script_func_local_1: object /*model*/ MODEL_NONE, /*pos*/ 0, -1000, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvLargeFishGroup object /*model*/ MODEL_NONE, /*pos*/ 0, -1000, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00020000, /*beh*/ bhvLargeFishGroup return script_func_local_2: object /*model*/ MODEL_NONE, /*pos*/ 0, -4250, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHiddenRedCoinStar return glabel level_sa_entry init_level load_mio0 /*seg*/ 0x07, /*romStart*/ _sa_segment_7SegmentRomStart, /*romEnd*/ _sa_segment_7SegmentRomEnd load_mio0_texture /*seg*/ 0x09, /*romStart*/ _inside_mio0SegmentRomStart, /*romEnd*/ _inside_mio0SegmentRomEnd load_mio0 /*seg*/ 0x0A, /*romStart*/ _cloud_floor_skybox_mio0SegmentRomStart, /*romEnd*/ _cloud_floor_skybox_mio0SegmentRomEnd load_mio0 /*seg*/ 0x0B, /*romStart*/ _effect_mio0SegmentRomStart, /*romEnd*/ _effect_mio0SegmentRomEnd load_mio0 /*seg*/ 0x05, /*romStart*/ _group4_mio0SegmentRomStart, /*romEnd*/ _group4_mio0SegmentRomEnd load_raw /*seg*/ 0x0C, /*romStart*/ _group4_geoSegmentRomStart, /*romEnd*/ _group4_geoSegmentRomEnd load_mio0 /*seg*/ 0x06, /*romStart*/ _group13_mio0SegmentRomStart, /*romEnd*/ _group13_mio0SegmentRomEnd load_raw /*seg*/ 0x0D, /*romStart*/ _group13_geoSegmentRomStart, /*romEnd*/ _group13_geoSegmentRomEnd alloc_level_pool mario /*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/ bhvMario jump_link /*target*/ script_func_global_5 jump_link /*target*/ script_func_global_14 area /*index*/ 1, /*geo*/ sa_geo_000170 object /*model*/ MODEL_NONE, /*pos*/ 0, -1535, 0, /*angle*/ 0, 90, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvWarps94 warp_node /*id*/ 0x0A, /*destLevel*/ 0x14, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*unk6*/ 0x0000 warp_node /*id*/ 0xF0, /*destLevel*/ 0x06, /*destArea*/ 0x01, /*destNode*/ 0x27, /*unk6*/ 0x0000 warp_node /*id*/ 0xF1, /*destLevel*/ 0x06, /*destArea*/ 0x01, /*destNode*/ 0x28, /*unk6*/ 0x0000 jump_link /*target*/ script_func_local_1 jump_link /*target*/ script_func_local_2 terrain /*terrainData*/ sa_seg7_collision macro_objects /*objList*/ sa_seg7_macro_objs set_background_music /*unk2*/ 0x0003, /*seq*/ (SEQ_LEVEL_WATER | SEQ_VARIATION) terrain_type /*terrainType*/ TERRAIN_WATER end_area free_level_pool mario_pos /*area*/ 1, /*yaw*/ 90, /*pos*/ 0, -1535, 0 call /*arg*/ 0, /*func*/ lvl_init_or_update call_loop /*arg*/ 1, /*func*/ lvl_init_or_update clear_level sleep_before_exit /*frames*/ 1 exit