.section .rodata .include "macros.inc" .include "PR/gbi.inc" .include "surface_terrains.inc" .include "macro_presets.inc" .include "special_presets.inc" .include "moving_texture.inc" .include "levels/castle_grounds/texture.s" .include "levels/castle_grounds/areas/1/1/model.s" .include "levels/castle_grounds/areas/1/2/model.s" .include "levels/castle_grounds/areas/1/3/model.s" .include "levels/castle_grounds/areas/1/4/model.s" .include "levels/castle_grounds/areas/1/5/model.s" .include "levels/castle_grounds/areas/1/6/model.s" .include "levels/castle_grounds/areas/1/7/model.s" .include "levels/castle_grounds/areas/1/8/model.s" .include "levels/castle_grounds/areas/1/9/model.s" .include "levels/castle_grounds/areas/1/10/model.s" .include "levels/castle_grounds/areas/1/11/model.s" .include "levels/castle_grounds/areas/1/11/anim.s" .include "levels/castle_grounds/areas/1/12/model.s" # Letter .ifndef VERSION_JP .include "levels/castle_grounds/areas/1/13/model.s" # Peach signature .endif .include "levels/castle_grounds/areas/1/collision.s" .include "levels/castle_grounds/areas/1/macro.s" .include "levels/castle_grounds/areas/1/7/collision.s" .include "levels/castle_grounds/areas/1/8/collision.s" .include "levels/castle_grounds/areas/1/movtext.s"