.section .level, "a" script_func_local_1: object /*model*/ MODEL_RED_FLAME, /*pos*/ 2089, 1331, -1125, /*angle*/ 0, 270, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlame object /*model*/ MODEL_RED_FLAME, /*pos*/ 1331, 1075, -1330, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlame object /*model*/ MODEL_RED_FLAME, /*pos*/ 2089, 1331, -511, /*angle*/ 0, 270, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlame object /*model*/ MODEL_RED_FLAME, /*pos*/ -511, 358, -1330, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlame object /*model*/ MODEL_RED_FLAME, /*pos*/ 1126, 358, 2212, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlame object /*model*/ MODEL_RED_FLAME, /*pos*/ 205, 358, 2212, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlame return script_func_local_2: object /*model*/ MODEL_BBH_TILTING_FLOOR_PLATFORM, /*pos*/ 2866, 820, 1897, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBbhTiltingTrapPlatform object /*model*/ MODEL_BBH_TUMBLING_PLATFORM, /*pos*/ 2961, 0, -768, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBbhTumblingBridge object /*model*/ MODEL_BBH_MOVING_BOOKSHELF, /*pos*/ -1994, 819, 213, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHauntedBookshelf object /*model*/ MODEL_BBH_MESH_ELEVATOR, /*pos*/ -2985, -205, 5400, /*angle*/ 0, -45, 0, /*behParam*/ 0x00000000, /*beh*/ bhvMeshElevator object /*model*/ MODEL_BBH_MERRY_GO_ROUND, /*pos*/ -205, -2560, 205, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvMerryGoRound object /*model*/ MODEL_NONE, /*pos*/ 2200, 819, -800, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvCoffinManager return script_func_local_3: object /*model*/ MODEL_BOO, /*pos*/ 1000, 50, 1000, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvGhostHuntBigBoo, /*acts*/ ACT_1 object /*model*/ MODEL_BOO, /*pos*/ 20, 100, -908, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvGhostHuntBoo, /*acts*/ ACT_1 object /*model*/ MODEL_BOO, /*pos*/ 3150, 100, 398, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvGhostHuntBoo, /*acts*/ ACT_1 object /*model*/ MODEL_BOO, /*pos*/ -2000, 150, -800, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvGhostHuntBoo, /*acts*/ ACT_1 object /*model*/ MODEL_BOO, /*pos*/ 2851, 100, 2289, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvGhostHuntBoo, /*acts*/ ACT_1 object /*model*/ MODEL_BOO, /*pos*/ -1551, 100, -1018, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvGhostHuntBoo, /*acts*/ ACT_1 object /*model*/ MODEL_BBH_STAIRCASE_STEP, /*pos*/ 973, 0, 517, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHiddenStaircaseStep, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6 object /*model*/ MODEL_BBH_STAIRCASE_STEP, /*pos*/ 973, -206, 717, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHiddenStaircaseStep, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6 object /*model*/ MODEL_BBH_STAIRCASE_STEP, /*pos*/ 973, -412, 917, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHiddenStaircaseStep, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6 object /*model*/ MODEL_BOO, /*pos*/ 20, 100, -908, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBoo, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6 object /*model*/ MODEL_BOO, /*pos*/ 3150, 100, 398, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBoo, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6 object /*model*/ MODEL_BOO, /*pos*/ -2000, 150, -800, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBoo, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6 object /*model*/ MODEL_BOO, /*pos*/ 2851, 100, 2289, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBoo, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6 object /*model*/ MODEL_BOO, /*pos*/ -1551, 100, -1018, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBoo, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6 object /*model*/ MODEL_NONE, /*pos*/ 990, -2146, -908, /*angle*/ 0, -45, 0, /*behParam*/ 0x00030000, /*beh*/ bhvFlamethrower, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6 object /*model*/ MODEL_NONE, /*pos*/ -1100, -2372, 1100, /*angle*/ 0, 135, 0, /*behParam*/ 0x01000000, /*beh*/ bhvMerryGoRoundBooManager, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6 object /*model*/ MODEL_BOO, /*pos*/ 1030, 1922, 2546, /*angle*/ 0, -90, 0, /*behParam*/ 0x04000000, /*beh*/ bhvBalconyBigBoo, /*acts*/ ALL_ACTS object /*model*/ MODEL_BOO, /*pos*/ 581, 1850, -206, /*angle*/ 0, -90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBoo, /*acts*/ ALL_ACTS object /*model*/ MODEL_MAD_PIANO, /*pos*/ -1300, 0, 2310, /*angle*/ 0, 243, 0, /*behParam*/ 0x00000000, /*beh*/ bhvMadPiano object /*model*/ MODEL_HAUNTED_CHAIR, /*pos*/ -1530, 0, 2200, /*angle*/ 0, 66, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHauntedChair object /*model*/ MODEL_NONE, /*pos*/ -1330, 890, 200, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBookendSpawn object /*model*/ MODEL_NONE, /*pos*/ -818, 890, -200, /*angle*/ 0, 270, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBookendSpawn object /*model*/ MODEL_NONE, /*pos*/ -1330, 890, -622, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBookendSpawn object /*model*/ MODEL_NONE, /*pos*/ -818, 890, -686, /*angle*/ 0, 270, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBookendSpawn object /*model*/ MODEL_NONE, /*pos*/ -1950, 880, 8, /*angle*/ 0, 180, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHauntedBookshelfManager object /*model*/ MODEL_BOOKEND, /*pos*/ 2680, 1045, 876, /*angle*/ 0, 166, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlyingBookend object /*model*/ MODEL_BOOKEND, /*pos*/ 3075, 1045, 995, /*angle*/ 0, 166, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlyingBookend object /*model*/ MODEL_BOOKEND, /*pos*/ -1411, 218, 922, /*angle*/ 0, 180, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlyingBookend return script_func_local_4: object /*model*/ MODEL_STAR, /*pos*/ -2030, 1350, 1940, /*angle*/ 0, 0, 0, /*behParam*/ 0x02000000, /*beh*/ bhvStar, /*acts*/ ALL_ACTS object /*model*/ MODEL_NONE, /*pos*/ -204, 1100, 1576, /*angle*/ 0, 0, 0, /*behParam*/ 0x03000000, /*beh*/ bhvHiddenRedCoinStar, /*acts*/ ALL_ACTS object /*model*/ MODEL_NONE, /*pos*/ 923, 1741, -332, /*angle*/ 0, 18, 0, /*behParam*/ 0x05010000, /*beh*/ bhvMrI, /*acts*/ ALL_ACTS return glabel level_bbh_entry init_level load_mio0 /*seg*/ 0x07, /*romStart*/ _bbh_segment_7SegmentRomStart, /*romEnd*/ _bbh_segment_7SegmentRomEnd load_mio0 /*seg*/ 0x0A, /*romStart*/ _bbh_skybox_mio0SegmentRomStart, /*romEnd*/ _bbh_skybox_mio0SegmentRomEnd load_mio0_texture /*seg*/ 0x09, /*romStart*/ _spooky_mio0SegmentRomStart, /*romEnd*/ _spooky_mio0SegmentRomEnd load_mio0 /*seg*/ 0x05, /*romStart*/ _group9_mio0SegmentRomStart, /*romEnd*/ _group9_mio0SegmentRomEnd load_raw /*seg*/ 0x0C, /*romStart*/ _group9_geoSegmentRomStart, /*romEnd*/ _group9_geoSegmentRomEnd load_mio0 /*seg*/ 0x06, /*romStart*/ _group17_mio0SegmentRomStart, /*romEnd*/ _group17_mio0SegmentRomEnd load_raw /*seg*/ 0x0D, /*romStart*/ _group17_geoSegmentRomStart, /*romEnd*/ _group17_geoSegmentRomEnd load_mio0 /*seg*/ 0x08, /*romStart*/ _common0_mio0SegmentRomStart, /*romEnd*/ _common0_mio0SegmentRomEnd load_raw /*seg*/ 0x0F, /*romStart*/ _common0_geoSegmentRomStart, /*romEnd*/ _common0_geoSegmentRomEnd alloc_level_pool mario /*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/ bhvMario jump_link /*target*/ script_func_global_1 jump_link /*target*/ script_func_global_10 jump_link /*target*/ script_func_global_18 load_model_from_geo /*model*/ MODEL_BBH_HAUNTED_DOOR, /*geo*/ haunted_door_geo load_model_from_geo /*model*/ MODEL_BBH_STAIRCASE_STEP, /*geo*/ geo_bbh_0005B0 load_model_from_geo /*model*/ MODEL_BBH_TILTING_FLOOR_PLATFORM, /*geo*/ geo_bbh_0005C8 load_model_from_geo /*model*/ MODEL_BBH_TUMBLING_PLATFORM, /*geo*/ geo_bbh_0005E0 load_model_from_geo /*model*/ MODEL_BBH_TUMBLING_PLATFORM_PART, /*geo*/ geo_bbh_0005F8 load_model_from_geo /*model*/ MODEL_BBH_MOVING_BOOKSHELF, /*geo*/ geo_bbh_000610 load_model_from_geo /*model*/ MODEL_BBH_MESH_ELEVATOR, /*geo*/ geo_bbh_000628 load_model_from_geo /*model*/ MODEL_BBH_MERRY_GO_ROUND, /*geo*/ geo_bbh_000640 load_model_from_geo /*model*/ MODEL_BBH_WOODEN_TOMB, /*geo*/ geo_bbh_000658 area /*index*/ 1, /*geo*/ geo_bbh_000F00 jump_link /*target*/ script_func_local_1 jump_link /*target*/ script_func_local_2 jump_link /*target*/ script_func_local_3 jump_link /*target*/ script_func_local_4 object /*model*/ MODEL_NONE, /*pos*/ 666, 796, 5350, /*angle*/ 0, 180, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvWarps74 warp_node /*id*/ 0x0A, /*destLevel*/ 0x04, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*unk6*/ 0x0000 warp_node /*id*/ 0xF0, /*destLevel*/ 0x1A, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*unk6*/ 0x0000 warp_node /*id*/ 0xF1, /*destLevel*/ 0x1A, /*destArea*/ 0x01, /*destNode*/ 0x0B, /*unk6*/ 0x0000 terrain /*terrainData*/ bbh_seg7_collision_level macro_objects /*objList*/ bbh_seg7_macro_objs rooms /*surfaceRooms*/ bbh_seg7_rooms show_dialog /*unk2*/ 0x00, /*dialogid*/ 0x62 set_background_music /*unk2*/ 0x0006, /*seq*/ SEQ_LEVEL_SPOOKY terrain_type /*terrainType*/ TERRAIN_SPOOKY end_area free_level_pool mario_pos /*area*/ 1, /*yaw*/ 180, /*pos*/ 666, -204, 5350 call /*arg*/ 0, /*func*/ lvl_init_or_update call_loop /*arg*/ 1, /*func*/ lvl_init_or_update clear_level sleep_before_exit /*frames*/ 1 exit