// 0x0700B0D8 - 0x0700B0F0 static const Lights1 bbh_seg7_lights_0700B0D8 = gdSPDefLights1( 0x3f, 0x51, 0x66, 0x9e, 0xcc, 0xff, 0x28, 0x28, 0x28 ); // 0x0700B0F0 - 0x0700B170 static const Vtx bbh_seg7_vertex_0700B0F0[] = { {{{ 2662, 614, 2550}, 0, { 990, 0}, {0x00, 0x00, 0x81, 0xff}}}, {{{ 3072, 205, 2550}, 0, { 0, 990}, {0x00, 0x00, 0x81, 0xff}}}, {{{ 2662, 205, 2550}, 0, { 990, 990}, {0x00, 0x00, 0x81, 0xff}}}, {{{ 3072, 614, 2550}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0xff}}}, {{{ 2662, 1536, 2550}, 0, { 990, 0}, {0x00, 0x00, 0x81, 0xff}}}, {{{ 3072, 1126, 2550}, 0, { 0, 990}, {0x00, 0x00, 0x81, 0xff}}}, {{{ 2662, 1126, 2550}, 0, { 990, 990}, {0x00, 0x00, 0x81, 0xff}}}, {{{ 3072, 1536, 2550}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0xff}}}, }; // 0x0700B170 - 0x0700B1C8 static const Gfx bbh_seg7_dl_0700B170[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09006000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&bbh_seg7_lights_0700B0D8.l, 1), gsSPLight(&bbh_seg7_lights_0700B0D8.a, 2), gsSPVertex(bbh_seg7_vertex_0700B0F0, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSPEndDisplayList(), }; // 0x0700B1C8 - 0x0700B238 const Gfx bbh_seg7_dl_0700B1C8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bbh_seg7_dl_0700B170), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };