#ifndef _INTRO_GEO_H #define _INTRO_GEO_H #include "engine/graph_node.h" Gfx *geo18_title_screen(u32 a0, struct GraphNode *a1, UNUSED u32 a2); Gfx *geo18_fade_transition(u32 a0, struct GraphNode *a1, UNUSED u32 a2); Gfx *intro_backdrop_one_image(u32 index, s8 *backdrop_table); Gfx *geo18_intro_backdrop(u32 a0, struct GraphNode *a1, UNUSED u32 a2); Gfx *geo18_game_over_tile(u32 a0, struct GraphNode *a1, UNUSED u32 a2); #endif /* _INTRO_GEO_H */