#ifndef _MARIO_MISC_H #define _MARIO_MISC_H #include "types.h" #define TOAD_STAR_1_REQUIREMENT 12 #define TOAD_STAR_2_REQUIREMENT 25 #define TOAD_STAR_3_REQUIREMENT 35 #define TOAD_STAR_1_DIALOG 82 #define TOAD_STAR_2_DIALOG 76 #define TOAD_STAR_3_DIALOG 83 #define TOAD_STAR_1_DIALOG_AFTER 154 #define TOAD_STAR_2_DIALOG_AFTER 155 #define TOAD_STAR_3_DIALOG_AFTER 156 enum ToadMessageStates { TOAD_MESSAGE_FADED, TOAD_MESSAGE_OPAQUE, TOAD_MESSAGE_OPACIFYING, TOAD_MESSAGE_FADING, TOAD_MESSAGE_TALKING }; enum UnlockDoorStarStates { UNLOCK_DOOR_STAR_RISING, UNLOCK_DOOR_STAR_WAITING, UNLOCK_DOOR_STAR_SPAWNING_PARTICLES, UNLOCK_DOOR_STAR_DONE }; extern struct GraphNodeObject D_80339FE0; extern struct MarioBodyState gBodyStates[2]; extern Gfx *Geo18_802764B0(s32 a, struct GraphNode *b, Mat4 *c); extern void bhvToadMessage_loop(void); extern void bhvToadMessage_init(void); extern void bhvUnlockDoorStar_init(void); extern void bhvUnlockDoorStar_loop(void); extern Gfx *Geo18_802770A4(s32 a, struct GraphNode *b, UNUSED Mat4 *c); extern Gfx *geo_switch_mario_stand_run(s32 run, struct GraphNode *node, UNUSED Mat4 *c); extern Gfx *geo_switch_mario_eyes(s32 run, struct GraphNode *node, UNUSED Mat4 *c); extern Gfx *Geo18_80277294(s32 a, struct GraphNode *b, UNUSED Mat4 *c); extern Gfx *Geo18_802773A4(s32 a, struct GraphNode *b, UNUSED Mat4 *c); extern Gfx *geo_switch_mario_hand(s32 run, struct GraphNode *node, UNUSED Mat4 *c); extern Gfx *Geo18_802775CC(s32 a, struct GraphNode *b, UNUSED Mat4 *c); extern Gfx *geo_switch_mario_cap_effect(s32 run, struct GraphNode *node, UNUSED Mat4 *c); extern Gfx *geo_switch_mario_cap_on_off(s32 run, struct GraphNode *node, UNUSED Mat4 *c); extern Gfx *Geo18_80277824(s32 a, struct GraphNode *b, UNUSED Mat4 *c); extern Gfx *geo_switch_mario_hand_grab_pos(s32 callContext, struct GraphNode *b, Mat4 *c); extern Gfx *Geo1C_8027795C(s32 a, struct GraphNode *b, Mat4 *c); extern Gfx *geo_render_mirror_mario(s32 a, struct GraphNode *b, UNUSED Mat4 *c); extern Gfx *geo_mirror_mario_backface_culling(s32 a, struct GraphNode *b, UNUSED Mat4 *c); #endif /* _MARIO_MISC_H */