#ifndef _MAIN_H_ #define _MAIN_H_ extern OSThread D_80339210; extern OSThread gIdleThread; extern OSThread gMainThread; extern OSThread gGameLoopThread; extern OSThread gSoundThread; extern OSMesgQueue gPIMesgQueue; extern OSMesgQueue gIntrMesgQueue; extern OSMesgQueue gSPTaskMesgQueue; extern OSMesg gDmaMesgBuf[1]; extern OSMesg gPIMesgBuf[32]; extern OSMesg gSIEventMesgBuf[1]; extern OSMesg gIntrMesgBuf[16]; extern OSMesg gUnknownMesgBuf[16]; extern OSIoMesg gDmaIoMesg; extern OSMesg D_80339BEC; extern OSMesgQueue gDmaMesgQueue; extern OSMesgQueue gSIEventMesgQueue; extern struct VblankHandler *gVblankHandler1; extern struct VblankHandler *gVblankHandler2; extern struct SPTask *gActiveSPTask; extern struct SPTask *D_8032C62C; extern struct SPTask *D_8032C630; extern OSMesg D_8032C634; extern OSMesg D_8032C638; extern s8 D_8032C63C; extern u32 sNumVblanks; extern s8 gResetTimer; extern s8 D_8032C648; extern s8 gDebugLevelSelect; extern s8 D_8032C650; extern s8 gShowProfiler; extern s8 gShowDebugText; extern void set_vblank_handler(s32 a, struct VblankHandler *b, OSMesgQueue *queue, OSMesg *msg); extern void dispatch_audio_sptask(struct SPTask *spTask); extern void send_display_list(struct SPTask *a); extern void Main(void); #endif