#include #define INCLUDED_FROM_CAMERA_C #include "sm64.h" #include "camera.h" #include "seq_ids.h" #include "audio/external.h" #include "mario_misc.h" #include "game.h" #include "hud.h" #include "engine/math_util.h" #include "area.h" #include "engine/surface_collision.h" #include "engine/behavior_script.h" #include "level_update.h" #include "ingame_menu.h" #include "mario_actions_cutscene.h" #include "save_file.h" #include "room.h" #include "object_helpers.h" #include "object_helpers2.h" #include "print.h" #include "spawn_sound.h" #include "behavior_actions.h" #include "behavior_data.h" #include "object_list_processor.h" #include "paintings.h" #include "prevent_bss_reordering.h" #include "engine/graph_node.h" #define CBUTTON_MASK (U_CBUTTONS | D_CBUTTONS | L_CBUTTONS | R_CBUTTONS) // BSS struct CameraPlayerStatus gPlayerStatusForCamera[2]; Vec3f sCameraPosition; Vec3f sCameraFocus; Vec3f D_8033B218; s16 sCreditsCameraPitch; s16 sCreditsCameraYaw; u8 gFramesPaused; struct Struct8033B230 D_8033B230; struct TransitionCamera sCameraTransition; struct PlayerGeometry sGeometryForMario; s16 unused_8033B2AC; s16 sCameraYawVelocity; s16 sCameraYawAfterDoorCutscene; s16 unused_spline_pitch; s16 unused_spline_yaw; struct Struct8033B2B8 sSplineParameters[4]; s16 sSplineParameterMax; f32 sPositionAlongSpline; f32 sSplinePositionLimit; s16 sCameraCutscenePitchOffset; s16 sCameraCutsceneYawOffset; s16 sCameraCutsceneRollOffset; u32 unused_8033B30C; u32 unused_8033B310; s16 gCameraModeFlags; s16 unused_8033B316; s16 sCameraSideCFlags; s16 unused_8033B31A; s16 gCameraFlags1; u16 gCButtonsPressed; s16 D_8033B320; struct CameraState gCameraStatus; s16 unused_8033B3E8; s16 sYawFocToMario; s16 D_8033B3EC; s16 D_8033B3EE; s16 D_8033B3F0; f32 D_8033B3F4; s16 sCSideButtonYaw; s16 D_8033B3FA; f32 D_8033B3FC; s16 sFirstPersonCameraPitch; s16 sFirstPersonCameraYaw; s16 D_8033B404; s16 sPlatformLevelPresetBaseYaw; s16 gPlatformLevelYawOffset; f32 D_8033B40C; f32 D_8033B410; struct Struct8033B418 D_8033B418; Vec3f sFixedPresetBasePositionOffset; u32 D_8033B46C; struct ParallelTrackingTable *D_8033B470; struct Struct8033B4B8 D_8033B478; struct Struct8033B4B8 D_8033B498; struct Struct8033B4B8 D_8033B4B8; s16 gCameraMovementFlags; s16 gCameraFlags2; struct CutsceneSplinePoint D_8033B4E0[32]; struct CutsceneSplinePoint D_8033B5E0[32]; /** * The current segment of the CutsceneSplinePoint[] being used. */ s16 sCutsceneSplineSegment; /** * The progress (from 0 to 1) through the current spline segment. * When it becomes >= 1, 1.0 is subtracted from it and sCutsceneSplineSegment is increased. */ f32 sCutsceneSplineSegmentProgress; s16 D_8033B6E8; s16 D_8033B6EA; s16 gCutsceneTimer; struct Struct8033B6F0 D_8033B6F0[10]; s32 gCutsceneActive; u32 sCutscenePhase; struct LevelCamera *gCurrLevelCamera; // first iteration of data u32 unused_8032CFC0 = 0; // unused struct Object *gCutsceneFocus = NULL; u32 unused_8032CFC8 = 0; u32 unused_8032CFCC = 0; struct Object *gSecondCameraFocus = NULL; s16 D_8032CFD4 = 1024; s32 gCurrLevelArea = 0; u32 gPrevLevel = 0; f32 D_8032CFE0 = 1000.0f; // unused f32 D_8032CFE4 = 800.0f; // unused u32 D_8032CFE8 = 0; // unused f32 gCameraZoomDist = 800.0f; u8 sTempCutsceneNumber = 0; u8 gCutsceneNumber = 0; u8 sCutsceneTransitionTimer = 0; u8 D_8032CFFC = 0; struct CameraPlayerStatus *sMarioStatusForCamera = &gPlayerStatusForCamera[0]; struct CameraPlayerStatus *sLuigiStatusForCamera = &gPlayerStatusForCamera[1]; u32 D_8032D008 = 0; // unused Vec3f sFixedPresetBasePosition = { 646.0f, 143.0f, -1513.0f }; Vec3f D_8032D00C_2 = { 646.0f, 143.0f, -1513.0f }; // unused Vec3f D_8032D00C_3 = { 646.0f, 143.0f, -1513.0f }; // unused Vec3f D_8032D00C_4 = { 646.0f, 143.0f, -1513.0f }; // unused Vec3f D_8032D00C_5 = { 646.0f, 143.0f, -1513.0f }; // unused s32 return_open_camera_yaw(struct LevelCamera *, Vec3f, Vec3f); s32 return_reverse_tower_camera_yaw(struct LevelCamera *, Vec3f, Vec3f); s32 return_behind_mario_camera_yaw(struct LevelCamera *, Vec3f, Vec3f); s32 return_mario_yaw(struct LevelCamera *, Vec3f, Vec3f); s32 unused_return_mode_5_camera_yaw(struct LevelCamera *, Vec3f, Vec3f); s32 return_first_person_camera_yaw(struct LevelCamera *, Vec3f, Vec3f); s32 return_mario_yaw(struct LevelCamera *, Vec3f, Vec3f); s32 nop_return_water_camera_yaw(struct LevelCamera *, Vec3f, Vec3f); s32 return_slide_or_0f_camera_yaw(struct LevelCamera *, Vec3f, Vec3f); s32 return_cannon_camera_yaw(struct LevelCamera *, Vec3f, Vec3f); s32 return_boss_fight_camera_yaw(struct LevelCamera *, Vec3f, Vec3f); s32 return_parallel_tracking_camera_yaw(struct LevelCamera *, Vec3f, Vec3f); s32 return_fixed_camera_yaw(struct LevelCamera *, Vec3f, Vec3f); s32 return_platform_camera_yaw(struct LevelCamera *, Vec3f, Vec3f); s32 return_slide_or_0f_camera_yaw(struct LevelCamera *, Vec3f, Vec3f); s32 return_mario_yaw(struct LevelCamera *, Vec3f, Vec3f); s32 return_spiral_stairs_camera_yaw(struct LevelCamera *, Vec3f, Vec3f); s32 (*TableCameraTransitions[])(struct LevelCamera *, Vec3f, Vec3f) = { NULL, return_open_camera_yaw, return_reverse_tower_camera_yaw, return_behind_mario_camera_yaw, return_mario_yaw, unused_return_mode_5_camera_yaw, return_first_person_camera_yaw, return_mario_yaw, nop_return_water_camera_yaw, return_slide_or_0f_camera_yaw, return_cannon_camera_yaw, return_boss_fight_camera_yaw, return_parallel_tracking_camera_yaw, return_fixed_camera_yaw, return_platform_camera_yaw, return_slide_or_0f_camera_yaw, return_mario_yaw, return_spiral_stairs_camera_yaw }; extern f32 unused_8033B3CC; extern f32 unused_8033B3D4; extern s16 unused_8033B3A2; extern f32 unused_80336074; extern s16 unused_8033B3A4; extern s16 unused_8033B3A6; extern u32 gPrevLevel; extern f32 unused_8033B3D8; extern f32 unused_8033B3D0; extern f32 unused_803365D0; extern f32 unused_803365D4; extern f32 unused_803365D8; extern f32 unused_803365DC; void set_camera_shake(s16 shake) { switch (shake) { case SHAKE_ATTACK: gCameraStatus.unkA4 = 0; gCameraStatus.unkAC = 0; break; case SHAKE_FALL_DAMAGE: set_camera_pitch_shake(0x60, 0x3, 0x8000); set_camera_roll_shake(0x60, 0x3, 0x8000); break; case SHAKE_GROUND_POUND: set_camera_pitch_shake(0x60, 0xC, 0x8000); break; case SHAKE_SMALL_DAMAGE: if (sMarioStatusForCamera->action & (ACT_FLAG_SWIMMING | ACT_FLAG_METAL_WATER)) { set_camera_yaw_shake(0x200, 0x10, 0x1000); set_camera_roll_shake(0x400, 0x20, 0x1000); func_80299C98(0x100, 0x30, -0x8000); } else { set_camera_yaw_shake(0x80, 0x8, 0x4000); set_camera_roll_shake(0x80, 0x8, 0x4000); func_80299C98(0x100, 0x30, -0x8000); } gCameraStatus.unkA4 = 0; gCameraStatus.unkAC = 0; break; case SHAKE_MED_DAMAGE: if (sMarioStatusForCamera->action & (ACT_FLAG_SWIMMING | ACT_FLAG_METAL_WATER)) { set_camera_yaw_shake(0x400, 0x20, 0x1000); set_camera_roll_shake(0x600, 0x30, 0x1000); func_80299C98(0x180, 0x40, -0x8000); } else { set_camera_yaw_shake(0x100, 0x10, 0x4000); set_camera_roll_shake(0x100, 0x10, 0x4000); func_80299C98(0x180, 0x40, -0x8000); } gCameraStatus.unkA4 = 0; gCameraStatus.unkAC = 0; break; case SHAKE_LARGE_DAMAGE: if (sMarioStatusForCamera->action & (ACT_FLAG_SWIMMING | ACT_FLAG_METAL_WATER)) { set_camera_yaw_shake(0x600, 0x30, 0x1000); set_camera_roll_shake(0x800, 0x40, 0x1000); func_80299C98(0x200, 0x50, -0x8000); } else { set_camera_yaw_shake(0x180, 0x20, 0x4000); set_camera_roll_shake(0x200, 0x20, 0x4000); func_80299C98(0x200, 0x50, -0x8000); } gCameraStatus.unkA4 = 0; gCameraStatus.unkAC = 0; break; case SHAKE_HIT_FROM_BELOW: gCameraStatus.unkA4 = 0.07; gCameraStatus.unkAC = 0.07; break; case SHAKE_SHOCK: set_camera_pitch_shake(RandomFloat() * 64.f, 0x8, 0x8000); set_camera_yaw_shake(RandomFloat() * 64.f, 0x8, 0x8000); break; } } void set_camera_shake_2(s16 shake) { switch (shake) { case SHAKE_2_UNKNOWN_1: set_camera_pitch_shake(0x60, 0x8, 0x4000); break; case SHAKE_2_UNKNOWN_2: set_camera_pitch_shake(0xC0, 0x8, 0x4000); break; case SHAKE_2_UNKNOWN_3: set_camera_pitch_shake(0x100, 0x8, 0x3000); break; case SHAKE_2_UNKNOWN_6: set_camera_roll_shake(0x80, 0x10, 0x3000); break; case SHAKE_2_UNKNOWN_7: set_camera_pitch_shake(0x20, 0x8, 0x8000); break; case SHAKE_2_UNKNOWN_8: set_camera_pitch_shake(0x40, 0x8, 0x8000); break; case SHAKE_2_JRB_SHIP_DRAIN: set_camera_pitch_shake(0x20, 0x8, 0x8000); set_camera_roll_shake(0x400, 0x10, 0x100); break; case SHAKE_2_FALLING_BITS_PLAT: set_camera_pitch_shake(64, 0x2, 0x8000); break; case SHAKE_2_UNKNOWN_5: set_camera_yaw_shake(-0x200, 0x80, 0x200); break; } } void func_8027F440(s16 a, f32 b, f32 c, f32 d) { switch (a) { case 4: func_8028AA80(0x28, 0x8, 0x4000, 2000.f, b, c, d); break; case 1: func_8028AA80(0x80, 0x8, 0x4000, 4000.f, b, c, d); func_8029A514(1, b, c, d); break; case 2: func_8028AA80(0xC0, 0x8, 0x4000, 6000.f, b, c, d); func_8029A514(3, b, c, d); break; case 3: func_8028AA80(0x100, 0x8, 0x3000, 8000.f, b, c, d); func_8029A514(4, b, c, d); break; } } void unused_set_camera_shake(s16 a) { switch (a) { case 1: set_camera_pitch_shake(0x60, 0x8, 0x4000); break; case 2: set_camera_pitch_shake(0xC0, 0x8, 0x4000); break; case 3: set_camera_pitch_shake(0x100, 0x8, 0x3000); break; } } void return_height_above_floor(f32 *a, f32 b, f32 c, f32 *d, f32 e, f32 f) { f32 floorHeight = sGeometryForMario.currFloorHeight; f32 waterHeight; UNUSED s32 filler; if (!(sMarioStatusForCamera->action & ACT_FLAG_METAL_WATER)) { if (floorHeight < (waterHeight = find_water_level(sMarioStatusForCamera->pos[0], sMarioStatusForCamera->pos[2]))) { floorHeight = waterHeight; } } if (sMarioStatusForCamera->action & ACT_FLAG_ON_POLE) { if (sGeometryForMario.currFloorHeight >= gMarioStates[0].usedObj->oPosY && sMarioStatusForCamera->pos[1] < 0.7f * gMarioStates[0].usedObj->hitboxHeight + gMarioStates[0].usedObj->oPosY) { c = 1200; } } *a = (floorHeight - sMarioStatusForCamera->pos[1]) * b; if (*a > c) { *a = c; } if (*a < -c) { *a = -c; } *d = (floorHeight - sMarioStatusForCamera->pos[1]) * e; if (*d > f) { *d = f; } if (*d < -f) { *d = -f; } } void set_cam_focus_and_pos_rel_mario(Vec3f a, Vec3f b, f32 c, f32 d, f32 e, s16 f, s16 g) { Vec3f sp24; sp24[0] = sMarioStatusForCamera->pos[0]; sp24[1] = sMarioStatusForCamera->pos[1] + c; sp24[2] = sMarioStatusForCamera->pos[2]; vec3f_set_dist_and_angle(sp24, b, e, f + D_8033B3F0, g); a[0] = sMarioStatusForCamera->pos[0]; a[1] = sMarioStatusForCamera->pos[1] + d; a[2] = sMarioStatusForCamera->pos[2]; } static void unused_8027F950(Vec3f a, Vec3f b, f32 c, f32 d, f32 e, s16 f, s16 g) { Vec3f sp34; f32 sp30; f32 sp2C; s16 sp2A; s16 sp28; s16 sp26; s16 sp24; vec3f_copy(sp34, sMarioStatusForCamera->pos); sp34[1] += c; vec3f_set_dist_and_angle(sp34, b, e, f + D_8033B3F0, g); vec3f_get_dist_and_angle(b, sMarioStatusForCamera->pos, &sp30, &sp2A, &sp28); vec3f_get_dist_and_angle(b, a, &sp2C, &sp26, &sp24); vec3f_set_dist_and_angle(b, a, sp2C, sp26, sp24); a[1] = sMarioStatusForCamera->pos[1] + d; } void set_camera_height(struct LevelCamera *c, f32 goalHeight) { struct Surface *surface; f32 marioFloorHeight; f32 marioCeilHeight; f32 camFloorHeight; UNUSED u8 filler[8]; UNUSED s16 action = sMarioStatusForCamera->action; f32 sp28 = 125.f; f32 camCeilHeight = find_ceil(c->pos[0], gCameraStatus.camFocAndPosCurrAndGoal[3][1] - 50.f, c->pos[2], &surface); if (sMarioStatusForCamera->action & ACT_FLAG_HANGING) { marioCeilHeight = sGeometryForMario.currCeilHeight; marioFloorHeight = sGeometryForMario.currFloorHeight; if (marioFloorHeight < marioCeilHeight - 400.f) { marioFloorHeight = marioCeilHeight - 400.f; } goalHeight = marioFloorHeight + (marioCeilHeight - marioFloorHeight) * 0.4f; if (sMarioStatusForCamera->pos[1] - 400 > goalHeight) { goalHeight = sMarioStatusForCamera->pos[1] - 400; } approach_camera_height(c, goalHeight, 5.f); } else { camFloorHeight = find_floor(c->pos[0], c->pos[1] + 100.f, c->pos[2], &surface) + sp28; marioFloorHeight = sp28 + sGeometryForMario.currFloorHeight; if (camFloorHeight < marioFloorHeight) { camFloorHeight = marioFloorHeight; } if (goalHeight < camFloorHeight) { goalHeight = camFloorHeight; c->pos[1] = goalHeight; } if (sMarioStatusForCamera->action == ACT_BUTT_STUCK_IN_GROUND || sMarioStatusForCamera->action == ACT_HEAD_STUCK_IN_GROUND || sMarioStatusForCamera->action == ACT_FEET_STUCK_IN_GROUND) { if (ABS(c->pos[1] - goalHeight) > 1000.f) { c->pos[1] = goalHeight; } } approach_camera_height(c, goalHeight, 20.f); if (camCeilHeight != 20000.f) { camCeilHeight -= sp28; if ((c->pos[1] > camCeilHeight && sGeometryForMario.currFloorHeight + sp28 < camCeilHeight) || (sGeometryForMario.currCeilHeight != 20000.f && sGeometryForMario.currCeilHeight > camCeilHeight && c->pos[1] > camCeilHeight)) { c->pos[1] = camCeilHeight; } } } } s16 return_pitch_parallel_floor(s16 yaw) { struct Surface *floor; f32 floorHeight; s16 pitch = 0x05B0; f32 xPos = sMarioStatusForCamera->pos[0] + sins(yaw) * 40.f; f32 zPos = sMarioStatusForCamera->pos[2] + coss(yaw) * 40.f; floorHeight = find_floor(xPos, sMarioStatusForCamera->pos[1], zPos, &floor) - sMarioStatusForCamera->pos[1]; if (floor != NULL) { if (floor->type != SURFACE_WALL_MISC && floorHeight > 0) { if (floor->normal.z == 0.f && floorHeight < 100.f) { pitch = 0x05B0; } else { pitch += atan2s(40.f, floorHeight); } } } return pitch; } void func_8027FF44(struct LevelCamera *c) { f32 camDistToMario; s16 camPitchToMario; s16 camYawToMario; Vec3f sp24 = { 0, 0, 0 }; vec3f_get_dist_and_angle(c->pos, sMarioStatusForCamera->pos, &camDistToMario, &camPitchToMario, &camYawToMario); sp24[2] = sins(0xC00) * camDistToMario; rotate_in_xz(sp24, sp24, sMarioStatusForCamera->faceAngle[1]); camYawToMario = -camYawToMario; rotate_in_xz(sp24, sp24, camYawToMario); sp24[2] = 0.f; if (sMarioStatusForCamera->action == ACT_LONG_JUMP || (sMarioStatusForCamera->action != ACT_TOP_OF_POLE && (sMarioStatusForCamera->action & ACT_FLAG_ON_POLE))) { sp24[0] = -sp24[0]; } if (gCameraFlags2 & CAM_FLAG_2_SLEEPING) { approach_f32_exponential_bool(&D_8033B40C, 0.f, 0.025f); } else { approach_f32_exponential_bool(&D_8033B40C, sp24[0], 0.025f); } sp24[0] = D_8033B40C; camYawToMario = -camYawToMario; rotate_in_xz(sp24, sp24, camYawToMario); vec3f_add(c->focus, sp24); } s16 find_in_bounds_yaw_wdw_bob_thi(Vec3f pos, Vec3f origin, s16 yaw) { switch (gCurrLevelArea) { case AREA_WDW_MAIN: yaw = clamp_positions_and_find_yaw_angle(pos, origin, 4508.f, -3739.f, 4508.f, -3739.f); break; case AREA_BOB: yaw = clamp_positions_and_find_yaw_angle(pos, origin, 8000.f, -8000.f, 7050.f, -8000.f); break; case AREA_THI_HUGE: yaw = clamp_positions_and_find_yaw_angle(pos, origin, 8192.f, -8192.f, 8192.f, -8192.f); break; case AREA_THI_TINY: yaw = clamp_positions_and_find_yaw_angle(pos, origin, 2458.f, -2458.f, 2458.f, -2458.f); break; } return yaw; } s32 return_open_camera_yaw(struct LevelCamera *c, Vec3f focus, Vec3f pos) { f32 xDistFocToMario = sMarioStatusForCamera->pos[0] - c->xFocus; f32 zDistFocToMario = sMarioStatusForCamera->pos[2] - c->zFocus; s16 yaw = atan2s(zDistFocToMario, xDistFocToMario) + sFirstPersonCameraYaw; s16 pitch = return_pitch_parallel_floor(yaw); UNUSED f32 unused1; f32 posHeightAboveFloor; f32 focusHeightAboveFloor; UNUSED f32 unused2; UNUSED f32 unused3; f32 yOffset = 125.f; f32 sp28 = 1000.f; sYawFocToMario = yaw - sFirstPersonCameraYaw; return_height_above_floor(&posHeightAboveFloor, 1.f, 200.f, &focusHeightAboveFloor, 0.9f, 200.f); set_cam_focus_and_pos_rel_mario(focus, pos, posHeightAboveFloor + yOffset, focusHeightAboveFloor + yOffset, D_8033B3EE + sp28, pitch, yaw); yaw = find_in_bounds_yaw_wdw_bob_thi(pos, focus, yaw); return yaw; } s32 return_platform_camera_yaw(struct LevelCamera *c, Vec3f focus, Vec3f pos) { UNUSED f32 xDistFocToMario = sMarioStatusForCamera->pos[0] - c->xFocus; UNUSED f32 zDistFocToMario = sMarioStatusForCamera->pos[2] - c->zFocus; s16 yaw = sPlatformLevelPresetBaseYaw + gPlatformLevelYawOffset; s16 pitch = return_pitch_parallel_floor(yaw); f32 posHeightAboveFloor; f32 focusHeightAboveFloor; UNUSED f32 unused1; UNUSED f32 unused2; UNUSED f32 unused3; f32 yOffset = 125.f; f32 sp28 = 1000.f; sYawFocToMario = yaw; return_height_above_floor(&posHeightAboveFloor, 1.f, 200.f, &focusHeightAboveFloor, 0.9f, 200.f); set_cam_focus_and_pos_rel_mario(focus, pos, posHeightAboveFloor + yOffset, focusHeightAboveFloor + yOffset, D_8033B3EE + sp28, pitch, yaw); func_8027FF44(c); if (gCurrLevelArea == AREA_DDD_SUB) { yaw = clamp_positions_and_find_yaw_angle(pos, focus, 6839.f, 995.f, 5994.f, -3945.f); } return yaw; } void func_80280550(struct LevelCamera *c) { s16 sp46 = 10922; s16 sp44 = -10922; s16 sp42 = 4096; s16 sp40; s32 sp3C; UNUSED s16 sp3A = 0; UNUSED s32 sp34 = 0; f32 xDistFocToMario = sMarioStatusForCamera->pos[0] - c->xFocus; f32 zDistFocToMario = sMarioStatusForCamera->pos[2] - c->zFocus; UNUSED s32 filler; s16 sp26 = calculate_yaw(sMarioStatusForCamera->pos, c->pos) - atan2s(zDistFocToMario, xDistFocToMario); if (sp26 > sp46) { sp26 = sp46; } if (sp26 < sp44) { sp26 = sp44; } if (!(gCameraMovementFlags & (CAM_MOVE_RETURN_TO_MIDDLE | CAM_MOVE_ROTATE_RIGHT | CAM_MOVE_ROTATE_LEFT))) { if (sGeometryForMario.currFloorType == SURFACE_CAMERA_MIDDLE && sGeometryForMario.prevFloorType != SURFACE_CAMERA_MIDDLE) { gCameraMovementFlags |= (CAM_MOVE_RETURN_TO_MIDDLE | CAM_MOVE_UNKNOWN_5); } if (sGeometryForMario.currFloorType == SURFACE_CAMERA_ROTATE_RIGHT && sGeometryForMario.prevFloorType != SURFACE_CAMERA_ROTATE_RIGHT) { gCameraMovementFlags |= (CAM_MOVE_ROTATE_RIGHT | CAM_MOVE_UNKNOWN_5); } if (sGeometryForMario.currFloorType == SURFACE_CAMERA_ROTATE_LEFT && sGeometryForMario.prevFloorType != SURFACE_CAMERA_ROTATE_LEFT) { gCameraMovementFlags |= (CAM_MOVE_ROTATE_LEFT | CAM_MOVE_UNKNOWN_5); } } if (gCameraMovementFlags & CAM_MOVE_UNKNOWN_5) { sp42 = 512; } if (c->currPreset == CAMERA_PRESET_REVERSE_TOWER) { xDistFocToMario = -xDistFocToMario; zDistFocToMario = -zDistFocToMario; } sp3C = func_8028F2F0(c, c->pos, &sp40, 1024); if (sp3C == 3) { if (sp40 - atan2s(zDistFocToMario, xDistFocToMario) + 0x4000 < 0) { sp40 += 32768; } sp40 -= atan2s(zDistFocToMario, xDistFocToMario); if (sp40 >= 0x4AAB) { sp40 = 19114; } if (sp40 <= -0x4AAB) { sp40 = -19114; } } if (gCameraMovementFlags & CAM_MOVE_RETURN_TO_MIDDLE) { if (camera_approach_s16_symmetric_bool(&sFirstPersonCameraYaw, 0, sp42) == 0) { gCameraMovementFlags &= ~CAM_MOVE_RETURN_TO_MIDDLE; } } else { if ((gCameraMovementFlags & CAM_MOVE_ROTATE_RIGHT) && sp3C == 3 && sp40 + 16 < sFirstPersonCameraYaw) { sFirstPersonCameraYaw = sp40; gCameraMovementFlags &= ~(CAM_MOVE_ROTATE_RIGHT | CAM_MOVE_UNKNOWN_5); } if ((gCameraMovementFlags & CAM_MOVE_ROTATE_LEFT) && sp3C == 3 && sp40 - 16 > sFirstPersonCameraYaw) { sFirstPersonCameraYaw = sp40; gCameraMovementFlags &= ~(CAM_MOVE_ROTATE_LEFT | CAM_MOVE_UNKNOWN_5); } if (!(sCameraSideCFlags & 4) && (gCameraMovementFlags & CAM_MOVE_ROTATE_RIGHT) && camera_approach_s16_symmetric_bool(&sFirstPersonCameraYaw, sp46, sp42) == 0) { gCameraMovementFlags &= ~(CAM_MOVE_ROTATE_RIGHT | CAM_MOVE_UNKNOWN_5); } if (!(sCameraSideCFlags & 8) && (gCameraMovementFlags & CAM_MOVE_ROTATE_LEFT) && camera_approach_s16_symmetric_bool(&sFirstPersonCameraYaw, sp44, sp42) == 0) { gCameraMovementFlags &= ~(CAM_MOVE_ROTATE_LEFT | CAM_MOVE_UNKNOWN_5); } if ((sCameraSideCFlags & 4) && (gCameraMovementFlags & CAM_MOVE_ROTATE_RIGHT) && camera_approach_s16_symmetric_bool(&sFirstPersonCameraYaw, 19114, sp42) == 0) { gCameraMovementFlags &= ~(CAM_MOVE_ROTATE_RIGHT | CAM_MOVE_UNKNOWN_5); sCameraSideCFlags &= ~4; } if ((sCameraSideCFlags & 8) && (gCameraMovementFlags & CAM_MOVE_ROTATE_LEFT) && camera_approach_s16_symmetric_bool(&sFirstPersonCameraYaw, -19114, sp42) == 0) { gCameraMovementFlags &= ~(CAM_MOVE_ROTATE_LEFT | CAM_MOVE_UNKNOWN_5); sCameraSideCFlags &= ~8; } } if (!(gCameraMovementFlags & (CAM_MOVE_RETURN_TO_MIDDLE | CAM_MOVE_ROTATE_RIGHT | CAM_MOVE_ROTATE_LEFT))) { if (sp3C == 3) { approach_s16_exponential_bool(&sFirstPersonCameraYaw, sp40, 10); } else { if (c->currPreset == CAMERA_PRESET_OPEN_CAMERA) { sp42 = gMarioStates[0].forwardVel / 32.f * 128.f; camera_approach_s16_symmetric_bool(&sFirstPersonCameraYaw, sp26, sp42); } if (c->currPreset == CAMERA_PRESET_REVERSE_TOWER) { sFirstPersonCameraYaw = func_8028AF24(c, atan2s(zDistFocToMario, xDistFocToMario)); } } } if (sFirstPersonCameraYaw >= 0x5555) { sFirstPersonCameraYaw = 21844; } if (sFirstPersonCameraYaw < -0x5554) { sFirstPersonCameraYaw = -21844; } } void func_80280BD8(f32 a, s16 b) { if (D_8033B3EE < 0) { if ((D_8033B3EE += 30) > 0) { D_8033B3EE = 0; } } else if (a < D_8033B3EE) { if ((D_8033B3EE -= 30) < a) { D_8033B3EE = a; } } else if (gCameraMovementFlags & CAM_MOVE_ZOOMED_OUT) { if ((D_8033B3EE += 30) > a) { D_8033B3EE = a; } } else { if ((D_8033B3EE -= 30) < 0) { D_8033B3EE = 0; } } if (gCurrLevelArea == AREA_SSL_PYRAMID && gCurrLevelCamera->currPreset == CAMERA_PRESET_REVERSE_TOWER) { b /= 2; } if (gCameraMovementFlags & CAM_MOVE_ZOOMED_OUT) { if ((D_8033B3F0 += b / 13) > b) { D_8033B3F0 = b; } } else { if ((D_8033B3F0 -= b / 13) < 0) { D_8033B3F0 = 0; } } } void func_80280E0C(struct LevelCamera *c) { func_8028B3DC(c, 0.f); } void func_80280E3C(UNUSED struct LevelCamera *c) { f32 sp4 = 1000.f; sFirstPersonCameraYaw = D_8033B418.unk8.unk1E - sYawFocToMario; D_8033B3EE = D_8033B418.unk8.unk18 - sp4; gCameraMovementFlags &= ~CAM_MOVE_INTO_C_UP; } void update_open_camera(struct LevelCamera *c) { Vec3f pos; UNUSED u8 unused1[8]; s16 sp22 = sYawFocToMario; UNUSED u8 unused2[4]; if (gCameraMovementFlags & CAM_MOVE_INTO_C_UP) { func_80280E3C(c); } func_80280E0C(c); func_80280550(c); if (c->currPreset == CAMERA_PRESET_OPEN_CAMERA) { func_80280BD8(400.f, 0x0900); } c->storedYaw = return_open_camera_yaw(c, c->focus, pos); c->pos[0] = pos[0]; c->pos[2] = pos[2]; D_8033B3EC = sYawFocToMario - sp22; if (sMarioStatusForCamera->action == ACT_RIDING_HOOT) { pos[1] += 500.f; } set_camera_height(c, pos[1]); func_8027FF44(c); } void update_platform_level_camera(struct LevelCamera *c) { Vec3f pos; UNUSED u8 unused[8]; s16 sp1A = sYawFocToMario; func_8028B3DC(c, 0.f); if (gPlayer1Controller->buttonPressed & R_CBUTTONS) { gPlatformLevelYawOffset += 0x2000; play_sound_cbutton_side(); } if (gPlayer1Controller->buttonPressed & L_CBUTTONS) { gPlatformLevelYawOffset -= 0x2000; play_sound_cbutton_side(); } func_80280BD8(400.f, 2304); c->storedYaw = return_platform_camera_yaw(c, c->focus, pos); c->pos[0] = pos[0]; c->pos[2] = pos[2]; D_8033B3EC = sYawFocToMario - sp1A; set_camera_height(c, pos[1]); } s32 return_reverse_tower_camera_yaw(struct LevelCamera *c, Vec3f focus, Vec3f pos) { f32 xDistFocToMario = sMarioStatusForCamera->pos[0] - c->xFocus; f32 zDistFocToMario = sMarioStatusForCamera->pos[2] - c->zFocus; s16 yaw = atan2s(zDistFocToMario, xDistFocToMario) + sFirstPersonCameraYaw + 0x8000; s16 pitch = return_pitch_parallel_floor(yaw); f32 sp38 = 1000.f; f32 yOffset = 125.f; f32 posHeightAboveFloor; f32 focusHeightAboveFloor; sYawFocToMario = yaw - sFirstPersonCameraYaw - 0x8000; return_height_above_floor(&posHeightAboveFloor, 1.f, 200.f, &focusHeightAboveFloor, 0.9f, 200.f); set_cam_focus_and_pos_rel_mario(focus, pos, posHeightAboveFloor + yOffset, focusHeightAboveFloor + yOffset, D_8033B3EE + sp38, pitch, yaw); return yaw; } void update_reverse_tower_camera(struct LevelCamera *c) { Vec3f pos; s16 sp1A = sYawFocToMario; if (gCameraMovementFlags & CAM_MOVE_INTO_C_UP) { func_80280E3C(c); } func_80280E0C(c); func_80280550(c); func_80280BD8(400.f, 0x0900); c->storedYaw = return_reverse_tower_camera_yaw(c, c->focus, pos); c->pos[0] = pos[0]; c->pos[2] = pos[2]; D_8033B3EC = sYawFocToMario - sp1A; if (sMarioStatusForCamera->action == ACT_RIDING_HOOT) { pos[1] += 500.f; } set_camera_height(c, pos[1]); func_8027FF44(c); } s32 return_parallel_tracking_camera_yaw(struct LevelCamera *c, Vec3f focus, Vec3f pos) { Vec3f spE8[2]; Vec3f spDC; Vec3f spD0; Vec3f spC4; Vec3f spB8; s16 spB6; s16 spB4; UNUSED u8 filler[4]; f32 spAC; f32 spA8; f32 spA4; UNUSED u8 filler2[8]; f32 sp98; UNUSED u8 filler3[8]; UNUSED f32 sp8C = 0.5f; f32 sp88 = 0.5f; f32 sp84; Vec3f sp78; UNUSED u8 filler4[12]; UNUSED Vec3f sp60; Vec3s sp58; Vec3f sp4C; Vec3f sp40; Vec3f sp34; f32 sp30; f32 sp2C; s16 sp2A; s16 sp28; s16 sp26; s16 sp24; sp60[0] = 0.f; sp60[1] = 0.f; sp60[2] = 0.f; vec3f_copy(sp4C, pos); vec3f_copy(spE8[0], D_8033B470[D_8033B46C].unk4); vec3f_copy(spE8[1], D_8033B470[D_8033B46C + 1].unk4); spAC = D_8033B470[D_8033B46C].unk10; spA8 = D_8033B470[D_8033B46C].unk14; return_height_above_floor(&sp84, 1.f, 200.f, &sp84, 0.9f, 200.f); sp78[0] = sMarioStatusForCamera->pos[0]; sp78[1] = sMarioStatusForCamera->pos[1] + 150.f + sp84; sp78[2] = sMarioStatusForCamera->pos[2]; spDC[0] = spE8[0][0] + (spE8[1][0] - spE8[0][0]) * sp88; spDC[1] = spE8[0][1] + (spE8[1][1] - spE8[0][1]) * sp88; spDC[2] = spE8[0][2] + (spE8[1][2] - spE8[0][2]) * sp88; vec3f_get_dist_and_angle(spE8[0], spE8[1], &sp98, &spB6, &spB4); spD0[0] = sp78[0] - spDC[0]; spD0[1] = sp78[1] - spDC[1]; spD0[2] = sp78[2] - spDC[2]; spB4 = -spB4; rotate_in_xz(spD0, spD0, spB4); spB4 = -spB4; spB6 = -spB6; rotate_in_yz(spD0, spD0, spB6); spB6 = -spB6; vec3f_copy(spB8, spD0); spB8[0] = -spB8[0] * 0.f; spB8[1] = spB8[1] * 0.f; spC4[0] = pos[0] - spDC[0]; spC4[1] = pos[1] - spDC[1]; spC4[2] = pos[2] - spDC[2]; spB4 = -spB4; rotate_in_xz(spC4, spC4, spB4); spB4 = -spB4; spB6 = -spB6; rotate_in_yz(spC4, spC4, spB6); spB6 = -spB6; if (spD0[2] > spC4[2]) { if (spD0[2] - spC4[2] > spAC) { spC4[2] = spD0[2] - spAC; } } else { if (spD0[2] - spC4[2] < -spAC) { spC4[2] = spD0[2] + spAC; } } spD0[0] = -spD0[0] * spA8; spD0[1] = spD0[1] * spA8; spD0[2] = spC4[2]; spB8[0] *= 0.3f; spB8[1] *= 0.3f; sp58[0] = spB6; sp58[1] = spB4; spD0[2] = sp98 / 2.f - spD0[2]; sp58[1] = spB4 + 32768; sp58[2] = 0; set_pos_from_face_angle_and_vec3f(pos, spE8[0], spD0, sp58); vec3f_get_dist_and_angle(spE8[0], c->pos, &spA4, &spB6, &spB4); spB8[2] = sp98 / 2.f - spB8[2]; set_pos_from_face_angle_and_vec3f(c->focus, spE8[0], spB8, sp58); if (gCameraFlags2 & CAM_FLAG_2_UNKNOWN_3) { gCameraFlags2 &= ~CAM_FLAG_2_UNKNOWN_3; D_8033B478.pos[0] = sp4C[0] - c->pos[0]; D_8033B478.pos[1] = sp4C[1] - c->pos[1]; D_8033B478.pos[2] = sp4C[2] - c->pos[2]; } approach_f32_exponential_bool(&D_8033B478.pos[0], 0.f, 0.025f); approach_f32_exponential_bool(&D_8033B478.pos[1], 0.f, 0.025f); approach_f32_exponential_bool(&D_8033B478.pos[2], 0.f, 0.025f); vec3f_add(c->pos, D_8033B478.pos); if (D_8033B470[D_8033B46C + 1].unk0 != 0) { calculate_angles(D_8033B470[D_8033B46C + 1].unk4, D_8033B470[D_8033B46C + 2].unk4, &sp28, &sp24); vec3f_set_dist_and_angle(D_8033B470[D_8033B46C + 1].unk4, sp34, 400.f, sp28, sp24); sp2C = calc_abs_dist(sp78, sp34); calculate_angles(D_8033B470[D_8033B46C + 1].unk4, D_8033B470[D_8033B46C].unk4, &sp2A, &sp26); vec3f_set_dist_and_angle(D_8033B470[D_8033B46C + 1].unk4, sp40, 400.f, sp2A, sp26); sp30 = calc_abs_dist(sp78, sp40); if (sp2C < sp30) { D_8033B46C++; gCameraFlags2 |= CAM_FLAG_2_UNKNOWN_3; } } if (D_8033B46C != 0) { calculate_angles(D_8033B470[D_8033B46C].unk4, D_8033B470[D_8033B46C + 1].unk4, &sp28, &sp24); vec3f_set_dist_and_angle(D_8033B470[D_8033B46C].unk4, sp34, 700.f, sp28, sp24); sp2C = calc_abs_dist(sp78, sp34); calculate_angles(D_8033B470[D_8033B46C].unk4, D_8033B470[D_8033B46C - 1].unk4, &sp2A, &sp26); vec3f_set_dist_and_angle(D_8033B470[D_8033B46C].unk4, sp40, 700.f, sp2A, sp26); sp30 = calc_abs_dist(sp78, sp40); if (sp2C > sp30) { D_8033B46C--; gCameraFlags2 |= CAM_FLAG_2_UNKNOWN_3; } } vec3f_copy(focus, sp78); vec3f_get_dist_and_angle(focus, pos, &spA4, &spB6, &spB4); return spB4; } s32 return_fixed_camera_yaw(struct LevelCamera *c, Vec3f focus, UNUSED Vec3f pos) { f32 heightAboveFloor; f32 goalHeight; f32 ceilHeight; f32 heightOffset; f32 distCamToFocus; UNUSED u8 filler2[8]; f32 scaleToMario = 0.5f; s16 pitch; s16 yaw; Vec3s faceAngle; struct Surface *ceiling; Vec3f basePos; UNUSED u8 filler[16]; play_camera_buzz_if_c_sideways(); switch (gCurrLevelArea) { case AREA_RR: scaleToMario = 0.f; heightOffset = 0.f; break; case AREA_CASTLE_LOBBY: scaleToMario = 0.3f; heightOffset = 0.f; break; case AREA_BBH: scaleToMario = 0.f; heightOffset = 0.f; break; } handle_c_button_movement(c); play_camera_buzz_if_cdown(); return_height_above_floor(&heightAboveFloor, 1.f, 200.f, &heightAboveFloor, 0.9f, 200.f); vec3f_copy(focus, sMarioStatusForCamera->pos); focus[1] += heightAboveFloor + 125.f; vec3f_get_dist_and_angle(focus, c->pos, &distCamToFocus, &faceAngle[0], &faceAngle[1]); faceAngle[2] = 0; vec3f_copy(basePos, sFixedPresetBasePosition); vec3f_add(basePos, sFixedPresetBasePositionOffset); if (sGeometryForMario.currFloorType != SURFACE_DEATH_PLANE && sGeometryForMario.currFloorHeight != -11000.f) { goalHeight = sGeometryForMario.currFloorHeight + basePos[1] + heightOffset; } else { goalHeight = gCameraStatus.camFocAndPosCurrAndGoal[3][1]; } if (300 > distCamToFocus) { goalHeight += 300 - distCamToFocus; } ceilHeight = find_ceil(c->pos[0], goalHeight - 100.f, c->pos[2], &ceiling); if (ceilHeight != 20000.f) { if (goalHeight > (ceilHeight -= 125.f)) { goalHeight = ceilHeight; } } if (gCameraFlags2 & CAM_FLAG_2_SMOOTH_MOVEMENT) { camera_approach_f32_symmetric_bool(&c->pos[1], goalHeight, 15.f); } else { if (goalHeight < sMarioStatusForCamera->pos[1] - 500.f) { goalHeight = sMarioStatusForCamera->pos[1] - 500.f; } c->pos[1] = goalHeight; } c->pos[0] = basePos[0] + (sMarioStatusForCamera->pos[0] - basePos[0]) * scaleToMario; c->pos[2] = basePos[2] + (sMarioStatusForCamera->pos[2] - basePos[2]) * scaleToMario; if (scaleToMario != 0.f) { vec3f_get_dist_and_angle(c->focus, c->pos, &distCamToFocus, &pitch, &yaw); if (distCamToFocus > 1000.f) { distCamToFocus = 1000.f; vec3f_set_dist_and_angle(c->focus, c->pos, distCamToFocus, pitch, yaw); } } return faceAngle[1]; } s32 return_boss_fight_camera_yaw(struct LevelCamera *c, Vec3f focus, Vec3f pos) { struct Object *o; UNUSED u8 filler2[12]; f32 focusDistance; UNUSED u8 filler3[4]; f32 nx; f32 ny; f32 nz; f32 oo; UNUSED u8 filler4[4]; UNUSED s16 sp62; s16 yaw; s16 heldState; struct Surface *floor; UNUSED u8 filler[20]; Vec3f secondFocus; Vec3f sp2C = { 0.f, -150.f, -125.f }; handle_c_button_movement(c); if (sMarioStatusForCamera->unk1C[1] == 7) { set_camera_shake_2(SHAKE_2_UNKNOWN_3); sMarioStatusForCamera->unk1C[1] = 0; } if (sMarioStatusForCamera->unk1C[1] == 8) { set_camera_shake_2(SHAKE_2_UNKNOWN_2); sMarioStatusForCamera->unk1C[1] = 0; } yaw = sFirstPersonCameraYaw + 0x2000; if ((o = gSecondCameraFocus) != NULL) { object_pos_to_vec3f(secondFocus, o); heldState = o->oHeldState; } else { secondFocus[0] = c->xFocus; secondFocus[1] = sMarioStatusForCamera->pos[1]; secondFocus[2] = c->zFocus; heldState = 0; } focusDistance = calc_abs_dist(sMarioStatusForCamera->pos, secondFocus) * 1.6f; if (focusDistance < 800.f) { focusDistance = 800.f; } if (focusDistance > 5000.f) { focusDistance = 5000.f; } if (heldState == 1) { set_pos_from_face_angle_and_vec3f(secondFocus, sMarioStatusForCamera->pos, sp2C, sMarioStatusForCamera->faceAngle); } focus[0] = (sMarioStatusForCamera->pos[0] + secondFocus[0]) / 2.f; focus[1] = (sMarioStatusForCamera->pos[1] + secondFocus[1]) / 2.f + 125.f; focus[2] = (sMarioStatusForCamera->pos[2] + secondFocus[2]) / 2.f; vec3f_set_dist_and_angle(focus, pos, focusDistance, 0x1000, yaw); pos[1] = find_floor(c->xFocus, 20000.f, c->zFocus, &floor); if (floor != NULL) { nx = floor->normal.x; ny = floor->normal.y; nz = floor->normal.z; oo = floor->originOffset; pos[1] = 300.f - (nx * pos[0] + nz * pos[2] + oo) / ny; switch (gCurrLevelArea) { case AREA_BOB: pos[1] += 125.f; // fall through case AREA_WF: pos[1] += 125.f; } } if (gCurrLevelNum == LEVEL_BBH) { pos[1] = 2047.f; } if (sCSideButtonYaw < 0) { sFirstPersonCameraYaw += 0x200; if ((sCSideButtonYaw += 0x100) > 0) { sCSideButtonYaw = 0; } } if (sCSideButtonYaw > 0) { sFirstPersonCameraYaw -= 0x200; if ((sCSideButtonYaw -= 0x100) < 0) { sCSideButtonYaw = 0; } } focus[1] = (sMarioStatusForCamera->pos[1] + secondFocus[1]) / 2.f + 100.f; if (heldState == 1) { focus[1] += 300.f * sins((gMarioStates[0].angleVel[1] > 0.f) ? gMarioStates[0].angleVel[1] : -gMarioStates[0].angleVel[1]); } if (focusDistance < 400.f) { focusDistance = 400.f; } func_80280BD8(focusDistance, 6144); vec3f_set_dist_and_angle(pos, pos, D_8033B3EE, D_8033B3F0 + 0x1000, yaw); return yaw; } // 2nd iteration of data s16 unused_8032D0A8[] = { 14, 1, 2, 4 }; s16 unused_8032D0B0[] = { 16, 9, 17, 0 }; u8 D_8032D0B8[] = { 0xA5, 0x8F, 0xA6, 0xA7, 0xAF, 0, 0, 0, 0, 1, 0, 0, 0xC5, 0x3D, 0x20, 0, 0x44, 0x64, 0, 0, 0xC5, 6, 0x40, 0, 0x44, 0x16, 0, 0, 0x3E, 0x99, 0x99, 0x9A, 0, 0, 0, 0, 0xC5, 0x92, 0x20, 0, 0x44, 0x65, 0x40, 0, 0xC5, 0x6D, 0xA0, 0, 0x44, 0x16, 0, 0, 0x3E, 0x99, 0x99, 0x9A }; /** * Table that dictates camera movement in bookend room. * Due to only the X being varied in the, this only moves along the X axis linearly. * Third entry is seemingly unused. */ struct ParallelTrackingTable BBHRoom6ParallelTrackingTable[3] = { { 1, { -929.0f, 1619.0f, -1490.0f }, 50.0f, 0.0f }, { 0, { -2118.0f, 1619.0f, -1490.0f }, 50.0f, 0.0f }, { 0, { 0.0f, 0.0f, 0.0f }, 0.0f, 0.0f }, }; s32 unused_return_mode_5_camera_yaw(UNUSED struct LevelCamera *c, UNUSED Vec3f focus, UNUSED Vec3f pos) { } void unused_80282678(UNUSED s32 unused) { } void update_boss_fight_camera(struct LevelCamera *c) { c->storedYaw = return_boss_fight_camera_yaw(c, c->focus, c->pos); } void update_parallel_tracking_camera(struct LevelCamera *c) { s16 dummy; func_8028B3DC(c, 0.f); set_fov_function(2); c->storedYaw = return_parallel_tracking_camera_yaw(c, c->focus, c->pos); camera_approach_s16_symmetric_bool(&dummy, 0, 0x0400); } void update_fixed_camera(struct LevelCamera *c) { UNUSED u8 unused[8]; if (gCurrLevelNum == LEVEL_BBH) { set_fov_function(7); } else { set_fov_function(4); } c->storedYaw = return_fixed_camera_yaw(c, c->focus, c->pos); c->trueYaw = c->storedYaw; func_8027FF44(c); vec3f_set(sFixedPresetBasePositionOffset, 0.f, 0.f, 0.f); } s32 return_behind_mario_camera_yaw(struct LevelCamera *c, Vec3f focus, Vec3f pos) { UNUSED u8 unused2[12]; f32 sp48; UNUSED u8 unused3[4]; s16 sp42; s16 sp40; s16 yaw; s16 sp3C = -sMarioStatusForCamera->faceAngle[0]; s16 sp3A = sMarioStatusForCamera->faceAngle[1] + 32768; s16 sp38 = 0; s16 sp36; s16 sp34 = 32; UNUSED u8 unused[12]; f32 sp24 = 800.f; f32 sp20 = 125.f; if (gCameraModeFlags & CAM_MODE_MARIO_ACTIVE) { sp24 = 350.f; sp20 = 120.f; } if (!(sMarioStatusForCamera->action & (ACT_FLAG_SWIMMING | ACT_FLAG_METAL_WATER))) { sp34 = 128; } vec3f_copy(focus, sMarioStatusForCamera->pos); c->focus[1] += sp20; sp48 = calc_abs_dist(focus, pos); sp40 = calculate_verticle_angle(focus, pos); vec3f_get_dist_and_angle(focus, pos, &sp48, &sp40, &yaw); if (sp48 > sp24) { sp48 = sp24; } if ((sp42 = sp40) < 0) { sp42 = -sp42; } sp36 = 32 - sp42 / 0x200; if (sp36 < 1) { sp36 = 1; } if (sp36 > 32) { sp36 = 32; } if (sCSideButtonYaw != 0) { camera_approach_s16_symmetric_bool(&sCSideButtonYaw, 0, 1); sp36 = 8; } if (D_8033B3FA != 0) { sp3C = 0; camera_approach_s16_symmetric_bool(&D_8033B3FA, 0, 1); sp34 = 2048; } if (D_8033B3FA == 28) { if (sCSideButtonYaw < 5 || sCSideButtonYaw > 28) { play_sound_cbutton_up(); } } if (sCSideButtonYaw == 28) { if (D_8033B3FA < 5 || D_8033B3FA > 28) { play_sound_cbutton_up(); } } if (gCButtonsPressed & 2) { if (gPlayer1Controller->buttonPressed & L_CBUTTONS) { play_sound_cbutton_side(); } if (sp48 < sp24) { camera_approach_f32_symmetric_bool(&sp48, sp24, 5.f); } sp38 = -16376; sCSideButtonYaw = 30; sp36 = 2; } if (gCButtonsPressed & 1) { if (gPlayer1Controller->buttonPressed & R_CBUTTONS) { play_sound_cbutton_side(); } if (sp48 < sp24) { camera_approach_f32_symmetric_bool(&sp48, sp24, 5.f); } sp38 = 16376; sCSideButtonYaw = 30; sp36 = 2; } if (gCButtonsPressed & 4) { if (gPlayer1Controller->buttonPressed & (U_CBUTTONS | D_CBUTTONS)) { play_sound_cbutton_side(); } if (sp48 < sp24) { camera_approach_f32_symmetric_bool(&sp48, sp24, 5.f); } sp3C = -12288; D_8033B3FA = 30; sp34 = 2048; } if (gCButtonsPressed & 8) { if (gPlayer1Controller->buttonPressed & (U_CBUTTONS | D_CBUTTONS)) { play_sound_cbutton_side(); } if (sp48 < sp24) { camera_approach_f32_symmetric_bool(&sp48, sp24, 5.f); } sp3C = 12288; D_8033B3FA = 30; sp34 = 2048; } approach_s16_exponential_bool(&yaw, sp3A + sp38, sp36); camera_approach_s16_symmetric_bool(&sp40, sp3C, sp34); if (sp48 < 300.f) { sp48 = 300.f; } vec3f_set_dist_and_angle(focus, pos, sp48, sp40, yaw); if (gCurrLevelArea == AREA_WDW_MAIN) { yaw = clamp_positions_and_find_yaw_angle(pos, focus, 4508.f, -3739.f, 4508.f, -3739.f); } if (gCurrLevelArea == AREA_THI_HUGE) { yaw = clamp_positions_and_find_yaw_angle(pos, focus, 8192.f, -8192.f, 8192.f, -8192.f); } if (gCurrLevelArea == AREA_THI_TINY) { yaw = clamp_positions_and_find_yaw_angle(pos, focus, 2458.f, -2458.f, 2458.f, -2458.f); } return yaw; } s32 return_behind_mario_water_camera_yaw(struct LevelCamera *c) { struct MarioState *marioState = &gMarioStates[0]; struct Surface *floor; Vec3f newPos; Vec3f oldPos; f32 waterHeight; f32 floorHeight; f32 distCamToFocus; s16 camPitch; s16 camYaw; s16 yaw; vec3f_copy(oldPos, c->pos); gCameraMovementFlags &= ~CAM_MOVE_INTO_C_UP; vec3f_copy(newPos, c->pos); yaw = return_behind_mario_camera_yaw(c, c->focus, newPos); c->pos[0] = newPos[0]; c->pos[2] = newPos[2]; if (c->currPreset == CAMERA_PRESET_WATER_SURFACE) { floorHeight = find_floor(c->pos[0], c->pos[1], c->pos[2], &floor); newPos[1] = marioState->waterLevel + 120; if (newPos[1] < (floorHeight += 120.f)) { newPos[1] = floorHeight; } } approach_camera_height(c, newPos[1], 50.f); waterHeight = find_water_level(c->pos[0], c->pos[2]) + 100.f; if (c->pos[1] <= waterHeight) { gCameraMovementFlags |= CAM_MOVE_SUBMERGED; } else { gCameraMovementFlags &= ~CAM_MOVE_SUBMERGED; } resolve_geometry_collisions(c->pos, oldPos); vec3f_get_dist_and_angle(c->focus, c->pos, &distCamToFocus, &camPitch, &camYaw); if (distCamToFocus > 800.f) { distCamToFocus = 800.f; vec3f_set_dist_and_angle(c->focus, c->pos, distCamToFocus, camPitch, camYaw); } func_8027FF44(c); return yaw; } s16 return_slide_camera_yaw(struct LevelCamera *c) { struct Surface *floor; f32 floorHeight; Vec3f pos; f32 distCamToFocus; f32 distToFocusOffset; f32 pitchScale; s16 camPitch; s16 camYaw; UNUSED struct MarioState *marioState = &gMarioStates[0]; s16 goalPitch = 0x1555; s16 goalYaw = sMarioStatusForCamera->faceAngle[1] + 0x8000; if (gCameraFlags2 & CAM_FLAG_2_CCM_SLIDE_SHORTCUT) { D_8033B3EE = approach_f32(D_8033B3EE, -600.f, 20.f, 20.f); } else { D_8033B3EE = approach_f32(D_8033B3EE, 0.f, 20.f, 20.f); } play_camera_buzz_if_cbutton(); vec3f_copy(c->focus, sMarioStatusForCamera->pos); c->focus[1] += 50.f; vec3f_get_dist_and_angle(c->focus, c->pos, &distCamToFocus, &camPitch, &camYaw); distToFocusOffset = 800.f; if (sMarioStatusForCamera->action == ACT_RIDING_HOOT) { distToFocusOffset = 1000.f; goalPitch = 0x2800; camera_approach_s16_symmetric_bool(&camYaw, goalYaw, 0x0100); } else { camera_approach_s16_symmetric_bool(&camYaw, goalYaw, 0x80); } camera_approach_s16_symmetric_bool(&camPitch, goalPitch, 0x0100); if (sMarioStatusForCamera->action != ACT_RIDING_HOOT && sGeometryForMario.currFloorType == SURFACE_DEATH_PLANE) { vec3f_set_dist_and_angle(c->focus, pos, distToFocusOffset + D_8033B3EE, camPitch, camYaw); c->pos[0] = pos[0]; c->pos[2] = pos[2]; camera_approach_f32_symmetric_bool(&c->pos[1], c->focus[1], 30.f); vec3f_get_dist_and_angle(c->pos, c->focus, &distCamToFocus, &camPitch, &camYaw); pitchScale = (distCamToFocus - distToFocusOffset + D_8033B3EE) / 10000.f; if (pitchScale > 1.f) { pitchScale = 1.f; } camPitch += 4096.f * pitchScale; vec3f_set_dist_and_angle(c->pos, c->focus, distCamToFocus, camPitch, camYaw); } else { vec3f_set_dist_and_angle(c->focus, c->pos, distToFocusOffset + D_8033B3EE, camPitch, camYaw); gCameraFlags2 |= CAM_FLAG_2_UNKNOWN_1; floorHeight = find_floor(c->pos[0], c->pos[1] + 200.f, c->pos[2], &floor) + 125.f; if (c->pos[1] < floorHeight) { c->pos[1] = floorHeight; } vec3f_get_dist_and_angle(c->focus, c->pos, &distCamToFocus, &camPitch, &camYaw); if (distCamToFocus > distToFocusOffset + D_8033B3EE) { distCamToFocus = distToFocusOffset + D_8033B3EE; vec3f_set_dist_and_angle(c->focus, c->pos, distCamToFocus, camPitch, camYaw); } } camYaw = calculate_yaw(c->focus, c->pos); return camYaw; } void update_behind_mario_camera(struct LevelCamera *c) { c->storedYaw = return_behind_mario_water_camera_yaw(c); } s32 nop_return_water_camera_yaw(UNUSED struct LevelCamera *c, UNUSED Vec3f focus, UNUSED Vec3f pos) { } void update_water_surface_camera(struct LevelCamera *c) { c->storedYaw = return_behind_mario_water_camera_yaw(c); } s32 return_mario_yaw(UNUSED struct LevelCamera *c, Vec3f focus, Vec3f pos) { s16 yaw = sMarioStatusForCamera->faceAngle[1] + sFirstPersonCameraYaw + 0x8000; set_cam_focus_and_pos_rel_mario(focus, pos, 125.f, 125.f, gCameraZoomDist, 0x05B0, yaw); return sMarioStatusForCamera->faceAngle[1]; } extern f32 unused_80336070; s16 return_close_or_free_roam_cam_yaw(struct LevelCamera *c) { Vec3f spBC; Vec3f spB0; UNUSED u8 unused1[12]; struct Surface *marioFloor; struct Surface *sp9C; struct Surface *sp98; struct Surface *ceil; f32 sp90; f32 sp8C; f32 sp88; UNUSED u8 unused2[4]; f32 distFocusToCam; f32 zoomDist; f32 sp78; f32 sp74; s16 sp72; s16 sp70; s16 yaw; s16 sp6C = sMarioStatusForCamera->faceAngle[1] + 32768; f32 sp68; f32 sp64; f32 sp60; s16 sp5E; s16 sp5C; f32 sp58; UNUSED u8 unused4[4]; s16 sp52; s16 sp50 = 0; f32 sp4C; s32 sp48 = 0; s32 sp44 = 0; f32 ceilHeight = find_ceil(gCameraStatus.camFocAndPosCurrAndGoal[3][0], gCameraStatus.camFocAndPosCurrAndGoal[3][1], gCameraStatus.camFocAndPosCurrAndGoal[3][2], &ceil); s16 sp3E; handle_c_button_movement(c); vec3f_get_dist_and_angle(sMarioStatusForCamera->pos, c->pos, &distFocusToCam, &sp70, &yaw); if (gCameraMovementFlags & CAM_MOVE_ZOOMED_OUT) { if (test_or_set_mario_cam_active(0) == CAM_ANGLE_LAKITU_MARIO) { zoomDist = gCameraZoomDist + 1050; } else { zoomDist = gCameraZoomDist + 400; } } else { zoomDist = gCameraZoomDist; } if ((sMarioStatusForCamera->action & ACT_FLAG_HANGING) || sMarioStatusForCamera->action == ACT_RIDING_HOOT) { zoomDist *= 0.8f; set_spline_values(3); } if (D_8033B3F4 == 0.f) { if (distFocusToCam > zoomDist) { if ((distFocusToCam -= 50.f) < zoomDist) { distFocusToCam = zoomDist; } } } else { if ((D_8033B3F4 -= 30.f) < 0.f) { D_8033B3F4 = 0.f; } if (distFocusToCam > zoomDist) { if ((distFocusToCam -= 30.f) < zoomDist) { distFocusToCam = zoomDist; } } if (distFocusToCam < zoomDist) { if ((distFocusToCam += 30.f) > zoomDist) { distFocusToCam = zoomDist; } } } if (sCSideButtonYaw == 0) { if (c->currPreset == CAMERA_PRESET_FREE_ROAM) { sp52 = 192; } else { sp52 = 256; } if ((gPlayer1Controller->stickX != 0.f || gPlayer1Controller->stickY != 0.f) != 0) { sp52 = 32; } } else { if (sCSideButtonYaw < 0) { yaw += 0x200; } if (sCSideButtonYaw > 0) { yaw -= 0x200; } camera_approach_s16_symmetric_bool(&sCSideButtonYaw, 0, 256); sp52 = 0; } D_8032CFD4 = 1024; sp58 = calc_hor_dist(sMarioStatusForCamera->pos, c->pos); if (gCameraFlags2 & CAM_FLAG_2_BEHIND_MARIO_POST_DOOR) { if (sp58 >= 250) { gCameraFlags2 &= ~CAM_FLAG_2_BEHIND_MARIO_POST_DOOR; } if (ABS((sMarioStatusForCamera->faceAngle[1] - yaw) / 2) < 0x1800) { gCameraFlags2 &= ~CAM_FLAG_2_BEHIND_MARIO_POST_DOOR; yaw = sCameraYawAfterDoorCutscene + 32768; distFocusToCam = 800.f; gCameraFlags2 |= CAM_FLAG_2_UNKNOWN_1; } } else if (sp58 < 250) { c->pos[0] += (250 - sp58) * sins(yaw); c->pos[2] += (250 - sp58) * coss(yaw); if (sCSideButtonYaw == 0) { sp52 = 4096; D_8032CFD4 = 0; vec3f_get_dist_and_angle(sMarioStatusForCamera->pos, c->pos, &distFocusToCam, &sp70, &yaw); } sp44 |= 1; } if (-16 < gPlayer1Controller->stickY) { c->trueYaw = yaw; } return_height_above_floor(&sp68, 1, 200, &sp64, 0.9f, 200); vec3f_copy(spB0, c->pos); sp48 = func_8028F2F0(c, spB0, &sp72, 1536); if (sp48 == 3) { unused_8033B2AC = sp72; sCameraYawVelocity = yaw; gCameraFlags2 |= CAM_FLAG_2_UNKNOWN_9; vec3f_get_dist_and_angle(sMarioStatusForCamera->pos, spB0, &sp58, &sp5E, &sp5C); approach_s16_exponential_bool(&yaw, sp72, 10); vec3f_set_dist_and_angle(sMarioStatusForCamera->pos, spB0, sp58, sp5E, sp5C); sCameraYawVelocity = (sCameraYawVelocity - yaw) / 256; } else { if (gMarioStates[0].forwardVel == 0.f) { if (gCameraFlags2 & CAM_FLAG_2_UNKNOWN_9) { if ((sp6C - yaw) / 256 >= 0) { sp3E = -1; } else { sp3E = 1; } if ((sCameraYawVelocity > 0 && sp3E > 0) || (sCameraYawVelocity < 0 && sp3E < 0)) { sp50 = sp52; } } else { sp50 = sp52; } } else { if (sp52 == 4096) { sp50 = sp52; } gCameraFlags2 &= ~CAM_FLAG_2_UNKNOWN_9; } if (sp48 != 0) { sp50 += sp50; } if ((sp44 & 1) && sp48 != 0) { sp50 = 0; } if (sp50 != 0 && get_dialog_id() == -1) { camera_approach_s16_symmetric_bool(&yaw, sp6C, sp50); } } if (sp48 == 0 && !(gCameraFlags2 & CAM_FLAG_2_UNKNOWN_9)) { approach_f32_exponential_bool(&distFocusToCam, zoomDist - 100.f, 0.05f); } vec3f_set_dist_and_angle(sMarioStatusForCamera->pos, spB0, distFocusToCam, sp70, yaw); spB0[1] += sp68 + 125.f; if (find_and_return_count_wall_collisions(spB0, 10.f, 80.f) != 0) { gCameraFlags2 |= CAM_FLAG_2_UNKNOWN_9; } c->focus[0] = sMarioStatusForCamera->pos[0]; c->focus[1] = sMarioStatusForCamera->pos[1] + 125.f + sp64; c->focus[2] = sMarioStatusForCamera->pos[2]; sp88 = 125.f + sGeometryForMario.currFloorHeight; marioFloor = sGeometryForMario.currFloor; sp90 = find_floor(spB0[0], spB0[1] + 50.f, spB0[2], &sp9C) + 125.f; for (sp4C = 0.1f; sp4C < 1.f; sp4C += 0.2f) { scale_along_line(spBC, spB0, sMarioStatusForCamera->pos, sp4C); sp8C = find_floor(spBC[0], spBC[1], spBC[2], &sp98) + 125.f; if (sp98 != NULL && sp8C > sp88) { sp88 = sp8C; marioFloor = sp98; } } if (gCameraModeFlags & CAM_MODE_MARIO_ACTIVE) { sp88 -= 35.f; sp90 -= 35.f; c->focus[1] -= 25.f; } sp78 = find_water_level(spB0[0], spB0[2]); if (sp78 != -11000.f) { sp78 += 125.f; sp60 = sp78 - sp88; if (!(gCameraMovementFlags & CAM_MOVE_UNKNOWN_6)) { if (sp60 > 800.f && (sMarioStatusForCamera->action & ACT_FLAG_METAL_WATER)) { gCameraMovementFlags |= CAM_MOVE_UNKNOWN_6; } } else { if (sp60 < 400.f || !(sMarioStatusForCamera->action & ACT_FLAG_METAL_WATER)) { gCameraMovementFlags &= ~CAM_MOVE_UNKNOWN_6; } } if (!(gCameraMovementFlags & CAM_MOVE_UNKNOWN_6) && sp90 < sp78) { sp90 = sp78; } } else { gCameraMovementFlags &= ~CAM_MOVE_UNKNOWN_6; } spB0[1] = sp90; vec3f_copy(spBC, spB0); spBC[1] -= 125.f; if (marioFloor != NULL && sp90 <= sp88) { sp48 = func_8028A0D4(c->focus, spBC, marioFloor, 0, -1); if (sp48 != 1 && ceilHeight > sp88) { sp90 = sp88; } } sp68 = 0.f; if (c->currPreset == CAMERA_PRESET_FREE_ROAM) { if (gCameraMovementFlags & CAM_MOVE_ZOOMED_OUT) { sp68 = 375.f; if (gCurrLevelArea == AREA_SSL_PYRAMID) { sp68 /= 2; } } else { sp68 = 100.f; } } if ((gCameraMovementFlags & CAM_MOVE_ZOOMED_OUT) && (gCameraModeFlags & CAM_MODE_MARIO_ACTIVE)) { sp68 = 610.f; if (gCurrLevelArea == AREA_SSL_PYRAMID || gCurrLevelNum == LEVEL_CASTLE) { sp68 /= 2; } } sp74 = find_poison_gas_level(spB0[0], spB0[2]); if (sp74 != -11000.f) { if ((sp74 += 130.f) > c->pos[1]) { c->pos[1] = sp74; } } if ((sMarioStatusForCamera->action & ACT_FLAG_HANGING) || sMarioStatusForCamera->action == ACT_RIDING_HOOT) { sp90 = sMarioStatusForCamera->pos[1] + 400.f; if (c->currPreset == CAMERA_PRESET_FREE_ROAM) { sp90 -= 100.f; } ceilHeight = 20000.f; vec3f_copy(c->focus, sMarioStatusForCamera->pos); } if (sMarioStatusForCamera->action & ACT_FLAG_ON_POLE) { sp90 = gMarioStates[0].usedObj->oPosY + 125.f; if (sMarioStatusForCamera->pos[1] - 100.f > sp90) { sp90 = sMarioStatusForCamera->pos[1] - 100.f; } ceilHeight = 20000.f; vec3f_copy(c->focus, sMarioStatusForCamera->pos); } if (sp90 != -11000.f) { sp90 += sp68; approach_camera_height(c, sp90, 20.f); } c->pos[0] = spB0[0]; c->pos[2] = spB0[2]; spB0[0] = gCameraStatus.camFocAndPosCurrAndGoal[3][0]; spB0[1] = c->pos[1]; spB0[2] = gCameraStatus.camFocAndPosCurrAndGoal[3][2]; vec3f_get_dist_and_angle(spB0, c->pos, &distFocusToCam, &sp5E, &sp5C); if (distFocusToCam > 50.f) { distFocusToCam = 50.f; vec3f_set_dist_and_angle(spB0, c->pos, distFocusToCam, sp5E, sp5C); } if (sGeometryForMario.currFloorType != SURFACE_DEATH_PLANE) { vec3f_get_dist_and_angle(c->focus, c->pos, &distFocusToCam, &sp5E, &sp5C); if (distFocusToCam > zoomDist) { distFocusToCam = zoomDist; vec3f_set_dist_and_angle(c->focus, c->pos, distFocusToCam, sp5E, sp5C); } } if (ceilHeight != 20000.f) { if (c->pos[1] > (ceilHeight -= 150.f) && (sp48 = func_8028A0D4(c->pos, sMarioStatusForCamera->pos, ceil, 0, -1)) == 1) { c->pos[1] = ceilHeight; } } if (gCurrLevelArea == AREA_WDW_TOWN) { yaw = clamp_positions_and_find_yaw_angle(c->pos, c->focus, 2254.f, -3789.f, 3790.f, -2253.f); } return yaw; } void update_close_or_free_roam_camera(struct LevelCamera *c) { set_fov_function(2); c->storedYaw = return_close_or_free_roam_cam_yaw(c); func_8027FF44(c); } void camera_lakitu_zoom_distance(struct LevelCamera *c) { gCameraZoomDist = 800.f; update_close_or_free_roam_camera(c); } void camera_mario_zoom_distance(struct LevelCamera *c) { gCameraZoomDist = 350.f; update_close_or_free_roam_camera(c); } s32 return_spiral_stairs_camera_yaw(struct LevelCamera *c, Vec3f focus, Vec3f pos) { UNUSED s16 unused1; s16 sp5C; s16 sp5A; s16 sp58; s16 sp56; s16 sp54; UNUSED s32 unused2; Vec3f sp44; Vec3f sp38; struct Surface *floor; f32 sp30; f32 sp2C; f32 sp28; f32 sp24; handle_c_button_movement(c); vec3f_set(sFixedPresetBasePosition, -1280.f, 614.f, 1740.f); return_height_above_floor(&sp2C, 1.f, 200.f, &sp2C, 0.9f, 200.f); focus[0] = sMarioStatusForCamera->pos[0]; sp24 = sMarioStatusForCamera->pos[1] + 125.f + sp2C; focus[2] = sMarioStatusForCamera->pos[2]; vec3f_copy(sp44, pos); vec3f_get_dist_and_angle(sFixedPresetBasePosition, focus, &sp30, &sp5A, &sp58); vec3f_get_dist_and_angle(sFixedPresetBasePosition, sp44, &sp30, &sp56, &sp54); D_8033B404 = sp54 - sp58; if (D_8033B404 < -0x4000) { D_8033B404 = -0x4000; } if (D_8033B404 > 0x4000) { D_8033B404 = 0x4000; } sp58 += D_8033B404; sp54 = sp58; camera_approach_s16_symmetric_bool(&sp54, sp58, 4096); vec3f_set_dist_and_angle(sFixedPresetBasePosition, sp44, 300.f, 0, sp54); sp38[0] = focus[0] + (sp44[0] - focus[0]) * 0.7f; sp38[1] = focus[1] + (sp44[1] - focus[1]) * 0.7f + 300.f; sp38[2] = focus[2] + (sp44[2] - focus[2]) * 0.7f; sp28 = find_floor(sp38[0], sp38[1] + 50.f, sp38[2], &floor); if (sp28 != -11000.f) { if (sp28 < sGeometryForMario.currFloorHeight) { sp28 = sGeometryForMario.currFloorHeight; } pos[1] = approach_f32(pos[1], (sp28 += 125.f), 30.f, 30.f); } camera_approach_f32_symmetric_bool(&focus[1], sp24, 30.f); pos[0] = sp44[0]; pos[2] = sp44[2]; sp5C = calculate_yaw(focus, pos); return sp5C; } void update_spiral_stairs_camera(struct LevelCamera *c) { c->storedYaw = return_spiral_stairs_camera_yaw(c, c->focus, c->pos); } s32 return_slide_or_0f_camera_yaw(UNUSED struct LevelCamera *c, Vec3f focus, Vec3f pos) { s16 sp2E = sMarioStatusForCamera->faceAngle[1] + sFirstPersonCameraYaw + 32768; set_cam_focus_and_pos_rel_mario(focus, pos, 125.f, 125.f, 800.f, 5461, sp2E); return sMarioStatusForCamera->faceAngle[1]; } static void unused_update_mode_0f_camera(struct LevelCamera *c) { if (gPlayer1Controller->buttonPressed & U_CBUTTONS) { gCameraMovementFlags |= CAM_MOVE_C_UP_MODE; } c->storedYaw = return_slide_camera_yaw(c); } void update_slide_camera(struct LevelCamera *c) { if (sGeometryForMario.currFloorType == SURFACE_CLOSE_CAMERA || sGeometryForMario.currFloorType == SURFACE_NO_CAM_COL_SLIPPERY) { camera_lakitu_zoom_distance(c); } else { if (gPlayer1Controller->buttonPressed & U_CBUTTONS) { gCameraMovementFlags |= CAM_MOVE_C_UP_MODE; } c->storedYaw = return_slide_camera_yaw(c); } } void func_80284CBC(struct LevelCamera *c) { vec3f_copy(D_8033B498.pos, c->pos); vec3f_sub(D_8033B498.pos, sMarioStatusForCamera->pos); vec3f_set(D_8033B498.focus, 0.f, c->focus[1] - sMarioStatusForCamera->pos[1], 0.f); } s32 func_80284D44(struct LevelCamera *c) { if (!(gCameraMovementFlags & CAM_MOVE_C_UP_MODE)) { gCameraMovementFlags |= CAM_MOVE_C_UP_MODE; func_80284CBC(c); gCameraFlags1 &= ~CAM_FLAG_1_UNKNOWN_0; return 1; } return 0; } s32 exit_c_up_mode(struct LevelCamera *c) { struct Surface *surface; Vec3f sp68; Vec3f sp5C; s32 sp58 = 0; s32 i; f32 sp50; f32 sp4C; f32 sp48; f32 sp44; s16 sp42; s16 sp40; s16 sp3E = 0; Vec3f sp30; Vec3f sp24; if ((gCameraMovementFlags & CAM_MOVE_C_UP_MODE) && !(gCameraMovementFlags & CAM_MOVE_UNKNOWN_10)) { vec3f_copy(sp30, D_8033B498.pos); vec3f_add(sp30, sMarioStatusForCamera->pos); vec3f_copy(sp24, D_8033B498.focus); vec3f_add(sp24, sMarioStatusForCamera->pos); vec3f_copy(sp68, c->focus); sp68[0] = sMarioStatusForCamera->pos[0]; sp68[2] = sMarioStatusForCamera->pos[2]; vec3f_get_dist_and_angle(sp68, c->pos, &sp48, &sp42, &sp40); vec3f_copy(sp5C, c->pos); sp48 = 80.f; if (D_8033B418.unk2 == CAMERA_PRESET_SPIRAL_STAIRS || D_8033B418.unk2 == CAMERA_PRESET_CLOSE || D_8033B418.unk2 == CAMERA_PRESET_FREE_ROAM) { sp58 = 1; for (i = 0; i < 16 && sp58 == 1; i++) { vec3f_set_dist_and_angle(sp68, sp5C, sp48, 0, sp40 + sp3E); if (f32_find_wall_collision(&sp5C[0], &sp5C[1], &sp5C[2], 20.f, 50.f) == 0) { for (sp44 = sp48; sp44 < gCameraZoomDist; sp44 += 20.f) { vec3f_set_dist_and_angle(sp68, sp5C, sp44, 0, sp40 + sp3E); sp50 = find_ceil(sp5C[0], sp5C[1] - 150.f, sp5C[2], &surface) + -10.f; if (surface != NULL && sp50 < sp5C[1]) { break; } sp4C = find_floor(sp5C[0], sp5C[1] + 150.f, sp5C[2], &surface) + 10.f; if (surface != NULL && sp4C > sp5C[1]) { break; } if (f32_find_wall_collision(&sp5C[0], &sp5C[1], &sp5C[2], 20.f, 50.f) == 1) { break; } } if (sp44 >= gCameraZoomDist) { sp58 = 0; } } if (sp58 == 1) { sp3E = -sp3E; if (sp3E < 0) { sp3E -= 0x1000; } else { sp3E += 0x1000; } } } if (sp58 == 0) { vec3f_set_dist_and_angle(sp68, D_8033B498.pos, gCameraZoomDist, 0, sp40 + sp3E); vec3f_copy(D_8033B498.focus, sp68); vec3f_sub(D_8033B498.pos, sMarioStatusForCamera->pos); vec3f_sub(D_8033B498.focus, sMarioStatusForCamera->pos); } gCameraMovementFlags |= CAM_MOVE_UNKNOWN_10; init_transitional_movement(c, 15); } else { gCameraMovementFlags &= ~(CAM_MOVE_UNKNOWN_10 | CAM_MOVE_C_UP_MODE); vec3f_set_dist_and_angle(sp68, c->pos, sp48, sp42, sp40 + sp3E); } play_sound_cbutton_down(); } return 0; } s32 return_first_person_camera_yaw(UNUSED struct LevelCamera *c, Vec3f focus, Vec3f pos) { s16 pitch = sFirstPersonCameraPitch; s16 yaw = sMarioStatusForCamera->faceAngle[1] + sFirstPersonCameraYaw + 32768; set_cam_focus_and_pos_rel_mario(focus, pos, 125.f, 125.f, 250.f, pitch, yaw); return sMarioStatusForCamera->faceAngle[1]; } void operate_c_up_looking(UNUSED struct LevelCamera *c) { UNUSED s16 pitch = sFirstPersonCameraPitch; UNUSED s16 yaw = sFirstPersonCameraYaw; sFirstPersonCameraPitch += (s16)(gPlayer1Controller->stickY * 10.f); sFirstPersonCameraYaw -= (s16)(gPlayer1Controller->stickX * 10.f); if (sFirstPersonCameraPitch > 14563) { sFirstPersonCameraPitch = 14563; } if (sFirstPersonCameraPitch < -8192) { sFirstPersonCameraPitch = -8192; } if (sFirstPersonCameraYaw > 21845) { sFirstPersonCameraYaw = 21845; } if (sFirstPersonCameraYaw < -21845) { sFirstPersonCameraYaw = -21845; } // Set mario's head angles maybe? sMarioStatusForCamera->unk16[0] = sFirstPersonCameraPitch * 3 / 4; sMarioStatusForCamera->unk16[1] = sFirstPersonCameraYaw * 3 / 4; } void func_8028547C(struct LevelCamera *c) { struct Struct8033B418_sub *sp2C = &D_8033B418.unk8; struct Struct8033B418_sub *sp28 = &D_8033B418.unk28; f32 sp24 = sp28->unk18 - sp2C->unk18; s16 sp22 = sp28->unk1C - sp2C->unk1C; s16 sp20 = sp28->unk1E - sp2C->unk1E; sp24 = sp2C->unk18 + sp24 * D_8033B418.unk6 / D_8033B418.unk4; sp22 = sp2C->unk1C + sp22 * D_8033B418.unk6 / D_8033B418.unk4; sp20 = sp2C->unk1E + sp20 * D_8033B418.unk6 / D_8033B418.unk4; c->focus[0] = sp2C->unk0[0] + (sp28->unk0[0] - sp2C->unk0[0]) * D_8033B418.unk6 / D_8033B418.unk4; c->focus[1] = sp2C->unk0[1] + (sp28->unk0[1] - sp2C->unk0[1]) * D_8033B418.unk6 / D_8033B418.unk4; c->focus[2] = sp2C->unk0[2] + (sp28->unk0[2] - sp2C->unk0[2]) * D_8033B418.unk6 / D_8033B418.unk4; vec3f_add(c->focus, sMarioStatusForCamera->pos); vec3f_set_dist_and_angle(c->focus, c->pos, sp24, sp22, sp20); sMarioStatusForCamera->unk16[0] = 0; sMarioStatusForCamera->unk16[1] = 0; if (++D_8033B418.unk6 == D_8033B418.unk4) { gCameraMovementFlags &= ~CAM_MOVE_INTO_C_UP; } } s32 update_c_up_camera(struct LevelCamera *c) { UNUSED u8 unused[16]; if (!(gCameraFlags1 & CAM_FLAG_1_UNKNOWN_0)) { play_sound_cbutton_up(); gCameraFlags1 |= CAM_FLAG_1_UNKNOWN_0; } if (gCameraMovementFlags & CAM_MOVE_INTO_C_UP) { gCameraMovementFlags |= CAM_MOVE_C_UP_MODE; func_8028547C(c); return 1; } if (!(gCameraMovementFlags & CAM_MOVE_UNKNOWN_10)) { operate_c_up_looking(c); return_first_person_camera_yaw(c, c->focus, c->pos); } else { if (gCameraFlags2 & CAM_FLAG_2_UNKNOWN_11) { vec3f_copy(c->pos, D_8033B498.pos); vec3f_add(c->pos, sMarioStatusForCamera->pos); vec3f_copy(c->focus, D_8033B498.focus); vec3f_add(c->focus, sMarioStatusForCamera->pos); camera_approach_s16_symmetric_bool(&sMarioStatusForCamera->unk16[0], 0, 1024); camera_approach_s16_symmetric_bool(&sMarioStatusForCamera->unk16[1], 0, 1024); } else { gCameraMovementFlags &= ~(CAM_MOVE_UNKNOWN_10 | CAM_MOVE_C_UP_MODE); } } D_8033B40C = 0.f; if (gPlayer1Controller->buttonPressed & (A_BUTTON | B_BUTTON | D_CBUTTONS | L_CBUTTONS | R_CBUTTONS)) { exit_c_up_mode(c); } return 0; } s32 return_cannon_camera_yaw(UNUSED struct LevelCamera *c, Vec3f focus, Vec3f pos) { set_cam_focus_and_pos_rel_mario(pos, focus, 125.f + D_8033B410, 125.f, 800.f, sMarioStatusForCamera->faceAngle[0], sMarioStatusForCamera->faceAngle[1]); return sMarioStatusForCamera->faceAngle[1]; } void update_cannon_camera(struct LevelCamera *c) { UNUSED u8 unused[24]; D_8033B3F0 = 0; gCameraMovementFlags &= ~CAM_MOVE_INTO_C_UP; c->storedYaw = return_cannon_camera_yaw(c, c->focus, c->pos); if (gPlayer1Controller->buttonPressed & A_BUTTON) { func_80285BD8(c, 3, 1); D_8033B40C = 0; D_8033B410 = 0; gCameraFlags2 &= ~CAM_FLAG_2_UNKNOWN_1; } else { D_8033B410 = approach_f32(D_8033B410, 0.f, 100.f, 100.f); } } void init_transitional_movement(UNUSED struct LevelCamera *c, s16 timerLength) { if (!(gCameraFlags2 & CAM_FLAG_2_FRAME_AFTER_CAM_INIT)) { gCameraFlags2 |= (CAM_FLAG_2_UNKNOWN_10 | CAM_FLAG_2_UNKNOWN_11); sCameraTransition.timer = timerLength; } } /** * If the camera preset is not the new preset, set it to be so and initialize. * If the new preset is -1, keep the old and only do the initialization. */ void set_camera_preset(struct LevelCamera *c, s16 newPreset, s16 transitionTimer) { if (c->currPreset != newPreset) { D_8033B418.unk0 = (newPreset != -1) ? newPreset : D_8033B418.unk2; D_8033B418.unk2 = c->currPreset; c->currPreset = D_8033B418.unk0; gCameraMovementFlags &= 0xFF02; if (!(gCameraFlags2 & CAM_FLAG_2_FRAME_AFTER_CAM_INIT)) { init_transitional_movement(c, transitionTimer); sFirstPersonCameraPitch = 0; sFirstPersonCameraYaw = 0; D_8033B3EE = 0; D_8033B3F0 = 0; D_8033B3EC = 0; D_8033B40C = 0.f; D_8033B410 = 0.f; } } } void func_80285BD8(struct LevelCamera *a, s16 b, s16 c) { struct Struct8033B418_sub *sp24 = &D_8033B418.unk8; struct Struct8033B418_sub *sp20 = &D_8033B418.unk28; if (b == 8 && gCurrLevelArea == AREA_TTM_OUTSIDE) { } else { gCameraMovementFlags &= 0xFF02; gCameraMovementFlags |= CAM_MOVE_INTO_C_UP; if (b == 0) { b = 4; } sFirstPersonCameraPitch = 0; sFirstPersonCameraYaw = 0; D_8033B3EE = 0; D_8033B3F0 = 0; D_8033B3EC = 0; D_8033B418.unk0 = (b != -1) ? b : D_8033B418.unk2; D_8033B418.unk2 = a->currPreset; D_8033B418.unk4 = c; D_8033B418.unk6 = 1; a->currPreset = D_8033B418.unk0; gCameraStatus.modeActive = a->currPreset; vec3f_copy(sp20->unk0, a->focus); vec3f_sub(sp20->unk0, sMarioStatusForCamera->pos); vec3f_copy(sp20->unkC, a->pos); vec3f_sub(sp20->unkC, sMarioStatusForCamera->pos); sYawFocToMario = TableCameraTransitions[D_8033B418.unk0](a, sp20->unk0, sp20->unkC); vec3f_sub(sp20->unk0, sMarioStatusForCamera->pos); vec3f_sub(sp20->unkC, sMarioStatusForCamera->pos); vec3f_copy(sp24->unk0, gCameraStatus.camFocAndPosCurrAndGoal[0]); vec3f_sub(sp24->unk0, sMarioStatusForCamera->pos); vec3f_copy(sp24->unkC, gCameraStatus.camFocAndPosCurrAndGoal[1]); vec3f_sub(sp24->unkC, sMarioStatusForCamera->pos); vec3f_get_dist_and_angle(sp24->unk0, sp24->unkC, &sp24->unk18, &sp24->unk1C, &sp24->unk1E); vec3f_get_dist_and_angle(sp20->unk0, sp20->unkC, &sp20->unk18, &sp20->unk1C, &sp20->unk1E); } } void func_80285E70(struct LevelCamera *c) { struct Surface *floor = NULL; Vec3f sp50; Vec3f sp44; UNUSED u8 unused1[12]; f32 sp34; s16 sp32; UNUSED u8 unused2[8]; if (gCameraMovementFlags & CAM_MOVE_PAUSE_SCREEN) { } else { if (c->cutscene) { } if (1) { sp32 = func_8028C824(sp50, sp44, c->pos, c->focus, sCameraPosition, sCameraFocus, c->storedYaw); set_or_approach_s16_symmetric(&c->trueYaw, sp32, D_8032CFD4); gCameraFlags2 &= ~CAM_FLAG_2_UNUSED_CUTSCENE_ACTIVE; } else { //! dead code vec3f_copy(sp50, c->pos); vec3f_copy(sp44, c->focus); } vec3f_copy(sCameraPosition, sp50); vec3f_copy(sCameraFocus, sp44); gCameraStatus.trueYaw = c->trueYaw; gCameraStatus.storedYaw = c->storedYaw; vec3f_copy(gCameraStatus.camFocAndPosCurrAndGoal[3], c->pos); vec3f_copy(gCameraStatus.camFocAndPosCurrAndGoal[2], c->focus); set_or_approach_vec3f_exponential(gCameraStatus.camFocAndPosCurrAndGoal[1], sp50, gCameraStatus.unkAC, gCameraStatus.unkB0, gCameraStatus.unkAC); set_or_approach_vec3f_exponential(gCameraStatus.camFocAndPosCurrAndGoal[0], sp44, gCameraStatus.unkA4, gCameraStatus.unkA8, gCameraStatus.unkA4); set_or_approach_f32_exponential(&gCameraStatus.unkA4, 0.8f, 0.05f); set_or_approach_f32_exponential(&gCameraStatus.unkA8, 0.3f, 0.05f); set_or_approach_f32_exponential(&gCameraStatus.unkAC, 0.3f, 0.05f); set_or_approach_f32_exponential(&gCameraStatus.unkB0, 0.3f, 0.05f); if (gCameraFlags2 & CAM_FLAG_2_UNKNOWN_1) { gCameraFlags2 &= ~CAM_FLAG_2_UNKNOWN_1; } else { gCameraFlags2 |= CAM_FLAG_2_SMOOTH_MOVEMENT; } vec3f_copy(gCameraStatus.pos, gCameraStatus.camFocAndPosCurrAndGoal[1]); vec3f_copy(gCameraStatus.focus, gCameraStatus.camFocAndPosCurrAndGoal[0]); if (c->cutscene) { vec3f_add(gCameraStatus.focus, D_8033B218); vec3f_set(D_8033B218, 0, 0, 0); } vec3f_get_dist_and_angle(gCameraStatus.pos, gCameraStatus.focus, &gCameraStatus.focusDistance, &gCameraStatus.pitch, &gCameraStatus.yaw); gCameraStatus.roll = 0; shake_camera_pitch(gCameraStatus.pos, gCameraStatus.focus); shake_camera_yaw(gCameraStatus.pos, gCameraStatus.focus); shake_camera_roll(&gCameraStatus.roll); set_face_angle_from_spline(gCameraStatus.pos, gCameraStatus.focus); if (sMarioStatusForCamera->action == ACT_DIVE && gCameraStatus.lastFrameAction != ACT_DIVE) { set_camera_shake(SHAKE_HIT_FROM_BELOW); } gCameraStatus.roll += sCameraCutsceneRollOffset; gCameraStatus.roll += gCameraStatus.cameraKeyCutsceneRollOffset; if (c->currPreset != CAMERA_PRESET_C_UP_LOOK && c->cutscene == 0) { gCheckingSurfaceCollisionsForCamera = 1; sp34 = find_floor(gCameraStatus.pos[0], gCameraStatus.pos[1] + 20.0f, gCameraStatus.pos[2], &floor); if (sp34 != -11000.f) { if (gCameraStatus.pos[1] < (sp34 += 100.0f)) { gCameraStatus.pos[1] = sp34; } else { gCheckingSurfaceCollisionsForCamera = 0; } } } vec3f_copy(sCameraTransition.marioPos, sMarioStatusForCamera->pos); } clamp_pitch(gCameraStatus.pos, gCameraStatus.focus, 15872, -15872); gCameraStatus.modeActive = c->currPreset; gCameraStatus.modeDefault = c->defPreset; } void update_camera(struct LevelCamera *c) { UNUSED u8 unused[24]; gCurrLevelCamera = c; update_camera_status(c); if (c->cutscene == 0) { if (select_or_activate_mario_cam(0) == CAM_ANGLE_LAKITU_MARIO) { if (gPlayer1Controller->buttonPressed & R_TRIG) { if (test_or_set_mario_cam_active(0) == CAM_ANGLE_LAKITU_FIXED) { test_or_set_mario_cam_active(1); } else { test_or_set_mario_cam_active(2); } } } func_8028B36C(); } gCameraFlags2 &= ~CAM_FLAG_2_FRAME_AFTER_CAM_INIT; if (gCameraMovementFlags & CAM_MOVE_INIT_CAMERA) { init_camera(c); gCameraMovementFlags &= ~CAM_MOVE_INIT_CAMERA; gCameraFlags2 |= CAM_FLAG_2_FRAME_AFTER_CAM_INIT; } sGeometryForMario.prevFloorHeight = sGeometryForMario.currFloorHeight; sGeometryForMario.prevCeilHeight = sGeometryForMario.currCeilHeight; sGeometryForMario.prevFloor = sGeometryForMario.currFloor; sGeometryForMario.prevCeil = sGeometryForMario.currCeil; sGeometryForMario.prevFloorType = sGeometryForMario.currFloorType; sGeometryForMario.prevCeilType = sGeometryForMario.currCeilType; find_mario_relative_geometry(&sGeometryForMario); gCheckingSurfaceCollisionsForCamera = 1; vec3f_copy(c->pos, gCameraStatus.camFocAndPosCurrAndGoal[3]); vec3f_copy(c->focus, gCameraStatus.camFocAndPosCurrAndGoal[2]); c->trueYaw = gCameraStatus.trueYaw; c->storedYaw = gCameraStatus.storedYaw; c->currPreset = gCameraStatus.modeActive; c->defPreset = gCameraStatus.modeDefault; level_specific_camera_update(c); dummy_802877EC(c); gCButtonsPressed = find_c_buttons_pressed(gCButtonsPressed, gPlayer1Controller->buttonPressed, gPlayer1Controller->buttonDown); if (c->cutscene != 0) { D_8032CFD4 = 0; handle_cutscenes(c); sCutsceneTransitionTimer = 0; } else { if (gCutsceneNumber != 0 && sCutsceneTransitionTimer < 8) { sCutsceneTransitionTimer++; if (sCutsceneTransitionTimer >= 8) { gCutsceneNumber = 0; sCutsceneTransitionTimer = 0; } } } if (c->cutscene == 0) { D_8032CFD4 = 0x400; if (gCameraModeFlags & CAM_MODE_MARIO_ACTIVE) { switch (c->currPreset) { case CAMERA_PRESET_BEHIND_MARIO: update_behind_mario_camera(c); break; case CAMERA_PRESET_C_UP_LOOK: update_c_up_camera(c); break; case CAMERA_PRESET_WATER_SURFACE: update_water_surface_camera(c); break; case CAMERA_PRESET_INSIDE_CANNON: update_cannon_camera(c); break; default: camera_mario_zoom_distance(c); } } else { switch (c->currPreset) { case CAMERA_PRESET_BEHIND_MARIO: update_behind_mario_camera(c); break; case CAMERA_PRESET_C_UP_LOOK: update_c_up_camera(c); break; case CAMERA_PRESET_WATER_SURFACE: update_water_surface_camera(c); break; case CAMERA_PRESET_INSIDE_CANNON: update_cannon_camera(c); break; case CAMERA_PRESET_PLATFORM_LEVEL: update_platform_level_camera(c); break; case CAMERA_PRESET_OPEN_CAMERA: update_open_camera(c); break; case CAMERA_PRESET_REVERSE_TOWER: update_reverse_tower_camera(c); break; case CAMERA_PRESET_CLOSE: camera_lakitu_zoom_distance(c); break; case CAMERA_PRESET_FREE_ROAM: camera_lakitu_zoom_distance(c); break; case CAMERA_PRESET_BOSS_FIGHT: update_boss_fight_camera(c); break; case CAMERA_PRESET_PARALLEL_TRACKING: update_parallel_tracking_camera(c); break; case CAMERA_PRESET_SLIDE_HOOT: update_slide_camera(c); break; case CAMERA_PRESET_FIXED_REF_POINT: update_fixed_camera(c); break; case CAMERA_PRESET_SPIRAL_STAIRS: update_spiral_stairs_camera(c); break; } } } set_camera_cutscene_table(c, return_cutscene_table(c)); dummy_802877D8(c); gCheckingSurfaceCollisionsForCamera = 0; if (gCurrLevelNum != LEVEL_CASTLE) { if ((c->cutscene == 0 && (gPlayer1Controller->buttonDown & R_TRIG) && select_or_activate_mario_cam(0) == CAM_ANGLE_LAKITU_FIXED) || (gCameraMovementFlags & CAM_MOVE_UNKNOWN_7) || (sMarioStatusForCamera->action) == ACT_GETTING_BLOWN) { if (c->cutscene == 0 && (gPlayer1Controller->buttonPressed & R_TRIG) && select_or_activate_mario_cam(0) == CAM_ANGLE_LAKITU_FIXED) { gCameraFlags1 |= CAM_FLAG_1_UNKNOWN_5; play_sound_rbutton_changed(); } gCameraStatus.unkAC = 0.f; gCameraStatus.unkB0 = 0.f; c->storedYaw = calculate_yaw(gCameraStatus.focus, gCameraStatus.pos); c->trueYaw = c->storedYaw; gCameraMovementFlags &= ~CAM_MOVE_UNKNOWN_7; } else { if (gCameraFlags1 & CAM_FLAG_1_UNKNOWN_5) { play_sound_rbutton_changed(); gCameraFlags1 &= ~CAM_FLAG_1_UNKNOWN_5; } } } else { if ((gPlayer1Controller->buttonPressed & R_TRIG) && select_or_activate_mario_cam(0) == CAM_ANGLE_LAKITU_FIXED) { play_sound_button_change_blocked(); } } func_80285E70(c); gCameraStatus.lastFrameAction = sMarioStatusForCamera->action; } void reset_camera(struct LevelCamera *c) { UNUSED s32 sp34 = 0; UNUSED u8 unused[16]; UNUSED struct Struct8033B418_sub *sp20 = &D_8033B418.unk8; UNUSED struct Struct8033B418_sub *sp1C = &D_8033B418.unk28; gCurrLevelCamera = c; gCameraMovementFlags = 0; sCameraSideCFlags = 0; gCameraFlags2 = 0; gCutsceneTimer = 0; D_8033B6EA = 0; sCutscenePhase = 0; gCutsceneActive = FALSE; gCutsceneFocus = NULL; unused_8032CFC8 = 0; unused_8032CFCC = 0; gSecondCameraFocus = NULL; gCButtonsPressed = 0; vec3f_copy(sCameraTransition.marioPos, sMarioStatusForCamera->pos); sCameraTransition.timer = 0; unused_8032CFCC = -1; unused_8032CFC8 = -1; gCameraMovementFlags = 0; gCameraMovementFlags |= CAM_MOVE_INIT_CAMERA; unused_8033B316 = 0; gCameraFlags2 = 0; unused_8033B31A = 0; gCameraFlags1 = 0; sFirstPersonCameraPitch = 0; sFirstPersonCameraYaw = 0; D_8033B404 = 0; D_8033B3EE = 0; D_8033B3F0 = 0; sYawFocToMario = 0; D_8033B3EC = 0.f; D_8033B40C = 0.f; D_8033B410 = 0.f; D_8033B3F4 = 0.f; D_8033B3FC = 0.f; D_8033B3FA = 0; sCSideButtonYaw = 0; sPlatformLevelPresetBaseYaw = 0; gPlatformLevelYawOffset = 0; c->unk64 = 0; sMarioStatusForCamera->unk16[0] = 0; sMarioStatusForCamera->unk16[1] = 0; sLuigiStatusForCamera->unk16[0] = 0; sLuigiStatusForCamera->unk16[1] = 0; sMarioStatusForCamera->unk1C[1] = 0; sMarioStatusForCamera->usedObj = NULL; gCameraStatus.shakeMagnitude[0] = 0; gCameraStatus.shakeMagnitude[1] = 0; gCameraStatus.shakeMagnitude[2] = 0; gCameraStatus.unk6C[0] = 0; gCameraStatus.unk6C[1] = 0; gCameraStatus.unk6C[2] = 0; gCameraStatus.unk60[0] = 0.f; gCameraStatus.unk60[1] = 0.f; gCameraStatus.unk60[2] = 0.f; gCameraStatus.lastFrameAction = 0; set_fov_function(2); D_8033B230.fieldOfView = 45.f; D_8033B230.unk8 = 0.f; D_8033B230.unkC = 0; D_8033B230.unk10 = 0.f; D_8033B230.unk14 = 0; sTempCutsceneNumber = 0; gCutsceneNumber = 0; unused_8033B30C = 0; unused_8033B310 = 0; } void init_camera(struct LevelCamera *c) { struct Surface *floor = 0; Vec3f relativePosition; s32 i; sCreditsCameraPitch = 0; sCreditsCameraYaw = 0; gPrevLevel = gCurrLevelArea / 16; gCurrLevelArea = gCurrLevelNum * 16 + gCurrentArea->index; gCameraModeFlags &= CAM_MODE_MARIO_SELECTED; gFramesPaused = 0; gCameraStatus.modeActive = c->currPreset; gCameraStatus.modeDefault = c->defPreset; gCameraStatus.unkAC = 0.3f; gCameraStatus.unkB0 = 0.3f; gCameraStatus.unkA4 = 0.8f; gCameraStatus.unkA4 = 0.3f; // @bug set unkA4 back-to-back gCameraStatus.roll = 0; gCameraStatus.cameraKeyCutsceneRollOffset = 0; gCameraStatus.unkBC = 0; gCameraFlags2 &= ~CAM_FLAG_2_SMOOTH_MOVEMENT; vec3f_set(sFixedPresetBasePositionOffset, 0.f, 0.f, 0.f); vec3f_set(D_8033B218, 0.f, 0.f, 0.f); find_mario_relative_geometry(&sGeometryForMario); sGeometryForMario.prevFloorHeight = sGeometryForMario.currFloorHeight; sGeometryForMario.prevCeilHeight = sGeometryForMario.currCeilHeight; sGeometryForMario.prevFloor = sGeometryForMario.currFloor; sGeometryForMario.prevCeil = sGeometryForMario.currCeil; sGeometryForMario.prevFloorType = sGeometryForMario.currFloorType; sGeometryForMario.prevCeilType = sGeometryForMario.currCeilType; for (i = 0; i < 32; i++) { D_8033B4E0[i].index = -1; D_8033B5E0[i].index = -1; } sCutsceneSplineSegment = 0; sCutsceneSplineSegmentProgress = 0.f; D_8033B6E8 = 0; sSplinePositionLimit = 0.f; sPositionAlongSpline = 0.f; sSplineParameterMax = 0; for (i = 0; i < 4; i++) { sSplineParameters[i].unk0 = -1; } sCameraCutscenePitchOffset = 0; sCameraCutsceneYawOffset = 0; sCameraCutsceneRollOffset = 0; c->cutscene = 0; relativePosition[0] = 0.f; relativePosition[1] = 125.f; relativePosition[2] = 400.f; switch (gCurrLevelNum) { case LEVEL_BOWSER_1: #ifndef VERSION_JP if (gCurrDemoInput == NULL) { set_camera_cutscene_table(c, CUTSCENE_ENTER_BOWSER_ARENA); } else if (gSecondCameraFocus != NULL) { gSecondCameraFocus->oBowserUnk88 = 2; } #else set_camera_cutscene_table(c, CUTSCENE_ENTER_BOWSER_ARENA); #endif break; case LEVEL_BOWSER_2: set_camera_cutscene_table(c, CUTSCENE_ENTER_BOWSER_ARENA); break; case LEVEL_BOWSER_3: set_camera_cutscene_table(c, CUTSCENE_ENTER_BOWSER_ARENA); break; case LEVEL_CASTLE_GROUNDS: if (is_within_100_units_of_mario(-1328.f, 260.f, 4664.f) != 1) { relativePosition[0] = -400.f; relativePosition[2] = -800.f; } if (is_within_100_units_of_mario(-6901.f, 2376.f, -6509.f) == 1) { set_camera_cutscene_table(c, CUTSCENE_EXIT_WATERFALL); } if (is_within_100_units_of_mario(5408.f, 4500.f, 3637.f) == 1) { set_camera_cutscene_table(c, CUTSCENE_EXIT_FALL_WMOTR); } gCameraStatus.modeActive = 16; break; case LEVEL_SA: relativePosition[2] = 200.f; break; case LEVEL_CASTLE_COURTYARD: relativePosition[2] = -300.f; break; case LEVEL_LLL: gCameraMovementFlags |= CAM_MOVE_ZOOMED_OUT; break; case LEVEL_CASTLE: relativePosition[2] = 150.f; break; case LEVEL_RR: vec3f_set(sFixedPresetBasePosition, -2985.f, 478.f, -5568.f); break; } if (c->currPreset == CAMERA_PRESET_PLATFORM_LEVEL) { gCameraMovementFlags |= CAM_MOVE_ZOOMED_OUT; } switch (gCurrLevelArea) { case AREA_SSL_EYEROK: vec3f_set(relativePosition, 0.f, 500.f, -100.f); break; case AREA_CCM_SLIDE: relativePosition[2] = -300.f; break; case AREA_THI_WIGGLER: relativePosition[2] = -300.f; break; case AREA_SL_IGLOO: relativePosition[2] = -300.f; break; case AREA_SL_OUTSIDE: if (is_within_100_units_of_mario(257.f, 2150.f, 1399.f) == 1) { relativePosition[2] = -300.f; } break; case AREA_CCM_OUTSIDE: gCameraMovementFlags |= CAM_MOVE_ZOOMED_OUT; break; case AREA_TTM_OUTSIDE: gCameraStatus.modeActive = CAMERA_PRESET_OPEN_CAMERA; break; } set_pos_from_face_angle_and_vec3f(c->pos, sMarioStatusForCamera->pos, relativePosition, sMarioStatusForCamera->faceAngle); if (c->currPreset != CAMERA_PRESET_BEHIND_MARIO) { c->pos[1] = find_floor(sMarioStatusForCamera->pos[0], sMarioStatusForCamera->pos[1] + 100.f, sMarioStatusForCamera->pos[2], &floor) + 125.f; } vec3f_copy(c->focus, sMarioStatusForCamera->pos); vec3f_copy(gCameraStatus.camFocAndPosCurrAndGoal[1], c->pos); vec3f_copy(gCameraStatus.camFocAndPosCurrAndGoal[0], c->focus); vec3f_copy(gCameraStatus.camFocAndPosCurrAndGoal[3], c->pos); vec3f_copy(gCameraStatus.camFocAndPosCurrAndGoal[2], c->focus); vec3f_copy(gCameraStatus.pos, c->pos); vec3f_copy(gCameraStatus.focus, c->focus); if (c->currPreset == CAMERA_PRESET_FIXED_REF_POINT) { set_fixed_cam_axis_sa_lobby(c->currPreset); } func_80284CBC(c); gCameraStatus.trueYaw = calculate_yaw(c->focus, c->pos); gCameraStatus.storedYaw = gCameraStatus.trueYaw; c->trueYaw = gCameraStatus.trueYaw; c->storedYaw = gCameraStatus.trueYaw; } extern u8 D_8032E910[20]; void func_80287404(struct GraphNodeCamera *a) { UNUSED u8 unused1[8]; f32 sp34; s16 sp32; s16 sp30; UNUSED u8 unused2[4]; s32 sp28 = gCurrLevelArea / 32; s32 sp24 = 1 << (((gCurrLevelArea & 0x10) / 4) + (((gCurrLevelArea & 0xF) - 1) & 3)); if (sp28 >= ARRAY_COUNT(D_8032E910) - 1) { sp28 = 0; sp24 = 0; } if (gCameraMovementFlags & CAM_MOVE_PAUSE_SCREEN) { if (gFramesPaused >= 2) { if (D_8032E910[sp28] & sp24) { a->to[0] = gCurrLevelCamera->xFocus; a->to[1] = (sMarioStatusForCamera->pos[1] + gCurrLevelCamera->unk68) / 2.f; a->to[2] = gCurrLevelCamera->zFocus; vec3f_get_dist_and_angle(a->to, sMarioStatusForCamera->pos, &sp34, &sp32, &sp30); vec3f_set_dist_and_angle(sMarioStatusForCamera->pos, a->from, 6000.f, 4096, sp30); if (gCurrLevelNum != LEVEL_THI) { find_in_bounds_yaw_wdw_bob_thi(a->from, a->to, 0); } } } else { gFramesPaused++; } } else { gFramesPaused = 0; } } void select_mario_cam_mode(void) { gCameraModeFlags = CAM_MODE_MARIO_SELECTED; } void func_802875F8(struct GraphNodeCamera *a, struct AllocOnlyPool *b) { s16 preset = a->config.preset; struct LevelCamera *c = alloc_only_pool_alloc(b, sizeof(struct LevelCamera)); a->config.levelCamera = c; c->currPreset = preset; c->defPreset = preset; c->cutscene = 0; c->unk64 = 0; c->xFocus = a->to[0]; c->unk68 = a->to[1]; c->zFocus = a->to[2]; c->trueYaw = 0; vec3f_copy(c->pos, a->from); vec3f_copy(c->focus, a->to); } void func_802876D0(struct GraphNodeCamera *a) { UNUSED u8 unused[8]; UNUSED struct LevelCamera *c = a->config.levelCamera; a->rollScreen = gCameraStatus.roll; vec3f_copy(a->from, gCameraStatus.pos); vec3f_copy(a->to, gCameraStatus.focus); func_80287404(a); } Gfx *geo_camera_preset_and_pos(s32 a, struct GraphNode *b, struct AllocOnlyPool *c) { struct GraphNodeCamera *sp2C = (struct GraphNodeCamera *) b; UNUSED struct AllocOnlyPool *sp28 = c; switch (a) { case GEO_CONTEXT_CREATE: func_802875F8(sp2C, c); break; case GEO_CONTEXT_RENDER: func_802876D0(sp2C); break; } return NULL; } void dummy_802877D8(UNUSED struct LevelCamera *c) { } void dummy_802877EC(UNUSED struct LevelCamera *c) { } void vec3f_sub(Vec3f dst, Vec3f src) { dst[0] -= src[0]; dst[1] -= src[1]; dst[2] -= src[2]; } void object_pos_to_vec3f(Vec3f dst, struct Object *o) { dst[0] = o->oPosX; dst[1] = o->oPosY; dst[2] = o->oPosZ; } void vec3f_to_object_pos(struct Object *o, Vec3f src) { o->oPosX = src[0]; o->oPosY = src[1]; o->oPosZ = src[2]; } void unused_object_angle_to_vec3s(Vec3s dst, struct Object *o) { dst[0] = o->oMoveAnglePitch; dst[1] = o->oMoveAngleYaw; dst[2] = o->oMoveAngleRoll; } extern f32 unused_80336160; /** * Produces values using a cubic b-spline curve. Basically Q is the used output, * u is a value between 0 and 1 that represents the position along the spline, * and a0-a3 are parameters that define the spline. * * The spline is described at www2.cs.uregina.ca/~anima/408/Notes/Interpolation/UniformBSpline.htm */ void evaluate_cubic_spline(f32 u, Vec3f Q, Vec3f a0, Vec3f a1, Vec3f a2, Vec3f a3) { f32 B[4]; f32 x; f32 y; f32 z; UNUSED u8 unused[16]; if (u > 1.f) { u = 1.f; } B[0] = (1.f - u) * (1.f - u) * (1.f - u) / 6.f; B[1] = u * u * u / 2.f - u * u + 0.6666667f; B[2] = -u * u * u / 2.f + u * u / 2.f + u / 2.f + 0.16666667f; B[3] = u * u * u / 6.f; Q[0] = B[0] * a0[0] + B[1] * a1[0] + B[2] * a2[0] + B[3] * a3[0]; Q[1] = B[0] * a0[1] + B[1] * a1[1] + B[2] * a2[1] + B[3] * a3[1]; Q[2] = B[0] * a0[2] + B[1] * a1[2] + B[2] * a2[2] + B[3] * a3[2]; // Unused code B[0] = -0.5f * u * u + u - 0.33333333f; B[1] = 1.5f * u * u - 2.f * u - 0.5f; B[2] = -1.5f * u * u + u + 1.f; B[3] = 0.5f * u * u - 0.16666667f; x = B[0] * a0[0] + B[1] * a1[0] + B[2] * a2[0] + B[3] * a3[0]; y = B[0] * a0[1] + B[1] * a1[1] + B[2] * a2[1] + B[3] * a3[1]; z = B[0] * a0[2] + B[1] * a1[2] + B[2] * a2[2] + B[3] * a3[2]; unused_spline_pitch = atan2s(sqrtf(x * x + z * z), y); unused_spline_yaw = atan2s(z, x); } /** * Computes the point that is `progress` percent of the way through segment `splineSegment` of `spline`, * and stores the result in `p`. `progress` and `splineSegment` are updated if `progress` becomes >= 1.0. * * When neither of next two points' speeds == 0, the number of frames is between 1 and 255. Otherwise * it's infinite. * * To calculate the number of frames it will take to progress through a spline segment: * If the next two speeds are the same and nonzero, it's 1.0 / firstSpeed. * * s1 and s2 are short hand for first/secondSpeed. The progress at any frame n is defined by a recurrency relation: * p(n+1) = (s2 - s1 + 1) * p(n) + s1 * Which can be written as * p(n) = (s2 * ((s2 - s1 + 1)^(n) - 1)) / (s2 - s1) * * Solving for the number of frames: * n = log(((s2 - s1) / s1) + 1) / log(s2 - s1 + 1) * * @return 1 if the point has reached the end of the spline, when `progress` reaches 1.0 or greater, and * the 4th CutsceneSplinePoint in the current segment away from spline[splineSegment] has an index of -1. */ s32 move_point_along_spline(Vec3f p, struct CutsceneSplinePoint spline[], s16 *splineSegment, f32 *progress) { s32 finished = 0; Vec3f controlPoints[4]; s32 i = 0; f32 u = *progress; f32 progressChange; f32 firstSpeed = 0; f32 secondSpeed = 0; s32 segment = *splineSegment; if (*splineSegment < 0) { segment = 0; u = 0; } if (spline[segment].index == -1 || spline[segment + 1].index == -1 || spline[segment + 2].index == -1) { return 1; } for (i = 0; i < 4; i++) { controlPoints[i][0] = spline[segment + i].point[0]; controlPoints[i][1] = spline[segment + i].point[1]; controlPoints[i][2] = spline[segment + i].point[2]; } evaluate_cubic_spline(u, p, controlPoints[0], controlPoints[1], controlPoints[2], controlPoints[3]); if (spline[*splineSegment + 1].speed != 0) { firstSpeed = 1.0f / spline[*splineSegment + 1].speed; } if (spline[*splineSegment + 2].speed != 0) { secondSpeed = 1.0f / spline[*splineSegment + 2].speed; } progressChange = (secondSpeed - firstSpeed) * *progress + firstSpeed; #ifdef VERSION_EU if (gCurrLevelCamera->cutscene == CUTSCENE_INTRO_PEACH) { progressChange += progressChange * 0.19f; } if (gCurrLevelCamera->cutscene == CUTSCENE_CREDITS) { progressChange += progressChange * 0.15f; } if (gCurrLevelCamera->cutscene == CUTSCENE_PEACH_END) { progressChange += progressChange * 0.1f; } #endif if (1 <= (*progress += progressChange)) { (*splineSegment)++; if (spline[*splineSegment + 3].index == -1) { *splineSegment = 0; finished = 1; } *progress -= 1; } return finished; } s32 select_or_activate_mario_cam(s32 angle) { s32 sp1C = 2; if (angle == CAM_ANGLE_LAKITU_MARIO) { if (!(gCameraModeFlags & CAM_MODE_MARIO_SELECTED)) { gCameraModeFlags |= CAM_MODE_MARIO_SELECTED; } gCameraFlags1 |= CAM_FLAG_1_UNUSED_3; } if (angle == CAM_ANGLE_LAKITU_FIXED && (gCameraModeFlags & CAM_MODE_MARIO_SELECTED)) { test_or_set_mario_cam_active(2); gCameraModeFlags &= ~CAM_MODE_MARIO_SELECTED; gCameraFlags1 |= CAM_FLAG_1_UNUSED_4; } if (gCameraModeFlags & CAM_MODE_MARIO_SELECTED) { sp1C = 1; } return sp1C; } s32 test_or_set_mario_cam_active(s32 a) { s32 sp4 = 2; if (a == 1 && !(gCameraModeFlags & CAM_MODE_MARIO_ACTIVE)) { gCameraModeFlags |= CAM_MODE_MARIO_ACTIVE; if (gCameraMovementFlags & CAM_MOVE_ZOOMED_OUT) { gCameraModeFlags |= CAM_MODE_LAKITU_WAS_ZOOMED_OUT; gCameraMovementFlags &= ~CAM_MOVE_ZOOMED_OUT; } gCameraFlags1 |= CAM_FLAG_1_UNKNOWN_1; } if (a == 2 && (gCameraModeFlags & CAM_MODE_MARIO_ACTIVE)) { gCameraModeFlags &= ~CAM_MODE_MARIO_ACTIVE; if (gCameraModeFlags & CAM_MODE_LAKITU_WAS_ZOOMED_OUT) { gCameraModeFlags &= ~CAM_MODE_LAKITU_WAS_ZOOMED_OUT; gCameraMovementFlags |= CAM_MOVE_ZOOMED_OUT; } else { gCameraMovementFlags &= ~CAM_MOVE_ZOOMED_OUT; } gCameraFlags1 |= CAM_FLAG_1_UNKNOWN_2; } if (gCameraModeFlags & CAM_MODE_MARIO_ACTIVE) { sp4 = 1; } return sp4; } void set_spline_values(u8 a) { switch (a) { case 1: sSplineParameterMax = 1536; sSplinePositionLimit = 0.04f; break; case 6: sSplineParameterMax = 768; sSplinePositionLimit = 0.06f; break; case 4: sSplineParameterMax = 4096; sSplinePositionLimit = 0.1f; break; case 2: sSplineParameterMax = 1536; sSplinePositionLimit = 0.07f; break; case 3: sSplineParameterMax = 1536; sSplinePositionLimit = 0.07f; break; case 5: sSplineParameterMax = 1024; sSplinePositionLimit = 0.07f; break; default: sSplineParameterMax = 0; sSplinePositionLimit = 0.f; } } extern s16 unused_8033B2C0[][8]; void set_face_angle_from_spline(Vec3f pos, Vec3f focus) { s32 i; Vec3f faceAngleOffsetGoal; Vec3f splineParameters[4]; f32 dist; s16 pitch; s16 yaw; UNUSED u8 unused[8]; if (sSplineParameterMax == 0) { vec3f_set(faceAngleOffsetGoal, 0.f, 0.f, 0.f); } else { for (i = 0; i < 4; i++) { splineParameters[i][0] = sSplineParameters[i].myUnion.unk8[0]; splineParameters[i][1] = sSplineParameters[i].myUnion.unk8[1]; splineParameters[i][2] = sSplineParameters[i].myUnion.unk8[2]; } evaluate_cubic_spline(sPositionAlongSpline, faceAngleOffsetGoal, splineParameters[0], splineParameters[1], splineParameters[2], splineParameters[3]); if (1.f <= (sPositionAlongSpline += sSplinePositionLimit)) { for (i = 0; i < 3; i++) { vec3s_copy(sSplineParameters[i].myUnion.unk8, sSplineParameters[i + 1].myUnion.unk8); } random_vec3s(sSplineParameters[3].myUnion.unk8, sSplineParameterMax, sSplineParameterMax, sSplineParameterMax / 2); sPositionAlongSpline -= 1.f; // Code dead, this is set to be 0 before it is used. sSplinePositionLimit = RandomFloat() * 0.5f; if (sSplinePositionLimit < 0.02f) { sSplinePositionLimit = 0.02f; } } } approach_s16_exponential_bool(&sCameraCutscenePitchOffset, faceAngleOffsetGoal[0], 0x08); approach_s16_exponential_bool(&sCameraCutsceneYawOffset, faceAngleOffsetGoal[1], 0x08); approach_s16_exponential_bool(&sCameraCutsceneRollOffset, faceAngleOffsetGoal[2], 0x08); if (sCameraCutscenePitchOffset | sCameraCutsceneYawOffset) { vec3f_get_dist_and_angle(pos, focus, &dist, &pitch, &yaw); pitch += sCameraCutscenePitchOffset; yaw += sCameraCutsceneYawOffset; vec3f_set_dist_and_angle(pos, focus, dist, pitch, yaw); } sSplineParameterMax = 0; sSplinePositionLimit = 0.f; } s32 find_c_buttons_pressed(u16 a, u16 buttonsPressed, u16 buttonsDown) { buttonsPressed &= CBUTTON_MASK; buttonsDown &= CBUTTON_MASK; if (buttonsPressed & L_CBUTTONS) { a |= 2; a &= ~1; } if (!(buttonsDown & L_CBUTTONS)) { a &= ~2; } if (buttonsPressed & R_CBUTTONS) { a |= 1; a &= ~2; } if (!(buttonsDown & R_CBUTTONS)) { a &= ~1; } if (buttonsPressed & U_CBUTTONS) { a |= 8; a &= ~4; } if (!(buttonsDown & U_CBUTTONS)) { a &= ~8; } if (buttonsPressed & D_CBUTTONS) { a |= 4; a &= ~8; } if (!(buttonsDown & D_CBUTTONS)) { a &= ~4; } return a; } s32 update_camera_status(struct LevelCamera *c) { s16 status = CAM_STATUS_NONE; if (c->cutscene != 0 || ((gPlayer1Controller->buttonDown & R_TRIG) && select_or_activate_mario_cam(0) == CAM_ANGLE_LAKITU_FIXED)) { status |= CAM_STATUS_FIXED; } else if (test_or_set_mario_cam_active(0) == CAM_ANGLE_LAKITU_MARIO) { status |= CAM_STATUS_MARIO; } else { status |= CAM_STATUS_LAKITU; } if (gCameraMovementFlags & CAM_MOVE_ZOOMED_OUT) { status |= CAM_STATUS_C_DOWN; } if (gCameraMovementFlags & CAM_MOVE_C_UP_MODE) { status |= CAM_STATUS_C_UP; } set_hud_camera_status(status); return status; } s32 find_and_return_count_wall_collisions(Vec3f pos, f32 offsetY, f32 radius) { struct WallCollisionData collisionData; struct Surface *wall = NULL; f32 normX; f32 normY; f32 normZ; f32 originOffset; f32 offset; f32 offsetAbsolute; Vec3f newPos[4]; s32 i; s32 numCollisions = 0; collisionData.x = pos[0]; collisionData.y = pos[1]; collisionData.z = pos[2]; collisionData.radius = radius; collisionData.offsetY = offsetY; numCollisions = find_wall_collisions(&collisionData); if (numCollisions != 0) { for (i = 0; i < collisionData.numWalls; i++) { wall = collisionData.walls[collisionData.numWalls - 1]; vec3f_copy(newPos[i], pos); normX = wall->normal.x; normY = wall->normal.y; normZ = wall->normal.z; originOffset = wall->originOffset; offset = normX * newPos[i][0] + normY * newPos[i][1] + normZ * newPos[i][2] + originOffset; offsetAbsolute = ABS2(offset); if (offsetAbsolute < radius) { newPos[i][0] += normX * (radius - offset); newPos[i][2] += normZ * (radius - offset); vec3f_copy(pos, newPos[i]); } } } return numCollisions; } /** * Compare a vector to a position, return TRUE if they match. */ s32 vec3f_compare(Vec3f pos, f32 posX, f32 posY, f32 posZ) { s32 equal = FALSE; if (pos[0] == posX && pos[1] == posY && pos[2] == posZ) { equal = TRUE; } return equal; } s32 clamp_pitch(Vec3f a, Vec3f b, s16 maxPitch, s16 minPitch) { s32 pitchChanged = 0; s16 pitch; s16 yaw; f32 dist; vec3f_get_dist_and_angle(a, b, &dist, &pitch, &yaw); if (pitch > maxPitch) { pitch = maxPitch; pitchChanged++; } if (pitch < minPitch) { pitch = minPitch; pitchChanged++; } vec3f_set_dist_and_angle(a, b, dist, pitch, yaw); return pitchChanged; } s32 is_within_100_units_of_mario(f32 posX, f32 posY, f32 posZ) { s32 isCloseToMario = 0; Vec3f pos; vec3f_set(pos, posX, posY, posZ); if (calc_abs_dist(sMarioStatusForCamera->pos, pos) < 100.f) { isCloseToMario = 1; } return isCloseToMario; } s32 set_or_approach_f32_exponential(f32 *dst, f32 goal, f32 scale) { if (gCameraFlags2 & CAM_FLAG_2_SMOOTH_MOVEMENT) { approach_f32_exponential_bool(dst, goal, scale); } else { *dst = goal; } if (*dst == goal) { return FALSE; } else { return TRUE; } } /** * Approaches an f32 value by taking the difference between the target and current value * and adding a fraction of that to the current value. * Edits the current value directly, returns TRUE if the target has been reached, FALSE otherwise. */ s32 approach_f32_exponential_bool(f32 *current, f32 target, f32 multiplier) { if (multiplier > 1.f) { multiplier = 1.f; } *current = *current + (target - *current) * multiplier; if (*current == target) { return FALSE; } else { return TRUE; } } /** * Nearly the same as the above function, returns new value instead. */ f32 approach_f32_exponential(f32 current, f32 target, f32 multiplier) { current = current + (target - current) * multiplier; return current; } /** * Approaches an s16 value in the same fashion as approach_f32_exponential_bool, returns TRUE if target * is reached. Note: Since this function takes integers as parameters, the last argument is the * reciprocal of what it would be in the previous two functions. */ s32 approach_s16_exponential_bool(s16 *current, s16 target, s16 divisor) { s16 temp = *current; if (divisor == 0) { *current = target; } else { temp -= target; temp -= temp / divisor; temp += target; *current = temp; } if (*current == target) { return FALSE; } else { return TRUE; } } /** * Approaches an s16 value in the same fashion as approach_f32_exponential, returns the new value. * Note: last parameter is the reciprocal of what it would be in the f32 functions */ s32 approach_s16_exponential(s16 current, s16 target, s16 divisor) { s16 temp = current; if (divisor == 0) { current = target; } else { temp -= target; temp -= temp / divisor; temp += target; current = temp; } return current; } /** * Applies the approach_f32_exponential_bool function to each of the X, Y, & Z components of the given * vector. */ void approach_vec3f_exponential(Vec3f current, Vec3f target, f32 x_multiplier, f32 y_multiplier, f32 z_multiplier) { approach_f32_exponential_bool(¤t[0], target[0], x_multiplier); approach_f32_exponential_bool(¤t[1], target[1], y_multiplier); approach_f32_exponential_bool(¤t[2], target[2], z_multiplier); } void set_or_approach_vec3f_exponential(Vec3f dst, Vec3f goal, f32 xScale, f32 yScale, f32 zScale) { set_or_approach_f32_exponential(&dst[0], goal[0], xScale); set_or_approach_f32_exponential(&dst[1], goal[1], yScale); set_or_approach_f32_exponential(&dst[2], goal[2], zScale); } /** * Applies the approach_s32_exponential function to each of the X, Y, & Z components of the given * vector. */ void approach_vec3s_exponential(Vec3s current, Vec3s target, s16 x_multiplier, s16 y_multiplier, s16 z_multiplier) { approach_s16_exponential_bool(¤t[0], target[0], x_multiplier); approach_s16_exponential_bool(¤t[1], target[1], y_multiplier); approach_s16_exponential_bool(¤t[2], target[2], z_multiplier); } s32 camera_approach_s16_symmetric_bool(s16 *value, s16 target, s16 increment) { s16 dist = target - *value; if (increment < 0) { increment = -1 * increment; } if (dist > 0) { dist -= increment; if (dist >= 0) { *value = target - dist; } else { *value = target; } } else { dist += increment; if (dist <= 0) { *value = target - dist; } else { *value = target; } } if (*value == target) { return FALSE; } else { return TRUE; } } s32 camera_approach_s16_symmetric(s16 value, s16 target, s16 increment) { s16 dist = target - value; if (increment < 0) { increment = -1 * increment; } if (dist > 0) { dist -= increment; if (dist >= 0) { value = target - dist; } else { value = target; } } else { dist += increment; if (dist <= 0) { value = target - dist; } else { value = target; } } return value; } s32 set_or_approach_s16_symmetric(s16 *value, s16 target, s16 increment) { if (gCameraFlags2 & CAM_FLAG_2_SMOOTH_MOVEMENT) { camera_approach_s16_symmetric_bool(value, target, increment); } else { *value = target; } if (*value == target) { return FALSE; } else { return TRUE; } } /** * Approaches a value by a given increment, returns FALSE if the target is reached. * Appears to be a strange way of implementing approach_f32_symmetric from object_helpers.c. * It could possibly be an older version of the function */ s32 camera_approach_f32_symmetric_bool(f32 *current, f32 target, f32 increment) { f32 dist = target - *current; if (increment < 0) { increment = -1 * increment; } if (dist > 0) { dist -= increment; if (dist > 0) { *current = target - dist; } else { *current = target; } } else { dist += increment; if (dist < 0) { *current = target - dist; } else { *current = target; } } if (*current == target) { return FALSE; } else { return TRUE; } } /** * Nearly the same as the above function, this one returns the new value in place of a bool. */ f32 camera_approach_f32_symmetric(f32 current, f32 target, f32 increment) { f32 dist = target - current; if (increment < 0) { increment = -1 * increment; } if (dist > 0) { dist -= increment; if (dist > 0) { current = target - dist; } else { current = target; } } else { dist += increment; if (dist < 0) { current = target - dist; } else { current = target; } } return current; } /** * Generate a vector with all three values about zero. The * three ranges determine how wide the range about zero. */ void random_vec3s(Vec3s dst, s16 xRange, s16 yRange, s16 zRange) { f32 randomFloat; UNUSED u8 unused[4]; f32 tempXRange; f32 tempYRange; f32 tempZRange; randomFloat = RandomFloat(); tempXRange = xRange; dst[0] = randomFloat * tempXRange - tempXRange / 2; randomFloat = RandomFloat(); tempYRange = yRange; dst[1] = randomFloat * tempYRange - tempYRange / 2; randomFloat = RandomFloat(); tempZRange = zRange; dst[2] = randomFloat * tempZRange - tempZRange / 2; } s16 func_80289738(s16 a, f32 b, f32 c, f32 d, f32 e) { Vec3f sp3C; f32 sp38; s16 sp36; s16 sp34; s16 sp32; s16 sp30; s16 sp2E = 0; f32 sp28 = gCameraStatus.camFocAndPosCurrAndGoal[3][0] - c; f32 sp24 = gCameraStatus.camFocAndPosCurrAndGoal[3][1] - d; f32 sp20 = gCameraStatus.camFocAndPosCurrAndGoal[3][2] - e; sp38 = sqrtf(sp28 * sp28 + sp24 * sp24 + sp20 * sp20); if (b > sp38) { sp3C[0] = c; sp3C[1] = d; sp3C[2] = e; vec3f_get_dist_and_angle(gCameraStatus.camFocAndPosCurrAndGoal[3], sp3C, &sp38, &sp36, &sp34); if (sp38 < b) { calculate_angles(gCameraStatus.camFocAndPosCurrAndGoal[3], gCameraStatus.camFocAndPosCurrAndGoal[2], &sp32, &sp30); sp36 -= sp32; sp34 -= sp30; sp38 -= 2000.f; if (sp38 < 0.f) { sp38 = 0.f; } b -= 2000.f; if (b < 2000.f) { b = 2000.f; } sp2E = a * (1.f - sp38 / b); if (sp36 < -0x1800 || sp36 > 0x400 || sp34 < -0x1800 || sp34 > 0x1800) { sp2E /= 2; } } } return sp2E; } s32 clamp_positions_and_find_yaw_angle(Vec3f pos, Vec3f origin, f32 xMax, f32 xMin, f32 zMax, f32 zMin) { s16 yaw = gCurrLevelCamera->storedYaw; if (pos[0] >= xMax) { pos[0] = xMax; } if (pos[0] <= xMin) { pos[0] = xMin; } if (pos[2] >= zMax) { pos[2] = zMax; } if (pos[2] <= zMin) { pos[2] = zMin; } yaw = calculate_yaw(origin, pos); return yaw; } s32 func_80289A98(s16 a, s16 b) { s16 sp2E; UNUSED u8 unused[34]; UNUSED s32 sp8 = 0; UNUSED s32 sp4 = 0; sp2E = b - a + 0x4000; if (sp2E < 0) { a = b; } else { a = b + 0x8000; } return a; } s32 is_pos_less_than_bounds(struct Surface *surf, f32 xMax, f32 yMax, f32 zMax) { Vec3s posX; Vec3s posY; Vec3s posZ; s16 testX = 0; s16 testY = 0; s16 testZ = 0; f32 dx; f32 dy; f32 dz; UNUSED u8 unused[4]; s32 i; s32 j; s32 isWithinBounds = FALSE; posX[0] = surf->vertex1[0]; posX[1] = surf->vertex2[0]; posX[2] = surf->vertex3[0]; posY[0] = surf->vertex1[1]; posY[1] = surf->vertex2[1]; posY[2] = surf->vertex3[1]; posZ[0] = surf->vertex1[2]; posZ[1] = surf->vertex2[2]; posZ[2] = surf->vertex3[2]; for (i = 0; i < 3; i++) { j = i + 1; if (j >= 3) { j = 0; } dx = ABS(posX[i] - posX[j]); if (dx > testX) { testX = dx; } dy = ABS(posY[i] - posY[j]); if (dy > testY) { testY = dy; } dz = ABS(posZ[i] - posZ[j]); if (dz > testZ) { testZ = dz; } } if (yMax != -1.f) { if (testY < yMax) { isWithinBounds = TRUE; } } if (xMax != -1.f && zMax != -1.f) { if (testX < xMax && testZ < zMax) { isWithinBounds = TRUE; } } return isWithinBounds; } s32 is_behind_surface(Vec3f pos, struct Surface *surf) { s32 behindSurface = 0; f32 normX = (surf->vertex2[1] - surf->vertex1[1]) * (surf->vertex3[2] - surf->vertex2[2]) - (surf->vertex3[1] - surf->vertex2[1]) * (surf->vertex2[2] - surf->vertex1[2]); f32 normY = (surf->vertex2[2] - surf->vertex1[2]) * (surf->vertex3[0] - surf->vertex2[0]) - (surf->vertex3[2] - surf->vertex2[2]) * (surf->vertex2[0] - surf->vertex1[0]); f32 normZ = (surf->vertex2[0] - surf->vertex1[0]) * (surf->vertex3[1] - surf->vertex2[1]) - (surf->vertex3[0] - surf->vertex2[0]) * (surf->vertex2[1] - surf->vertex1[1]); f32 posX = surf->vertex1[0] - pos[0]; f32 posY = surf->vertex1[1] - pos[1]; f32 posZ = surf->vertex1[2] - pos[2]; if (posX * normX + posY * normY + posZ * normZ < 0) { behindSurface = 1; } return behindSurface; } s32 func_8028A0D4(Vec3f a, Vec3f b, struct Surface *surf, s16 d, s16 surfType) { s32 behindSurface = TRUE; s32 sp50 = 0; s32 sp4C = 0; UNUSED u8 unused[20]; f32 sp34; s16 sp32; s16 sp30; Vec3f sp24; if (surf != NULL) { if (surfType == -1 || surf->type != surfType) { if (d == 0) { behindSurface = is_behind_surface(b, surf); } else { vec3f_get_dist_and_angle(a, b, &sp34, &sp32, &sp30); vec3f_set_dist_and_angle(a, sp24, sp34, sp32, sp30 + d); sp50 = is_behind_surface(sp24, surf); vec3f_set_dist_and_angle(a, sp24, sp34, sp32, sp30 - d); sp4C = is_behind_surface(sp24, surf); behindSurface = sp50 * sp4C; } } } return behindSurface; } s32 is_mario_behind_surface(UNUSED struct LevelCamera *c, struct Surface *surf) { s32 behindSurface = is_behind_surface(sMarioStatusForCamera->pos, surf); return behindSurface; } /** * Calculates the distance between two points and sets a vector to a point * scaled along a line between them. Typically, somewhere in the middle. */ void scale_along_line(Vec3f dest, Vec3f b, Vec3f c, f32 scale) { Vec3f tempVec; tempVec[0] = (c[0] - b[0]) * scale + b[0]; tempVec[1] = (c[1] - b[1]) * scale + b[1]; tempVec[2] = (c[2] - b[2]) * scale + b[2]; vec3f_copy(dest, tempVec); } /** * Effectively created a rectangular prism defined by a vector starting at the center * and extending to the corners. If the position is in this box, the function returns true. */ s32 check_if_vector_fits_in_bounds(Vec3f pos, Vec3f center, Vec3f bounds, s16 angle) { s32 inBound = FALSE; Vec3f vec; vec[0] = center[0] - pos[0]; vec[1] = center[1] - pos[1]; vec[2] = center[2] - pos[2]; rotate_in_xz(vec, vec, angle); if (-bounds[0] < vec[0] && vec[0] < bounds[0] && -bounds[1] < vec[1] && vec[1] < bounds[1] && -bounds[2] < vec[2] && vec[2] < bounds[2]) { inBound = TRUE; } return inBound; } s16 calculate_verticle_angle(Vec3f startPos, Vec3f endPos) { f32 dx = endPos[0] - startPos[0]; f32 dy = endPos[1] - startPos[1]; f32 dz = endPos[2] - startPos[2]; s16 pitch = atan2s(sqrtf(dx * dx + dz * dz), dy); return pitch; } s16 calculate_yaw(Vec3f startPos, Vec3f endPos) { f32 dx = endPos[0] - startPos[0]; UNUSED f32 dy = endPos[1] - startPos[1]; f32 dz = endPos[2] - startPos[2]; s16 yaw = atan2s(dz, dx); return yaw; } void calculate_angles(Vec3f a, Vec3f b, s16 *pitch, s16 *yaw) { f32 dx = b[0] - a[0]; f32 dy = b[1] - a[1]; f32 dz = b[2] - a[2]; *pitch = atan2s(sqrtf(dx * dx + dz * dz), dy); *yaw = atan2s(dz, dx); } /** * Finds the distance between two vectors. */ f32 calc_abs_dist(Vec3f a, Vec3f b) { f32 distX = b[0] - a[0]; f32 distY = b[1] - a[1]; f32 distZ = b[2] - a[2]; f32 distAbs = sqrtf(distX * distX + distY * distY + distZ * distZ); return distAbs; } /** * Finds the horizontal distance between two vectors. */ f32 calc_hor_dist(Vec3f a, Vec3f b) { f32 distX = b[0] - a[0]; f32 distZ = b[2] - a[2]; f32 distHor = sqrtf(distX * distX + distZ * distZ); return distHor; } /** * Rotates a vector in the horizontal plane and copies it to a new vector. */ void rotate_in_xz(Vec3f dest, Vec3f src, s16 angle) { Vec3f tempVec; vec3f_copy(tempVec, src); dest[0] = tempVec[2] * sins(angle) + tempVec[0] * coss(angle); dest[1] = tempVec[1]; dest[2] = tempVec[2] * coss(angle) - tempVec[0] * sins(angle); } /** * Rotates a vector in the YZ plane and copies it to a new vector. */ void rotate_in_yz(Vec3f dest, Vec3f src, s16 angle) { Vec3f tempVec; vec3f_copy(tempVec, src); dest[2] = -(tempVec[2] * coss(angle) - tempVec[1] * sins(angle)); dest[1] = tempVec[2] * sins(angle) + tempVec[1] * coss(angle); dest[0] = tempVec[0]; } void set_camera_pitch_shake(s16 a, s16 b, s16 c) { if (gCameraStatus.shakeMagnitude[0] < a) { gCameraStatus.shakeMagnitude[0] = a; gCameraStatus.shakePitchMagIncrement = b; gCameraStatus.shakePitchIncrement = c; } } void set_camera_yaw_shake(s16 a, s16 b, s16 c) { if (ABS(a) > ABS(gCameraStatus.shakeMagnitude[1])) { gCameraStatus.shakeMagnitude[1] = a; gCameraStatus.shakeYawMagIncrement = b; gCameraStatus.shakeYawIncrement = c; } } void set_camera_roll_shake(s16 a, s16 b, s16 c) { if (gCameraStatus.shakeMagnitude[2] < a) { gCameraStatus.shakeMagnitude[2] = a; gCameraStatus.shakeRollMagIncrement = b; gCameraStatus.shakeRollIncrement = c; } } void func_8028AA80(s16 a, s16 b, s16 c, f32 d, f32 e, f32 f, f32 g) { Vec3f sp2C; f32 sp28; s16 sp26; s16 sp24; sp2C[0] = e; sp2C[1] = f; sp2C[2] = g; vec3f_get_dist_and_angle(gCameraStatus.camFocAndPosCurrAndGoal[3], sp2C, &sp28, &sp26, &sp24); a = func_80289738(a, d, e, f, g); if (a != 0) { set_camera_pitch_shake(a, b, c); } } void Unknown8028AB34(s16 a, s16 b, s16 c, f32 d, f32 e, f32 f, f32 g) { Vec3f sp2C; f32 sp28; s16 sp26; s16 sp24; sp2C[0] = e; sp2C[1] = f; sp2C[2] = g; vec3f_get_dist_and_angle(gCameraStatus.camFocAndPosCurrAndGoal[3], sp2C, &sp28, &sp26, &sp24); a = func_80289738(a, d, e, f, g); if (a != 0) { set_camera_yaw_shake(a, b, c); } } void increment_shake_offset(s16 *a, s16 b) { if (b == -0x8000) { *a = (*a & 0x8000) + 0xC000; } else { *a += b; } } void shake_camera_pitch(Vec3f pos, Vec3f focus) { f32 dist; s16 pitch; s16 yaw; if (gCameraStatus.shakeMagnitude[0] | gCameraStatus.shakeMagnitude[1]) { vec3f_get_dist_and_angle(pos, focus, &dist, &pitch, &yaw); pitch += gCameraStatus.shakeMagnitude[0] * sins(gCameraStatus.shakePitchOffset); vec3f_set_dist_and_angle(pos, focus, dist, pitch, yaw); increment_shake_offset(&gCameraStatus.shakePitchOffset, gCameraStatus.shakePitchIncrement); if (camera_approach_s16_symmetric_bool(&gCameraStatus.shakeMagnitude[0], 0, gCameraStatus.shakePitchMagIncrement) == 0) { gCameraStatus.shakePitchOffset = 0; } } } void shake_camera_yaw(Vec3f pos, Vec3f focus) { f32 dist; s16 pitch; s16 yaw; if (gCameraStatus.shakeMagnitude[1] != 0) { vec3f_get_dist_and_angle(pos, focus, &dist, &pitch, &yaw); yaw += gCameraStatus.shakeMagnitude[1] * sins(gCameraStatus.shakeYawOffset); vec3f_set_dist_and_angle(pos, focus, dist, pitch, yaw); increment_shake_offset(&gCameraStatus.shakeYawOffset, gCameraStatus.shakeYawIncrement); if (camera_approach_s16_symmetric_bool(&gCameraStatus.shakeMagnitude[1], 0, gCameraStatus.shakeYawMagIncrement) == 0) { gCameraStatus.shakeYawOffset = 0; } } } void shake_camera_roll(s16 *roll) { UNUSED u8 unused[8]; if (gCameraStatus.shakeMagnitude[2] != 0) { increment_shake_offset(&gCameraStatus.shakeRollOffset, gCameraStatus.shakeRollIncrement); *roll += gCameraStatus.shakeMagnitude[2] * sins(gCameraStatus.shakeRollOffset); if (camera_approach_s16_symmetric_bool(&gCameraStatus.shakeMagnitude[2], 0, gCameraStatus.shakeRollMagIncrement) == 0) { gCameraStatus.shakeRollOffset = 0; } } } s32 func_8028AF24(struct LevelCamera *c, s16 b) { s16 yawGoal = 0x2AAA; s16 yaw = sFirstPersonCameraYaw; f32 horDistFocusToMario; Vec3f focus; s16 sp2A; switch (gCurrLevelArea) { case AREA_TTC: focus[0] = c->xFocus; focus[1] = sMarioStatusForCamera->pos[1]; focus[2] = c->zFocus; horDistFocusToMario = calc_abs_dist(focus, sMarioStatusForCamera->pos); if (800.f > horDistFocusToMario) { yawGoal = 0x3800; } break; case AREA_SSL_PYRAMID: yawGoal = (b & 0xC000) - b + 0x2000; if (yawGoal < 0) { yawGoal = -yawGoal; } yawGoal = yawGoal / 32 * 48; break; case AREA_LLL_OUTSIDE: yawGoal = 0; break; } sp2A = gMarioStates[0].forwardVel / 32.f * 128.f; if (D_8033B3EC < 0) { camera_approach_s16_symmetric_bool(&yaw, -yawGoal, sp2A); } if (D_8033B3EC > 0) { camera_approach_s16_symmetric_bool(&yaw, yawGoal, sp2A); } if (yaw < -0x2AAA) { camera_approach_s16_symmetric_bool(&yaw, -yawGoal, 0x200); } if (yaw > 0x2AAA) { camera_approach_s16_symmetric_bool(&yaw, yawGoal, 0x200); } return yaw; } void func_8028B13C(void) { play_music(0, SEQUENCE_ARGS(4, SEQ_EVENT_PEACH_MESSAGE), 0); } void func_8028B16C(void) { play_music(0, SEQUENCE_ARGS(15, SEQ_EVENT_CUTSCENE_INTRO), 0); } void play_camera_buzz_if_cdown(void) { if (gPlayer1Controller->buttonPressed & D_CBUTTONS) { play_sound_button_change_blocked(); } } void play_camera_buzz_if_cbutton(void) { if (gPlayer1Controller->buttonPressed & CBUTTON_MASK) { play_sound_button_change_blocked(); } } void play_camera_buzz_if_c_sideways(void) { if ((gPlayer1Controller->buttonPressed & L_CBUTTONS) || (gPlayer1Controller->buttonPressed & R_CBUTTONS)) { play_sound_button_change_blocked(); } } void play_sound_cbutton_up(void) { play_sound(SOUND_MENU_CAMERA_ZOOM_IN, gDefaultSoundArgs); } void play_sound_cbutton_down(void) { play_sound(SOUND_MENU_CAMERA_ZOOM_OUT, gDefaultSoundArgs); } void play_sound_cbutton_side(void) { play_sound(SOUND_MENU_CAMERA_TURN, gDefaultSoundArgs); } void play_sound_button_change_blocked(void) { play_sound(SOUND_MENU_CAMERA_BUZZ, gDefaultSoundArgs); } void play_sound_rbutton_changed(void) { play_sound(SOUND_MENU_CLICK_CHANGE_VIEW, gDefaultSoundArgs); } void func_8028B36C(void) { if (gCameraFlags1 & CAM_FLAG_1_UNKNOWN_1) { play_sound_rbutton_changed(); } if (gCameraFlags1 & CAM_FLAG_1_UNKNOWN_2) { play_sound_rbutton_changed(); } gCameraFlags1 &= ~(CAM_FLAG_1_UNKNOWN_1 | CAM_FLAG_1_UNKNOWN_2); } s32 func_8028B3DC(struct LevelCamera *c, UNUSED f32 b) { s16 dummy; if ((gCameraMovementFlags & CAM_MOVE_UNKNOWN_5) || !(gCameraMovementFlags & (CAM_MOVE_RETURN_TO_MIDDLE | CAM_MOVE_ROTATE_RIGHT | CAM_MOVE_ROTATE_LEFT))) { if (gPlayer1Controller->buttonPressed & (L_CBUTTONS | R_CBUTTONS)) { gCameraMovementFlags &= ~CAM_MOVE_UNKNOWN_5; } if (gPlayer1Controller->buttonPressed & R_CBUTTONS) { if (sFirstPersonCameraYaw > -0x800) { if (!(gCameraMovementFlags & CAM_MOVE_ROTATE_RIGHT)) { gCameraMovementFlags |= CAM_MOVE_ROTATE_RIGHT; } if (c->currPreset == CAMERA_PRESET_OPEN_CAMERA) { if (sFirstPersonCameraYaw > 0x22AA) { sCameraSideCFlags |= 4; } if (sFirstPersonCameraYaw == 0x4AAA) { play_sound_button_change_blocked(); } else { play_sound_cbutton_side(); } } else { if (sFirstPersonCameraYaw == 0x2AAA) { play_sound_button_change_blocked(); } else { play_sound_cbutton_side(); } } } else { gCameraMovementFlags |= CAM_MOVE_RETURN_TO_MIDDLE; play_sound_cbutton_up(); } } if (gPlayer1Controller->buttonPressed & L_CBUTTONS) { if (sFirstPersonCameraYaw < 0x800) { if (!(gCameraMovementFlags & CAM_MOVE_ROTATE_LEFT)) { gCameraMovementFlags |= CAM_MOVE_ROTATE_LEFT; } if (c->currPreset == CAMERA_PRESET_OPEN_CAMERA) { if (sFirstPersonCameraYaw < -0x22AA) { sCameraSideCFlags |= 8; } if (sFirstPersonCameraYaw == -19114) { play_sound_button_change_blocked(); } else { play_sound_cbutton_side(); } } else { if (sFirstPersonCameraYaw == -10922) { play_sound_button_change_blocked(); } else { play_sound_cbutton_side(); } } } else { gCameraMovementFlags |= CAM_MOVE_RETURN_TO_MIDDLE; play_sound_cbutton_up(); } } } if (gPlayer1Controller->buttonPressed & U_CBUTTONS) { if (gCameraMovementFlags & CAM_MOVE_ZOOMED_OUT) { gCameraMovementFlags &= ~CAM_MOVE_ZOOMED_OUT; play_sound_cbutton_up(); } else { func_80284D44(c); } } if (gPlayer1Controller->buttonPressed & D_CBUTTONS) { if (gCameraMovementFlags & CAM_MOVE_ZOOMED_OUT) { gCameraMovementFlags |= CAM_MOVE_UNK1000; #ifndef VERSION_JP play_camera_buzz_if_cdown(); #endif } else { gCameraMovementFlags |= CAM_MOVE_ZOOMED_OUT; play_sound_cbutton_down(); } } //! returning uninitialized variable return dummy; } s32 stop_mario(s32 a) { s32 sp1C = 0; UNUSED struct LevelCamera *c = gCurrLevelCamera; if (a == 1) { func_8028F834(CUTSCENE_READ_MESSAGE); } if (a == 2) { } return sp1C; } void handle_c_button_movement(struct LevelCamera *a) { s16 sp1E; if (gPlayer1Controller->buttonPressed & U_CBUTTONS) { if (a->currPreset != CAMERA_PRESET_FIXED_REF_POINT && (gCameraMovementFlags & CAM_MOVE_ZOOMED_OUT)) { gCameraMovementFlags &= ~CAM_MOVE_ZOOMED_OUT; play_sound_cbutton_up(); } else { func_80284D44(a); if (D_8033B3FC > gCameraZoomDist) { D_8033B3F4 = -gCameraZoomDist; } else { D_8033B3F4 = gCameraZoomDist; } } } if (a->currPreset != CAMERA_PRESET_FIXED_REF_POINT) { if (gPlayer1Controller->buttonPressed & D_CBUTTONS) { if (gCameraMovementFlags & CAM_MOVE_ZOOMED_OUT) { gCameraMovementFlags |= CAM_MOVE_UNK1000; D_8033B3F4 = gCameraZoomDist + 400.f; #ifndef VERSION_JP play_camera_buzz_if_cdown(); #endif } else { gCameraMovementFlags |= CAM_MOVE_ZOOMED_OUT; D_8033B3F4 = gCameraZoomDist + 400.f; play_sound_cbutton_down(); } } sp1E = 4096; if (gPlayer1Controller->buttonPressed & R_CBUTTONS) { if (gCameraMovementFlags & CAM_MOVE_ROTATE_LEFT) { gCameraMovementFlags &= ~CAM_MOVE_ROTATE_LEFT; } else { gCameraMovementFlags |= CAM_MOVE_ROTATE_RIGHT; if (sCSideButtonYaw == 0) { play_sound_cbutton_side(); } sCSideButtonYaw = -sp1E; } } if (gPlayer1Controller->buttonPressed & L_CBUTTONS) { if (gCameraMovementFlags & CAM_MOVE_ROTATE_RIGHT) { gCameraMovementFlags &= ~CAM_MOVE_ROTATE_RIGHT; } else { gCameraMovementFlags |= CAM_MOVE_ROTATE_LEFT; if (sCSideButtonYaw == 0) { play_sound_cbutton_side(); } sCSideButtonYaw = sp1E; } } } } void func_8028BA38(UNUSED struct LevelCamera *a) { s32 i; for (i = 0; i < 10; i++) { D_8033B6F0[i].unk0 = 0; vec3f_set(D_8033B6F0[i].unk4, 0.f, 0.f, 0.f); vec3f_set(D_8033B6F0[i].unk10, 0.f, 0.f, 0.f); vec3s_set(D_8033B6F0[i].unk1C, 0, 0, 0); D_8033B6F0[i].unk22 = 0; } } /** * If camera's cutscene table is not already set to a value, * set it to that value. */ void set_camera_cutscene_table(struct LevelCamera *camera, u8 cutsceneTable) { if (camera->cutscene != cutsceneTable) { camera->cutscene = cutsceneTable; func_8028BA38(camera); } } extern u8 D_8032E8A4[27][4]; s32 determine_star_fadeout_cutscene_table(UNUSED struct LevelCamera *c) { u8 sp7 = 0; u8 sp6 = 0; u8 starIndex = (gLastCompletedStarNum - 1) / 2; u8 courseIndex = gCurrCourseNum; if (starIndex > 3) { starIndex = 0; } if (courseIndex > COURSE_MAX) { courseIndex = COURSE_NONE; } sp6 = D_8032E8A4[courseIndex][starIndex]; if (gLastCompletedStarNum & 1) { sp6 &= 0xF; } else { sp6 = sp6 >> 4; } sp7 = D_8032D0B8[sp6]; return sp7; } u8 return_table_door_push_or_pull(u8 pullResult, u8 pushResult) { s16 result; if (sMarioStatusForCamera->action == ACT_PULLING_DOOR) { result = pullResult; } if (sMarioStatusForCamera->action == ACT_PUSHING_DOOR) { result = pushResult; } return result; } u8 return_cutscene_table(struct LevelCamera *c) { UNUSED u8 unused1[4]; u8 cutscene = c->cutscene; UNUSED u8 unused2[12]; if (cutscene == 0) { cutscene = sTempCutsceneNumber; sTempCutsceneNumber = 0; if (sMarioStatusForCamera->unk1C[1] == 6) { switch (gCurrLevelArea) { case AREA_CASTLE_LOBBY: if (c->currPreset == CAMERA_PRESET_SPIRAL_STAIRS || c->currPreset == CAMERA_PRESET_CLOSE || c->unk64 == 2) { cutscene = return_table_door_push_or_pull(CUTSCENE_DOOR_A, CUTSCENE_DOOR_B); } else { cutscene = return_table_door_push_or_pull(CUTSCENE_DOOR_0, CUTSCENE_DOOR_1); } break; case AREA_BBH: if (c->unk64 == 1) { cutscene = return_table_door_push_or_pull(CUTSCENE_DOOR_0, CUTSCENE_DOOR_1); } else { cutscene = return_table_door_push_or_pull(CUTSCENE_DOOR_A, CUTSCENE_DOOR_B); } break; default: cutscene = return_table_door_push_or_pull(CUTSCENE_DOOR_0, CUTSCENE_DOOR_1); break; } } if (sMarioStatusForCamera->unk1C[1] == 5) { cutscene = CUTSCENE_DOOR_WARP; } if (sMarioStatusForCamera->unk1C[1] == 1) { cutscene = CUTSCENE_ENTER_CANNON; } if (SURFACE_IS_PAINTING_WARP(sGeometryForMario.currFloorType)) { cutscene = CUTSCENE_ENTER_PAINTING; } switch (sMarioStatusForCamera->action) { case ACT_DEATH_EXIT: cutscene = CUTSCENE_DEATH_EXIT; break; case ACT_EXIT_AIRBORNE: cutscene = CUTSCENE_EXIT_PAINTING_SUCC; break; case ACT_SPECIAL_EXIT_AIRBORNE: if (gPrevLevel == LEVEL_BOWSER_1 || gPrevLevel == LEVEL_BOWSER_2 || gPrevLevel == LEVEL_BOWSER_3) { cutscene = CUTSCENE_EXIT_BOWSER_SUCC; } else { cutscene = CUTSCENE_EXIT_BBH_SUCC; } break; case ACT_SPECIAL_DEATH_EXIT: if (gPrevLevel == LEVEL_BOWSER_1 || gPrevLevel == LEVEL_BOWSER_2 || gPrevLevel == LEVEL_BOWSER_3) { cutscene = CUTSCENE_1C_TODO; } else { cutscene = CUTSCENE_NONPAINTING_DEATH; } break; case ACT_ENTERING_STAR_DOOR: if (c->unk64 == 0) { cutscene = CUTSCENE_SLIDING_DOORS_OPEN; } else { cutscene = CUTSCENE_DOOR_A; } break; case ACT_UNLOCKING_KEY_DOOR: cutscene = CUTSCENE_UNLOCK_KEY_DOOR; break; case ACT_WATER_DEATH: cutscene = CUTSCENE_WATER_DEATH; break; case ACT_DEATH_ON_BACK: cutscene = CUTSCENE_DEATH_ON_BACK; break; case ACT_DEATH_ON_STOMACH: cutscene = CUTSCENE_DEATH_2; break; case ACT_STANDING_DEATH: cutscene = CUTSCENE_STANDING_DEATH; break; case ACT_SUFFOCATION: cutscene = CUTSCENE_SUFFOCATION_DEATH; break; case ACT_QUICKSAND_DEATH: cutscene = CUTSCENE_QUICKSAND_DEATH; break; case ACT_ELECTROCUTION: cutscene = CUTSCENE_STANDING_DEATH; break; case ACT_STAR_DANCE_EXIT: cutscene = determine_star_fadeout_cutscene_table(c); break; case ACT_STAR_DANCE_WATER: cutscene = determine_star_fadeout_cutscene_table(c); break; case ACT_STAR_DANCE_NO_EXIT: cutscene = CUTSCENE_STAR_DANCE_1_2; break; } switch (sMarioStatusForCamera->unk1C[1]) { case 9: cutscene = CUTSCENE_INTRO_PEACH; break; case 10: cutscene = CUTSCENE_GRAND_STAR; break; case 11: cutscene = CUTSCENE_PEACH_END; break; case 12: cutscene = CUTSCENE_END_WAVING; break; case 13: cutscene = CUTSCENE_CREDITS; break; } } c->unk64 = 0; return cutscene; } void instant_warp_camera_update(f32 displacementX, f32 displacementY, f32 displacementZ) { Vec3f displacement; struct MarioState *marioStates = &gMarioStates[0]; struct Struct8033B418_sub *sp1C = &D_8033B418.unk8; struct Struct8033B418_sub *sp28 = &D_8033B418.unk28; gCurrLevelArea = gCurrLevelNum * 16 + gCurrentArea->index; displacement[0] = displacementX; displacement[1] = displacementY; displacement[2] = displacementZ; vec3f_add(gCameraStatus.camFocAndPosCurrAndGoal[1], displacement); vec3f_add(gCameraStatus.camFocAndPosCurrAndGoal[0], displacement); vec3f_add(gCameraStatus.camFocAndPosCurrAndGoal[3], displacement); vec3f_add(gCameraStatus.camFocAndPosCurrAndGoal[2], displacement); marioStates->waterLevel += displacementY; vec3f_add(sp1C->unk0, displacement); vec3f_add(sp1C->unkC, displacement); vec3f_add(sp28->unk0, displacement); vec3f_add(sp28->unkC, displacement); } void approach_camera_height(struct LevelCamera *c, f32 goal, f32 inc) { if (gCameraFlags2 & CAM_FLAG_2_SMOOTH_MOVEMENT) { if (c->pos[1] < goal) { if ((c->pos[1] += inc) > goal) { c->pos[1] = goal; } } else { if ((c->pos[1] -= inc) < goal) { c->pos[1] = goal; } } } else { c->pos[1] = goal; } } void Unknown8028C3AC(UNUSED s32 a, UNUSED s32 b, UNUSED s32 c, UNUSED s32 d) { } void set_focus_position(struct LevelCamera *c, f32 b, f32 heightOffset, f32 d, s16 yawOffset) { s16 yaw; UNUSED u16 unused; f32 heightAboveFloor; return_height_above_floor(&heightAboveFloor, 1.f, 200.f, &heightAboveFloor, 0.9f, 200.f); yaw = sMarioStatusForCamera->faceAngle[1] + yawOffset; c->focus[2] = sMarioStatusForCamera->pos[2] + d * coss(yaw) - b * sins(yaw); c->focus[0] = sMarioStatusForCamera->pos[0] + d * sins(yaw) + b * coss(yaw); c->focus[1] = sMarioStatusForCamera->pos[1] + heightOffset + heightAboveFloor; } static void unused_set_camera_position(struct LevelCamera *c, f32 b, f32 heightOffset, f32 d, s16 yawOffset) { u16 yaw = sMarioStatusForCamera->faceAngle[1] + yawOffset; c->pos[0] = sMarioStatusForCamera->pos[0] + d * sins(yaw) + b * coss(yaw); c->pos[1] = sMarioStatusForCamera->pos[1] + heightOffset; c->pos[2] = sMarioStatusForCamera->pos[2] + d * coss(yaw) - b * sins(yaw); } void set_pos_from_face_angle_and_vec3f(Vec3f dst, Vec3f base, Vec3f posRelative, Vec3s faceAngle) { Vec3f unusedCopy; Vec3f yzRotatedPos; vec3f_copy(unusedCopy, base); yzRotatedPos[2] = -(posRelative[2] * coss(faceAngle[0]) - posRelative[1] * sins(faceAngle[0])); yzRotatedPos[1] = posRelative[2] * sins(faceAngle[0]) + posRelative[1] * coss(faceAngle[0]); yzRotatedPos[0] = posRelative[0]; dst[0] = base[0] + yzRotatedPos[2] * sins(faceAngle[1]) + yzRotatedPos[0] * coss(faceAngle[1]); dst[1] = base[1] + yzRotatedPos[1]; dst[2] = base[2] + yzRotatedPos[2] * coss(faceAngle[1]) - yzRotatedPos[0] * sins(faceAngle[1]); } void set_pos_from_face_angle_and_rel_coords(Vec3f dst, Vec3f base, Vec3s faceAngle, f32 xRelative, f32 yRelative, f32 zRelative) { Vec3f posRelative; vec3f_set(posRelative, xRelative, yRelative, zRelative); set_pos_from_face_angle_and_vec3f(dst, base, posRelative, faceAngle); } void determine_pushing_or_pulling_door(s16 *a) { if (sMarioStatusForCamera->action == ACT_PULLING_DOOR) { *a = 0; } else { *a = -0x8000; } } s16 func_8028C824(Vec3f a, Vec3f b, Vec3f c, Vec3f d, Vec3f e, Vec3f f, s16 yaw) { s16 yawVelocity; s16 pitchVelocity; f32 distVelocity; f32 goalDist; UNUSED u8 unused1[4]; s16 goalPitch; s16 goalYaw; UNUSED u8 unused2[4]; f32 f32Timer = sCameraTransition.timer; s16 s16Timer = sCameraTransition.timer; UNUSED s16 sp78 = 0; Vec3f sp6C; Vec3f sp60; Vec3f sp54; Vec3f sp48; s32 i; f32 floorHeight; struct Surface *floor; vec3f_copy(a, c); vec3f_copy(b, d); if (gCameraFlags2 & CAM_FLAG_2_UNKNOWN_10) { for (i = 0; i < 3; i++) { sp54[i] = e[i] + sMarioStatusForCamera->pos[i] - sCameraTransition.marioPos[i]; sp48[i] = f[i] + sMarioStatusForCamera->pos[i] - sCameraTransition.marioPos[i]; } vec3f_get_dist_and_angle(d, sp48, &sCameraTransition.dist2, &sCameraTransition.pitch2, &sCameraTransition.yaw2); vec3f_get_dist_and_angle(d, sp54, &sCameraTransition.dist1, &sCameraTransition.pitch1, &sCameraTransition.yaw1); gCameraFlags2 &= ~CAM_FLAG_2_UNKNOWN_10; } if (sCameraTransition.timer > 0) { sp78 = 1; vec3f_get_dist_and_angle(d, c, &goalDist, &goalPitch, &goalYaw); distVelocity = ABS(goalDist - sCameraTransition.dist1) / f32Timer; pitchVelocity = ABS(goalPitch - sCameraTransition.pitch1) / s16Timer; yawVelocity = ABS(goalYaw - sCameraTransition.yaw1) / s16Timer; camera_approach_f32_symmetric_bool(&sCameraTransition.dist1, goalDist, distVelocity); camera_approach_s16_symmetric_bool(&sCameraTransition.yaw1, goalYaw, yawVelocity); camera_approach_s16_symmetric_bool(&sCameraTransition.pitch1, goalPitch, pitchVelocity); vec3f_set_dist_and_angle(d, sp6C, sCameraTransition.dist1, sCameraTransition.pitch1, sCameraTransition.yaw1); vec3f_get_dist_and_angle(c, d, &goalDist, &goalPitch, &goalYaw); pitchVelocity = sCameraTransition.pitch2 / (s16) sCameraTransition.timer; yawVelocity = sCameraTransition.yaw2 / (s16) sCameraTransition.timer; distVelocity = sCameraTransition.dist2 / sCameraTransition.timer; camera_approach_s16_symmetric_bool(&sCameraTransition.pitch2, goalPitch, pitchVelocity); camera_approach_s16_symmetric_bool(&sCameraTransition.yaw2, goalYaw, yawVelocity); camera_approach_f32_symmetric_bool(&sCameraTransition.dist2, 0, distVelocity); vec3f_set_dist_and_angle(d, sp60, sCameraTransition.dist2, sCameraTransition.pitch2, sCameraTransition.yaw2); vec3f_copy(b, sp60); vec3f_copy(a, sp6C); if (gCurrLevelCamera->cutscene != 0 || !(gCameraMovementFlags & CAM_MOVE_C_UP_MODE)) { floorHeight = find_floor(a[0], a[1], a[2], &floor); if (floorHeight != -11000.f) { if ((floorHeight += 125.f) > a[1]) { a[1] = floorHeight; } } f32_find_wall_collision(&a[0], &a[1], &a[2], 0.f, 100.f); } sCameraTransition.timer--; yaw = calculate_yaw(b, a); } else { sCameraTransition.dist1 = 0.f; sCameraTransition.pitch1 = 0; sCameraTransition.yaw1 = 0; gCameraFlags2 &= ~CAM_FLAG_2_UNKNOWN_11; } vec3f_copy(sCameraTransition.marioPos, sMarioStatusForCamera->pos); return yaw; } static void Unknown8028CE1C(void) { gCameraFlags2 &= ~(CAM_FLAG_2_UNKNOWN_10 | CAM_FLAG_2_UNKNOWN_11); sCameraTransition.timer = 0; } s32 set_camera_preset_fixed_ref_point(struct LevelCamera *c, s16 x, s16 y, s16 z) { s32 camPosSet = FALSE; f32 posX = x; f32 posY = y; f32 posZ = z; if (sFixedPresetBasePosition[0] != posX || sFixedPresetBasePosition[1] != posY || sFixedPresetBasePosition[2] != posZ) { camPosSet = TRUE; gCameraFlags2 &= ~CAM_FLAG_2_SMOOTH_MOVEMENT; } vec3f_set(sFixedPresetBasePosition, posX, posY, posZ); if (c->currPreset != CAMERA_PRESET_FIXED_REF_POINT) { gCameraFlags2 &= ~CAM_FLAG_2_SMOOTH_MOVEMENT; c->currPreset = CAMERA_PRESET_FIXED_REF_POINT; vec3f_set(c->pos, sFixedPresetBasePosition[0], sMarioStatusForCamera->pos[1], sFixedPresetBasePosition[2]); } return camPosSet; } void set_camera_preset_platform_level(struct LevelCamera *c) { if (c->currPreset != CAMERA_PRESET_PLATFORM_LEVEL) { c->currPreset = CAMERA_PRESET_PLATFORM_LEVEL; gCameraFlags2 &= ~CAM_FLAG_2_SMOOTH_MOVEMENT; sPlatformLevelPresetBaseYaw = 0; gPlatformLevelYawOffset = 0; } } /** * If the camera preset is not already the boss fight camera (camera with two foci) * set it to be so. */ void set_camera_preset_boss_fight(struct LevelCamera *c) { if (c->currPreset != CAMERA_PRESET_BOSS_FIGHT) { set_camera_preset(c, CAMERA_PRESET_BOSS_FIGHT, 15); sFirstPersonCameraYaw = c->storedYaw - 0x2000; } } void set_camera_preset_close_cam(u8 *preset) { if (*preset != CAMERA_PRESET_CLOSE) { gCameraFlags2 &= ~CAM_FLAG_2_SMOOTH_MOVEMENT; *preset = CAMERA_PRESET_CLOSE; } } void set_camera_preset_open_camera(struct LevelCamera *c, s16 b) { Vec3f focus; s16 yaw; focus[0] = c->xFocus; focus[1] = sMarioStatusForCamera->pos[1]; focus[2] = c->zFocus; if (c->currPreset != CAMERA_PRESET_OPEN_CAMERA) { yaw = calculate_yaw(focus, sMarioStatusForCamera->pos) - calculate_yaw(c->focus, c->pos) + 0x4000; if (yaw > 0) { set_camera_preset(c, CAMERA_PRESET_OPEN_CAMERA, b); } else { c->currPreset = CAMERA_PRESET_OPEN_CAMERA; gCameraFlags2 &= ~CAM_FLAG_2_SMOOTH_MOVEMENT; } sFirstPersonCameraYaw = 0; } } void parallel_tracking_init(struct LevelCamera *a, struct ParallelTrackingTable *b) { if (a->currPreset != CAMERA_PRESET_PARALLEL_TRACKING) { D_8033B470 = b; D_8033B46C = 0; D_8033B478.pos[0] = 0.f; D_8033B478.pos[1] = 0.f; D_8033B478.pos[2] = 0.f; a->pos[0] = (D_8033B470[0].unk4[0] + D_8033B470[1].unk4[0]) / 2.f; a->pos[1] = (D_8033B470[0].unk4[1] + D_8033B470[1].unk4[1]) / 2.f; a->pos[2] = (D_8033B470[0].unk4[2] + D_8033B470[1].unk4[2]) / 2.f; gCameraFlags2 &= ~CAM_FLAG_2_SMOOTH_MOVEMENT; a->currPreset = CAMERA_PRESET_PARALLEL_TRACKING; } } void set_fixed_cam_axis_sa_lobby(UNUSED s16 preset) { switch (gCurrLevelArea) { case AREA_SA: vec3f_set(sFixedPresetBasePosition, 646.f, 143.f, -1513.f); break; case AREA_CASTLE_LOBBY: vec3f_set(sFixedPresetBasePosition, -577.f, 143.f, 1443.f); break; } } void func_8028D32C(u8 *preset) { if ((sMarioStatusForCamera->action & ACT_FLAG_METAL_WATER) || *preset == CAMERA_PRESET_BEHIND_MARIO || *preset == CAMERA_PRESET_WATER_SURFACE) { gCameraFlags2 |= CAM_FLAG_2_BLOCK_LEVEL_SPECIFIC_UPDATES; } if (gCurrLevelNum == LEVEL_DDD || gCurrLevelNum == LEVEL_WDW || gCurrLevelNum == LEVEL_COTMC) { gCameraFlags2 &= ~CAM_FLAG_2_BLOCK_LEVEL_SPECIFIC_UPDATES; } if ((*preset == CAMERA_PRESET_BEHIND_MARIO && !(sMarioStatusForCamera->action & (ACT_FLAG_SWIMMING | ACT_FLAG_METAL_WATER))) || *preset == CAMERA_PRESET_INSIDE_CANNON) { gCameraFlags2 |= CAM_FLAG_2_BLOCK_LEVEL_SPECIFIC_UPDATES; } } CmdRet CameraRR00(struct LevelCamera *c) { set_camera_preset_platform_level(c); sPlatformLevelPresetBaseYaw = 0x4000; } CmdRet CameraRR04(struct LevelCamera *c) { set_camera_preset_platform_level(c); if (c->pos[1] < 6343.f) { c->pos[1] = 7543.f; gCameraStatus.camFocAndPosCurrAndGoal[3][1] = c->pos[1]; gCameraStatus.camFocAndPosCurrAndGoal[1][1] = c->pos[1]; gCameraFlags2 &= ~CAM_FLAG_2_SMOOTH_MOVEMENT; } } CmdRet CameraRR02(struct LevelCamera *c) { if (c->currPreset != CAMERA_PRESET_FIXED_REF_POINT) { set_camera_preset_fixed_ref_point(c, -2974, 478, -3975); } } CmdRet CameraRR0305(struct LevelCamera *c) { if (c->currPreset != CAMERA_PRESET_FIXED_REF_POINT) { set_camera_preset_fixed_ref_point(c, -2953, 798, -3943); } if (c->pos[1] > 6043.f) { c->pos[1] = 6043.f; } } CmdRet CameraRR01(struct LevelCamera *c) { if (c->currPreset != CAMERA_PRESET_FIXED_REF_POINT) { gCameraFlags2 &= ~CAM_FLAG_2_SMOOTH_MOVEMENT; c->currPreset = CAMERA_PRESET_FIXED_REF_POINT; } } CmdRet CameraCotMC00(UNUSED struct LevelCamera *c) { gCameraMovementFlags |= CAM_MOVE_UNKNOWN_7; } CmdRet CameraSL00(struct LevelCamera *c) { gCameraFlags2 |= CAM_FLAG_2_BLOCK_LEVEL_SPECIFIC_UPDATES; set_camera_preset(c, CAMERA_PRESET_PLATFORM_LEVEL, 60); sPlatformLevelPresetBaseYaw = 0x1D27; } CmdRet camera_change_set_free_roam_mode(struct LevelCamera *c) { set_camera_preset(c, CAMERA_PRESET_FREE_ROAM, 60); } void move_camera_through_floor_while_descending(struct LevelCamera *c, f32 height) { UNUSED f32 pad; if ((sGeometryForMario.currFloorHeight < height - 100.f) && (sGeometryForMario.prevFloorHeight > sGeometryForMario.currFloorHeight)) { c->pos[1] = height - 400.f; gCameraStatus.camFocAndPosCurrAndGoal[1][1] = height - 400.f; gCameraStatus.camFocAndPosCurrAndGoal[3][1] = height - 400.f; } } CmdRet camera_change_hmc_maze_entrance(struct LevelCamera *c) { s16 sp26, sp24; f32 sp20; if (c->pos[1] > -102.f) { vec3f_get_dist_and_angle(c->focus, gCameraStatus.camFocAndPosCurrAndGoal[3], &sp20, &sp26, &sp24); vec3f_set_dist_and_angle(c->focus, gCameraStatus.camFocAndPosCurrAndGoal[3], 300.f, sp26, sp24); gCameraStatus.camFocAndPosCurrAndGoal[3][1] = -800.f; #ifndef VERSION_JP c->pos[1] = gCameraStatus.camFocAndPosCurrAndGoal[3][1]; gCameraStatus.camFocAndPosCurrAndGoal[1][1] = gCameraStatus.camFocAndPosCurrAndGoal[3][1]; #endif gCameraFlags2 &= ~CAM_FLAG_2_SMOOTH_MOVEMENT; } } CmdRet CameraHMC02(struct LevelCamera *c) { move_camera_through_floor_while_descending(c, 1536.f); } CmdRet CameraHMC03(struct LevelCamera *c) { move_camera_through_floor_while_descending(c, 2355.f); } CmdRet CameraHMC04(struct LevelCamera *c) { move_camera_through_floor_while_descending(c, 1843.f); } CmdRet CameraHMC05(struct LevelCamera *c) { move_camera_through_floor_while_descending(c, 1843.f); } CmdRet CameraSSL00(UNUSED struct LevelCamera *c) { func_8028F834(CUTSCENE_ENTER_PYRAMID_TOP); } CmdRet CameraSSL0102(struct LevelCamera *c) { gCameraFlags2 |= CAM_FLAG_2_BLOCK_LEVEL_SPECIFIC_UPDATES; set_camera_preset(c, CAMERA_PRESET_CLOSE, 90); } CmdRet CameraSSL03(struct LevelCamera *c) { gCameraFlags2 |= CAM_FLAG_2_BLOCK_LEVEL_SPECIFIC_UPDATES; set_camera_preset(c, CAMERA_PRESET_REVERSE_TOWER, 90); } CmdRet CameraTHI00(UNUSED struct LevelCamera *c) { if (sFirstPersonCameraYaw < 0x2AAA) { sFirstPersonCameraYaw = 0x2AAA; } } CmdRet CameraTHI01(UNUSED struct LevelCamera *c) { if (sFirstPersonCameraYaw > 0x3AAA) { sFirstPersonCameraYaw = 0x3AAA; } } CmdRet CameraRR07(struct LevelCamera *c) { gCameraFlags2 |= CAM_FLAG_2_BLOCK_LEVEL_SPECIFIC_UPDATES; set_camera_preset(c, CAMERA_PRESET_OPEN_CAMERA, 90); } CmdRet CameraRR08(struct LevelCamera *c) { set_camera_preset(c, CAMERA_PRESET_FREE_ROAM, 90); } CmdRet camera_change_hmc_cotmc_pool_entry(struct LevelCamera *c) { if ((sMarioStatusForCamera->action != ACT_SPECIAL_DEATH_EXIT) && (sMarioStatusForCamera->action != ACT_SPECIAL_EXIT_AIRBORNE)) { set_camera_cutscene_table(c, CUTSCENE_ENTER_POOL); } } CmdRet CameraInside20(UNUSED struct LevelCamera *c) { vec3f_set(sFixedPresetBasePositionOffset, -813.f - sFixedPresetBasePosition[0], 378.f - sFixedPresetBasePosition[1], 1103.f - sFixedPresetBasePosition[2]); } CmdRet CameraInside1E(struct LevelCamera *c) { struct Surface *floor; f32 floorHeight = find_floor(c->pos[0], c->pos[1], c->pos[2], &floor); if ((sGeometryForMario.currFloorHeight > 1229.f) && (floorHeight < 1229.f) && (sCSideButtonYaw == 0)) { vec3f_set(c->pos, -227.f, 1425.f, 1533.f); } } CmdRet CameraInside1F(struct LevelCamera *c) { struct Surface *floor; f32 floorHeight = find_floor(c->pos[0], c->pos[1], c->pos[2], &floor); if ((floorHeight > -110.f) && (sCSideButtonYaw == 0)) { vec3f_set(c->pos, -980.f, 249.f, -1398.f); } } CmdRet CameraInside01(struct LevelCamera *c) { if (c->currPreset != CAMERA_PRESET_FIXED_REF_POINT) { gCameraFlags2 &= ~CAM_FLAG_2_SMOOTH_MOVEMENT; set_fixed_cam_axis_sa_lobby(c->currPreset); c->currPreset = CAMERA_PRESET_FIXED_REF_POINT; } } CmdRet CameraInside1213(struct LevelCamera *c) { set_camera_preset(c, CAMERA_PRESET_SPIRAL_STAIRS, 20); } static CmdRet CameraUnused(struct LevelCamera *c) { if (c->currPreset == CAMERA_PRESET_SPIRAL_STAIRS) { set_camera_preset(c, CAMERA_PRESET_CLOSE, 30); } else { set_camera_preset_close_cam(&c->currPreset); } } CmdRet CameraInside00(struct LevelCamera *c) { set_camera_preset_close_cam(&c->currPreset); } CmdRet CameraInside0E(struct LevelCamera *c) { CameraInside00(c); c->unk64 = 2; } CmdRet CameraInside0F(struct LevelCamera *c) { CameraInside01(c); } CmdRet bbh_room_6_camera(struct LevelCamera *c) { parallel_tracking_init(c, BBHRoom6ParallelTrackingTable); } CmdRet CameraBBH24(struct LevelCamera *c) { set_camera_preset_close_cam(&c->currPreset); } CmdRet CameraBBH2E2F(struct LevelCamera *c) { Vec3f relativePosition; set_camera_preset_close_cam(&c->currPreset); vec3f_set(relativePosition, 0.f, 0.f, 300.f); set_pos_from_face_angle_and_vec3f(gCameraStatus.camFocAndPosCurrAndGoal[3], sMarioStatusForCamera->pos, relativePosition, sMarioStatusForCamera->faceAngle); gCameraStatus.camFocAndPosCurrAndGoal[3][1] = -2300.f; vec3f_copy(c->pos, gCameraStatus.camFocAndPosCurrAndGoal[3]); gCameraFlags2 &= ~CAM_FLAG_2_SMOOTH_MOVEMENT; } CmdRet bbh_room_1_camera(struct LevelCamera *c) { set_camera_preset_fixed_ref_point(c, 956, 440, 1994); } CmdRet CameraBBH01(struct LevelCamera *c) { c->unk64 = 1; bbh_room_1_camera(c); } CmdRet bbh_room_2_lower_camera(struct LevelCamera *c) { set_camera_preset_fixed_ref_point(c, 2591, 400, 1284); } CmdRet bbh_room_4_camera(struct LevelCamera *c) { set_camera_preset_fixed_ref_point(c, 3529, 340, -1384); } CmdRet bbh_room_8_camera(struct LevelCamera *c) { set_camera_preset_fixed_ref_point(c, -500, 740, -1306); } /** * In BBH's room 5's library (the first floor room with the vanish cap/boo painting) * set the camera preset to fixed and position to (-2172, 200, 675) */ CmdRet bbh_room_5_library_camera(struct LevelCamera *c) { set_camera_preset_fixed_ref_point(c, -2172, 200, 675); } /** * In BBH's room 5 (the first floor room with the vanish cap/boo painting) * set the camera preset to to the hidden room's position * if coming from the library. */ CmdRet bbh_room_5_library_to_hidden_transition(struct LevelCamera *c) { if (set_camera_preset_fixed_ref_point(c, -2172, 200, 675) == 1) { init_transitional_movement(c, 20); } } CmdRet bbh_room_5_hidden_to_library_transition(struct LevelCamera *c) { if (set_camera_preset_fixed_ref_point(c, -1542, 320, -307) == 1) { init_transitional_movement(c, 20); } } CmdRet bbh_room_5_hidden_camera(struct LevelCamera *c) { c->unk64 = 1; set_camera_preset_fixed_ref_point(c, -1542, 320, -307); } CmdRet bbh_room_3_camera(struct LevelCamera *c) { set_camera_preset_fixed_ref_point(c, -1893, 320, 2327); } CmdRet bbh_room_7_mr_i_camera(struct LevelCamera *c) { set_camera_preset_fixed_ref_point(c, 1371, 360, -1302); } CmdRet bbh_room_7_mr_i_to_coffins_transition(struct LevelCamera *c) { if (set_camera_preset_fixed_ref_point(c, 1371, 360, -1302) == 1) { init_transitional_movement(c, 20); } } CmdRet bbh_room_7_coffins_to_mr_i_transition(struct LevelCamera *c) { if (set_camera_preset_fixed_ref_point(c, 2115, 260, -772) == 1) { init_transitional_movement(c, 20); } } CmdRet CameraBBH3033(struct LevelCamera *c) { c->unk64 = 1; set_camera_preset_close_cam(&c->currPreset); } CmdRet CameraBBH34(struct LevelCamera *c) { set_camera_preset_close_cam(&c->currPreset); } CmdRet CameraBBH38(struct LevelCamera *c) { if (c->currPreset == CAMERA_PRESET_FIXED_REF_POINT) { set_camera_preset_close_cam(&c->currPreset); c->pos[1] = -405.f; gCameraStatus.camFocAndPosCurrAndGoal[3][1] = -405.f; } } CmdRet bbh_room_12_upper_camera(struct LevelCamera *c) { c->unk64 = 1; set_camera_preset_fixed_ref_point(c, -2932, 296, 4429); } CmdRet CameraBBH00(struct LevelCamera *c) { set_camera_preset_close_cam(&c->currPreset); } CmdRet bbh_room_2_library_camera(struct LevelCamera *c) { set_camera_preset_fixed_ref_point(c, 3493, 440, 617); } CmdRet bbh_room_2_library_to_trapdoor_transition(struct LevelCamera *c) { if (set_camera_preset_fixed_ref_point(c, 3493, 440, 617) == 1) { init_transitional_movement(c, 20); } } CmdRet bbh_room_2_trapdoor_camera(struct LevelCamera *c) { set_camera_preset_fixed_ref_point(c, 3502, 440, 1217); } CmdRet bbh_room_2_trapdoor_transition(struct LevelCamera *c) { if (set_camera_preset_fixed_ref_point(c, 3502, 440, 1217) == 1) { init_transitional_movement(c, 20); } } CmdRet bbh_room_9_attic_camera(struct LevelCamera *c) { set_camera_preset_fixed_ref_point(c, -670, 460, 372); } CmdRet bbh_room_9_attic_transition(struct LevelCamera *c) { if (set_camera_preset_fixed_ref_point(c, -670, 460, 372) == 1) { init_transitional_movement(c, 20); } } CmdRet bbh_room_9_mr_i_transition(struct LevelCamera *c) { if (set_camera_preset_fixed_ref_point(c, 131, 380, -263) == 1) { init_transitional_movement(c, 20); } } CmdRet bbh_room_13_balcony_camera(struct LevelCamera *c) { set_camera_preset_fixed_ref_point(c, 210, 420, 3109); } CmdRet bbh_room_0_camera(struct LevelCamera *c) { c->unk64 = 1; set_camera_preset_fixed_ref_point(c, -204, 807, 204); } CmdRet camera_change_activate_ccm_slide_flag(UNUSED struct LevelCamera *c) { gCameraFlags2 |= CAM_FLAG_2_CCM_SLIDE_SHORTCUT; } CmdRet camera_change_deactivate_ccm_slide_flag(UNUSED struct LevelCamera *c) { gCameraFlags2 &= ~CAM_FLAG_2_CCM_SLIDE_SHORTCUT; } u32 surface_type_presets(struct LevelCamera *c) { u32 presetChanged = 0; switch (sGeometryForMario.currFloorType) { case SURFACE_CLOSE_CAMERA: set_camera_preset(c, CAMERA_PRESET_CLOSE, 90); presetChanged += 1; break; case SURFACE_CAMERA_FREE_ROAM: set_camera_preset(c, CAMERA_PRESET_FREE_ROAM, 90); presetChanged += 1; break; case SURFACE_NO_CAM_COL_SLIPPERY: set_camera_preset(c, CAMERA_PRESET_CLOSE, 90); presetChanged += 1; break; } return presetChanged; } u32 set_preset_via_surface_or_input(struct LevelCamera *c, u8 preset) { u32 sp1C = 0; sp1C = surface_type_presets(c); if ((sp1C == 0) && (preset != 0)) { set_camera_preset(c, preset, 90); } return sp1C; } void surface_type_presets_thi(struct LevelCamera *c) { switch (sGeometryForMario.currFloorType) { case SURFACE_CLOSE_CAMERA: if (c->currPreset != CAMERA_PRESET_CLOSE) { set_camera_preset(c, CAMERA_PRESET_FREE_ROAM, 90); } break; case SURFACE_CAMERA_FREE_ROAM: if (c->currPreset != CAMERA_PRESET_CLOSE) { set_camera_preset(c, CAMERA_PRESET_FREE_ROAM, 90); } break; case SURFACE_NO_CAM_COL_SLIPPERY: if (c->currPreset != CAMERA_PRESET_CLOSE) { set_camera_preset(c, CAMERA_PRESET_FREE_ROAM, 90); } break; case SURFACE_CAMERA_PLATFORM: set_camera_preset(c, CAMERA_PRESET_PLATFORM_LEVEL, 90); break; default: set_camera_preset(c, CAMERA_PRESET_OPEN_CAMERA, 90); } } #define TABLE_EMPTY \ { 0, NULL, 0, 0, 0, 0, 0, 0, 0 } /** * The SL Table operates camera behavior in front of the snowman who blows air. * The first sets a special preset, while the latter (which encompasses the former) * sets it back. * * This behavior is exploitable, since the ranges assume that Mario must pass through the latter on * exit. Using hyperspeed, the earlier area can be directly exited from, keeping the changes it applies. */ struct TableCamera TableCameraSL[3] = { { 1, CameraSL00, 1119, 3584, 1125, 1177, 358, 358, -7463 }, { 1, camera_change_set_free_roam_mode, 1119, 3584, 1125, 4096, 4096, 4096, -7463 }, TABLE_EMPTY }; /** * The THI table is specifically for the tunnel near the start of the Huge Island. * The first aligns with the tunnel, the latter helps the camera from getting stuck on the * starting side. Both sides achieve their effect by editing the camera yaw. */ struct TableCamera TableCameraTHI[3] = { { 1, CameraTHI00, -4609, -2969, 6448, 100, 300, 300, 0 }, { 1, CameraTHI01, -4809, -2969, 6448, 100, 300, 300, 0 }, TABLE_EMPTY }; struct TableCamera TableCameraHMC[7] = { { 1, camera_change_hmc_maze_entrance, 1996, 102, 0, 205, 100, 205, 0 }, { 1, camera_change_hmc_cotmc_pool_entry, 3350, -4689, 4800, 600, 50, 600, 0 }, { 1, CameraHMC02, -3278, 1236, 1379, 358, 200, 358, 0 }, { 1, CameraHMC03, -2816, 2055, -2560, 358, 200, 358, 0 }, { 1, CameraHMC04, -3532, 1543, -7040, 358, 200, 358, 0 }, { 1, CameraHMC05, -972, 1543, -7347, 358, 200, 358, 0 }, TABLE_EMPTY }; struct TableCamera TableCameraSSL[5] = { { 1, CameraSSL00, -2048, 1080, -1024, 150, 150, 150, 0 }, { 2, CameraSSL0102, 0, -104, -104, 1248, 1536, 2950, 0 }, { 2, CameraSSL0102, 0, 2500, 256, 515, 5000, 515, 0 }, { 3, CameraSSL03, 0, -1534, -2040, 1000, 800, 1000, 0 }, TABLE_EMPTY }; struct TableCamera TableCameraRR[10] = { { 1, CameraRR00, -4197, 3819, -3087, 1769, 1490, 342, 0 }, { 1, CameraRR01, -4197, 3819, -3771, 769, 490, 342, 0 }, { 1, CameraRR02, -5603, 4834, -5209, 300, 600, 591, 0 }, { 1, CameraRR0305, -2609, 3730, -5463, 300, 650, 577, 0 }, { 1, CameraRR04, -4196, 7343, -5155, 4500, 1000, 4500, 0 }, { 1, CameraRR0305, -4196, 6043, -5155, 500, 300, 500, 0 }, TABLE_EMPTY, { 1, CameraRR07, 2468, 2720, -4608, 3263, 1696, 3072, 0 }, { -1, CameraRR08, 0, 0, 0, 0, 0, 0, 0 }, TABLE_EMPTY }; struct TableCamera TableCameraCotMC[2] = { { 1, CameraCotMC00, 0, 1500, 3500, 550, 10000, 1500, 0 }, TABLE_EMPTY }; struct TableCamera TableCameraCCM[3] = { { 2, camera_change_activate_ccm_slide_flag, -4846, 2061, 27, 1229, 1342, 396, 0 }, { 2, camera_change_deactivate_ccm_slide_flag, -6412, -3917, -6246, 307, 185, 132, 0 }, TABLE_EMPTY }; struct TableCamera TableCameraInside[35] = { { 1, CameraInside00, -1100, 657, -1346, 300, 150, 300, 0 }, { 1, CameraInside01, -1099, 657, -803, 300, 150, 300, 0 }, { 1, CameraInside00, -2304, -264, -4072, 140, 150, 140, 0 }, { 1, CameraInside00, -2304, 145, -1344, 140, 150, 140, 0 }, { 1, CameraInside01, -2304, 145, -802, 140, 150, 140, 0 }, { 1, CameraInside00, 2816, 1200, -256, 100, 100, 100, 0 }, { 1, CameraInside00, 256, -161, -4226, 140, 150, 140, 0 }, { 1, CameraInside00, 256, 145, -1344, 140, 150, 140, 0 }, { 1, CameraInside01, 256, 145, -802, 140, 150, 140, 0 }, { 1, CameraInside00, -1023, 44, -4870, 140, 150, 140, 0 }, { 1, CameraInside00, -459, 145, -1020, 140, 150, 140, 24576 }, { 1, CameraInside01, -85, 145, -627, 140, 150, 140, 0 }, { 1, CameraInside00, -1589, 145, -1020, 140, 150, 140, -24576 }, { 1, CameraInside01, -1963, 145, -627, 140, 150, 140, 0 }, { 1, CameraInside0E, -2838, 657, -1659, 200, 150, 150, 8192 }, { 1, CameraInside0F, -2319, 512, -1266, 300, 150, 300, 8192 }, { 1, CameraInside00, 844, 759, -1657, 40, 150, 40, -8192 }, { 1, CameraInside01, 442, 759, -1292, 140, 150, 140, -8192 }, { 2, CameraInside1213, -1000, 657, 1740, 200, 300, 200, 0 }, { 2, CameraInside1213, -996, 1348, 1814, 200, 300, 200, 0 }, { 2, CameraInside00, -946, 657, 2721, 50, 150, 50, 0 }, { 2, CameraInside00, -996, 1348, 907, 50, 150, 50, 0 }, { 2, CameraInside00, -997, 1348, 1450, 140, 150, 140, 0 }, { 1, CameraInside00, -4942, 452, -461, 140, 150, 140, 16384 }, { 1, CameraInside00, -3393, 350, -793, 140, 150, 140, 16384 }, { 1, CameraInside01, -2851, 350, -792, 140, 150, 140, 16384 }, { 1, CameraInside01, 803, 350, -228, 140, 150, 140, -16384 }, { 1, CameraInside01, 803, 350, -228, 140, 150, 140, -16384 }, { 1, CameraInside00, 1345, 350, -229, 140, 150, 140, 16384 }, { 1, CameraInside00, -946, -929, 622, 300, 150, 300, 0 }, { 2, CameraInside1E, -205, 1456, 2508, 210, 928, 718, 0 }, { 1, CameraInside1F, -1027, -587, -718, 318, 486, 577, 0 }, { 1, CameraInside20, -1023, 376, 1830, 300, 400, 300, 0 }, { 3, camera_change_hmc_cotmc_pool_entry, 2485, -1689, -2659, 600, 50, 600, 0 }, TABLE_EMPTY }; struct TableCamera TableCameraBBH[61] = { { 1, CameraBBH00, 742, 0, 2369, 200, 200, 200, 0 }, { 1, CameraBBH01, 741, 0, 1827, 200, 200, 200, 0 }, { 1, bbh_room_1_camera, 222, 0, 1458, 200, 200, 200, 0 }, { 1, bbh_room_1_camera, 222, 0, 639, 200, 200, 200, 0 }, { 1, bbh_room_1_camera, 435, 0, 222, 200, 200, 200, 0 }, { 1, bbh_room_1_camera, 1613, 0, 222, 200, 200, 200, 0 }, { 1, bbh_room_1_camera, 1827, 0, 1459, 200, 200, 200, 0 }, { 1, bbh_room_1_camera, -495, 819, 1407, 200, 200, 200, 0 }, { 1, bbh_room_1_camera, -495, 819, 640, 250, 200, 200, 0 }, { 1, bbh_room_1_camera, 179, 819, 222, 200, 200, 200, 0 }, { 1, bbh_room_1_camera, 1613, 819, 222, 200, 200, 200, 0 }, { 1, bbh_room_1_camera, 1827, 819, 486, 200, 200, 200, 0 }, { 1, bbh_room_1_camera, 1827, 819, 1818, 200, 200, 200, 0 }, { 1, bbh_room_2_lower_camera, 2369, 0, 1459, 200, 200, 200, 0 }, { 1, bbh_room_2_lower_camera, 3354, 0, 1347, 200, 200, 200, 0 }, { 1, bbh_room_2_lower_camera, 2867, 514, 1843, 512, 102, 409, 0 }, { 1, bbh_room_4_camera, 3354, 0, 804, 200, 200, 200, 0 }, { 1, bbh_room_4_camera, 1613, 0, -320, 200, 200, 200, 0 }, { 1, bbh_room_8_camera, 435, 0, -320, 200, 200, 200, 0 }, { 1, bbh_room_5_library_camera, -2021, 0, 803, 200, 200, 200, 0 }, { 1, bbh_room_5_library_camera, -320, 0, 640, 200, 200, 200, 0 }, { 1, bbh_room_5_library_to_hidden_transition, -1536, 358, -254, 716, 363, 102, 0 }, { 1, bbh_room_5_hidden_to_library_transition, -1536, 358, -459, 716, 363, 102, 0 }, { 1, bbh_room_5_hidden_camera, -1560, 0, -1314, 200, 200, 200, 0 }, { 1, bbh_room_3_camera, -320, 0, 1459, 200, 200, 200, 0 }, { 1, bbh_room_3_camera, -2021, 0, 1345, 200, 200, 200, 0 }, { 1, bbh_room_2_library_camera, 2369, 819, 486, 200, 200, 200, 0 }, { 1, bbh_room_2_library_camera, 2369, 1741, 486, 200, 200, 200, 0 }, { 1, bbh_room_2_library_to_trapdoor_transition, 2867, 1228, 1174, 716, 414, 102, 0 }, { 1, bbh_room_2_trapdoor_transition, 2867, 1228, 1378, 716, 414, 102, 0 }, { 1, bbh_room_2_trapdoor_camera, 2369, 819, 1818, 200, 200, 200, 0 }, { 1, bbh_room_9_attic_camera, 1829, 1741, 486, 200, 200, 200, 0 }, { 1, bbh_room_9_attic_camera, 741, 1741, 1587, 200, 200, 200, 0 }, { 1, bbh_room_9_attic_transition, 102, 2048, -191, 100, 310, 307, 0 }, { 1, bbh_room_9_mr_i_transition, 409, 2048, -191, 100, 310, 307, 0 }, { 1, bbh_room_13_balcony_camera, 742, 1922, 2164, 200, 200, 200, 0 }, { 1, CameraBBH24, 587, 1322, 2677, 1000, 400, 600, 0 }, { 1, bbh_room_3_camera, -1037, 819, 1408, 200, 200, 200, 0 }, { 1, bbh_room_3_camera, -1970, 1024, 1345, 200, 200, 200, 0 }, { 1, bbh_room_8_camera, 179, 819, -320, 200, 200, 200, 0 }, { 1, bbh_room_7_mr_i_camera, 1613, 819, -320, 200, 200, 200, 0 }, { 1, bbh_room_7_mr_i_to_coffins_transition, 2099, 1228, -819, 102, 414, 716, 0 }, { 1, bbh_room_7_coffins_to_mr_i_transition, 2304, 1228, -819, 102, 414, 716, 0 }, { 1, bbh_room_6_camera, -1037, 819, 640, 200, 200, 200, 0 }, { 1, bbh_room_6_camera, -1970, 1024, 803, 200, 200, 200, 0 }, { 1, bbh_room_1_camera, 1827, 819, 1818, 200, 200, 200, 0 }, { 1, CameraBBH2E2F, 2355, -1112, -193, 1228, 500, 1343, 0 }, { 1, CameraBBH2E2F, 2355, -1727, 1410, 1228, 500, 705, 0 }, { 1, CameraBBH3033, 0, -2457, 1827, 250, 200, 250, 0 }, { 1, CameraBBH3033, 0, -2457, 2369, 250, 200, 250, 0 }, { 1, CameraBBH3033, 0, -2457, 4929, 250, 200, 250, 0 }, { 1, CameraBBH3033, 0, -2457, 4387, 250, 200, 250, 0 }, { 1, CameraBBH34, 1887, -2457, 204, 250, 200, 250, 0 }, { 1, bbh_room_0_camera, 1272, -2457, 204, 250, 200, 250, 0 }, { 1, bbh_room_0_camera, -1681, -2457, 204, 250, 200, 250, 0 }, { 1, CameraBBH34, -2296, -2457, 204, 250, 200, 250, 0 }, { 1, CameraBBH38, -2939, -605, 5367, 800, 100, 800, 0 }, { 1, bbh_room_12_upper_camera, -2939, -205, 5367, 300, 100, 300, 0 }, { 1, bbh_room_12_upper_camera, -2332, -204, 4714, 250, 200, 250, 24576 }, { 1, CameraBBH34, -1939, -204, 4340, 250, 200, 250, 24576 }, TABLE_EMPTY }; struct TableCamera *TableLevelCinematicCamera[40] = { NULL, NULL, NULL, NULL, TableCameraBBH, TableCameraCCM, TableCameraInside, TableCameraHMC, TableCameraSSL, NULL, TableCameraSL, NULL, NULL, TableCameraTHI, NULL, TableCameraRR, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, TableCameraCotMC, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, }; struct CutsceneSplinePoint sIntroStartToPipePosition[23] = { { 0, 0, { 2122, 8762, 9114 } }, { 0, 0, { 2122, 8762, 9114 } }, { 1, 0, { 2122, 7916, 9114 } }, { 1, 0, { 2122, 7916, 9114 } }, { 2, 0, { 957, 5166, 8613 } }, { 3, 0, { 589, 4338, 7727 } }, { 4, 0, { 690, 3366, 6267 } }, { 5, 0, { -1600, 2151, 4955 } }, { 6, 0, { -1557, 232, 1283 } }, { 7, 0, { -6962, -295, 2729 } }, { 8, 0, { -6979, 131, 3246 } }, { 9, 0, { -6360, -283, 4044 } }, { 0, 0, { -5695, -334, 5264 } }, { 1, 0, { -5568, -319, 7933 } }, { 2, 0, { -3848, -200, 6278 } }, { 3, 0, { -965, -263, 6092 } }, { 4, 0, { 1607, 2465, 6329 } }, { 5, 0, { 2824, 180, 3548 } }, { 6, 0, { 1236, 136, 945 } }, { 0, 0, { 448, 136, 564 } }, { 0, 0, { 448, 136, 564 } }, { 0, 0, { 448, 136, 564 } }, { -1, 0, { 448, 136, 564 } } }; struct CutsceneSplinePoint sIntroStartToPipeFocus[23] = { { 0, 50, { 1753, 29800, 8999 } }, { 0, 50, { 1753, 29800, 8999 } }, { 1, 50, { 1753, 8580, 8999 } }, { 1, 100, { 1753, 8580, 8999 } }, { 2, 50, { 520, 5400, 8674 } }, { 3, 50, { 122, 4437, 7875 } }, { 4, 50, { 316, 3333, 6538 } }, { 5, 36, { -1526, 2189, 5448 } }, { 6, 50, { -1517, 452, 1731 } }, { 7, 50, { -6659, -181, 3109 } }, { 8, 17, { -6649, 183, 3618 } }, { 9, 20, { -6009, -214, 4395 } }, { 0, 50, { -5258, -175, 5449 } }, { 1, 36, { -5158, -266, 7651 } }, { 2, 26, { -3351, -192, 6222 } }, { 3, 25, { -483, -137, 6060 } }, { 4, 100, { 1833, 2211, 5962 } }, { 5, 26, { 3022, 207, 3090 } }, { 6, 20, { 1250, 197, 449 } }, { 7, 50, { 248, 191, 227 } }, { 7, 0, { 48, 191, 227 } }, { 7, 0, { 48, 191, 227 } }, { -1, 0, { 48, 191, 227 } } }; /** * Describes the spline the camera follows, starting when the camera jumps to Lakitu and ending after * mario jumps out of the pipe when the first dialog opens. This table specifically updates the * camera's position. */ struct CutsceneSplinePoint sIntroPipeToDialogPosition[14] = { { 0, 0, { -785, 625, 4527 } }, { 1, 0, { -785, 625, 4527 } }, { 2, 0, { -1286, 644, 4376 } }, { 3, 0, { -1286, 623, 4387 } }, { 4, 0, { -1286, 388, 3963 } }, { 5, 0, { -1286, 358, 4093 } }, { 6, 0, { -1386, 354, 4159 } }, { 7, 0, { -1477, 306, 4223 } }, { 8, 0, { -1540, 299, 4378 } }, { 9, 0, { -1473, 316, 4574 } }, { 0, 0, { -1328, 485, 5017 } }, { 0, 0, { -1328, 485, 5017 } }, { 0, 0, { -1328, 485, 5017 } }, { -1, 0, { -1328, 485, 5017 } } }; /** * Describes the spline that the camera's focus follows, during the same part of the intro as the above. */ struct CutsceneSplinePoint sIntroPipeToDialogFocus[14] = { { 0, 20, { -1248, 450, 4596 } }, { 1, 59, { -1258, 485, 4606 } }, { 2, 59, { -1379, 344, 4769 } }, { 3, 20, { -1335, 366, 4815 } }, { 4, 23, { -1315, 370, 4450 } }, { 5, 40, { -1322, 333, 4591 } }, { 6, 25, { -1185, 329, 4616 } }, { 7, 21, { -1059, 380, 4487 } }, { 8, 14, { -1086, 421, 4206 } }, { 9, 21, { -1321, 346, 4098 } }, { 0, 0, { -1328, 385, 4354 } }, { 0, 0, { -1328, 385, 4354 } }, { 0, 0, { -1328, 385, 4354 } }, { -1, 0, { -1328, 385, 4354 } } }; struct CutsceneSplinePoint D_8032E040[10] = { { 0, 0, { -86, 876, 640 } }, { 1, 0, { -86, 876, 610 } }, { 2, 0, { -66, 945, 393 } }, { 3, 0, { -80, 976, 272 } }, { 4, 0, { -66, 1306, -36 } }, { 5, 0, { -70, 1869, -149 } }, { 6, 0, { -10, 2093, -146 } }, { 7, 0, { -10, 2530, -248 } }, { 8, 0, { -10, 2530, -263 } }, { 9, 0, { -10, 2530, -273 } } }; struct CutsceneSplinePoint D_8032E090[11] = { { 0, 50, { -33, 889, -7 } }, { 1, 35, { -33, 889, -7 } }, { 2, 31, { -17, 1070, -193 } }, { 3, 25, { -65, 1182, -272 } }, { 4, 20, { -64, 1559, -542 } }, { 5, 25, { -68, 2029, -677 } }, { 6, 25, { -9, 2204, -673 } }, { 7, 25, { -8, 2529, -772 } }, { 8, 0, { -8, 2529, -772 } }, { 9, 0, { -8, 2529, -772 } }, { -1, 0, { -8, 2529, -772 } } }; struct CutsceneSplinePoint D_8032E0E8[20] = { { 0, 50, { 1, 120, -1150 } }, { 1, 50, { 1, 120, -1150 } }, { 2, 40, { 118, 121, -1199 } }, { 3, 40, { 147, 74, -1306 } }, { 4, 40, { 162, 95, -1416 } }, { 5, 40, { 25, 111, -1555 } }, { 6, 40, { -188, 154, -1439 } }, { 7, 40, { -203, 181, -1242 } }, { 8, 40, { 7, 191, -1057 } }, { 9, 40, { 262, 273, -1326 } }, { 0, 40, { -4, 272, -1627 } }, { 1, 35, { -331, 206, -1287 } }, { 2, 30, { -65, 219, -877 } }, { 3, 25, { 6, 216, -569 } }, { 4, 25, { -8, 157, 40 } }, { 5, 25, { -4, 106, 200 } }, { 6, 25, { -6, 72, 574 } }, { 7, 0, { -6, 72, 574 } }, { 8, 0, { -6, 72, 574 } }, { -1, 0, { -6, 72, 574 } } }; struct CutsceneSplinePoint D_8032E188[9] = { { 0, 0, { -130, 1111, -1815 } }, { 1, 0, { -131, 1052, -1820 } }, { 2, 0, { -271, 1008, -1651 } }, { 3, 0, { -439, 1043, -1398 } }, { 4, 0, { -433, 1040, -1120 } }, { 5, 0, { -417, 1040, -1076 } }, { 6, 0, { -417, 1040, -1076 } }, { 7, 0, { -417, 1040, -1076 } }, { -1, 0, { -417, 1040, -1076 } } }; struct CutsceneSplinePoint D_8032E1D0[9] = { { 0, 50, { -37, 1020, -1332 } }, { 1, 20, { -36, 1012, -1330 } }, { 2, 20, { -24, 1006, -1215 } }, { 3, 20, { 28, 1002, -1224 } }, { 4, 24, { 45, 1013, -1262 } }, { 5, 35, { 34, 1000, -1287 } }, { 6, 0, { 34, 1000, -1287 } }, { 7, 0, { 34, 1000, -1287 } }, { -1, 0, { 34, 1000, -1287 } } }; struct CutsceneSplinePoint D_8032E218[8] = { { 0, 50, { 200, 1066, -1414 } }, { 0, 50, { 200, 1066, -1414 } }, { 0, 30, { 198, 1078, -1412 } }, { 0, 33, { 15, 1231, -1474 } }, { 0, 39, { -94, 1381, -1368 } }, { 0, 0, { -92, 1374, -1379 } }, { 0, 0, { -92, 1374, -1379 } }, { -1, 0, { -92, 1374, -1379 } } }; struct CutsceneSplinePoint D_8032E258[7] = { { 0, 50, { 484, 1368, -888 } }, { 0, 72, { 479, 1372, -892 } }, { 0, 50, { 351, 1817, -918 } }, { 0, 50, { 351, 1922, -598 } }, { 0, 0, { 636, 2027, -415 } }, { 0, 0, { 636, 2027, -415 } }, { -1, 0, { 636, 2027, -415 } } }; s16 level_specific_camera_update(struct LevelCamera *c) { s16 currLevelNum = gCurrLevelNum; s16 currPreset; s8 area = gCurrentArea->index; u32 i; Vec3f sp50, sp44; u32 sp40 = 0; UNUSED struct TableCamera sp28; u8 preset = c->currPreset; if (c->currPreset == CAMERA_PRESET_C_UP_LOOK) { c->currPreset = (u8) D_8033B418.unk2; } func_8028D32C(&c->currPreset); if (currLevelNum > 40) { currLevelNum = 40; } if (TableLevelCinematicCamera[currLevelNum] != 0) { i = 0; while ((TableLevelCinematicCamera[currLevelNum])[i].unk4 != 0) { if ((TableLevelCinematicCamera[currLevelNum])[i].area == area) { vec3f_set(sp50, (TableLevelCinematicCamera[currLevelNum])[i].unk8, (TableLevelCinematicCamera[currLevelNum])[i].unkA, (TableLevelCinematicCamera[currLevelNum])[i].unkC); vec3f_set(sp44, (TableLevelCinematicCamera[currLevelNum])[i].unkE, (TableLevelCinematicCamera[currLevelNum])[i].unk10, (TableLevelCinematicCamera[currLevelNum])[i].unk12); if (check_if_vector_fits_in_bounds(sMarioStatusForCamera->pos, sp50, sp44, (TableLevelCinematicCamera[currLevelNum])[i].unk14) == 1) { if ((gCameraFlags2 & CAM_FLAG_2_BLOCK_LEVEL_SPECIFIC_UPDATES) == 0) { ((TableLevelCinematicCamera[currLevelNum])[i].unk4)(c); sp40 = 1; } } } if ((TableLevelCinematicCamera[currLevelNum])[i].area == -1) { if (sp40 == 0) { if ((gCameraFlags2 & CAM_FLAG_2_BLOCK_LEVEL_SPECIFIC_UPDATES) == 0) { ((TableLevelCinematicCamera[currLevelNum])[i].unk4)(c); } } } i += 1; } } if ((gCameraFlags2 & CAM_FLAG_2_BLOCK_LEVEL_SPECIFIC_UPDATES) == 0) { switch (gCurrLevelArea) { case AREA_WF: if (sMarioStatusForCamera->action == ACT_RIDING_HOOT) { set_camera_preset(c, CAMERA_PRESET_SLIDE_HOOT, 60); } else { switch (sGeometryForMario.currFloorType) { case SURFACE_CAMERA_PLATFORM: set_camera_preset(c, CAMERA_PRESET_PLATFORM_LEVEL, 90); sPlatformLevelPresetBaseYaw = 0x4000; break; case SURFACE_BOSS_FIGHT_CAMERA: if (gCurrActNum == 1) { set_camera_preset_boss_fight(c); } else { set_camera_preset_open_camera(c, 60); } break; default: set_camera_preset_open_camera(c, 60); } } break; case AREA_BBH: if (vec3f_compare(sFixedPresetBasePosition, 210.f, 420.f, 3109.f) == 1) // if camera is fixed at bbh_room_13_balcony_camera (but as floats) { if (sMarioStatusForCamera->pos[1] < 1800.f) { set_camera_preset(c, CAMERA_PRESET_CLOSE, 30); } } break; case AREA_SSL_PYRAMID: set_preset_via_surface_or_input(c, 2); break; case AREA_SSL_OUTSIDE: set_preset_via_surface_or_input(c, 1); break; case AREA_THI_HUGE: break; case AREA_THI_TINY: surface_type_presets_thi(c); break; case AREA_TTC: set_preset_via_surface_or_input(c, 2); break; case AREA_BOB: if (set_preset_via_surface_or_input(c, 0) == 0) { if (sGeometryForMario.currFloorType == SURFACE_BOSS_FIGHT_CAMERA) { set_camera_preset_boss_fight(c); } else { if (c->currPreset == CAMERA_PRESET_CLOSE) { set_camera_preset(c, CAMERA_PRESET_OPEN_CAMERA, 60); } else { set_camera_preset_open_camera(c, 60); } } } break; case AREA_WDW_MAIN: if (sGeometryForMario.currFloorType == SURFACE_INSTANT_WARP_1B) { if (0) { } c->defPreset = CAMERA_PRESET_OPEN_CAMERA; if (0) { } } break; case AREA_WDW_TOWN: if (sGeometryForMario.currFloorType == SURFACE_INSTANT_WARP_1C) { if (0) { } c->defPreset = CAMERA_PRESET_CLOSE; if (0) { } } break; case AREA_DDD_WHIRLPOOL: gCameraStatus.modeDefault = CAMERA_PRESET_REVERSE_TOWER; break; case AREA_DDD_SUB: if ((c->currPreset != CAMERA_PRESET_BEHIND_MARIO) && (c->currPreset != CAMERA_PRESET_WATER_SURFACE)) { if (((sMarioStatusForCamera->action & ACT_FLAG_ON_POLE) != 0) || (sGeometryForMario.currFloorHeight > 800.f)) { set_camera_preset(c, CAMERA_PRESET_PLATFORM_LEVEL, 60); } else { if (sMarioStatusForCamera->pos[1] < 800.f) { set_camera_preset(c, CAMERA_PRESET_FREE_ROAM, 60); } } } gCameraStatus.modeDefault = CAMERA_PRESET_FREE_ROAM; break; } } gCameraFlags2 &= ~CAM_FLAG_2_BLOCK_LEVEL_SPECIFIC_UPDATES; if (preset == CAMERA_PRESET_C_UP_LOOK) { D_8033B418.unk2 = c->currPreset; c->currPreset = preset; } currPreset = c->currPreset; return currPreset; } void resolve_geometry_collisions(Vec3f pos, UNUSED Vec3f b) { f32 ceilY, floorY; struct Surface *surf; f32_find_wall_collision(&pos[0], &pos[1], &pos[2], 0.f, 100.f); floorY = find_floor(pos[0], pos[1] + 50.f, pos[2], &surf); ceilY = find_ceil(pos[0], pos[1] - 50.f, pos[2], &surf); if ((-11000.f != floorY) && (20000.f == ceilY)) { if (pos[1] < (floorY += 125.f)) { pos[1] = floorY; } } if ((-11000.f == floorY) && (20000.f != ceilY)) { if (pos[1] > (ceilY -= 125.f)) { pos[1] = ceilY; } } if ((-11000.f != floorY) && (20000.f != ceilY)) { floorY += 125.f; ceilY -= 125.f; if ((pos[1] <= floorY) && (pos[1] < ceilY)) { pos[1] = floorY; } if ((pos[1] > floorY) && (pos[1] >= ceilY)) { pos[1] = ceilY; } if ((pos[1] <= floorY) && (pos[1] >= ceilY)) { pos[1] = (floorY + ceilY) * 0.5f; } } } s32 func_8028F2F0(struct LevelCamera *a, Vec3f pos, s16 *c, s16 d) { UNUSED f32 sp84; struct WallCollisionData wallData; struct Surface *wall; UNUSED Vec3f sp4C; f32 distToMario, sp44; UNUSED f32 sp40; f32 wallThickness, sp38; s16 sp36, horWallNorm; UNUSED s16 sp32; s16 pitchToMario, yawToMario; UNUSED s16 sp2C; s32 sp28 = 0; s32 i = 0; UNUSED s32 sp20; vec3f_get_dist_and_angle(sMarioStatusForCamera->pos, pos, &distToMario, &pitchToMario, &yawToMario); gCameraFlags2 &= ~CAM_FLAG_2_COLLIDING_WITH_WALL; wallData.offsetY = 100.0f; sp44 = 0.0f; wallThickness = 150.0f; sp38 = 100.0f; for (i = 0; i < 8; i++) { wallData.x = sMarioStatusForCamera->pos[0] + ((pos[0] - sMarioStatusForCamera->pos[0]) * sp44); wallData.y = sMarioStatusForCamera->pos[1] + ((pos[1] - sMarioStatusForCamera->pos[1]) * sp44); wallData.z = sMarioStatusForCamera->pos[2] + ((pos[2] - sMarioStatusForCamera->pos[2]) * sp44); wallData.radius = wallThickness; camera_approach_f32_symmetric_bool(&wallThickness, 250.f, 30.f); if (find_wall_collisions(&wallData) != 0) { wall = wallData.walls[wallData.numWalls - 1]; if (i >= 5) { gCameraFlags2 |= CAM_FLAG_2_COLLIDING_WITH_WALL; if (sp28 <= 0) { sp28 = 1; wall = wallData.walls[wallData.numWalls - 1]; sp36 = atan2s(wall->normal.z, wall->normal.x) + 0x4000; *c = func_80289A98(yawToMario, sp36) + 0x8000; } } wallData.x = sMarioStatusForCamera->pos[0] + ((pos[0] - sMarioStatusForCamera->pos[0]) * sp44); wallData.y = sMarioStatusForCamera->pos[1] + ((pos[1] - sMarioStatusForCamera->pos[1]) * sp44); wallData.z = sMarioStatusForCamera->pos[2] + ((pos[2] - sMarioStatusForCamera->pos[2]) * sp44); wallData.radius = sp38; camera_approach_f32_symmetric_bool(&sp38, 200.f, 20.f); if (find_wall_collisions(&wallData) != 0) { wall = wallData.walls[wallData.numWalls - 1]; horWallNorm = atan2s(wall->normal.z, wall->normal.x); sp36 = horWallNorm + 0x4000; if ((func_8028A0D4(sMarioStatusForCamera->pos, pos, wall, d, SURFACE_WALL_MISC) == 0) && (is_mario_behind_surface(a, wall) == 1) && (is_pos_less_than_bounds(wall, -1.f, 150.f, -1.f) == 0)) { *c = func_80289A98(yawToMario, sp36) + 0x8000; camera_approach_s16_symmetric_bool(c, horWallNorm, d); sp28 = 3; i = 8; } } } sp44 += 0.125f; } return sp28; } void find_mario_relative_geometry(struct PlayerGeometry *a) { struct Surface *surf; s16 tempCheckingSurfaceCollisionsForCamera = gCheckingSurfaceCollisionsForCamera; gCheckingSurfaceCollisionsForCamera = 1; if (find_floor(sMarioStatusForCamera->pos[0], sMarioStatusForCamera->pos[1] + 10.f, sMarioStatusForCamera->pos[2], &surf) != -11000.f) { a->currFloorType = surf->type; } else { a->currFloorType = 0; } if (find_ceil(sMarioStatusForCamera->pos[0], sMarioStatusForCamera->pos[1] - 10.f, sMarioStatusForCamera->pos[2], &surf) != 20000.f) { a->currCeilType = surf->type; } else { a->currCeilType = 0; } gCheckingSurfaceCollisionsForCamera = 0; a->currFloorHeight = find_floor(sMarioStatusForCamera->pos[0], sMarioStatusForCamera->pos[1] + 10.f, sMarioStatusForCamera->pos[2], &a->currFloor); a->currCeilHeight = find_ceil(sMarioStatusForCamera->pos[0], sMarioStatusForCamera->pos[1] - 10.f, sMarioStatusForCamera->pos[2], &a->currCeil); a->waterHeight = find_water_level(sMarioStatusForCamera->pos[0], sMarioStatusForCamera->pos[2]); gCheckingSurfaceCollisionsForCamera = tempCheckingSurfaceCollisionsForCamera; } void func_8028F800(u8 cutsceneTable, struct Object *o) { sTempCutsceneNumber = cutsceneTable; gCutsceneNumber = 0; gCutsceneFocus = o; gCutsceneActive = FALSE; } u8 func_8028F834(u8 a) { sTempCutsceneNumber = a; D_8032CFFC = 0; return 0; } s32 unused_8028F860(u8 a) { if ((gCurrLevelCamera->cutscene == 0) && (sTempCutsceneNumber == 0)) { sTempCutsceneNumber = a; } if ((gCurrLevelCamera->cutscene == a) && (D_8032CFFC != 0)) { return (s16) D_8032CFFC; } else { return 0; } } s16 cutscene_object_with_dialog(u8 cutsceneTable, struct Object *o, s16 dialogID) { s16 sp1E = 0; if ((gCurrLevelCamera->cutscene == 0) && (sTempCutsceneNumber == 0)) { if (gCutsceneNumber != cutsceneTable) { func_8028F800(cutsceneTable, o); if (dialogID != -1) { D_8033B320 = dialogID; } else { D_8033B320 = 1; } } else { sp1E = D_8032CFFC; } gCutsceneNumber = 0; } return sp1E; } s16 cutscene_object_without_dialog(u8 cutsceneTable, struct Object *o) { s16 sp1E = cutscene_object_with_dialog(cutsceneTable, o, -1); return sp1E; } s16 cutscene_object(u8 cutsceneTable, struct Object *o) { s16 sp1E = 0; if ((gCurrLevelCamera->cutscene == 0) && (sTempCutsceneNumber == 0)) { if (gCutsceneNumber != cutsceneTable) { func_8028F800(cutsceneTable, o); sp1E = 1; } else { sp1E = -1; } } return sp1E; } void set_cam_yaw_from_focus_and_pos(struct LevelCamera *c) { c->storedYaw = calculate_yaw(c->focus, c->pos); c->trueYaw = c->storedYaw; } void func_8028FABC(void) { sCutsceneSplineSegment = 0; sCutsceneSplineSegmentProgress = 0; } void func_8028FAE0(struct LevelCamera *c) { gCutsceneTimer = 0x8000; c->cutscene = 0; vec3f_copy(c->focus, D_8033B4B8.focus); vec3f_copy(c->pos, D_8033B4B8.pos); } void cap_switch_save(s16 dummy) { UNUSED s16 sp1E = dummy; save_file_do_save(gCurrSaveFileNum - 1); } void func_8028FB80(struct CutsceneSplinePoint *a, s8 b, u8 c, Vec3s d) { a->index = b; a->speed = c; vec3s_copy(a->point, d); } void func_8028FBD8(struct CutsceneSplinePoint a[], struct CutsceneSplinePoint b[]) { s32 j = 0; s32 i = 0; UNUSED s32 pad[2]; func_8028FB80(&a[i], b[j].index, b[j].speed, b[j].point); i += 1; do { do { func_8028FB80(&a[i], b[j].index, b[j].speed, b[j].point); i += 1; j += 1; } while ((b[j].index != -1) && (b[j].index != -1)); //! same comparison performed twice } while (j > 16); func_8028FB80(&a[i], 0, b[j].speed, b[j].point); func_8028FB80(&a[i + 1], 0, 0, b[j].point); func_8028FB80(&a[i + 2], 0, 0, b[j].point); func_8028FB80(&a[i + 3], -1, 0, b[j].point); } s16 func_8028FD94(s32 a) { s16 timer = gCutsceneTimer; if (set_mario_npc_dialog(a) == 2) { timer = 0x7FFF; } return timer; } static void unused_8028FDE8(UNUSED struct LevelCamera *a) { gCutsceneTimer = func_8028FD94(3); } static CmdRet Cutscene26Todo0(UNUSED struct LevelCamera *a) { gCutsceneTimer = func_8028FD94(1); } static void unused_8028FE50(UNUSED struct LevelCamera *a) { gCutsceneTimer = func_8028FD94(2); } // Lower the volume and start the peach letter background music CmdRet CutsceneIntroPeach0_2(UNUSED struct LevelCamera *a) { #ifdef VERSION_US func_8031FFB4(0, 60, 40); #endif func_8028B13C(); } CmdRet CutsceneIntroPeach2_1(UNUSED struct LevelCamera *a) { #ifndef VERSION_JP sequence_player_unlower(0, 60); #endif func_8028B16C(); } #ifdef VERSION_EU CmdRet CutsceneIntroPeach_unkEU(UNUSED struct LevelCamera *a) { func_8031FFB4(0, 60, 40); } #endif void func_8028FEDC(UNUSED struct LevelCamera *a) { D_8033B40C = 0; } void move_credits_camera(struct LevelCamera *c, s16 minPitch, s16 maxPitch, s16 minYaw, s16 maxYaw) { f32 distCamToFocus; s16 pitch, yaw, pitchCap; approach_s16_exponential_bool(&sCreditsCameraYaw, -(s16)(gPlayer2Controller->stickX * 250.f), 4); approach_s16_exponential_bool(&sCreditsCameraPitch, -(s16)(gPlayer2Controller->stickY * 265.f), 4); vec3f_get_dist_and_angle(c->pos, c->focus, &distCamToFocus, &pitch, &yaw); pitchCap = 0x3800 - pitch; if (pitchCap < 0) { pitchCap = 0; } if (maxPitch > pitchCap) { maxPitch = pitchCap; } pitchCap = -0x3800 - pitch; if (pitchCap > 0) { pitchCap = 0; } if (minPitch < pitchCap) { minPitch = pitchCap; } if (sCreditsCameraPitch > maxPitch) { sCreditsCameraPitch = maxPitch; } if (sCreditsCameraPitch < minPitch) { sCreditsCameraPitch = minPitch; } if (sCreditsCameraYaw > maxYaw) { sCreditsCameraYaw = maxYaw; } if (sCreditsCameraYaw < minYaw) { sCreditsCameraYaw = minYaw; } pitch += sCreditsCameraPitch; yaw += sCreditsCameraYaw; vec3f_set_dist_and_angle(c->pos, D_8033B218, distCamToFocus, pitch, yaw); vec3f_sub(D_8033B218, c->focus); } void func_80290144(struct LevelCamera *c) { vec3f_copy(D_8033B4B8.pos, c->pos); vec3f_copy(D_8033B4B8.focus, c->focus); D_8033B4B8.unk18 = D_8033B40C; D_8033B4B8.unk1C = D_8033B410; } void func_802901B4(struct LevelCamera *c) { vec3f_copy(c->pos, D_8033B4B8.pos); vec3f_copy(c->focus, D_8033B4B8.focus); D_8033B40C = D_8033B4B8.unk18; D_8033B410 = D_8033B4B8.unk1C; } void func_80290224(struct LevelCamera *c) { func_8028FEDC(c); vec3f_copy(D_8033B4B8.pos, c->pos); D_8033B4B8.focus[0] = sMarioStatusForCamera->pos[0]; D_8033B4B8.focus[1] = c->focus[1]; D_8033B4B8.focus[2] = sMarioStatusForCamera->pos[2]; } void func_802902A8(struct LevelCamera *c) { vec3f_copy(c->pos, D_8033B4B8.pos); vec3f_copy(c->focus, D_8033B4B8.focus); } static void unused_vec3s_to_vec3f(Vec3f dst, Vec3s src) { dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2]; } static void unused_vec3f_to_vec3s(Vec3s dst, Vec3f src) { // note: unlike vec3f_to_vec3s(), this function doesn't round the numbers and instead simply // truncates them dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2]; } void rotate_camera(struct LevelCamera *c, s16 incPitch, s16 incYaw) { UNUSED Vec3f sp2C; f32 distCamToFocus; s16 pitch, yaw; UNUSED f32 sp20; vec3f_get_dist_and_angle(c->pos, c->focus, &distCamToFocus, &pitch, &yaw); pitch += incPitch; yaw += incYaw; vec3f_set_dist_and_angle(c->pos, c->focus, distCamToFocus, pitch, yaw); } CmdRet CutsceneEnterSomething8029041C(UNUSED struct LevelCamera *c) { set_camera_shake_2(SHAKE_2_UNKNOWN_1); func_8029A494(1); } static void unused_80290450(UNUSED struct LevelCamera *c) { set_camera_shake_2(SHAKE_2_UNKNOWN_2); } void rotate_and_move_vec3f(Vec3f dst, Vec3f src, f32 incDist, s16 incPitch, s16 incYaw) { f32 dist; s16 pitch, yaw; vec3f_get_dist_and_angle(src, dst, &dist, &pitch, &yaw); pitch += incPitch; yaw += incYaw; dist += incDist; vec3f_set_dist_and_angle(src, dst, dist, pitch, yaw); } void func_80290514(struct LevelCamera *c) { gCameraFlags2 |= CAM_FLAG_2_BEHIND_MARIO_POST_DOOR; sCameraYawAfterDoorCutscene = calculate_yaw(c->focus, c->pos); } void func_80290564(UNUSED struct LevelCamera *c) { func_8031FFB4(0, 60, 40); } void func_80290598(UNUSED struct LevelCamera *c) { sequence_player_unlower(0, 60); } void unused_802905C8(UNUSED struct LevelCamera *c) { } CmdRet Cutscene0FTodo0(UNUSED struct LevelCamera *c) { } CmdRet Cutscene0FTodo1(UNUSED struct LevelCamera *c) { } CmdRet CutscenePeachEnd0_1(struct LevelCamera *c) { vec3f_set(c->focus, -26.f, 0.f, -137.f); vec3f_set(c->pos, 165.f, 4725.f, 324.f); } CmdRet CutscenePeachEnd0_2(struct LevelCamera *c) { Vec3f sp24; vec3f_set(sp24, 0.f, 80.f, 0.f); sp24[2] = ABS(sMarioStatusForCamera->pos[1] - c->pos[1]) * -0.1f; if (sp24[2] > -100.f) { sp24[2] = -100.f; } set_pos_from_face_angle_and_vec3f(c->focus, sMarioStatusForCamera->pos, sp24, sMarioStatusForCamera->faceAngle); } CmdRet CutscenePeachEnd0(struct LevelCamera *c) { call_cutscene_func_in_time_range(CutscenePeachEnd0_1, c, 0, 0); call_cutscene_func_in_time_range(CutscenePeachEnd0_2, c, 0, -1); move_credits_camera(c, -0x2000, 0x2000, -0x2000, 0x2000); } CmdRet CutscenePeachEnd2(struct LevelCamera *c) { vec3f_set(c->focus, 85.f, 826.f, 250.f); vec3f_set(c->pos, -51.f, 988.f, -202.f); move_credits_camera(c, -0x2000, 0x2000, -0x2000, 0x2000); } CmdRet CutscenePeachEndCommon367A(UNUSED struct LevelCamera *c) { D_8033B6F0[9].unk4[0] = 0.f; func_8028FABC(); } CmdRet CutscenePeachEnd3_1(struct LevelCamera *c) { move_point_along_spline(c->pos, D_8032E040, &sCutsceneSplineSegment, &sCutsceneSplineSegmentProgress); move_point_along_spline(c->focus, D_8032E090, &sCutsceneSplineSegment, &sCutsceneSplineSegmentProgress); } CmdRet CutscenePeachEnd3(struct LevelCamera *c) { call_cutscene_func_in_time_range(CutscenePeachEndCommon367A, c, 0, 0); call_cutscene_func_in_time_range(CutscenePeachEnd3_1, c, 0, -1); move_credits_camera(c, -0x2000, 0x2000, -0x2000, 0x2000); } CmdRet CutscenePeachEnd1(struct LevelCamera *c) { vec3f_set(c->focus, D_8032E090[0].point[0], D_8032E090[0].point[1] + 80.f, D_8032E090[0].point[2]); vec3f_set(c->pos, D_8032E040[0].point[0], D_8032E040[0].point[1], D_8032E040[0].point[2] + 150.f); move_credits_camera(c, -0x800, 0x2000, -0x2000, 0x2000); } CmdRet CutscenePeachEnd4_1(struct LevelCamera *c) { vec3f_set(c->pos, 179.f, 2463.f, -1216.f); c->pos[1] = gCutsceneFocus->oPosY + 35.f; vec3f_set(c->focus, gCutsceneFocus->oPosX, gCutsceneFocus->oPosY + 125.f, gCutsceneFocus->oPosZ); } CmdRet CutscenePeachEnd4(struct LevelCamera *c) { call_cutscene_func_in_time_range(CutscenePeachEnd4_1, c, 0, 0); approach_f32_exponential_bool(&c->pos[1], gCutsceneFocus->oPosY + 35.f, 0.02f); approach_f32_exponential_bool(&c->focus[1], gCutsceneFocus->oPosY + 125.f, 0.15f); move_credits_camera(c, -0x2000, 0x2000, -0x2000, 0x2000); } CmdRet CutscenePeachEnd5_1(UNUSED struct LevelCamera *c) { func_8028FABC(); D_8033B6F0[2].unk4[1] = 150.f; } CmdRet CutscenePeachEnd5_2(struct LevelCamera *c) { move_point_along_spline(c->pos, D_8032E0E8, &sCutsceneSplineSegment, &sCutsceneSplineSegmentProgress); c->pos[1] += gCutsceneFocus->oPosY + D_8033B6F0[3].unk4[1]; } CmdRet CutscenePeachEnd5_3(UNUSED struct LevelCamera *c) { camera_approach_f32_symmetric_bool(&(D_8033B6F0[2].unk4[1]), 90.f, 0.5f); } CmdRet CutscenePeachEnd5_4(struct LevelCamera *c) { Vec3f sp1C; move_point_along_spline(sp1C, D_8032E0E8, &sCutsceneSplineSegment, &sCutsceneSplineSegmentProgress); c->pos[0] = sp1C[0]; c->pos[2] = sp1C[2]; approach_f32_exponential_bool(&c->pos[1], (sp1C[1] += gCutsceneFocus->oPosY), 0.07f); } CmdRet CutscenePeachEnd5(struct LevelCamera *c) { call_cutscene_func_in_time_range(CutscenePeachEnd5_1, c, 0, 0); call_cutscene_func_in_time_range(CutscenePeachEnd5_2, c, 0, 299); call_cutscene_func_in_time_range(CutscenePeachEnd5_4, c, 300, -1); call_cutscene_func_in_time_range(CutscenePeachEnd5_3, c, 300, -1); vec3f_set(c->focus, gCutsceneFocus->oPosX, D_8033B6F0[2].unk4[1] + gCutsceneFocus->oPosY, gCutsceneFocus->oPosZ); move_credits_camera(c, -0x2000, 0x2000, -0x2000, 0x2000); } CmdRet CutscenePeachEnd6(struct LevelCamera *c) { call_cutscene_func_in_time_range(CutscenePeachEndCommon367A, c, 0, 0); move_point_along_spline(c->pos, D_8032E188, &sCutsceneSplineSegment, &sCutsceneSplineSegmentProgress); move_point_along_spline(c->focus, D_8032E1D0, &sCutsceneSplineSegment, &sCutsceneSplineSegmentProgress); move_credits_camera(c, -0x2000, 0x2000, -0x2000, 0x2000); } CmdRet CutscenePeachEnd7_1(UNUSED struct LevelCamera *c) { move_point_along_spline(c->focus, D_8032E218, &sCutsceneSplineSegment, &sCutsceneSplineSegmentProgress); } CmdRet CutscenePeachEnd7(struct LevelCamera *c) { call_cutscene_func_in_time_range(CutscenePeachEndCommon367A, c, 0, 0); call_cutscene_func_in_time_range(CutscenePeachEnd7_1, c, 0, 0); call_cutscene_func_in_time_range(CutscenePeachEnd7_1, c, 250, -1); set_cutscene_phase_at_frame(7, 300); set_cutscene_phase_at_frame(9, 340); vec3f_set(c->pos, -163.f, 978.f, -1082.f); move_credits_camera(c, -0x800, 0x2000, -0x2000, 0x2000); } CmdRet CutscenePeachEnd8(struct LevelCamera *c) { vec3f_set(c->focus, 11.f, 983.f, -1273.f); vec3f_set(c->pos, -473.f, 970.f, -1152.f); move_credits_camera(c, -0x800, 0x2000, -0x2000, 0x2000); } CmdRet CutscenePeachEnd9_1(struct LevelCamera *c) { set_fov_function(13); vec3f_set(c->focus, 350.f, 1034.f, -1216.f); vec3f_set(c->pos, -149.f, 1021.f, -1216.f); } CmdRet CutscenePeachEnd9_2(struct LevelCamera *c) { Vec3f sp2C, sp20; set_fov_function(2); vec3f_set(sp20, 233.f, 1068.f, -1298.f); vec3f_set(sp2C, -250.f, 966.f, -1111.f); //! another double typo approach_vec3f_exponential(c->pos, sp2C, 0.2, 0.1f, 0.2f); approach_vec3f_exponential(c->focus, sp20, 0.2, 0.1f, 0.2f); } CmdRet CutscenePeachEnd9(struct LevelCamera *c) { call_cutscene_func_in_time_range(CutscenePeachEnd9_1, c, 0, 0); call_cutscene_func_in_time_range(CutscenePeachEnd9_2, c, 155, -1); move_credits_camera(c, -0x800, 0x2000, -0x2000, 0x2000); } CmdRet CutscenePeachEndA_1(struct LevelCamera *c) { move_point_along_spline(c->focus, D_8032E258, &sCutsceneSplineSegment, &sCutsceneSplineSegmentProgress); vec3f_set(c->pos, 699.f, 1680.f, -703.f); } CmdRet CutscenePeachEndA_2(UNUSED struct LevelCamera *c) { D_8033B230.fieldOfView = 37.f; } CmdRet CutscenePeachEndA(struct LevelCamera *c) { call_cutscene_func_in_time_range(CutscenePeachEndCommon367A, c, 0, 0); call_cutscene_func_in_time_range(CutscenePeachEndA_1, c, 0, 0); call_cutscene_func_in_time_range(CutscenePeachEndA_2, c, 0, 499); call_cutscene_func_in_time_range(CutscenePeachEndA_1, c, 500, -1); set_cutscene_phase_at_frame(8, 600); set_cutscene_phase_at_frame(8, 608); set_cutscene_phase_at_frame(8, 624); set_cutscene_phase_at_frame(8, 710); } CmdRet CutscenePeachEndB(struct LevelCamera *c) { set_fov_function(1); c->cutscene = 0; gCutsceneTimer = -0x8000; } CmdRet CutsceneGrandStar0_1(UNUSED struct LevelCamera *c) { vec3f_set(D_8033B6F0[0].unk4, 0.f, 150.f, -600.f); set_pos_from_face_angle_and_vec3f(D_8033B6F0[1].unk4, sMarioStatusForCamera->pos, D_8033B6F0[0].unk4, sMarioStatusForCamera->faceAngle); D_8033B6F0[1].unk4[1] = 457.f; } CmdRet CutsceneGrandStar0_2(struct LevelCamera *c) { f32 sp2C; s16 sp2A, sp28; f32 sp24; s16 sp22, sp20; vec3f_get_dist_and_angle(sMarioStatusForCamera->pos, D_8033B6F0[1].unk4, &sp2C, &sp2A, &sp28); vec3f_get_dist_and_angle(sMarioStatusForCamera->pos, c->pos, &sp24, &sp22, &sp20); approach_f32_exponential_bool(&sp24, sp2C, 0.1f); approach_s16_exponential_bool(&sp22, sp2A, 32); approach_s16_exponential_bool(&sp20, sp28 + 0x1200, 20); vec3f_set_dist_and_angle(sMarioStatusForCamera->pos, c->pos, sp24, sp22, sp20); } CmdRet CutsceneGrandStar0_4(UNUSED struct LevelCamera *c) { vec3s_set(D_8033B6F0[0].unk1C, 0, sMarioStatusForCamera->faceAngle[1], 0); vec3f_set(D_8033B6F0[2].unk4, 0.f, 0.f, 0.f); } CmdRet CutsceneGrandStar0_5(UNUSED struct LevelCamera *c) { camera_approach_f32_symmetric_bool(&D_8033B6F0[2].unk4[2], -40.f, 2.0f); D_8033B6F0[2].unk4[0] = 5.0f; } CmdRet CutsceneGrandStar0_6(struct LevelCamera *c) { camera_approach_f32_symmetric_bool(&D_8033B6F0[2].unk4[2], 0.f, 2.f); D_8033B6F0[2].unk4[0] = 0.f; approach_f32_exponential_bool(&c->pos[0], sMarioStatusForCamera->pos[0], 0.01f); approach_f32_exponential_bool(&c->pos[2], sMarioStatusForCamera->pos[2], 0.01f); } CmdRet CutsceneGrandStar0_7(struct LevelCamera *c) { set_pos_from_face_angle_and_vec3f(c->pos, c->pos, D_8033B6F0[2].unk4, D_8033B6F0[0].unk1C); } CmdRet CutsceneGrandStar0_3(struct LevelCamera *c) { Vec3f sp24; vec3f_set(sp24, sMarioStatusForCamera->pos[0], (sMarioStatusForCamera->pos[1] - 307.f) * 0.5f + 407.f, sMarioStatusForCamera->pos[2]); approach_vec3f_exponential(c->focus, sp24, 0.5f, 0.8f, 0.5f); } CmdRet CutsceneGrandStar0(struct LevelCamera *c) { gCameraFlags2 |= CAM_FLAG_2_SMOOTH_MOVEMENT; call_cutscene_func_in_time_range(CutsceneGrandStar0_1, c, 0, 0); call_cutscene_func_in_time_range(CutsceneGrandStar0_2, c, 0, 109); call_cutscene_func_in_time_range(CutsceneGrandStar0_3, c, 0, -1); call_cutscene_func_in_time_range(CutsceneGrandStar0_4, c, 110, 110); call_cutscene_func_in_time_range(CutsceneGrandStar0_5, c, 110, 159); call_cutscene_func_in_time_range(CutsceneGrandStar0_6, c, 160, -1); call_cutscene_func_in_time_range(CutsceneGrandStar0_7, c, 110, -1); } CmdRet CutsceneGrandStar1_1(struct LevelCamera *c) { vec3f_set(D_8033B6F0[7].unk4, 0.5f, 0.5f, 0.5f); vec3f_set(D_8033B6F0[6].unk4, 0.01f, 0.01f, 0.01f); vec3f_set(D_8033B6F0[4].unk4, 0.f, 0.f, 0.f); vec3f_set(D_8033B6F0[5].unk4, 0.f, c->focus[1] - sMarioStatusForCamera->pos[1], 0.f); D_8033B6F0[8].unk4[2] = 0.f; D_8033B6F0[8].unk4[0] = 0.f; } CmdRet CutsceneGrandStar1_2(UNUSED struct LevelCamera *c) { Vec3f sp24; vec3f_set(sp24, -600.f, 0.f, -400.f); approach_vec3f_exponential(D_8033B6F0[4].unk4, sp24, 0.05f, 0.05f, 0.05f); camera_approach_f32_symmetric_bool(&D_8033B6F0[5].unk4[1], 0.f, 2.f); camera_approach_f32_symmetric_bool(&D_8033B6F0[5].unk4[2], -200.f, 6.f); } CmdRet CutsceneGrandStar1_3(UNUSED struct LevelCamera *c) { camera_approach_f32_symmetric_bool(&D_8033B6F0[8].unk4[0], 15.f, 0.1f); camera_approach_f32_symmetric_bool(&D_8033B6F0[4].unk4[0], -2000.f, D_8033B6F0[8].unk4[0]); camera_approach_f32_symmetric_bool(&D_8033B6F0[4].unk4[1], 1200.f, D_8033B6F0[8].unk4[0] / 10.f); camera_approach_f32_symmetric_bool(&D_8033B6F0[4].unk4[2], 1000.f, D_8033B6F0[8].unk4[0] / 10.f); camera_approach_f32_symmetric_bool(&D_8033B6F0[5].unk4[0], 0.f, D_8033B6F0[8].unk4[0]); camera_approach_f32_symmetric_bool(&D_8033B6F0[5].unk4[1], 1200.f, D_8033B6F0[8].unk4[0] / 2.f); camera_approach_f32_symmetric_bool(&D_8033B6F0[5].unk4[2], 1000.f, D_8033B6F0[8].unk4[0] / 1.5f); } CmdRet CutsceneGrandStar1_4(struct LevelCamera *c) { Vec3f sp34, sp28; f32 sp24; s16 sp22, sp20; camera_approach_f32_symmetric_bool(&D_8033B6F0[8].unk4[2], 90.f, 2.5f); set_pos_from_face_angle_and_vec3f(sp34, sMarioStatusForCamera->pos, D_8033B6F0[4].unk4, sMarioStatusForCamera->faceAngle); set_pos_from_face_angle_and_vec3f(sp28, sMarioStatusForCamera->pos, D_8033B6F0[5].unk4, sMarioStatusForCamera->faceAngle); vec3f_get_dist_and_angle(sp34, c->pos, &sp24, &sp22, &sp20); camera_approach_f32_symmetric_bool(&sp24, 0, D_8033B6F0[8].unk4[2]); vec3f_set_dist_and_angle(sp34, c->pos, sp24, sp22, sp20); approach_vec3f_exponential(c->pos, sp34, 0.01f, 0.01f, 0.01f); approach_vec3f_exponential(c->focus, sp28, 0.5f, 0.8f, 0.5f); } CmdRet CutsceneGrandStar1(struct LevelCamera *c) { gCameraFlags2 |= CAM_FLAG_2_SMOOTH_MOVEMENT; call_cutscene_func_in_time_range(CutsceneGrandStar1_1, c, 0, 0); call_cutscene_func_in_time_range(CutsceneGrandStar1_2, c, 0, 140); call_cutscene_func_in_time_range(CutsceneGrandStar1_3, c, 141, -1); call_cutscene_func_in_time_range(CutsceneGrandStar1_4, c, 0, -1); } void func_80291BBC(struct LevelCamera *a, f32 b, f32 c) { Vec3f sp2C, sp20; sp20[0] = 0.f; sp20[2] = b; sp20[1] = 100.f; set_pos_from_face_angle_and_vec3f(sp2C, sMarioStatusForCamera->pos, sp20, sMarioStatusForCamera->faceAngle); approach_vec3f_exponential(a->focus, sp2C, c, c, c); } CmdRet CutsceneDanceCommon(struct LevelCamera *c) { s16 sp26, sp24; f32 sp20; vec3f_get_dist_and_angle(sMarioStatusForCamera->pos, c->pos, &sp20, &sp26, &sp24); approach_f32_exponential_bool(&sp20, 600.f, 0.3f); approach_s16_exponential_bool(&sp26, 0x1000, 0x10); vec3f_set_dist_and_angle(sMarioStatusForCamera->pos, c->pos, sp20, sp26, sp24); } CmdRet CutsceneStarDance1_4(struct LevelCamera *c) { rotate_and_move_vec3f(c->pos, sMarioStatusForCamera->pos, 0, 0, 0x200); } CmdRet CutsceneStarDance1_5(struct LevelCamera *c) { rotate_and_move_vec3f(c->pos, sMarioStatusForCamera->pos, -15.f, 0, 0); } CmdRet CutsceneStarDance1_6(struct LevelCamera *c) { rotate_and_move_vec3f(c->pos, sMarioStatusForCamera->pos, 20.f, 0, 0); } void dummy_80291DC0(UNUSED struct LevelCamera *c) { } CmdRet CutsceneStarDance1_1(struct LevelCamera *c) { func_80291BBC(c, -100.f, 0.2f); } CmdRet CutsceneStarDance1_3(struct LevelCamera *c) { func_80291BBC(c, -200.f, 0.03f); } CmdRet CutsceneStarDance1_2(UNUSED struct LevelCamera *c) { func_80299C98(0x200, 40, -0x8000); } CmdRet CutsceneStarDance1(struct LevelCamera *c) { gCameraFlags2 |= CAM_FLAG_2_SMOOTH_MOVEMENT; D_8032CFD4 = 0; set_fov_function(2); call_cutscene_func_in_time_range(CutsceneStarDance1_1, c, 0, 20); call_cutscene_func_in_time_range(CutsceneDanceCommon, c, 0, 39); call_cutscene_func_in_time_range(CutsceneStarDance1_2, c, 40, 40); if (c->cutscene != CUTSCENE_STAR_DANCE_1_2) { call_cutscene_func_in_time_range(CutsceneStarDance1_3, c, 75, 102); call_cutscene_func_in_time_range(CutsceneStarDance1_4, c, 50, -1); call_cutscene_func_in_time_range(CutsceneStarDance1_5, c, 50, 80); call_cutscene_func_in_time_range(CutsceneStarDance1_6, c, 70, 90); } else { if ((sMarioStatusForCamera->action != ACT_STAR_DANCE_NO_EXIT) && (sMarioStatusForCamera->action != ACT_STAR_DANCE_WATER) && (sMarioStatusForCamera->action != ACT_STAR_DANCE_EXIT)) { gCutsceneTimer = 0x8000; c->cutscene = 0; init_transitional_movement(c, 20); gCameraFlags2 |= CAM_FLAG_2_UNUSED_CUTSCENE_ACTIVE; } } } CmdRet func_80291FE8(struct LevelCamera *a, s16 b, s16 c) { s16 pitch, yaw; f32 distCamToMario; s16 sp26; vec3f_get_dist_and_angle(sMarioStatusForCamera->pos, a->pos, &distCamToMario, &pitch, &yaw); sp26 = yaw - b; if ((sp26 & 0x8000) != 0) { sp26 = -sp26; } if (sp26 > c) { yaw = b; a->storedYaw = yaw; a->trueYaw = yaw; } } CmdRet CutsceneStarDance3_1(struct LevelCamera *c) { UNUSED s32 pad[2]; if ((gLastCompletedStarNum == 4) && (gCurrCourseNum == COURSE_JRB)) { func_80291FE8(c, 0, 0x4000); } if ((gLastCompletedStarNum == 1) && (gCurrCourseNum == COURSE_DDD)) { func_80291FE8(c, -0x8000, 0x5000); } if ((gLastCompletedStarNum == 5) && (gCurrCourseNum == COURSE_WDW)) { func_80291FE8(c, -0x8000, 0x800); } vec3f_copy(D_8033B6F0[9].unk4, c->focus); D_8033B6F0[8].unk1C[0] = 0x2000; } CmdRet CutsceneStarDance3_2(struct LevelCamera *c) { Vec3f sp24; vec3f_set(sp24, sMarioStatusForCamera->pos[0], sMarioStatusForCamera->pos[1] + 125.f, sMarioStatusForCamera->pos[2]); approach_vec3f_exponential(D_8033B6F0[9].unk4, sp24, 0.2f, 0.2f, 0.2f); vec3f_copy(c->focus, D_8033B6F0[9].unk4); } CmdRet CutsceneStarDance3_3(struct LevelCamera *c) { s16 sp2E, sp2C; f32 sp28; s16 sp26 = 0x1800; if (((gLastCompletedStarNum == 6) && (gCurrCourseNum == COURSE_SL)) || ((gLastCompletedStarNum == 4) && (gCurrCourseNum == COURSE_TTC))) { sp26 = 0x800; } vec3f_get_dist_and_angle(sMarioStatusForCamera->pos, c->pos, &sp28, &sp2E, &sp2C); approach_f32_exponential_bool(&sp28, 800.f, 0.05f); approach_s16_exponential_bool(&sp2E, sp26, 16); approach_s16_exponential_bool(&sp2C, c->trueYaw, 8); vec3f_set_dist_and_angle(sMarioStatusForCamera->pos, c->pos, sp28, sp2E, sp2C); } CmdRet CutsceneStarDance3_4(struct LevelCamera *c) { s16 sp26, sp24; f32 sp20; vec3f_get_dist_and_angle(sMarioStatusForCamera->pos, c->pos, &sp20, &sp26, &sp24); approach_f32_exponential_bool(&sp20, 240.f, 0.4f); approach_s16_exponential_bool(&sp24, c->trueYaw, 8); approach_s16_exponential_bool(&sp26, 0x1000, 5); vec3f_set_dist_and_angle(sMarioStatusForCamera->pos, c->pos, sp20, sp26, sp24); } CmdRet CutsceneStarDance3_5(UNUSED struct LevelCamera *c) { set_fov_function(9); } CmdRet CutsceneStarDance3_6(UNUSED struct LevelCamera *c) { func_80299C98(0x300, 48, -0x8000); } CmdRet CutsceneStarDance3(struct LevelCamera *c) { gCameraFlags2 |= CAM_FLAG_2_SMOOTH_MOVEMENT; if (sMarioStatusForCamera->action == ACT_STAR_DANCE_WATER) { call_cutscene_func_in_time_range(CutsceneStarDance3_1, c, 0, 0); call_cutscene_func_in_time_range(CutsceneStarDance3_2, c, 0, -1); call_cutscene_func_in_time_range(CutsceneStarDance3_3, c, 0, 62); call_cutscene_func_in_time_range(CutsceneStarDance3_4, c, 63, -1); call_cutscene_func_in_time_range(CutsceneStarDance3_5, c, 63, 63); call_cutscene_func_in_time_range(CutsceneStarDance3_6, c, 70, 70); } else { call_cutscene_func_in_time_range(CutsceneStarDance3_1, c, 0, 0); call_cutscene_func_in_time_range(CutsceneStarDance3_2, c, 0, -1); call_cutscene_func_in_time_range(CutsceneStarDance3_3, c, 0, 32); call_cutscene_func_in_time_range(CutsceneStarDance3_4, c, 33, -1); call_cutscene_func_in_time_range(CutsceneStarDance3_5, c, 33, 33); call_cutscene_func_in_time_range(CutsceneStarDance3_6, c, 40, 40); } set_spline_values(1); } CmdRet CutsceneStarDance2_1(struct LevelCamera *c) { Vec3f sp1C; vec3f_copy(D_8033B6F0[9].unk4, c->focus); D_8033B6F0[8].unk4[2] = 65.f; if (c->currPreset == CAMERA_PRESET_OPEN_CAMERA) { vec3f_set(sp1C, c->xFocus, c->unk68, c->zFocus); c->trueYaw = calculate_yaw(sp1C, c->pos); c->storedYaw = c->trueYaw; } if ((gLastCompletedStarNum == 6) && (gCurrCourseNum == COURSE_CCM)) { func_80291FE8(c, 0x5600, 0x800); } if ((gLastCompletedStarNum == 2) && (gCurrCourseNum == COURSE_TTM)) { func_80291FE8(c, 0, 0x800); } if ((gLastCompletedStarNum == 1) && (gCurrCourseNum == COURSE_SL)) { func_80291FE8(c, 0x2000, 0x800); } if ((gLastCompletedStarNum == 3) && (gCurrCourseNum == COURSE_RR)) { func_80291FE8(c, 0, 0x800); } } CmdRet CutsceneStarDance2_3(struct LevelCamera *c) { s16 sp26, sp24; f32 sp20; vec3f_get_dist_and_angle(sMarioStatusForCamera->pos, c->pos, &sp20, &sp26, &sp24); approach_f32_exponential_bool(&sp20, 600.f, 0.3f); approach_s16_exponential_bool(&sp26, 0x1000, 16); approach_s16_exponential_bool(&sp24, c->trueYaw, 8); vec3f_set_dist_and_angle(sMarioStatusForCamera->pos, c->pos, sp20, sp26, sp24); } CmdRet CutsceneStarDance2_2(struct LevelCamera *c) { Vec3f sp24; vec3f_set(sp24, sMarioStatusForCamera->pos[0], sMarioStatusForCamera->pos[1] + 125.f, sMarioStatusForCamera->pos[2]); approach_vec3f_exponential(D_8033B6F0[9].unk4, sp24, 0.2f, 0.2f, 0.2f); vec3f_copy(c->focus, D_8033B6F0[9].unk4); } void func_80292884(struct LevelCamera *c) { vec3f_copy(c->focus, D_8033B6F0[9].unk4); D_8033B6F0[9].unk1C[0] -= 29; D_8033B6F0[9].unk1C[1] += 29; rotate_camera(c, D_8033B6F0[9].unk1C[0], D_8033B6F0[9].unk1C[1]); } CmdRet CutsceneStarDance2_4(struct LevelCamera *c) { func_80292884(c); rotate_and_move_vec3f(c->pos, sMarioStatusForCamera->pos, D_8033B6F0[8].unk4[2], 0, 0); } CmdRet CutsceneStarDance2_5(struct LevelCamera *c) { rotate_and_move_vec3f(c->pos, sMarioStatusForCamera->pos, 0, 0, 0x80); } CmdRet CutsceneStarDance2_6(UNUSED struct LevelCamera *c) { func_80299C98(0x400, 48, -0x8000); } CmdRet CutsceneStarDance2(struct LevelCamera *c) { gCameraFlags2 |= CAM_FLAG_2_SMOOTH_MOVEMENT; call_cutscene_func_in_time_range(CutsceneStarDance2_1, c, 0, 0); call_cutscene_func_in_time_range(CutsceneStarDance2_2, c, 0, 30); call_cutscene_func_in_time_range(CutsceneStarDance2_3, c, 0, 30); call_cutscene_func_in_time_range(CutsceneStarDance2_4, c, 55, 124); call_cutscene_func_in_time_range(CutsceneStarDance2_5, c, 55, 124); call_cutscene_func_in_time_range(CutsceneStarDance2_6, c, 40, 40); set_fov_function(2); set_spline_values(5); } CmdRet CutsceneKeyDance0_6(struct LevelCamera *c) { set_pos_from_face_angle_and_vec3f(c->pos, sMarioStatusForCamera->pos, D_8033B6F0[8].unk4, sMarioStatusForCamera->faceAngle); set_pos_from_face_angle_and_vec3f(c->focus, sMarioStatusForCamera->pos, D_8033B6F0[7].unk4, sMarioStatusForCamera->faceAngle); } CmdRet CutsceneKeyDance0_2(UNUSED struct LevelCamera *c) { vec3f_set(D_8033B6F0[8].unk4, 38.f, 171.f, -248.f); vec3f_set(D_8033B6F0[7].unk4, -57.f, 51.f, 187.f); } CmdRet CutsceneKeyDance0_3(UNUSED struct LevelCamera *c) { vec3f_set(D_8033B6F0[8].unk4, -178.f, 62.f, -132.f); vec3f_set(D_8033B6F0[7].unk4, 299.f, 91.f, 58.f); } CmdRet CutsceneKeyDance0_4(UNUSED struct LevelCamera *c) { gCameraStatus.cameraKeyCutsceneRollOffset = 0x2800; vec3f_set(D_8033B6F0[8].unk4, 89.f, 373.f, -304.f); vec3f_set(D_8033B6F0[7].unk4, 0.f, 127.f, 0.f); } CmdRet CutsceneKeyDance0_5(UNUSED struct LevelCamera *c) { gCameraStatus.cameraKeyCutsceneRollOffset = 0; vec3f_set(D_8033B6F0[8].unk4, 135.f, 158.f, -673.f); vec3f_set(D_8033B6F0[7].unk4, -20.f, 135.f, -198.f); } CmdRet CutsceneKeyDance0_7(UNUSED struct LevelCamera *c) { func_80299C98(0x180, 48, -0x8000); } CmdRet CutsceneKeyDance0_8(UNUSED struct LevelCamera *c) { set_spline_values(1); } CmdRet CutsceneKeyDance0_1(struct LevelCamera *c) { func_80291BBC(c, 0, 0.2f); } CmdRet CutsceneKeyDance0(struct LevelCamera *c) { call_cutscene_func_in_time_range(CutsceneDanceCommon, c, 0, 10); call_cutscene_func_in_time_range(CutsceneKeyDance0_1, c, 0, 10); call_cutscene_func_in_time_range(CutsceneKeyDance0_2, c, 0, 0); call_cutscene_func_in_time_range(CutsceneKeyDance0_3, c, 20, 20); call_cutscene_func_in_time_range(CutsceneKeyDance0_4, c, 35, 35); call_cutscene_func_in_time_range(CutsceneKeyDance0_5, c, 52, 52); call_cutscene_func_in_time_range(CutsceneKeyDance0_6, c, 11, -1); call_cutscene_func_in_time_range(CutsceneKeyDance0_7, c, 54, 54); call_cutscene_func_in_time_range(CutsceneKeyDance0_8, c, 52, -1); } CmdRet CutsceneEnterBowserPlatform0_4(UNUSED struct LevelCamera *c) { func_8029A494(2); } CmdRet CutsceneEnterBowserPlatform0_3(UNUSED struct LevelCamera *c) { gSecondCameraFocus->oBowserUnk88 = 1; } CmdRet CutsceneEnterBowserPlatform0_5(struct LevelCamera *c) { vec3f_set_dist_and_angle(D_8033B6F0[2].unk4, c->pos, D_8033B6F0[3].unk4[2], D_8033B6F0[3].unk1C[0], D_8033B6F0[3].unk1C[1]); vec3f_set(D_8033B6F0[2].unk4, gSecondCameraFocus->oPosX, gSecondCameraFocus->oPosY, gSecondCameraFocus->oPosZ); } CmdRet CutsceneEnterBowserPlatform0_8(UNUSED struct LevelCamera *c) { f32 sp1C = 150.0f; sp1C = sins(D_8033B6F0[4].unk1C[1]) * 120.0f + 120.0f; D_8033B6F0[4].unk1C[1] -= 0x200; approach_f32_exponential_bool(&D_8033B6F0[0].unk4[1], sp1C, 0.5f); } CmdRet CutsceneEnterBowserPlatform0_9(struct LevelCamera *c) { set_pos_from_face_angle_and_vec3f(c->focus, D_8033B6F0[2].unk4, D_8033B6F0[0].unk4, D_8033B6F0[2].unk1C); } CmdRet CutsceneEnterBowserPlatform0_7(UNUSED struct LevelCamera *c) { approach_s16_exponential_bool(&D_8033B6F0[3].unk1C[0], 1736, 30); approach_f32_exponential_bool(&D_8033B6F0[0].unk4[2], -200.f, 0.02f); approach_f32_exponential_bool(&D_8033B6F0[3].unk4[2], 550.f, 0.02f); } CmdRet CutsceneEnterBowserPlatform0_6(UNUSED struct LevelCamera *c) { approach_f32_exponential_bool(&D_8033B6F0[0].unk4[2], 0.f, 0.05f); } CmdRet CutsceneEnterBowserPlatform0_1(UNUSED struct LevelCamera *c) { func_8028FD94(1); } void func_802930C8(UNUSED struct LevelCamera *c) { func_8028FD94(0); } CmdRet CutsceneEnterBowserPlatform0_2(struct LevelCamera *c) { D_8033B6F0[3].unk4[2] = 430.f; D_8033B6F0[3].unk1C[1] = gSecondCameraFocus->oMoveAngleYaw - 0x2000; D_8033B6F0[3].unk1C[0] = 3472; vec3f_set(D_8033B6F0[0].unk4, 0.f, 120.f, -800.f); vec3s_set(D_8033B6F0[2].unk1C, gSecondCameraFocus->oMoveAnglePitch, gSecondCameraFocus->oMoveAngleYaw, gSecondCameraFocus->oMoveAngleRoll); CutsceneEnterBowserPlatform0_5(c); CutsceneEnterBowserPlatform0_9(c); } CmdRet bowser_fight_intro_dialog(UNUSED struct LevelCamera *c) { s16 dialog; switch (gCurrLevelNum) { case LEVEL_BOWSER_1: dialog = 67; break; case LEVEL_BOWSER_2: dialog = 92; break; default: dialog = 93; } create_dialog_box(dialog); } CmdRet CutsceneEnterBowserPlatform1(struct LevelCamera *c) { call_cutscene_func_in_time_range(bowser_fight_intro_dialog, c, 0, 0); if (get_dialog_id() == -1) { gCutsceneTimer = 0x7FFF; } } CmdRet CutsceneEnterBowserPlatform2(struct LevelCamera *c) { func_802930C8(c); c->cutscene = 0; init_transitional_movement(c, 20); gCameraFlags2 |= CAM_FLAG_2_UNUSED_CUTSCENE_ACTIVE; sFirstPersonCameraYaw = sMarioStatusForCamera->faceAngle[1] + 0x4000; gSecondCameraFocus->oBowserUnk88 = 2; } CmdRet CutsceneEnterBowserPlatform0(struct LevelCamera *c) { set_cutscene_phase_at_frame(2, 0); if (gSecondCameraFocus != NULL) { call_cutscene_func_in_time_range(CutsceneEnterBowserPlatform0_1, c, 0, -1); call_cutscene_func_in_time_range(CutsceneEnterBowserPlatform0_2, c, 0, 5); call_cutscene_func_in_time_range(CutsceneEnterBowserPlatform0_3, c, 40, 40); call_cutscene_func_in_time_range(CutsceneEnterBowserPlatform0_4, c, 145, 145); call_cutscene_func_in_time_range(CutsceneEnterBowserPlatform0_5, c, 40, -1); call_cutscene_func_in_time_range(CutsceneEnterBowserPlatform0_6, c, 40, 99); call_cutscene_func_in_time_range(CutsceneEnterBowserPlatform0_7, c, 100, -1); call_cutscene_func_in_time_range(CutsceneEnterBowserPlatform0_8, c, 40, 140); call_cutscene_func_in_time_range(CutsceneEnterBowserPlatform0_9, c, 40, -1); call_cutscene_func_in_time_range(CutsceneEnterSomething8029041C, c, 60, 60); call_cutscene_func_in_time_range(CutsceneEnterSomething8029041C, c, 82, 82); call_cutscene_func_in_time_range(CutsceneEnterSomething8029041C, c, 109, 109); call_cutscene_func_in_time_range(CutsceneEnterSomething8029041C, c, 127, 127); } } CmdRet CutsceneStarSpawn0_1(struct LevelCamera *c) { func_80290224(c); } CmdRet CutsceneStarSpawn0_2(struct LevelCamera *c) { UNUSED f32 sp34; Vec3f pos; UNUSED f32 sp24; if (gCutsceneFocus != NULL) { object_pos_to_vec3f(pos, gCutsceneFocus); pos[1] += gCutsceneFocus->hitboxHeight; approach_vec3f_exponential(c->focus, pos, 0.1f, 0.1f, 0.1f); } } CmdRet CutsceneStarSpawn1_1(struct LevelCamera *c) { Vec3f sp2C, sp20; return_boss_fight_camera_yaw(c, sp20, sp2C); approach_vec3f_exponential(c->focus, sp20, 0.2f, 0.2f, 0.2f); approach_vec3f_exponential(c->pos, sp2C, 0.2f, 0.2f, 0.2f); } CmdRet CutsceneStarSpawn1_2(struct LevelCamera *c) { func_802902A8(c); init_transitional_movement(c, 15); } CmdRet CutsceneStarSpawn0(struct LevelCamera *c) { call_cutscene_func_in_time_range(CutsceneStarSpawn0_1, c, 0, 0); call_cutscene_func_in_time_range(CutsceneStarSpawn0_2, c, 0, -1); gCameraFlags2 |= CAM_FLAG_2_SMOOTH_MOVEMENT; if (gCutsceneActive) { gCutsceneTimer = 0x7FFF; } } CmdRet CutsceneStarSpawn1(struct LevelCamera *c) { if ((c->currPreset == CAMERA_PRESET_BOSS_FIGHT) && (test_or_set_mario_cam_active(0) == 2)) { call_cutscene_func_in_time_range(CutsceneStarSpawn1_1, c, 0, -1); } else { call_cutscene_func_in_time_range(CutsceneStarSpawn1_2, c, 0, 0); } gCameraFlags2 |= CAM_FLAG_2_SMOOTH_MOVEMENT; gCameraFlags2 |= CAM_FLAG_2_UNUSED_CUTSCENE_ACTIVE; } CmdRet CutsceneStarSpawn2(struct LevelCamera *c) { gCameraFlags2 |= CAM_FLAG_2_SMOOTH_MOVEMENT; gCutsceneTimer = -0x8000; c->cutscene = 0; } CmdRet CutsceneExitWaterfall0_1(struct LevelCamera *c) { vec3f_set(c->pos, -3899.f, 39.f, -5671.f); } CmdRet Cutscene80293794(struct LevelCamera *c) { vec3f_copy(c->focus, sMarioStatusForCamera->pos); c->focus[1] = c->pos[1] + (sMarioStatusForCamera->pos[1] + 125.f - c->pos[1]) * 0.5f; approach_vec3f_exponential(c->focus, sMarioStatusForCamera->pos, 0.05f, 0.4f, 0.05f); } CmdRet CutsceneExitWaterfall0(struct LevelCamera *c) { call_cutscene_func_in_time_range(CutsceneExitWaterfall0_1, c, 0, 0); call_cutscene_func_in_time_range(Cutscene80293794, c, 0, -1); set_cam_yaw_from_focus_and_pos(c); } CmdRet CutsceneFallCommon1(struct LevelCamera *c) { gCameraFlags2 |= CAM_FLAG_2_SMOOTH_MOVEMENT; gCutsceneTimer = -0x8000; c->cutscene = 0; set_cam_yaw_from_focus_and_pos(c); } CmdRet CutsceneFallToCastleGrounds0_1(struct LevelCamera *c) { vec3f_set(c->pos, 5830.f, 32.f, 3985.f); } CmdRet CutsceneFallToCastleGrounds0(struct LevelCamera *c) { call_cutscene_func_in_time_range(CutsceneFallToCastleGrounds0_1, c, 0, 0); call_cutscene_func_in_time_range(Cutscene80293794, c, 0, -1); set_cam_yaw_from_focus_and_pos(c); } CmdRet CutsceneSpecialStarSpawn0_1(struct LevelCamera *c) { object_pos_to_vec3f(D_8033B6F0[1].unk4, gCutsceneFocus); func_80290224(c); D_8033B6F0[2].unk4[2] = D_8033B230.fieldOfView; } CmdRet CutsceneSpecialStarSpawn0_3(struct LevelCamera *c) { approach_f32_exponential_bool(&c->focus[0], gCutsceneFocus->oPosX, 0.15f); approach_f32_exponential_bool(&c->focus[2], gCutsceneFocus->oPosZ, 0.15f); } CmdRet CutsceneSpecialStarSpawn0_4(struct LevelCamera *c) { approach_f32_exponential_bool(&c->focus[1], gCutsceneFocus->oPosY, 0.1f); } CmdRet CutsceneSpecialStarSpawn0_5(struct LevelCamera *c) { c->focus[1] = D_8033B6F0[1].unk4[1] + (gCutsceneFocus->oPosY - D_8033B6F0[1].unk4[1]) * 0.8f; } CmdRet CutsceneSpecialStarSpawn0_2(struct LevelCamera *c) { f32 sp3C; s16 sp3A, sp38, sp36; struct Object *o = gCutsceneFocus; vec3f_set(D_8033B6F0[1].unk4, o->oHomeX, o->oHomeY, o->oHomeZ); vec3f_get_dist_and_angle(D_8033B6F0[1].unk4, c->pos, &sp3C, &sp3A, &sp38); sp36 = calculate_yaw(D_8033B6F0[1].unk4, c->pos); sp38 = calculate_yaw(D_8033B6F0[1].unk4, sMarioStatusForCamera->pos); if (ABS(sp38 - sp36 + 0x4000) < ABS(sp38 - sp36 - 0x4000)) { sp38 += 0x4000; } else { sp38 -= 0x4000; } vec3f_set_dist_and_angle(D_8033B6F0[1].unk4, c->pos, 400.f, 0x1000, sp38); gCameraFlags2 &= ~CAM_FLAG_2_SMOOTH_MOVEMENT; } CmdRet CutsceneSpecialStarSpawn0_6(UNUSED struct LevelCamera *c) { D_8033B230.fieldOfView = 60.f; } CmdRet CutsceneSpecialStarSpawn0(struct LevelCamera *c) { gCameraFlags2 |= CAM_FLAG_2_SMOOTH_MOVEMENT; call_cutscene_func_in_time_range(CutsceneSpecialStarSpawn0_1, c, 0, 0); call_cutscene_func_in_time_range(CutsceneSpecialStarSpawn0_2, c, 30, 30); call_cutscene_func_in_time_range(CutsceneSpecialStarSpawn0_3, c, 0, -1); call_cutscene_func_in_time_range(CutsceneSpecialStarSpawn0_4, c, 0, 29); call_cutscene_func_in_time_range(CutsceneSpecialStarSpawn0_5, c, 30, -1); call_cutscene_func_in_time_range(CutsceneSpecialStarSpawn0_6, c, 30, -1); if (gCutsceneActive) { gCutsceneTimer = 0x7FFF; } } CmdRet CutsceneSpecialStarSpawn1(struct LevelCamera *c) { func_802902A8(c); gCutsceneTimer = -0x8000; c->cutscene = 0; D_8033B230.fieldOfView = D_8033B6F0[2].unk4[2]; } void func_80293DE8(struct LevelCamera *a, f32 b, s16 c, s16 d, s16 e) { UNUSED f32 sp44; f32 sp40; s16 sp3E, sp3C; f32 sp38; s16 sp36, sp34; f32 sp30; s16 sp2E, sp2C; UNUSED f32 sp28, sp24; vec3f_get_dist_and_angle(D_8033B6F0[3].unk4, a->pos, &sp40, &sp3E, &sp3C); if ((sp40 > 8000.f) && (a->cutscene == CUTSCENE_PREPARE_CANNON)) { sp40 = b * 4.f; sp3E = c; vec3f_copy(D_8033B6F0[0].unk4, D_8033B6F0[3].unk4); gCameraFlags2 &= ~CAM_FLAG_2_SMOOTH_MOVEMENT; if (gCurrLevelNum == LEVEL_TTM) { sp3C = atan2s(D_8033B6F0[3].unk4[2] - a->zFocus, D_8033B6F0[3].unk4[0] - a->xFocus); } } else { if (a->cutscene == CUTSCENE_PREPARE_CANNON) { vec3f_get_dist_and_angle(a->pos, D_8033B6F0[0].unk4, &sp30, &sp2E, &sp2C); vec3f_get_dist_and_angle(a->pos, D_8033B6F0[3].unk4, &sp38, &sp36, &sp34); approach_f32_exponential_bool(&sp30, sp38, 0.1f); approach_s16_exponential_bool(&sp2E, sp36, 15); approach_s16_exponential_bool(&sp2C, sp34, 15); vec3f_set_dist_and_angle(a->pos, D_8033B6F0[0].unk4, sp30, sp2E, sp2C); } else { approach_vec3f_exponential(D_8033B6F0[0].unk4, D_8033B6F0[3].unk4, 0.1f, 0.1f, 0.1f); } } approach_f32_exponential_bool(&sp40, b, 0.05f); approach_s16_exponential_bool(&sp3E, c, 0x20); vec3f_set_dist_and_angle(D_8033B6F0[3].unk4, a->pos, sp40, sp3E, sp3C); vec3f_copy(a->focus, D_8033B6F0[0].unk4); rotate_camera(a, d, e); vec3f_get_dist_and_angle(a->pos, a->focus, &sp40, &sp3E, &sp3C); if (sp3E < -0x3000) { sp3E = -0x3000; } if (sp3E > 0x3000) { sp3E = 0x3000; } vec3f_set_dist_and_angle(a->pos, a->focus, sp40, sp3E, sp3C); } CmdRet CutscenePrepareCannon0_1(struct LevelCamera *c) { func_80290144(c); vec3f_copy(D_8033B6F0[0].unk4, c->focus); D_8033B6F0[2].unk4[0] = 30.f; object_pos_to_vec3f(D_8033B6F0[3].unk4, gCutsceneFocus); vec3s_set(D_8033B6F0[5].unk1C, 0, 0, 0); } CmdRet CutscenePrepareCannon0_2(struct LevelCamera *c) { func_80293DE8(c, 300.f, 0x2000, 0, D_8033B6F0[5].unk1C[1]); camera_approach_s16_symmetric_bool(&D_8033B6F0[5].unk1C[1], 0x400, 17); set_spline_values(1); } void func_802941CC(f32 *a, f32 b) { f32 sp24 = ABS(b - *a) / D_8033B6F0[2].unk4[0]; camera_approach_f32_symmetric_bool(a, b, sp24); } CmdRet CutscenePrepareCannon0_3(struct LevelCamera *c) { f32 sp1C = calc_abs_dist(c->pos, D_8033B4B8.pos); if (sp1C < 8000.f) { func_802941CC(&c->pos[0], D_8033B4B8.pos[0]); func_802941CC(&c->pos[1], D_8033B4B8.pos[1]); func_802941CC(&c->pos[2], D_8033B4B8.pos[2]); func_802941CC(&c->focus[0], D_8033B4B8.focus[0]); func_802941CC(&c->focus[1], D_8033B4B8.focus[1]); func_802941CC(&c->focus[2], D_8033B4B8.focus[2]); } else { vec3f_copy(c->focus, D_8033B4B8.focus); vec3f_copy(c->pos, D_8033B4B8.pos); gCameraFlags2 &= ~CAM_FLAG_2_SMOOTH_MOVEMENT; } if (D_8033B6F0[2].unk4[0] > 1.f) { D_8033B6F0[2].unk4[0] -= 1.f; } } CmdRet CutscenePrepareCannon0(struct LevelCamera *c) { gCameraFlags2 |= CAM_FLAG_2_SMOOTH_MOVEMENT; call_cutscene_func_in_time_range(CutscenePrepareCannon0_1, c, 0, 0); call_cutscene_func_in_time_range(CutscenePrepareCannon0_2, c, 0, 140); call_cutscene_func_in_time_range(CutscenePrepareCannon0_3, c, 141, -1); } CmdRet CutscenePrepareCannon1(struct LevelCamera *c) { gCutsceneTimer = -0x8000; c->cutscene = 0; func_802901B4(c); gCameraFlags2 |= CAM_FLAG_2_SMOOTH_MOVEMENT; } void func_802944A8(struct LevelCamera *c) { f32 sp24; s16 sp22, sp20; vec3f_get_dist_and_angle(sMarioStatusForCamera->pos, c->pos, &sp24, &sp22, &sp20); approach_s16_exponential_bool(&sp20, (sMarioStatusForCamera->faceAngle[1] - 0x3000), 8); vec3f_set_dist_and_angle(sMarioStatusForCamera->pos, c->pos, sp24, sp22, sp20); } void func_80294538(struct LevelCamera *c) { func_80293DE8(c, 400.f, 0x1000, 0x300, 0); } CmdRet CutsceneDeath1_1(struct LevelCamera *c) { vec3f_copy(D_8033B6F0[0].unk4, c->focus); vec3f_copy(D_8033B6F0[3].unk4, sMarioStatusForCamera->pos); D_8033B6F0[3].unk4[1] += 70.f; } CmdRet CutsceneDeath1_2(struct LevelCamera *c) { func_80294538(c); set_spline_values(4); } CmdRet CutsceneDeath1(struct LevelCamera *c) { call_cutscene_func_in_time_range(CutsceneDeath1_1, c, 0, 0); call_cutscene_func_in_time_range(CutsceneDeath1_2, c, 0, -1); gCameraFlags2 |= CAM_FLAG_2_SMOOTH_MOVEMENT; } CmdRet CutsceneDeath2_1(struct LevelCamera *c) { Vec3f sp1C = { 0, 40.f, -60.f }; set_pos_from_face_angle_and_vec3f(D_8033B6F0[3].unk4, sMarioStatusForCamera->pos, sp1C, sMarioStatusForCamera->faceAngle); vec3f_copy(D_8033B6F0[0].unk4, c->focus); } CmdRet CutsceneDeath2_2(struct LevelCamera *c) { func_80293DE8(c, 400.f, 0x1800, 0, -0x400); } static void unused_80294748(struct LevelCamera *c) { func_802944A8(c); } CmdRet CutsceneDeath2(struct LevelCamera *c) { call_cutscene_func_in_time_range(CutsceneDeath2_1, c, 0, 0); call_cutscene_func_in_time_range(CutsceneDeath2_2, c, 0, -1); gCameraFlags2 |= CAM_FLAG_2_SMOOTH_MOVEMENT; set_spline_values(1); } CmdRet CutsceneBBHDeath0_1(struct LevelCamera *c) { Vec3f sp1C = { 0, 40.f, 60.f }; set_pos_from_face_angle_and_vec3f(D_8033B6F0[3].unk4, sMarioStatusForCamera->pos, sp1C, sMarioStatusForCamera->faceAngle); vec3f_copy(D_8033B6F0[0].unk4, c->focus); } CmdRet CutsceneBBHDeath0_2(struct LevelCamera *c) { func_80293DE8(c, 400.f, 0x1800, 0, 0x400); } CmdRet CutsceneBBHDeath0(struct LevelCamera *c) { call_cutscene_func_in_time_range(CutsceneBBHDeath0_1, c, 0, 0); call_cutscene_func_in_time_range(CutsceneBBHDeath0_2, c, 0, -1); gCameraFlags2 |= CAM_FLAG_2_SMOOTH_MOVEMENT; set_spline_values(1); } CmdRet CutsceneQuicksandDeath0_1(struct LevelCamera *c) { vec3f_copy(D_8033B6F0[0].unk4, c->focus); } CmdRet CutsceneQuicksandDeath0_2(struct LevelCamera *c) { func_80293DE8(c, 400.f, 0x2800, 0x200, 0); if (c->cutscene == CUTSCENE_WATER_DEATH) { func_802944A8(c); } } CmdRet CutsceneQuicksandDeath0(struct LevelCamera *c) { D_8033B6F0[3].unk4[0] = sMarioStatusForCamera->pos[0]; D_8033B6F0[3].unk4[1] = sMarioStatusForCamera->pos[1] + 20.f; D_8033B6F0[3].unk4[2] = sMarioStatusForCamera->pos[2]; call_cutscene_func_in_time_range(CutsceneQuicksandDeath0_1, c, 0, 0); call_cutscene_func_in_time_range(CutsceneQuicksandDeath0_2, c, 0, -1); gCameraFlags2 |= CAM_FLAG_2_SMOOTH_MOVEMENT; set_spline_values(4); } CmdRet Cutscene1ATodo0_3(UNUSED struct LevelCamera *c) { Vec3f sp2C; Vec3f sp20 = { 0, 20.f, 120.f }; set_pos_from_face_angle_and_vec3f(sp2C, sMarioStatusForCamera->pos, sp20, sMarioStatusForCamera->faceAngle); approach_vec3f_exponential(D_8033B6F0[3].unk4, sp2C, 0.1f, 0.1f, 0.1f); } CmdRet Cutscene1ATodo0_2(struct LevelCamera *c) { UNUSED f32 sp34; f32 sp30; UNUSED f32 sp2C; func_80293DE8(c, 400.f, 0x2800, 0x200, 0); sp30 = find_poison_gas_level(sMarioStatusForCamera->pos[0], sMarioStatusForCamera->pos[2]); if (sp30 != -11000.f) { if ((sp30 += 130.f) > c->pos[1]) { c->pos[1] = sp30; } } } CmdRet Cutscene1ATodo0_1(struct LevelCamera *c) { f32 sp24; s16 sp22, sp20; vec3f_get_dist_and_angle(sMarioStatusForCamera->pos, c->pos, &sp24, &sp22, &sp20); sp20 += 0x100; vec3f_set_dist_and_angle(sMarioStatusForCamera->pos, c->pos, sp24, sp22, sp20); } CmdRet Cutscene1ATodo0(struct LevelCamera *c) { call_cutscene_func_in_time_range(CutsceneDeath2_1, c, 0, 0); call_cutscene_func_in_time_range(Cutscene1ATodo0_1, c, 0, -1); call_cutscene_func_in_time_range(Cutscene1ATodo0_2, c, 0, -1); call_cutscene_func_in_time_range(Cutscene1ATodo0_3, c, 50, -1); gCameraFlags2 |= CAM_FLAG_2_SMOOTH_MOVEMENT; set_spline_values(4); } CmdRet CutsceneEnterPool0_1(struct LevelCamera *c) { vec3f_copy(D_8033B6F0[3].unk4, sMarioStatusForCamera->pos); if (gCurrLevelNum == LEVEL_CASTLE) { // entering HMC vec3f_set(D_8033B6F0[3].unk4, 2485.f, -1589.f, -2659.f); } if (gCurrLevelNum == LEVEL_HMC) { // entering CotMC vec3f_set(D_8033B6F0[3].unk4, 3350.f, -4589.f, 4800.f); } vec3f_copy(D_8033B6F0[0].unk4, c->focus); } CmdRet CutsceneEnterPool0_2(struct LevelCamera *c) { UNUSED u32 pad[2]; func_80293DE8(c, 1200.f, 0x2000, 0x200, 0); } CmdRet CutsceneEnterPool0(struct LevelCamera *c) { call_cutscene_func_in_time_range(CutsceneEnterPool0_1, c, 0, 0); call_cutscene_func_in_time_range(CutsceneEnterPool0_2, c, 0, -1); gCameraFlags2 |= CAM_FLAG_2_SMOOTH_MOVEMENT; } CmdRet Cutscene26Todo1_1(struct LevelCamera *c) { func_8028FEDC(c); func_80290144(c); vec3f_copy(D_8033B6F0[1].unk4, c->focus); vec3f_set(D_8033B6F0[3].unk4, c->xFocus, 1280.f, c->zFocus); } CmdRet Cutscene26Todo1_5(UNUSED struct LevelCamera *c) { set_fov_function(10); } CmdRet Cutscene26Todo1_2(struct LevelCamera *c) { approach_vec3f_exponential(c->focus, D_8033B6F0[3].unk4, 0.02f, 0.02f, 0.02f); gCameraFlags2 |= CAM_FLAG_2_SMOOTH_MOVEMENT; } CmdRet Cutscene26Todo1_3(struct LevelCamera *c) { s16 sp26, sp24; f32 sp20; set_fov_function(2); D_8033B230.fieldOfView = 45.f; vec3f_copy(D_8033B6F0[4].unk4, c->pos); vec3f_copy(D_8033B6F0[5].unk4, c->focus); vec3f_copy(c->focus, D_8033B6F0[3].unk4); vec3f_get_dist_and_angle(D_8033B6F0[3].unk4, sMarioStatusForCamera[0].pos, &sp20, &sp26, &sp24); vec3f_set_dist_and_angle(D_8033B6F0[3].unk4, c->pos, 2000.f, 0, sp24); c->pos[1] += 500.f; } CmdRet Cutscene26Todo1_4(struct LevelCamera *c) { s16 sp26, sp24; f32 sp20; vec3f_get_dist_and_angle(D_8033B6F0[3].unk4, c->pos, &sp20, &sp26, &sp24); approach_f32_exponential_bool(&sp20, 2000.f, 0.1f); vec3f_set_dist_and_angle(D_8033B6F0[3].unk4, c->pos, sp20, sp26, sp24); c->focus[1] += 4.f; c->pos[1] -= 5.f; D_8033B230.fieldOfView = 45.f; set_spline_values(1); } CmdRet Cutscene26Todo1_7(UNUSED struct LevelCamera *c) { set_camera_shake_2(8); } CmdRet Cutscene26Todo1_6(struct LevelCamera *c) { UNUSED u32 pad[2]; vec3f_copy(c->pos, D_8033B6F0[4].unk4); vec3f_copy(c->focus, D_8033B6F0[5].unk4); set_camera_shake_2(SHAKE_2_UNKNOWN_3); } CmdRet Cutscene26Todo1(struct LevelCamera *c) { call_cutscene_func_in_time_range(Cutscene26Todo1_1, c, 0, 0); call_cutscene_func_in_time_range(Cutscene26Todo1_2, c, 0, 30); call_cutscene_func_in_time_range(Cutscene26Todo1_3, c, 31, 31); call_cutscene_func_in_time_range(Cutscene26Todo1_4, c, 31, 139); call_cutscene_func_in_time_range(Cutscene26Todo1_5, c, 23, 23); call_cutscene_func_in_time_range(Cutscene26Todo1_6, c, 140, 140); call_cutscene_func_in_time_range(Cutscene26Todo1_7, c, 31, 139); } CmdRet Cutscene26Todo2(struct LevelCamera *c) { func_802930C8(c); func_8028FAE0(c); init_transitional_movement(c, 30); } CmdRet CutsceneEnterPyramidTop0_1(struct LevelCamera *c) { vec3f_copy(D_8033B6F0[0].unk4, c->focus); vec3f_set(D_8033B6F0[3].unk4, c->xFocus, 1280.f, c->zFocus); } CmdRet CutsceneEnterPyramidTop0(struct LevelCamera *c) { call_cutscene_func_in_time_range(CutsceneEnterPyramidTop0_1, c, 0, 0); func_80293DE8(c, 200.f, 0x3000, 0, 0); gCameraFlags2 |= CAM_FLAG_2_SMOOTH_MOVEMENT; set_spline_values(1); if (sMarioStatusForCamera->pos[1] > 1250.f) { CutsceneFallCommon1(c); } } static void unused_8029538C(struct LevelCamera *c) { f32 sp24; sp24 = calc_abs_dist(D_8033B6F0[3].unk4, sMarioStatusForCamera->pos); sp24 = calc_abs_dist(D_8033B6F0[9].unk4, sMarioStatusForCamera->pos) + 200.f; func_80293DE8(c, sp24, 0x1000, 0x300, 0); } CmdRet CutsceneDialog0_1(struct LevelCamera *c) { UNUSED f32 sp1C; UNUSED s16 sp1A; s16 sp18; func_80290564(c); set_time_stop_flags(TIME_STOP_ENABLED | TIME_STOP_UNKNOWN_2); #ifndef VERSION_JP if (c->currPreset == CAMERA_PRESET_BOSS_FIGHT) { vec3f_copy(D_8033B4B8.focus, c->focus); vec3f_copy(D_8033B4B8.pos, c->pos); } else { #endif func_80290224(c); #ifndef VERSION_JP } #endif D_8033B6F0[8].unk1C[0] = 0; vec3f_copy(D_8033B6F0[8].unk4, sMarioStatusForCamera->pos); D_8033B6F0[8].unk4[1] += 125.f; object_pos_to_vec3f(D_8033B6F0[9].unk4, gCutsceneFocus); D_8033B6F0[9].unk4[1] += gCutsceneFocus->hitboxHeight + 200.f; D_8033B6F0[9].unk1C[1] = calculate_yaw(D_8033B6F0[8].unk4, D_8033B6F0[9].unk4); sp18 = calculate_yaw(sMarioStatusForCamera->pos, gCameraStatus.camFocAndPosCurrAndGoal[1]); if ((sp18 - D_8033B6F0[9].unk1C[1]) & 0x8000) { D_8033B6F0[9].unk1C[1] -= 0x6000; } else { D_8033B6F0[9].unk1C[1] += 0x6000; } } CmdRet CutsceneDialog0_2(struct LevelCamera *c) { f32 sp4C; s16 sp4A, sp48; Vec3f sp3C, sp30; scale_along_line(sp3C, D_8033B6F0[9].unk4, sMarioStatusForCamera->pos, 0.7f); vec3f_get_dist_and_angle(c->pos, sp3C, &sp4C, &sp4A, &sp48); sp4A = calculate_verticle_angle(c->pos, D_8033B6F0[9].unk4); vec3f_set_dist_and_angle(c->pos, sp30, sp4C, sp4A, sp48); sp3C[1] = sp3C[1] + (D_8033B6F0[9].unk4[1] - sp3C[1]) * 0.1f; approach_vec3f_exponential(c->focus, sp3C, 0.2f, 0.2f, 0.2f); vec3f_copy(sp30, c->pos); sp30[1] = D_8033B6F0[8].unk4[1]; vec3f_get_dist_and_angle(D_8033B6F0[8].unk4, sp30, &sp4C, &sp4A, &sp48); approach_s16_exponential_bool(&sp48, D_8033B6F0[9].unk1C[1], 0x10); approach_f32_exponential_bool(&sp4C, 180.f, 0.05f); vec3f_set_dist_and_angle(D_8033B6F0[8].unk4, sp30, sp4C, sp4A, sp48); sp30[1] = D_8033B6F0[8].unk4[1] + sins(calculate_verticle_angle(D_8033B6F0[9].unk4, D_8033B6F0[8].unk4)) * 100.f; approach_f32_exponential_bool(&c->pos[1], sp30[1], 0.05f); c->pos[0] = sp30[0]; c->pos[2] = sp30[2]; } CmdRet CutsceneDialog0_3(struct LevelCamera *c) { if (c->cutscene == CUTSCENE_DIALOG_2) { create_dialog_box_with_response(D_8033B320); } else { create_dialog_box(D_8033B320); } D_8033B6F0[8].unk1C[0] = 3; } CmdRet CutsceneDialog0(struct LevelCamera *c) { call_cutscene_func_in_time_range(CutsceneDialog0_1, c, 0, 0); call_cutscene_func_in_time_range(CutsceneDialog0_2, c, 0, -1); call_cutscene_func_in_time_range(CutsceneDialog0_3, c, 10, 10); gCameraFlags2 |= CAM_FLAG_2_SMOOTH_MOVEMENT; if (gDialogResponse != 0) { D_8032CFFC = gDialogResponse; } if ((get_dialog_id() == -1) && (D_8033B6F0[8].unk1C[0] != 0)) { if (c->cutscene != CUTSCENE_DIALOG_2) { D_8032CFFC = 3; } gCutsceneTimer = 0x7FFF; func_802902A8(c); init_transitional_movement(c, 15); gCameraFlags2 |= CAM_FLAG_2_UNUSED_CUTSCENE_ACTIVE; func_80290598(c); } } CmdRet CutsceneDialog1(UNUSED struct LevelCamera *c) { gCameraFlags2 |= CAM_FLAG_2_UNUSED_CUTSCENE_ACTIVE; } CmdRet CutsceneDialog2(struct LevelCamera *c) { gCameraFlags2 |= CAM_FLAG_2_UNUSED_CUTSCENE_ACTIVE; c->cutscene = 0; clear_time_stop_flags(TIME_STOP_ENABLED | TIME_STOP_UNKNOWN_2); } CmdRet CutsceneReadMessage0_1(struct LevelCamera *c) { func_80290564(c); init_transitional_movement(c, 30); func_8028FEDC(c); func_80290224(c); D_8033B6F0[1].unk1C[0] = sFirstPersonCameraPitch; D_8033B6F0[1].unk1C[1] = sFirstPersonCameraYaw; sFirstPersonCameraPitch = -2096; sFirstPersonCameraYaw = 0; D_8033B6F0[0].unk1C[0] = 0; } static void unused_80295A28(struct LevelCamera *c) { Vec3s sp20; vec3s_set(sp20, 0, sMarioStatusForCamera->faceAngle[1], 0); set_pos_from_face_angle_and_rel_coords(c->pos, sMarioStatusForCamera->pos, sp20, 0, 100.f, 190.f); set_pos_from_face_angle_and_rel_coords(c->focus, sMarioStatusForCamera->pos, sp20, 0, 70.f, -20.f); } CmdRet CutsceneReadMessage0(struct LevelCamera *c) { UNUSED u32 pad[2]; call_cutscene_func_in_time_range(CutsceneReadMessage0_1, c, 0, 0); gCameraFlags2 |= CAM_FLAG_2_SMOOTH_MOVEMENT; switch (D_8033B6F0[0].unk1C[0]) { case 0: if (get_dialog_id() != -1) { D_8033B6F0[0].unk1C[0] += 1; set_time_stop_flags(TIME_STOP_ENABLED | TIME_STOP_UNKNOWN_2); } break; case 1: operate_c_up_looking(c); return_first_person_camera_yaw(c, c->focus, c->pos); if (get_dialog_id() == -1) { gCutsceneTimer = 0x7FFF; func_802902A8(c); init_transitional_movement(c, 15); gCameraFlags2 |= CAM_FLAG_2_UNUSED_CUTSCENE_ACTIVE; clear_time_stop_flags(TIME_STOP_ENABLED | TIME_STOP_UNKNOWN_2); sFirstPersonCameraPitch = D_8033B6F0[1].unk1C[0]; sFirstPersonCameraYaw = D_8033B6F0[1].unk1C[1]; func_80290598(c); } } gCameraFlags2 |= CAM_FLAG_2_UNUSED_CUTSCENE_ACTIVE; } CmdRet CutsceneReadMessage1(UNUSED struct LevelCamera *c) { gCameraFlags2 |= CAM_FLAG_2_UNUSED_CUTSCENE_ACTIVE; } CmdRet CutsceneReadMessage2(struct LevelCamera *c) { gCameraFlags2 |= CAM_FLAG_2_UNUSED_CUTSCENE_ACTIVE; c->cutscene = 0; } CmdRet CutsceneExitSuccess1(UNUSED struct LevelCamera *c) { vec3f_copy(D_8033B6F0[7].unk4, sMarioStatusForCamera->pos); vec3s_copy(D_8033B6F0[7].unk1C, sMarioStatusForCamera->faceAngle); vec3f_set(D_8033B6F0[6].unk4, 6.f, 363.f, 543.f); vec3f_set(D_8033B6F0[5].unk4, 137.f, 226.f, 995.f); } CmdRet CutsceneExitSuccess2(struct LevelCamera *c) { UNUSED u32 sp34; struct Surface *floor; UNUSED Vec3f sp24; switch (gPrevLevel) { case LEVEL_HMC: vec3f_set(c->pos, 3465.f, -1008.f, -2961.f); break; case LEVEL_COTMC: vec3f_set(c->pos, 3465.f, -1008.f, -2961.f); break; case LEVEL_RR: vec3f_set(c->pos, -3741.f, 3151.f, 6065.f); break; case LEVEL_WMOTR: vec3f_set(c->pos, 1972.f, 3230.f, 5891.f); break; default: set_pos_from_face_angle_and_vec3f(c->pos, D_8033B6F0[7].unk4, D_8033B6F0[5].unk4, D_8033B6F0[7].unk1C); c->pos[1] = find_floor(c->pos[0], c->pos[1] + 1000.f, c->pos[2], &floor) + 125.f; break; } } CmdRet CutsceneExitSuccess4(struct LevelCamera *c) { set_pos_from_face_angle_and_vec3f(c->focus, D_8033B6F0[7].unk4, D_8033B6F0[6].unk4, D_8033B6F0[7].unk1C); if ((gPrevLevel == LEVEL_COTMC) || (gPrevLevel == LEVEL_HMC) || (gPrevLevel == LEVEL_RR) || (gPrevLevel == LEVEL_WMOTR)) { c->focus[0] = c->pos[0] + (sMarioStatusForCamera->pos[0] - c->pos[0]) * 0.7f; c->focus[1] = c->pos[1] + (sMarioStatusForCamera->pos[1] - c->pos[1]) * 0.4f; c->focus[2] = c->pos[2] + (sMarioStatusForCamera->pos[2] - c->pos[2]) * 0.7f; } else { c->focus[1] = c->pos[1] + (sMarioStatusForCamera->pos[1] - c->pos[1]) * 0.2f; } } CmdRet CutsceneExitSuccess3(UNUSED struct LevelCamera *c) { approach_f32_exponential_bool(&D_8033B6F0[6].unk4[0], -24.f, 0.05f); } CmdRet CutsceneExitBowserSuccess0_1(struct LevelCamera *c) { if (c->cutscene == CUTSCENE_EXIT_BOWSER_SUCC) { set_camera_pitch_shake(0x800, 0x40, 0x800); } } CmdRet CutsceneExitSuccess5(UNUSED struct LevelCamera *c) { set_camera_shake_2(SHAKE_2_UNKNOWN_1); } CmdRet CutsceneExitBowserSuccess0(struct LevelCamera *c) { call_cutscene_func_in_time_range(CutsceneExitSuccess1, c, 0, 0); call_cutscene_func_in_time_range(CutsceneExitSuccess2, c, 0, -1); call_cutscene_func_in_time_range(CutsceneExitSuccess3, c, 18, -1); call_cutscene_func_in_time_range(CutsceneExitSuccess4, c, 0, -1); call_cutscene_func_in_time_range(CutsceneExitBowserSuccess0_1, c, 125, 125); call_cutscene_func_in_time_range(CutsceneExitSuccess5, c, 41, 41); } CmdRet CutsceneExitNonPainting1(struct LevelCamera *c) { c->cutscene = 0; if (c->defPreset == CAMERA_PRESET_CLOSE) { c->currPreset = CAMERA_PRESET_CLOSE; } else { c->currPreset = CAMERA_PRESET_FREE_ROAM; } gCameraFlags2 |= CAM_FLAG_2_UNUSED_CUTSCENE_ACTIVE; gCameraFlags2 |= CAM_FLAG_2_SMOOTH_MOVEMENT; init_transitional_movement(c, 60); set_cam_yaw_from_focus_and_pos(c); } CmdRet CutsceneBBHExitSuccess0_1(UNUSED struct LevelCamera *c) { vec3f_set(D_8033B6F0[5].unk4, 137.f, 246.f, 1115.f); } CmdRet CutsceneBBHExitSuccess0(struct LevelCamera *c) { call_cutscene_func_in_time_range(CutsceneExitSuccess1, c, 0, 0); call_cutscene_func_in_time_range(CutsceneBBHExitSuccess0_1, c, 0, 0); call_cutscene_func_in_time_range(CutsceneExitSuccess2, c, 0, -1); call_cutscene_func_in_time_range(CutsceneExitSuccess3, c, 18, -1); call_cutscene_func_in_time_range(CutsceneExitSuccess4, c, 0, -1); call_cutscene_func_in_time_range(CutsceneExitSuccess5, c, 41, 41); set_cam_yaw_from_focus_and_pos(c); } CmdRet CutsceneNonPaintingDeath0_1(UNUSED struct LevelCamera *c) { vec3f_copy(D_8033B6F0[7].unk4, sMarioStatusForCamera->pos); vec3s_copy(D_8033B6F0[7].unk1C, sMarioStatusForCamera->faceAngle); vec3f_set(D_8033B6F0[6].unk4, -42.f, 350.f, 727.f); vec3f_set(D_8033B6F0[5].unk4, 107.f, 226.f, 1187.f); } CmdRet Cutscene1CTodo_0(struct LevelCamera *c) { call_cutscene_func_in_time_range(CutsceneNonPaintingDeath0_1, c, 0, 0); call_cutscene_func_in_time_range(CutsceneExitSuccess2, c, 0, -1); call_cutscene_func_in_time_range(CutsceneExitSuccess4, c, 0, -1); } CmdRet CutsceneNonPaintingDeath0_2(UNUSED struct LevelCamera *c) { switch (gPrevLevel) { case LEVEL_HMC: vec3f_set(D_8033B6F0[5].unk4, 187.f, 369.f, -197.f); break; case LEVEL_COTMC: vec3f_set(D_8033B6F0[5].unk4, 187.f, 369.f, -197.f); break; default: vec3f_set(D_8033B6F0[5].unk4, 107.f, 246.f, 1307.f); break; } } CmdRet CutsceneNonPaintingDeath0(struct LevelCamera *c) { call_cutscene_func_in_time_range(CutsceneNonPaintingDeath0_1, c, 0, 0); call_cutscene_func_in_time_range(CutsceneNonPaintingDeath0_2, c, 0, 0); call_cutscene_func_in_time_range(CutsceneExitSuccess2, c, 0, -1); call_cutscene_func_in_time_range(CutsceneExitSuccess4, c, 0, -1); gCameraFlags2 |= CAM_FLAG_2_UNUSED_CUTSCENE_ACTIVE; } CmdRet CutsceneCapSwitchPress0_1(struct LevelCamera *c) { UNUSED s16 sp26; s16 sp24; UNUSED u32 sp1C[2]; func_80290224(c); sp24 = calculate_yaw(sMarioStatusForCamera->pos, c->pos); D_8033B6F0[3].unk1C[1] = 0x1200; D_8033B6F0[1].unk1C[1] = (sp24 - (sMarioStatusForCamera->faceAngle[1] + D_8033B6F0[3].unk1C[1])) & 0xFF00; } CmdRet CutsceneCapSwitchPress0_4(struct LevelCamera *c) { f32 sp2C; s16 sp2A, sp28; UNUSED s16 sp26 = sMarioStatusForCamera->faceAngle[1] + 0x1000; UNUSED s16 sp24; UNUSED s32 sp20 = D_8033B6F0[1].unk1C[1]; vec3f_get_dist_and_angle(sMarioStatusForCamera->pos, c->pos, &sp2C, &sp2A, &sp28); if (D_8033B6F0[3].unk1C[1] != 0x1000) { D_8033B6F0[3].unk1C[1] += 0x100; } if (D_8033B6F0[1].unk1C[1] != 0) { D_8033B6F0[1].unk1C[1] += 0x100; } sp28 = sMarioStatusForCamera->faceAngle[1] + D_8033B6F0[3].unk1C[1] + D_8033B6F0[1].unk1C[1]; vec3f_set_dist_and_angle(sMarioStatusForCamera->pos, c->pos, sp2C, sp2A, sp28); } CmdRet CutsceneCapSwitchPress0_5(struct LevelCamera *c) { rotate_and_move_vec3f(c->pos, sMarioStatusForCamera->pos, 0, -0x20, 0); } CmdRet CutsceneCapSwitchPress0_2(struct LevelCamera *c) { s16 sp26, sp24; f32 sp20; vec3f_get_dist_and_angle(sMarioStatusForCamera->pos, c->pos, &sp20, &sp26, &sp24); approach_f32_exponential_bool(&sp20, 195.f, 0.2f); approach_s16_exponential_bool(&sp26, 0, 0x10); vec3f_set_dist_and_angle(sMarioStatusForCamera->pos, c->pos, sp20, sp26, sp24); approach_f32_exponential_bool(&c->focus[0], sMarioStatusForCamera->pos[0], 0.1f); approach_f32_exponential_bool(&c->focus[1], sMarioStatusForCamera->pos[1] + 110.f, 0.1f); approach_f32_exponential_bool(&c->focus[2], sMarioStatusForCamera->pos[2], 0.1f); } CmdRet CutsceneCapSwitchPress0_3(struct LevelCamera *c) { vec3f_copy(c->focus, sMarioStatusForCamera->pos); c->focus[1] += 110.f; camera_approach_s16_symmetric_bool(&D_8033B6F0[0].unk1C[1], 0x800, 0x20); rotate_camera(c, D_8033B6F0[0].unk1C[0], D_8033B6F0[0].unk1C[1]); } CmdRet CutsceneCapSwitchPress0_6(UNUSED struct LevelCamera *c) { create_dialog_box_with_response(gCutsceneFocus->oBehParams2ndByte + 10); } static void unused_802968E8(struct LevelCamera *c) { func_802902A8(c); init_transitional_movement(c, 30); } CmdRet CutsceneCapSwitchPress0(struct LevelCamera *c) { f32 sp24; s16 sp22, sp20; gCameraFlags2 |= CAM_FLAG_2_SMOOTH_MOVEMENT; gCameraFlags2 |= CAM_FLAG_2_UNUSED_CUTSCENE_ACTIVE; call_cutscene_func_in_time_range(CutsceneCapSwitchPress0_1, c, 0, 0); call_cutscene_func_in_time_range(CutsceneCapSwitchPress0_2, c, 0, 30); call_cutscene_func_in_time_range(CutsceneCapSwitchPress0_3, c, 0, -1); call_cutscene_func_in_time_range(CutsceneCapSwitchPress0_4, c, 30, -1); call_cutscene_func_in_time_range(CutsceneCapSwitchPress0_5, c, 10, 70); call_cutscene_func_in_time_range(CutsceneCapSwitchPress0_6, c, 10, 10); vec3f_get_dist_and_angle(sMarioStatusForCamera->pos, c->pos, &sp24, &sp22, &sp20); if (gDialogResponse != 0) { D_8033B6F0[4].unk1C[0] = gDialogResponse; } if ((get_dialog_id() == -1) && (D_8033B6F0[4].unk1C[0] != 0)) { D_8032CFFC = D_8033B6F0[4].unk1C[0]; if (D_8033B6F0[4].unk1C[0] == 1) { cap_switch_save(gCutsceneFocus->oBehParams2ndByte); } func_8028FAE0(c); init_transitional_movement(c, 30); } } CmdRet CutsceneUnlockKeyDoor0_1(struct LevelCamera *c) { Vec3f sp24, sp18; vec3f_copy(D_8033B6F0[0].unk4, c->pos); vec3f_copy(D_8033B6F0[1].unk4, c->focus); vec3f_set(sp24, -206.f, 108.f, 234.f); vec3f_set(sp18, 48.f, 104.f, -193.f); set_pos_from_face_angle_and_vec3f(D_8033B6F0[2].unk4, sMarioStatusForCamera->pos, sp24, sMarioStatusForCamera->faceAngle); set_pos_from_face_angle_and_vec3f(D_8033B6F0[3].unk4, sMarioStatusForCamera->pos, sp18, sMarioStatusForCamera->faceAngle); } CmdRet CutsceneUnlockKeyDoor0_2(struct LevelCamera *c) { approach_vec3f_exponential(c->pos, D_8033B6F0[2].unk4, 0.1f, 0.1f, 0.1f); approach_vec3f_exponential(c->focus, D_8033B6F0[3].unk4, 0.1f, 0.1f, 0.1f); } CmdRet CutsceneUnlockKeyDoor0_5(UNUSED struct LevelCamera *c) { approach_f32_exponential_bool(&D_8033B6F0[3].unk4[1], sMarioStatusForCamera->pos[1] + 140.f, 0.07f); } CmdRet CutsceneUnlockKeyDoor0_6(UNUSED struct LevelCamera *c) { } CmdRet CutsceneUnlockKeyDoor0_3(struct LevelCamera *c) { approach_vec3f_exponential(c->pos, D_8033B6F0[0].unk4, 0.1f, 0.1f, 0.1f); approach_vec3f_exponential(c->focus, D_8033B6F0[1].unk4, 0.1f, 0.1f, 0.1f); } CmdRet CutsceneUnlockKeyDoor0_4(UNUSED struct LevelCamera *c) { func_8029A494(1); } CmdRet CutsceneUnlockKeyDoor0(UNUSED struct LevelCamera *c) { call_cutscene_func_in_time_range(CutsceneUnlockKeyDoor0_1, c, 0, 0); call_cutscene_func_in_time_range(CutsceneUnlockKeyDoor0_2, c, 0, 123); call_cutscene_func_in_time_range(CutsceneUnlockKeyDoor0_3, c, 124, -1); call_cutscene_func_in_time_range(CutsceneUnlockKeyDoor0_4, c, 79, 79); call_cutscene_func_in_time_range(CutsceneUnlockKeyDoor0_5, c, 70, 110); call_cutscene_func_in_time_range(CutsceneUnlockKeyDoor0_6, c, 112, 112); } /** * Move the camera along `positionSpline` and point its focus at the corresponding point along * `focusSpline`. sCutsceneSplineSegmentProgress is updated after pos and focus are calculated. */ s32 intro_peach_move_camera_start_to_pipe(struct LevelCamera *c, struct CutsceneSplinePoint positionSpline[], struct CutsceneSplinePoint focusSpline[]) { Vec3f offset; s32 posReturn = 0; s32 focusReturn = 0; /** * The position spline's speed parameters are all 0, so sCutsceneSplineSegmentProgress doesn't get * updated. Otherwise position would move two frames ahead, and c->focus would always be one frame * further along the spline than c->pos. */ posReturn = move_point_along_spline(c->pos, positionSpline, &sCutsceneSplineSegment, &sCutsceneSplineSegmentProgress); focusReturn = move_point_along_spline(c->focus, focusSpline, &sCutsceneSplineSegment, &sCutsceneSplineSegmentProgress); // The two splines used by this function are reflected in the horizontal plane for some reason, // so they are rotated every frame. Why do this, Nintendo? rotate_in_xz(c->focus, c->focus, -0x8000); rotate_in_xz(c->pos, c->pos, -0x8000); vec3f_set(offset, -1328.f, 260.f, 4664.f); vec3f_add(c->focus, offset); vec3f_add(c->pos, offset); posReturn += focusReturn; // Unused return focusReturn; } CmdRet peach_letter_text(UNUSED struct LevelCamera *c) { create_dialog_box(20); } #ifndef VERSION_JP CmdRet play_sound_peach_reading_letter(UNUSED struct LevelCamera *c) { play_sound(SOUND_PEACH_DEAR_MARIO, gDefaultSoundArgs); } #endif CmdRet CutsceneIntroPeachCommon(struct LevelCamera *c) { if (intro_peach_move_camera_start_to_pipe(c, sIntroStartToPipePosition, sIntroStartToPipeFocus) != 0) { gCameraMovementFlags &= ~CAM_MOVE_C_UP_MODE; gCutsceneTimer = 0x7FFF; } } CmdRet CutsceneIntroPeach4(struct LevelCamera *c) { if (get_dialog_id() == -1) { vec3f_copy(gCameraStatus.camFocAndPosCurrAndGoal[3], c->pos); vec3f_copy(gCameraStatus.camFocAndPosCurrAndGoal[2], c->focus); gCameraFlags2 |= (CAM_FLAG_2_SMOOTH_MOVEMENT | CAM_FLAG_2_UNUSED_CUTSCENE_ACTIVE); gCutsceneTimer = 0x8000; c->cutscene = 0; } } CmdRet CutsceneIntroPeach3_2(struct LevelCamera *c) { move_point_along_spline(c->pos, sIntroPipeToDialogPosition, &sCutsceneSplineSegment, &sCutsceneSplineSegmentProgress); move_point_along_spline(c->focus, sIntroPipeToDialogFocus, &sCutsceneSplineSegment, &sCutsceneSplineSegmentProgress); } CmdRet CutsceneIntroPeach2_2(UNUSED struct LevelCamera *c) { sMarioStatusForCamera->unk1C[1] = 0; } CmdRet CutsceneIntroPeach0_1(UNUSED struct LevelCamera *c) { D_8033B230.fieldOfView = 8.f; set_fov_function(12); } CmdRet CutsceneIntroPeach3_1(UNUSED struct LevelCamera *c) { sCutsceneSplineSegment = 0; sCutsceneSplineSegmentProgress = 0.1f; set_spline_values(4); } CmdRet CutsceneIntroPeach3_3(UNUSED struct LevelCamera *c) { set_spline_values(0); } CmdRet intro_pipe_exit_text(UNUSED struct LevelCamera *c) { create_dialog_box(33); } #ifndef VERSION_JP CmdRet play_sound_intro_turn_on_hud(UNUSED struct LevelCamera *c) { play_sound_rbutton_changed(); } #endif CmdRet CutsceneIntroPeach2(struct LevelCamera *c) { #ifndef VERSION_JP call_cutscene_func_in_time_range(play_sound_intro_turn_on_hud, c, 818, 818); #endif set_cutscene_phase_at_frame(6, 1); call_cutscene_func_in_time_range(CutsceneIntroPeach2_1, c, 0, 0); call_cutscene_func_in_time_range(CutsceneIntroPeachCommon, c, 0, -1); call_cutscene_func_in_time_range(CutsceneIntroPeach2_2, c, 717, 717); clamp_pitch(c->pos, c->focus, 0x3B00, -0x3B00); D_8033B6F0[1].unk4[1] = 400.f; } CmdRet CutsceneIntroPeach3(struct LevelCamera *c) { UNUSED u32 pad[2]; sMarioStatusForCamera->unk1C[1] = 0; call_cutscene_func_in_time_range(CutsceneIntroPeach3_1, c, 0, 0); call_cutscene_func_in_time_range(CutsceneIntroPeach3_2, c, 0, -1); call_cutscene_func_in_time_range(CutsceneIntroPeach3_3, c, 70, 70); call_cutscene_func_in_time_range(intro_pipe_exit_text, c, 250, 250); approach_f32_exponential_bool( &D_8033B6F0[1].unk4[1], 80.f + sGeometryForMario.currFloorHeight + (sMarioStatusForCamera->pos[1] - sGeometryForMario.currFloorHeight) * 1.1f, 0.4f); // Make the camera look up as mario jumps out of the pipe if (c->focus[1] < D_8033B6F0[1].unk4[1]) { c->focus[1] = D_8033B6F0[1].unk4[1]; } gCameraFlags2 |= CAM_FLAG_2_UNUSED_CUTSCENE_ACTIVE; } CmdRet CutsceneIntroPeach1(UNUSED struct LevelCamera *c) { set_fov_function(2); } CmdRet CutsceneIntroPeach0(struct LevelCamera *c) { set_cutscene_phase_at_frame(5, 0); call_cutscene_func_in_time_range(CutsceneIntroPeach0_1, c, 0, 0); call_cutscene_func_in_time_range(CutsceneIntroPeach0_2, c, 65, 65); #ifdef VERSION_EU call_cutscene_func_in_time_range(CutsceneIntroPeach_unkEU, c, 68, 68); #endif call_cutscene_func_in_time_range(CutsceneIntroPeachCommon, c, 0, 0); call_cutscene_func_in_time_range(peach_letter_text, c, 65, 65); #ifndef VERSION_JP call_cutscene_func_in_time_range(play_sound_peach_reading_letter, c, 83, 83); #endif if ((gCutsceneTimer > 120) && (get_dialog_id() == -1)) { gCutsceneTimer = 0x7FFF; } clamp_pitch(c->pos, c->focus, 0x3B00, -0x3B00); } CmdRet CutsceneEndWaving0_1(UNUSED struct LevelCamera *c) { func_8028FABC(); } // 3rd part of data struct CutsceneSplinePoint gIntroLakituStartToPipeFocus[35] = { { 0, 32, { 58, -250, 346 } }, { 1, 50, { -159, -382, 224 } }, { 2, 37, { 0, -277, 237 } }, { 3, 15, { 1, -44, 245 } }, { 4, 35, { 0, -89, 228 } }, { 5, 15, { 28, 3, 259 } }, { 6, 25, { -38, -201, 371 } }, { 7, 20, { -642, 118, 652 } }, { 8, 25, { 103, -90, 861 } }, { 9, 25, { 294, 145, 579 } }, { 10, 30, { 220, -42, 500 } }, { 11, 20, { 10, -134, 200 } }, { 12, 20, { -143, -145, 351 } }, { 13, 14, { -256, -65, 528 } }, { 14, 20, { -251, -52, 459 } }, { 15, 25, { -382, 520, 395 } }, { 16, 25, { -341, 240, 653 } }, { 17, 5, { -262, 700, 143 } }, { 18, 15, { -760, 32, 27 } }, { 19, 20, { -756, -6, -26 } }, { 20, 20, { -613, 5, 424 } }, { 21, 20, { -22, -100, 312 } }, { 22, 25, { 212, 80, 61 } }, { 23, 20, { 230, -28, 230 } }, { 24, 35, { -83, -51, 303 } }, { 25, 17, { 126, 90, 640 } }, { 26, 9, { 158, 95, 763 } }, { 27, 8, { 113, -25, 1033 } }, { 28, 20, { 57, -53, 1291 } }, { 29, 15, { 73, -34, 1350 } }, { 30, 7, { 0, 96, 1400 } }, { 31, 8, { -59, 269, 1450 } }, { 32, 15, { 57, 1705, 1500 } }, { 0, 15, { -227, 511, 1550 } }, { -1, 15, { -227, 511, 1600 } } }; struct CutsceneSplinePoint gIntroLakituStartToPipeOffsetFromCamera[35] = { { 0, 0, { -46, 87, -15 } }, { 1, 0, { -38, 91, -11 } }, { 2, 0, { -31, 93, -13 } }, { 3, 0, { -50, 84, -16 } }, { 4, 0, { -52, 83, -17 } }, { 5, 0, { -10, 99, 3 } }, { 6, 0, { -54, 83, -10 } }, { 7, 0, { -31, 85, -40 } }, { 8, 0, { -34, 91, 19 } }, { 9, 0, { -9, 95, 28 } }, { 10, 0, { 17, 72, 66 } }, { 11, 0, { 88, -7, 45 } }, { 12, 0, { 96, -6, -26 } }, { 13, 0, { 56, -1, -82 } }, { 14, 0, { 40, 65, -63 } }, { 15, 0, { -26, -3, -96 } }, { 16, 0, { 92, 82, 19 } }, { 17, 0, { 92, 32, 19 } }, { 18, 0, { 92, 32, 19 } }, { 19, 0, { 92, 102, 19 } }, { 20, 0, { -69, 59, -70 } }, { 21, 0, { -77, 109, -61 } }, { 22, 0, { -87, 59, -46 } }, { 23, 0, { -99, -3, 11 } }, { 24, 0, { -99, -11, 5 } }, { 25, 0, { -97, -6, 19 } }, { 26, 0, { -97, 22, -7 } }, { 27, 0, { -98, -11, -13 } }, { 28, 0, { -97, -11, 19 } }, { 29, 0, { -91, -11, 38 } }, { 30, 0, { -76, -11, 63 } }, { 31, 0, { -13, 33, 93 } }, { 32, 0, { 51, -11, 84 } }, { 33, 0, { 51, -11, 84 } }, { -1, 0, { 51, -11, 84 } } }; struct CutsceneSplinePoint D_8032E4E4[9] = { { 0, 0, { -5, 975, -917 } }, { 0, 0, { -5, 975, -917 } }, { 0, 0, { -5, 975, -917 } }, { 0, 0, { -76, 1067, 742 } }, { 0, 0, { -105, 1576, 3240 } }, { 0, 0, { -177, 1709, 5586 } }, { 0, 0, { -177, 1709, 5586 } }, { 0, 0, { -177, 1709, 5586 } }, { 0, 0, { -177, 1709, 5586 } } }; struct CutsceneSplinePoint D_8032E52C[9] = { { 0, 50, { 18, 1013, -1415 } }, { 0, 100, { 17, 1037, -1412 } }, { 0, 100, { 16, 1061, -1408 } }, { 0, 100, { -54, 1053, 243 } }, { 0, 100, { -84, 1575, 2740 } }, { 0, 50, { -156, 1718, 5086 } }, { 0, 0, { -156, 1718, 5086 } }, { 0, 0, { -156, 1718, 5086 } }, { 0, 0, { -156, 1718, 5086 } } }; CmdRet CutsceneEndWaving0(struct LevelCamera *c) { call_cutscene_func_in_time_range(CutsceneEndWaving0_1, c, 0, 0); move_point_along_spline(c->pos, D_8032E4E4, &sCutsceneSplineSegment, &sCutsceneSplineSegmentProgress); move_point_along_spline(c->focus, D_8032E52C, &sCutsceneSplineSegment, &sCutsceneSplineSegmentProgress); set_cutscene_phase_at_frame(6, 120); } CmdRet CutsceneCredits0_1(UNUSED struct LevelCamera *c) { func_8028FABC(); } extern struct CutsceneSplinePoint sBobCreditsCameraPositions[5]; extern struct CutsceneSplinePoint sBobCreditsCameraFocus[5]; extern struct CutsceneSplinePoint sWfCreditsCameraPositions[5]; extern struct CutsceneSplinePoint sWfCreditsCameraFocus[5]; extern struct CutsceneSplinePoint sJrbCreditsCameraPositions[5]; extern struct CutsceneSplinePoint sJrbCreditsCameraFocus[5]; extern struct CutsceneSplinePoint sCcmSlideCreditsCameraPositions[5]; extern struct CutsceneSplinePoint sCcmSlideCreditsCameraFocus[5]; extern struct CutsceneSplinePoint sBbhCreditsCameraPositions[4]; extern struct CutsceneSplinePoint sBbhCreditsCameraFocus[4]; extern struct CutsceneSplinePoint sHmcCreditsCameraPositions[5]; extern struct CutsceneSplinePoint sHmcCreditsCameraFocus[5]; extern struct CutsceneSplinePoint sThiWigglerCreditsCameraPositions[3]; extern struct CutsceneSplinePoint sThiWigglerCreditsCameraFocus[3]; extern struct CutsceneSplinePoint sVolcanoCreditsCameraPositions[6]; extern struct CutsceneSplinePoint sVolcanoCreditsCameraFocus[6]; extern struct CutsceneSplinePoint sSslCreditsCameraPositions[6]; extern struct CutsceneSplinePoint sSslCreditsCameraFocus[6]; extern struct CutsceneSplinePoint sDddCreditsCameraPositions[7]; extern struct CutsceneSplinePoint sDddCreditsCameraFocus[7]; extern struct CutsceneSplinePoint sSlCreditsCameraPositions[4]; extern struct CutsceneSplinePoint sSlCreditsCameraFocus[4]; extern struct CutsceneSplinePoint sWdwCreditsCameraPositions[4]; extern struct CutsceneSplinePoint sWdwCreditsCameraFocus[4]; extern struct CutsceneSplinePoint sTtmCreditsCameraPositions[6]; extern struct CutsceneSplinePoint sTtmCreditsCameraFocus[6]; extern struct CutsceneSplinePoint sThiHugeCreditsCameraPositions[7]; extern struct CutsceneSplinePoint sThiHugeCreditsCameraFocus[7]; extern struct CutsceneSplinePoint sTtcCreditsCameraPositions[4]; extern struct CutsceneSplinePoint sTtcCreditsCameraFocus[4]; extern struct CutsceneSplinePoint sRrCreditsCameraPositions[4]; extern struct CutsceneSplinePoint sRrCreditsCameraFocus[4]; extern struct CutsceneSplinePoint sSaCreditsCameraPositions[5]; extern struct CutsceneSplinePoint sSaCreditsCameraFocus[5]; extern struct CutsceneSplinePoint sCotmcCreditsCameraPositions[5]; extern struct CutsceneSplinePoint sCotmcCreditsCameraFocus[5]; extern struct CutsceneSplinePoint sDddSubCreditsCameraPositions[5]; extern struct CutsceneSplinePoint sDddSubCreditsCameraFocus[5]; extern struct CutsceneSplinePoint sCcmOutsideCreditsCameraPositions[4]; extern struct CutsceneSplinePoint sCcmOutsideCreditsCameraFocus[4]; CmdRet CutsceneCredits0(struct LevelCamera *c) { struct CutsceneSplinePoint *focus, *pos; call_cutscene_func_in_time_range(CutsceneCredits0_1, c, 0, 0); #define SET_CREDITS_PRESET(casenum, arg1, arg2) \ case casenum: \ pos = arg1; \ focus = arg2; \ break; switch (gCurrLevelArea) { SET_CREDITS_PRESET(AREA_BOB, sBobCreditsCameraPositions, sBobCreditsCameraFocus); SET_CREDITS_PRESET(AREA_WF, sWfCreditsCameraPositions, sWfCreditsCameraFocus); SET_CREDITS_PRESET(AREA_JRB_MAIN, sJrbCreditsCameraPositions, sJrbCreditsCameraFocus); SET_CREDITS_PRESET(AREA_CCM_SLIDE, sCcmSlideCreditsCameraPositions, sCcmSlideCreditsCameraFocus); SET_CREDITS_PRESET(AREA_BBH, sBbhCreditsCameraPositions, sBbhCreditsCameraFocus); SET_CREDITS_PRESET(AREA_HMC, sHmcCreditsCameraPositions, sHmcCreditsCameraFocus); SET_CREDITS_PRESET(AREA_THI_WIGGLER, sThiWigglerCreditsCameraPositions, sThiWigglerCreditsCameraFocus); SET_CREDITS_PRESET(AREA_LLL_VOLCANO, sVolcanoCreditsCameraPositions, sVolcanoCreditsCameraFocus); SET_CREDITS_PRESET(AREA_SSL_OUTSIDE, sSslCreditsCameraPositions, sSslCreditsCameraFocus); SET_CREDITS_PRESET(AREA_DDD_WHIRLPOOL, sDddCreditsCameraPositions, sDddCreditsCameraFocus); SET_CREDITS_PRESET(AREA_SL_OUTSIDE, sSlCreditsCameraPositions, sSlCreditsCameraFocus); SET_CREDITS_PRESET(AREA_WDW_MAIN, sWdwCreditsCameraPositions, sWdwCreditsCameraFocus); SET_CREDITS_PRESET(AREA_TTM_OUTSIDE, sTtmCreditsCameraPositions, sTtmCreditsCameraFocus); SET_CREDITS_PRESET(AREA_THI_HUGE, sThiHugeCreditsCameraPositions, sThiHugeCreditsCameraFocus); SET_CREDITS_PRESET(AREA_TTC, sTtcCreditsCameraPositions, sTtcCreditsCameraFocus); SET_CREDITS_PRESET(AREA_RR, sRrCreditsCameraPositions, sRrCreditsCameraFocus); SET_CREDITS_PRESET(AREA_SA, sSaCreditsCameraPositions, sSaCreditsCameraFocus); SET_CREDITS_PRESET(AREA_COTMC, sCotmcCreditsCameraPositions, sCotmcCreditsCameraFocus); SET_CREDITS_PRESET(AREA_DDD_SUB, sDddSubCreditsCameraPositions, sDddSubCreditsCameraFocus); case AREA_CCM_OUTSIDE: if (save_file_get_star_flags(gCurrSaveFileNum - 1, gCurrCourseNum - 1) & 0x10) { pos = sCcmOutsideCreditsCameraPositions; focus = sCcmOutsideCreditsCameraFocus; } else { pos = sCcmOutsideCreditsCameraPositions; focus = sCcmOutsideCreditsCameraFocus; } break; default: pos = sCcmOutsideCreditsCameraPositions; focus = sCcmOutsideCreditsCameraFocus; } #undef SET_CREDITS_PRESET func_8028FBD8(D_8033B4E0, pos); func_8028FBD8(D_8033B5E0, focus); move_point_along_spline(c->pos, D_8033B4E0, &sCutsceneSplineSegment, &sCutsceneSplineSegmentProgress); move_point_along_spline(c->focus, D_8033B5E0, &sCutsceneSplineSegment, &sCutsceneSplineSegmentProgress); move_credits_camera(c, -0x2000, 0x2000, -0x4000, 0x4000); } CmdRet CutsceneSlidingDoorsOpen0_1(struct LevelCamera *c) { f32 dist; s16 pitch, yaw; vec3f_get_dist_and_angle(sMarioStatusForCamera->pos, c->pos, &dist, &pitch, &yaw); if (dist < 500.f) { dist = 500.f; yaw = sMarioStatusForCamera->faceAngle[1] + 0x8800; pitch = 0x800; } vec3f_set_dist_and_angle(sMarioStatusForCamera->pos, c->pos, dist, pitch, yaw); } CmdRet CutsceneSlidingDoorsOpen0_2(UNUSED struct LevelCamera *c) { vec3f_copy(D_8033B6F0[1].unk4, sMarioStatusForCamera->pos); vec3s_copy(D_8033B6F0[0].unk1C, sMarioStatusForCamera->faceAngle); vec3f_set(D_8033B6F0[0].unk4, 80.f, 325.f, 200.f); } CmdRet CutsceneSlidingDoorsOpen0_3(UNUSED struct LevelCamera *c) { camera_approach_f32_symmetric_bool(&D_8033B6F0[0].unk4[1], 75.f, 10.f); } CmdRet CutsceneSlidingDoorsOpen0_4(UNUSED struct LevelCamera *c) { camera_approach_f32_symmetric_bool(&D_8033B6F0[0].unk4[1], 125.f, 10.f); } CmdRet CutsceneSlidingDoorsOpen0_5(struct LevelCamera *c) { Vec3f sp34; UNUSED u32 pad[4]; vec3f_copy(sp34, c->pos); D_8033B6F0[1].unk4[0] = sMarioStatusForCamera->pos[0]; D_8033B6F0[1].unk4[2] = sMarioStatusForCamera->pos[2]; approach_f32_exponential_bool(&D_8033B6F0[0].unk4[0], 0, 0.1f); camera_approach_f32_symmetric_bool(&D_8033B6F0[0].unk4[2], 125.f, 50.f); approach_vec3s_exponential(D_8033B6F0[0].unk1C, sMarioStatusForCamera->faceAngle, 16, 16, 16); set_pos_from_face_angle_and_vec3f(sp34, D_8033B6F0[1].unk4, D_8033B6F0[0].unk4, D_8033B6F0[0].unk1C); approach_vec3f_exponential(c->pos, sp34, 0.15f, 0.05f, 0.15f); set_focus_position(c, 0, 125.f, 0, 0); } CmdRet CutsceneSlidingDoorsOpen0(struct LevelCamera *c) { UNUSED u32 pad[2]; func_8028FEDC(c); call_cutscene_func_in_time_range(CutsceneSlidingDoorsOpen0_1, c, 0, 8); call_cutscene_func_in_time_range(CutsceneSlidingDoorsOpen0_2, c, 8, 8); call_cutscene_func_in_time_range(CutsceneSlidingDoorsOpen0_3, c, 8, 28); call_cutscene_func_in_time_range(CutsceneSlidingDoorsOpen0_4, c, 29, -1); call_cutscene_func_in_time_range(CutsceneSlidingDoorsOpen0_5, c, 8, -1); } CmdRet CutsceneDoubleDoorsOpen1(struct LevelCamera *c) { func_80290514(c); c->cutscene = 0; gCameraFlags2 |= CAM_FLAG_2_SMOOTH_MOVEMENT; } CmdRet CutsceneEnterPainting0_1(UNUSED struct LevelCamera *c) { } CmdRet CutsceneEnterPainting0(struct LevelCamera *c) { struct Surface *floor, *highFloor; Vec3f sp44, sp38, sp2C; Vec3s sp24; f32 floorHeight; call_cutscene_func_in_time_range(CutsceneEnterPainting0_1, c, 0, 0); set_fov_function(6); gCameraFlags2 |= CAM_FLAG_2_SMOOTH_MOVEMENT; if (ripplingPainting != NULL) { sp24[0] = 0; sp24[1] = (ripplingPainting->vYRotation / 360.f) * 65536.f; // convert degrees to IAU sp24[2] = 0; sp2C[0] = ripplingPainting->vSize / 2.0f; sp2C[1] = sp2C[0]; sp2C[2] = 0; sp44[0] = ripplingPainting->vXPos; sp44[1] = ripplingPainting->vYPos; sp44[2] = ripplingPainting->vZPos; set_pos_from_face_angle_and_vec3f(sp38, sp44, sp2C, sp24); approach_vec3f_exponential(c->focus, sp38, 0.1f, 0.1f, 0.1f); sp2C[2] = -(((ripplingPainting->vSize * 1000.f) / 2.0f) / 307.f); set_pos_from_face_angle_and_vec3f(sp38, sp44, sp2C, sp24); floorHeight = find_floor(sp38[0], sp38[1] + 500.f, sp38[2], &highFloor) + 125.f; if (sp38[1] < floorHeight) { sp38[1] = floorHeight; } if (c->cutscene == CUTSCENE_ENTER_PAINTING) { approach_vec3f_exponential(c->pos, sp38, 0.2f, 0.1f, 0.2f); } else { approach_vec3f_exponential(c->pos, sp38, 0.9f, 0.9f, 0.9f); } find_floor(sMarioStatusForCamera->pos[0], sMarioStatusForCamera->pos[1] + 50.f, sMarioStatusForCamera->pos[2], &floor); if ((floor->type < SURFACE_PAINTING_WOBBLE_A6) || (floor->type > SURFACE_PAINTING_WARP_F9)) { c->cutscene = 0; gCutsceneTimer = 0x8000; gCameraFlags2 |= CAM_FLAG_2_SMOOTH_MOVEMENT; } } c->currPreset = CAMERA_PRESET_CLOSE; } CmdRet CutsceneExitPainting80298094(struct LevelCamera *c) { struct Surface *floor; f32 floorHeight; vec3f_set(D_8033B6F0[2].unk4, 258.f, -352.f, 1189.f); vec3f_set(D_8033B6F0[1].unk4, 65.f, -155.f, 444.f); if (gPrevLevel == LEVEL_TTM) { D_8033B6F0[1].unk4[1] = 0.f; D_8033B6F0[1].unk4[2] = 0.f; } vec3f_copy(D_8033B6F0[0].unk4, sMarioStatusForCamera->pos); D_8033B6F0[0].unk1C[0] = 0; D_8033B6F0[0].unk1C[1] = sMarioStatusForCamera->faceAngle[1]; D_8033B6F0[0].unk1C[2] = 0; set_pos_from_face_angle_and_vec3f(c->focus, D_8033B6F0[0].unk4, D_8033B6F0[1].unk4, D_8033B6F0[0].unk1C); set_pos_from_face_angle_and_vec3f(c->pos, D_8033B6F0[0].unk4, D_8033B6F0[2].unk4, D_8033B6F0[0].unk1C); floorHeight = find_floor(c->pos[0], c->pos[1] + 10.f, c->pos[2], &floor); if (floorHeight != -11000.f) { if (c->pos[1] < (floorHeight += 60.f)) { c->pos[1] = floorHeight; } } } CmdRet CutsceneExitPainting80298230(struct LevelCamera *c) { Vec3f sp1C; approach_f32_exponential_bool(&D_8033B6F0[2].unk4[0], 178.f, 0.05f); approach_f32_exponential_bool(&D_8033B6F0[2].unk4[2], 889.f, 0.05f); set_pos_from_face_angle_and_vec3f(sp1C, D_8033B6F0[0].unk4, D_8033B6F0[2].unk4, D_8033B6F0[0].unk1C); c->pos[0] = sp1C[0]; c->pos[2] = sp1C[2]; } CmdRet CutsceneExitPainting802982CC(struct LevelCamera *c) { struct Surface *floor; Vec3f floorHeight; vec3f_copy(floorHeight, sMarioStatusForCamera->pos); floorHeight[1] = find_floor(sMarioStatusForCamera->pos[0], sMarioStatusForCamera->pos[1] + 10.f, sMarioStatusForCamera->pos[2], &floor); if (floor != NULL) { floorHeight[1] = floorHeight[1] + (sMarioStatusForCamera->pos[1] - floorHeight[1]) * 0.7f + 125.f; approach_vec3f_exponential(c->focus, floorHeight, 0.2f, 0.2f, 0.2f); if (floorHeight[1] < c->pos[1]) { approach_f32_exponential_bool(&c->pos[1], floorHeight[1], 0.05f); } } } CmdRet CutsceneExitPainting0(struct LevelCamera *c) { call_cutscene_func_in_time_range(CutsceneExitPainting80298094, c, 0, 0); call_cutscene_func_in_time_range(CutsceneExitPainting80298230, c, 5, -1); call_cutscene_func_in_time_range(CutsceneExitPainting802982CC, c, 5, -1); if (gPrevLevel == LEVEL_TTM) { vec3f_set(c->pos, -296.f, 1261.f, 3521.f); } set_cam_yaw_from_focus_and_pos(c); } CmdRet Cutscene11Todo_0(struct LevelCamera *c) { UNUSED Vec3f sp3C; UNUSED Vec3s sp34; Vec3f sp28; Vec3s sp20; vec3f_set(sp28, 200.f, 300.f, 200.f); vec3s_set(sp20, 0, sMarioStatusForCamera->faceAngle[1], 0); set_pos_from_face_angle_and_vec3f(c->pos, sMarioStatusForCamera->pos, sp28, sp20); set_focus_position(c, 0.f, 125.f, 0.f, 0); } CmdRet Cutscene11Todo_1(struct LevelCamera *c) { Vec3f sp24; vec3f_set(sp24, sMarioStatusForCamera->pos[0], sMarioStatusForCamera->pos[1] + 125.f, sMarioStatusForCamera->pos[2]); set_focus_position(c, 0.f, 125.f, 0.f, 0); approach_vec3f_exponential(c->focus, sp24, 0.02f, 0.001f, 0.02f); set_cam_yaw_from_focus_and_pos(c); } CmdRet CutsceneExitPainting1(struct LevelCamera *c) { c->currPreset = CAMERA_PRESET_CLOSE; c->cutscene = 0; gCutsceneTimer = 0x8000; gCameraFlags2 |= CAM_FLAG_2_SMOOTH_MOVEMENT; gCameraFlags2 &= ~CAM_FLAG_2_UNKNOWN_1; set_cam_yaw_from_focus_and_pos(c); } CmdRet CutsceneEnterCannon2(struct LevelCamera *c) { gCameraFlags2 &= ~CAM_FLAG_2_SMOOTH_MOVEMENT; gCameraFlags2 |= CAM_FLAG_2_UNKNOWN_1; c->currPreset = CAMERA_PRESET_INSIDE_CANNON; c->cutscene = 0; D_8033B410 = 800.f; } CmdRet CutsceneEnterCannon1(struct LevelCamera *c) { struct Object *o; UNUSED u32 pad[2]; f32 floorHeight; struct Surface *floor; Vec3f pitch; Vec3s yaw; call_cutscene_func_in_time_range(CutsceneEnterSomething8029041C, c, 70, 70); gCameraFlags2 |= CAM_FLAG_2_SMOOTH_MOVEMENT; camera_approach_s16_symmetric_bool(&D_8033B6F0[1].unk1C[0], 0, 0x80); camera_approach_s16_symmetric_bool(&D_8033B6F0[2].unk1C[0], 0, 0x80); vec3f_set_dist_and_angle(D_8033B6F0[0].unk4, c->pos, D_8033B6F0[1].unk4[2], D_8033B6F0[1].unk1C[0], D_8033B6F0[1].unk1C[1]); D_8033B6F0[1].unk4[2] = approach_f32(D_8033B6F0[1].unk4[2], 400.f, 5.f, 5.f); D_8033B6F0[1].unk1C[1] += 0x40; D_8033B6F0[3].unk4[1] += 2.f; c->pos[1] += D_8033B6F0[3].unk4[1]; if ((o = sMarioStatusForCamera->usedObj) != NULL) { D_8033B6F0[0].unk4[1] = o->oPosY; yaw[0] = o->oMoveAnglePitch; yaw[1] = o->oMoveAngleYaw; yaw[2] = o->oMoveAngleRoll; c->focus[0] = o->oPosX; c->focus[1] = o->oPosY; c->focus[2] = o->oPosZ; pitch[0] = 0.f; pitch[1] = 100.f; pitch[2] = 0.f; set_pos_from_face_angle_and_vec3f(c->focus, c->focus, pitch, yaw); } floorHeight = find_floor(c->pos[0], c->pos[1] + 500.f, c->pos[2], &floor) + 100.f; if (c->pos[1] < floorHeight) { c->pos[1] = floorHeight; } } CmdRet CutsceneEnterCannon0(struct LevelCamera *c) { UNUSED u32 pad[2]; struct Object *o; gCameraFlags2 |= CAM_FLAG_2_SMOOTH_MOVEMENT; sMarioStatusForCamera->unk1C[1] = 0; if ((o = sMarioStatusForCamera->usedObj) != NULL) { D_8033B6F0[0].unk4[0] = o->oPosX; D_8033B6F0[0].unk4[1] = o->oPosY; D_8033B6F0[0].unk4[2] = o->oPosZ; D_8033B6F0[0].unk1C[0] = o->oMoveAnglePitch; D_8033B6F0[0].unk1C[1] = o->oMoveAngleYaw; D_8033B6F0[0].unk1C[2] = o->oMoveAngleRoll; } vec3f_get_dist_and_angle(D_8033B6F0[0].unk4, c->pos, &D_8033B6F0[1].unk4[2], &D_8033B6F0[1].unk1C[0], &D_8033B6F0[1].unk1C[1]); D_8033B6F0[3].unk4[1] = 0.f; D_8033B6F0[4].unk4[1] = 0.f; } CmdRet CutsceneDoor0(struct LevelCamera *c) { vec3f_copy(D_8033B6F0[0].unk4, c->pos); vec3f_copy(D_8033B6F0[1].unk4, c->focus); } CmdRet CutsceneDoor1(struct LevelCamera *c) { vec3f_copy(c->pos, D_8033B6F0[0].unk4); vec3f_copy(c->focus, D_8033B6F0[1].unk4); } CmdRet CutsceneDoorWarp1(struct LevelCamera *c) { if ((sMarioStatusForCamera->action != ACT_PULLING_DOOR) & (sMarioStatusForCamera->action != ACT_PUSHING_DOOR)) //! bitwise AND instead of boolean { gCutsceneTimer = 0x8000; c->cutscene = 0; } } CmdRet CutsceneDoor2(struct LevelCamera *c) { Vec3f sp24; s16 sp22; func_8028FEDC(c); determine_pushing_or_pulling_door(&sp22); set_focus_position(c, 0.f, 125.f, 0.f, 0); vec3s_set(D_8033B6F0[0].unk1C, 0, sMarioStatusForCamera->faceAngle[1] + sp22, 0); vec3f_set(sp24, 0.f, 125.f, 250.f); if (sp22 == 0) { //! useless code sp24[0] = 0.f; } else { sp24[0] = 0.f; } set_pos_from_face_angle_and_vec3f(c->pos, sMarioStatusForCamera->pos, sp24, D_8033B6F0[0].unk1C); } CmdRet CutsceneDoor3(struct LevelCamera *c) { s16 pitch, yaw; f32 dist; set_focus_position(c, 0.f, 125.f, 0.f, 0); vec3f_get_dist_and_angle(c->focus, c->pos, &dist, &pitch, &yaw); camera_approach_f32_symmetric_bool(&dist, 150.f, 7.f); vec3f_set_dist_and_angle(c->focus, c->pos, dist, pitch, yaw); set_cam_yaw_from_focus_and_pos(c); } CmdRet CutsceneDoor4(struct LevelCamera *c) { if (c->defPreset == CAMERA_PRESET_FREE_ROAM) { c->currPreset = CAMERA_PRESET_FREE_ROAM; } else { c->currPreset = CAMERA_PRESET_CLOSE; } c->cutscene = 0; gCutsceneTimer = 0x8000; gCameraFlags2 |= CAM_FLAG_2_SMOOTH_MOVEMENT; gCameraFlags2 &= ~CAM_FLAG_2_UNKNOWN_1; func_80290514(c); set_cam_yaw_from_focus_and_pos(c); } CmdRet CutsceneDoorAB_2(struct LevelCamera *c) { UNUSED u32 pad[2]; func_8028FEDC(c); level_specific_camera_update(c); if (c->currPreset == CAMERA_PRESET_FIXED_REF_POINT) { c->storedYaw = return_fixed_camera_yaw(c, c->focus, c->pos); } if (c->currPreset == CAMERA_PRESET_PARALLEL_TRACKING) { c->storedYaw = return_parallel_tracking_camera_yaw(c, c->focus, c->pos); } c->trueYaw = c->storedYaw; if ((sMarioStatusForCamera->action != ACT_ENTERING_STAR_DOOR) && (sMarioStatusForCamera->action != ACT_PULLING_DOOR) && (sMarioStatusForCamera->action != ACT_PUSHING_DOOR)) { gCutsceneTimer = 0x8000; c->cutscene = 0; } } // Cutscene Tables struct CutsceneTableEntry TableCutscenePeachEnd[12] = { { CutscenePeachEnd0, 170 }, { CutscenePeachEnd1, 70 }, { CutscenePeachEnd2, 75 }, { CutscenePeachEnd3, 386 }, { CutscenePeachEnd4, 139 }, { CutscenePeachEnd5, 590 }, { CutscenePeachEnd6, 95 }, { CutscenePeachEnd7, 425 }, { CutscenePeachEnd8, 236 }, { CutscenePeachEnd9, 245 }, { CutscenePeachEndA, 32767 }, { CutscenePeachEndB, 0 } }; struct CutsceneTableEntry TableCutsceneGrandStar[2] = { { CutsceneGrandStar0, 360 }, { CutsceneGrandStar1, 32767 } }; struct CutsceneTableEntry TableCutscene0FTodo[2] = { { Cutscene0FTodo0, 1 }, { Cutscene0FTodo1, 32767 } }; struct CutsceneTableEntry TableCutsceneDoorWarp[2] = { { CutsceneDoor0, 1 }, { CutsceneDoorWarp1, 32767 } }; struct CutsceneTableEntry TableCutsceneEndWaving[1] = { { CutsceneEndWaving0, 32767 } }; struct CutsceneTableEntry TableCutsceneCredits[1] = { { CutsceneCredits0, 32767 } }; struct CutsceneTableEntry TableCutsceneDoor00[5] = { { CutsceneDoor0, 1 }, { CutsceneDoor1, 30 }, { CutsceneDoor2, 1 }, { CutsceneDoor3, 50 }, { CutsceneDoor4, 0 } }; struct CutsceneTableEntry TableCutsceneDoor01[5] = { { CutsceneDoor0, 1 }, { CutsceneDoor1, 20 }, { CutsceneDoor2, 1 }, { CutsceneDoor3, 50 }, { CutsceneDoor4, 0 } }; struct CutsceneTableEntry TableCutsceneDoor0A[3] = { { CutsceneDoor0, 1 }, { CutsceneDoor1, 30 }, { CutsceneDoorAB_2, 32767 } }; struct CutsceneTableEntry TableCutsceneDoor0B[3] = { { CutsceneDoor0, 1 }, { CutsceneDoor1, 20 }, { CutsceneDoorAB_2, 32767 } }; struct CutsceneTableEntry TableCutsceneEnterCannon[3] = { { CutsceneEnterCannon0, 1 }, { CutsceneEnterCannon1, 121 }, { CutsceneEnterCannon2, 0 } }; struct CutsceneTableEntry TableCutsceneStarSpawn[3] = { { CutsceneStarSpawn0, 32767 }, { CutsceneStarSpawn1, 15 }, { CutsceneStarSpawn2, 0 } }; struct CutsceneTableEntry TableCutsceneSpecialStarSpawn[2] = { { CutsceneSpecialStarSpawn0, 32767 }, { CutsceneSpecialStarSpawn1, 0 } }; struct CutsceneTableEntry TableCutsceneEnterPainting[1] = { { CutsceneEnterPainting0, 32767 } }; struct CutsceneTableEntry TableCutsceneDeathExit[2] = { { CutsceneExitPainting0, 118 }, { CutsceneExitPainting1, 0 } }; struct CutsceneTableEntry TableCutsceneExitPaintingSuccess[2] = { { CutsceneExitPainting0, 180 }, { CutsceneExitPainting1, 0 } }; struct CutsceneTableEntry TableCutscene11Todo[3] = { { Cutscene11Todo_0, 1 }, { Cutscene11Todo_1, 60 }, { CutsceneExitPainting1, 0 } }; struct CutsceneTableEntry TableCutsceneIntroPeach[5] = { { CutsceneIntroPeach0, 32767 }, { CutsceneIntroPeach1, 35 }, { CutsceneIntroPeach2, 820 }, { CutsceneIntroPeach3, 270 }, { CutsceneIntroPeach4, 32767 } }; struct CutsceneTableEntry TableCutscenePrepareCannon[2] = { { CutscenePrepareCannon0, 170 }, { CutscenePrepareCannon1, 0 } }; struct CutsceneTableEntry TableCutsceneExitWaterfall[2] = { { CutsceneExitWaterfall0, 52 }, { CutsceneFallCommon1, 0 } }; struct CutsceneTableEntry TableCutsceneFallToCastleGrounds[2] = { { CutsceneFallToCastleGrounds0, 73 }, { CutsceneFallCommon1, 0 } }; struct CutsceneTableEntry TableCutsceneEnterPyramidTop[2] = { { CutsceneEnterPyramidTop0, 90 }, { CutsceneFallCommon1, 0 } }; struct CutsceneTableEntry TableCutscene26Todo[3] = { { Cutscene26Todo0, 32767 }, { Cutscene26Todo1, 150 }, { Cutscene26Todo2, 0 } }; struct CutsceneTableEntry TableCutsceneStandingDeath[1] = { { CutsceneDeath1, 32767 } }; struct CutsceneTableEntry TableCutsceneEnterPool[2] = { { CutsceneEnterPool0, 100 }, { CutsceneFallCommon1, 0 } }; struct CutsceneTableEntry TableCutsceneDeath2[1] = { { CutsceneDeath2, 32767 } }; struct CutsceneTableEntry TableCutsceneDeathOnBack[1] = { { CutsceneBBHDeath0, 32767 } }; struct CutsceneTableEntry TableCutsceneQuicksandDeath[2] = { { CutsceneQuicksandDeath0, 32767 }, { CutsceneQuicksandDeath0, 32767 } }; struct CutsceneTableEntry TableCutsceneSuffocationDeath[1] = { { Cutscene1ATodo0, 32767 } }; struct CutsceneTableEntry TableCutsceneEnterBowserPlatform[3] = { { CutsceneEnterBowserPlatform0, 180 }, { CutsceneEnterBowserPlatform1, 32767 }, { CutsceneEnterBowserPlatform2, 0 } }; struct CutsceneTableEntry TableCutsceneStarDance1[1] = { { CutsceneStarDance1, 32767 } }; struct CutsceneTableEntry TableCutsceneStarDance2[1] = { { CutsceneStarDance2, 32767 } }; struct CutsceneTableEntry TableCutsceneStarDance3[1] = { { CutsceneStarDance3, 32767 } }; struct CutsceneTableEntry TableCutsceneKeyDance[1] = { { CutsceneKeyDance0, 32767 } }; struct CutsceneTableEntry TableCutsceneCapSwitchPress[1] = { { CutsceneCapSwitchPress0, 32767 } }; struct CutsceneTableEntry TableCutsceneSlidingDoorsOpen[2] = { { CutsceneSlidingDoorsOpen0, 50 }, { CutsceneDoubleDoorsOpen1, 0 } }; struct CutsceneTableEntry TableCutsceneUnlockKeyDoor[2] = { { CutsceneUnlockKeyDoor0, 200 }, { CutsceneDoubleDoorsOpen1, 0 } }; struct CutsceneTableEntry TableCutsceneExitBowserSuccess[2] = { { CutsceneExitBowserSuccess0, 190 }, { CutsceneExitNonPainting1, 0 } }; struct CutsceneTableEntry TableCutscene1CTodo[2] = { { Cutscene1CTodo_0, 120 }, { CutsceneExitNonPainting1, 0 } }; struct CutsceneTableEntry TableCutsceneBBHExitSuccess[2] = { { CutsceneBBHExitSuccess0, 163 }, { CutsceneExitNonPainting1, 0 } }; struct CutsceneTableEntry TableCutsceneNonPaintingDeath[2] = { { CutsceneNonPaintingDeath0, 120 }, { CutsceneExitNonPainting1, 0 } }; struct CutsceneTableEntry TableCutsceneDialog[3] = { { CutsceneDialog0, 32767 }, { CutsceneDialog1, 12 }, { CutsceneDialog2, 0 } }; struct CutsceneTableEntry TableCutsceneReadMessage[3] = { { CutsceneReadMessage0, 32767 }, { CutsceneReadMessage1, 15 }, { CutsceneReadMessage2, 0 } }; u8 D_8032E8A4[27][4] = { { 0x44, 0x44, 0x44, 0x04 }, { 0x00, 0x20, 0x22, 0x04 }, { 0x00, 0x00, 0x02, 0x04 }, { 0x22, 0x22, 0x22, 0x04 }, { 0x00, 0x22, 0x00, 0x04 }, { 0x22, 0x22, 0x22, 0x04 }, { 0x22, 0x22, 0x22, 0x04 }, { 0x12, 0x12, 0x12, 0x04 }, { 0x02, 0x22, 0x22, 0x04 }, { 0x22, 0x22, 0x22, 0x04 }, { 0x20, 0x20, 0x20, 0x04 }, { 0x22, 0x01, 0x22, 0x04 }, { 0x00, 0x00, 0x00, 0x04 }, { 0x11, 0x11, 0x12, 0x04 }, { 0x22, 0x22, 0x22, 0x04 }, { 0x00, 0x00, 0x00, 0x04 }, { 0x43, 0x44, 0x44, 0x04 }, { 0x43, 0x44, 0x44, 0x04 }, { 0x43, 0x44, 0x44, 0x04 }, { 0x42, 0x44, 0x44, 0x04 }, { 0x44, 0x44, 0x44, 0x04 }, { 0x40, 0x44, 0x44, 0x04 }, { 0x42, 0x44, 0x44, 0x04 }, { 0x40, 0x44, 0x44, 0x04 }, { 0x42, 0x44, 0x44, 0x04 }, { 0x44, 0x44, 0x44, 0x04 }, { 0x44, 0x44, 0x44, 0x04 } }; u8 D_8032E910[20] = { 0x00, 0x00, 0x10, 0x00, 0x11, 0x11, 0x30, 0x10, 0x11, 0x10, 0x10, 0x01, 0x01, 0x00, 0x10, 0x11, 0x10, 0x01, 0x01, 0x00 }; struct CutsceneSplinePoint sBobCreditsCameraPositions[5] = { { 1, 0, { 5984, 3255, 4975 } }, { 2, 0, { 4423, 3315, 1888 } }, { 3, 0, { 776, 2740, -1825 } }, { 4, 0, { -146, 3894, -3167 } }, { -1, 0, { 741, 4387, -5474 } } }; struct CutsceneSplinePoint sBobCreditsCameraFocus[5] = { { 0, 30, { 5817, 3306, 4507 } }, { 0, 40, { 4025, 3378, 1593 } }, { 0, 50, { 1088, 2652, -2205 } }, { 0, 60, { 205, 3959, -3517 } }, { -1, 60, { 1231, 4400, -5649 } } }; struct CutsceneSplinePoint sWfCreditsCameraPositions[5] = { { 0, 0, { -301, 1399, 2643 } }, { 0, 0, { -182, 2374, 4572 } }, { 0, 0, { 4696, 3864, 413 } }, { 0, 0, { 1738, 4891, -1516 } }, { -1, 0, { 1783, 4891, -1516 } } }; struct CutsceneSplinePoint sWfCreditsCameraFocus[5] = { { 1, 30, { -249, 1484, 2153 } }, { 2, 40, { -200, 2470, 4082 } }, { 3, 40, { 4200, 3916, 370 } }, { 4, 40, { 1523, 4976, -1072 } }, { -1, 40, { 1523, 4976, -1072 } } }; struct CutsceneSplinePoint sJrbCreditsCameraPositions[5] = { { 0, 0, { 5538, -4272, 2376 } }, { 0, 0, { 5997, -3303, 2261 } }, { 0, 0, { 6345, -3255, 2179 } }, { 0, 0, { 6345, -3255, 2179 } }, { -1, 0, { 6694, -3203, 2116 } } }; struct CutsceneSplinePoint sJrbCreditsCameraFocus[5] = { { 0, 50, { 5261, -4683, 2443 } }, { 0, 50, { 5726, -3675, 2456 } }, { 0, 50, { 6268, -2817, 2409 } }, { 0, 50, { 6596, -2866, 2369 } }, { -1, 50, { 7186, -3153, 2041 } } }; struct CutsceneSplinePoint sCcmSlideCreditsCameraPositions[5] = { { 0, 0, { -6324, 6745, -5626 } }, { 1, 0, { -6324, 6745, -5626 } }, { 2, 0, { -6108, 6762, -5770 } }, { 3, 0, { -5771, 6787, -5962 } }, { -1, 0, { -5672, 6790, -5979 } } }; struct CutsceneSplinePoint sCcmSlideCreditsCameraFocus[5] = { { 0, 50, { -5911, 6758, -5908 } }, { 1, 50, { -5911, 6758, -5908 } }, { 2, 50, { -5652, 6814, -5968 } }, { 3, 50, { -5277, 6801, -6043 } }, { -1, 50, { -5179, 6804, -6060 } } }; struct CutsceneSplinePoint sBbhCreditsCameraPositions[4] = { { 1, 0, { 1088, 341, 2447 } }, { 2, 0, { 1338, 610, 2808 } }, { 3, 0, { 2267, 1612, 2966 } }, { -1, 0, { 2296, 1913, 2990 } } }; struct CutsceneSplinePoint sBbhCreditsCameraFocus[4] = { { 1, 50, { 1160, 263, 1958 } }, { 2, 50, { 1034, 472, 2436 } }, { 3, 50, { 1915, 1833, 2688 } }, { -1, 50, { 2134, 2316, 2742 } } }; struct CutsceneSplinePoint sHmcCreditsCameraPositions[5] = { { 1, 0, { -5952, 1807, -5882 } }, { 2, 0, { -5623, 1749, -4863 } }, { 3, 0, { -5472, 1955, -2520 } }, { 4, 0, { -5544, 1187, -1085 } }, { -1, 0, { -5547, 391, -721 } } }; struct CutsceneSplinePoint sHmcCreditsCameraFocus[5] = { { 1, 210, { -5952, 1884, -6376 } }, { 2, 58, { -5891, 1711, -5283 } }, { 3, 30, { -5595, 1699, -2108 } }, { 4, 31, { -5546, 794, -777 } }, { -1, 31, { -5548, -85, -572 } } }; struct CutsceneSplinePoint sThiWigglerCreditsCameraPositions[3] = { { 1, 0, { -1411, 2474, -1276 } }, { 2, 0, { -1606, 2479, -434 } }, { -1, 0, { -1170, 2122, 1337 } } }; struct CutsceneSplinePoint sThiWigglerCreditsCameraFocus[3] = { { 1, 50, { -1053, 2512, -928 } }, { 2, 50, { -1234, 2377, -114 } }, { -1, 50, { -758, 2147, 1054 } } }; struct CutsceneSplinePoint sVolcanoCreditsCameraPositions[6] = { { 0, 0, { -1445, 1094, 1617 } }, { 0, 0, { -1509, 649, 871 } }, { 0, 0, { -1133, 420, -248 } }, { 0, 0, { -778, 359, -1052 } }, { 0, 0, { -565, 260, -1730 } }, { -1, 0, { 1274, 473, -275 } } }; struct CutsceneSplinePoint sVolcanoCreditsCameraFocus[6] = { { 0, 50, { -1500, 757, 1251 } }, { 0, 50, { -1401, 439, 431 } }, { 0, 50, { -749, 270, -532 } }, { 0, 50, { -396, 270, -1363 } }, { 0, 50, { -321, 143, -2151 } }, { -1, 50, { 1002, 460, -694 } } }; struct CutsceneSplinePoint sSslCreditsCameraPositions[6] = { { 0, 0, { -4262, 4658, -5015 } }, { 0, 0, { -3274, 2963, -4661 } }, { 0, 0, { -2568, 812, -6528 } }, { 0, 0, { -414, 660, -7232 } }, { 0, 0, { 1466, 660, -6898 } }, { -1, 0, { 2724, 660, -6298 } } }; struct CutsceneSplinePoint sSslCreditsCameraFocus[6] = { { 0, 50, { -4083, 4277, -4745 } }, { 0, 50, { -2975, 2574, -4759 } }, { 0, 50, { -2343, 736, -6088 } }, { 0, 50, { -535, 572, -6755 } }, { 0, 50, { 1311, 597, -6427 } }, { -1, 50, { 2448, 612, -5884 } } }; struct CutsceneSplinePoint sDddCreditsCameraPositions[7] = { { 0, 0, { -874, -4933, 366 } }, { 0, 0, { -1463, -4782, 963 } }, { 0, 0, { -1893, -4684, 1303 } }, { 0, 0, { -2818, -4503, 1583 } }, { 0, 0, { -4095, -2924, 730 } }, { 0, 0, { -4737, -1594, -63 } }, { -1, 0, { -4681, -1084, -623 } } }; struct CutsceneSplinePoint sDddCreditsCameraFocus[7] = { { 0, 50, { -1276, -4683, 622 } }, { 0, 50, { -1858, -4407, 1097 } }, { 0, 50, { -2324, -4332, 1318 } }, { 0, 50, { -3138, -4048, 1434 } }, { 0, 50, { -4353, -2444, 533 } }, { 0, 50, { -4807, -1169, -436 } }, { -1, 50, { -4665, -664, -1007 } } }; struct CutsceneSplinePoint sSlCreditsCameraPositions[4] = { { 0, 0, { 939, 6654, 6196 } }, { 0, 0, { 1873, 5160, 3714 } }, { 0, 0, { 3120, 3564, 1314 } }, { -1, 0, { 2881, 4231, 573 } } }; struct CutsceneSplinePoint sSlCreditsCameraFocus[4] = { { 0, 50, { 875, 6411, 5763 } }, { 0, 50, { 1659, 4951, 3313 } }, { 0, 50, { 2630, 3565, 1215 } }, { -1, 50, { 2417, 4056, 639 } } }; struct CutsceneSplinePoint sWdwCreditsCameraPositions[4] = { { 0, 0, { 3927, 2573, 3685 } }, { 0, 0, { 2389, 2054, 1210 } }, { 0, 0, { 2309, 2069, 22 } }, { -1, 0, { 2122, 2271, -979 } } }; struct CutsceneSplinePoint sWdwCreditsCameraFocus[4] = { { 0, 50, { 3637, 2460, 3294 } }, { 0, 50, { 1984, 2067, 918 } }, { 0, 50, { 1941, 2255, -261 } }, { -1, 50, { 1779, 2587, -1158 } } }; struct CutsceneSplinePoint sTtmCreditsCameraPositions[6] = { { 0, 0, { 386, 2535, 644 } }, { 0, 0, { 1105, 2576, 918 } }, { 0, 0, { 3565, 2261, 2098 } }, { 0, 0, { 6715, -2791, 4554 } }, { 0, 0, { 3917, -3130, 3656 } }, { -1, 0, { 3917, -3130, 3656 } } }; struct CutsceneSplinePoint sTtmCreditsCameraFocus[6] = { { 1, 50, { 751, 2434, 318 } }, { 2, 50, { 768, 2382, 603 } }, { 3, 60, { 3115, 2086, 1969 } }, { 4, 30, { 6370, -3108, 4727 } }, { 5, 50, { 4172, -3385, 4001 } }, { -1, 50, { 4172, -3385, 4001 } } }; struct CutsceneSplinePoint sThiHugeCreditsCameraPositions[7] = { { 0, 0, { 6990, -1000, -4858 } }, { 0, 0, { 7886, -1055, 2878 } }, { 0, 0, { 1952, -1481, 10920 } }, { 0, 0, { -1684, -219, 2819 } }, { 0, 0, { -2427, -131, 2755 } }, { 0, 0, { -3246, 416, 3286 } }, { -1, 0, { -3246, 416, 3286 } } }; struct CutsceneSplinePoint sThiHugeCreditsCameraFocus[7] = { { 1, 70, { 7022, -965, -5356 } }, { 2, 40, { 7799, -915, 2405 } }, { 3, 60, { 1878, -1137, 10568 } }, { 4, 50, { -1931, -308, 2394 } }, { 5, 50, { -2066, -386, 2521 } }, { 6, 50, { -2875, 182, 3045 } }, { -1, 50, { -2875, 182, 3045 } } }; struct CutsceneSplinePoint sTtcCreditsCameraPositions[4] = { { 1, 0, { -1724, 277, -994 } }, { 2, 0, { -1720, 456, -995 } }, { 3, 0, { -1655, 810, -1014 } }, { -1, 0, { -1753, 883, -1009 } } }; struct CutsceneSplinePoint sTtcCreditsCameraFocus[4] = { { 1, 50, { -1554, 742, -1063 } }, { 2, 50, { -1245, 571, -1102 } }, { 3, 50, { -1220, 603, -1151 } }, { -1, 50, { -1412, 520, -1053 } } }; struct CutsceneSplinePoint sRrCreditsCameraPositions[4] = { { 0, 0, { -1818, 4036, 97 } }, { 0, 0, { -575, 3460, -505 } }, { 0, 0, { 1191, 3611, -1134 } }, { -1, 0, { 2701, 3777, -3686 } } }; struct CutsceneSplinePoint sRrCreditsCameraFocus[4] = { { 0, 50, { -1376, 3885, -81 } }, { 0, 50, { -146, 3343, -734 } }, { 0, 50, { 1570, 3446, -1415 } }, { -1, 50, { 2794, 3627, -3218 } } }; struct CutsceneSplinePoint sSaCreditsCameraPositions[5] = { { 0, 0, { -295, -396, -585 } }, { 1, 0, { -295, -396, -585 } }, { 2, 0, { -292, -856, -573 } }, { 3, 0, { -312, -856, -541 } }, { -1, 0, { 175, -856, -654 } } }; struct CutsceneSplinePoint sSaCreditsCameraFocus[5] = { { 0, 50, { -175, -594, -142 } }, { 1, 50, { -175, -594, -142 } }, { 2, 50, { -195, -956, -92 } }, { 3, 50, { -572, -956, -150 } }, { -1, 50, { -307, -956, -537 } } }; struct CutsceneSplinePoint sCotmcCreditsCameraPositions[5] = { { 0, 0, { -296, 495, 1607 } }, { 0, 0, { -430, 541, 654 } }, { 0, 0, { -466, 601, -359 } }, { 0, 0, { -217, 433, -1549 } }, { -1, 0, { -95, 366, -2922 } } }; struct CutsceneSplinePoint sCotmcCreditsCameraFocus[5] = { { 0, 50, { -176, 483, 2092 } }, { 0, 50, { -122, 392, 1019 } }, { 0, 50, { -268, 450, -792 } }, { 0, 50, { -172, 399, -2046 } }, { -1, 50, { -51, 355, -3420 } } }; struct CutsceneSplinePoint sDddSubCreditsCameraPositions[5] = { { 0, 0, { 4656, 2171, 5028 } }, { 0, 0, { 4548, 1182, 4596 } }, { 0, 0, { 5007, 813, 3257 } }, { 0, 0, { 5681, 648, 1060 } }, { -1, 0, { 4644, 774, 113 } } }; struct CutsceneSplinePoint sDddSubCreditsCameraFocus[5] = { { 0, 50, { 4512, 2183, 4549 } }, { 0, 50, { 4327, 838, 4308 } }, { 0, 50, { 4774, 749, 2819 } }, { 0, 50, { 5279, 660, 763 } }, { -1, 50, { 4194, 885, -75 } } }; struct CutsceneSplinePoint sCcmOutsideCreditsCameraPositions[4] = { { 1, 0, { 1427, -1387, 5409 } }, { 2, 0, { -1646, -1536, 4526 } }, { 3, 0, { -3852, -1448, 3913 } }, { -1, 0, { -5199, -1366, 1886 } } }; struct CutsceneSplinePoint sCcmOutsideCreditsCameraFocus[4] = { { 1, 50, { 958, -1481, 5262 } }, { 2, 50, { -2123, -1600, 4391 } }, { 3, 50, { -3957, -1401, 3426 } }, { -1, 50, { -4730, -1215, 1795 } } }; void handle_cutscenes(struct LevelCamera *c) { UNUSED u32 pad[3]; UNUSED s16 sp22; s16 sp20; u8 cutscene; sp22 = sYawFocToMario; cutscene = c->cutscene; gCameraFlags2 &= ~CAM_FLAG_2_SMOOTH_MOVEMENT; gCameraMovementFlags &= ~CAM_MOVE_INTO_C_UP; #define CUTSCENE_TABLE_JUMP(casenum, table) \ case casenum: \ sp20 = table[D_8033B6EA].unk4; \ (table[D_8033B6EA].unk0)(c); \ break; switch (c->cutscene) { CUTSCENE_TABLE_JUMP(CUTSCENE_STAR_SPAWN, TableCutsceneStarSpawn) CUTSCENE_TABLE_JUMP(CUTSCENE_SPECIAL_STAR_SPAWN, TableCutsceneSpecialStarSpawn) CUTSCENE_TABLE_JUMP(CUTSCENE_PEACH_END, TableCutscenePeachEnd) CUTSCENE_TABLE_JUMP(CUTSCENE_GRAND_STAR, TableCutsceneGrandStar) CUTSCENE_TABLE_JUMP(CUTSCENE_DOOR_WARP, TableCutsceneDoorWarp) CUTSCENE_TABLE_JUMP(CUTSCENE_DOOR_0, TableCutsceneDoor00) CUTSCENE_TABLE_JUMP(CUTSCENE_DOOR_1, TableCutsceneDoor01) CUTSCENE_TABLE_JUMP(CUTSCENE_DOOR_A, TableCutsceneDoor0A) CUTSCENE_TABLE_JUMP(CUTSCENE_DOOR_B, TableCutsceneDoor0B) CUTSCENE_TABLE_JUMP(CUTSCENE_ENTER_CANNON, TableCutsceneEnterCannon) CUTSCENE_TABLE_JUMP(CUTSCENE_ENTER_PAINTING, TableCutsceneEnterPainting) CUTSCENE_TABLE_JUMP(CUTSCENE_DEATH_EXIT, TableCutsceneDeathExit) CUTSCENE_TABLE_JUMP(CUTSCENE_EXIT_PAINTING_SUCC, TableCutsceneExitPaintingSuccess) CUTSCENE_TABLE_JUMP(CUTSCENE_11_TODO, TableCutscene11Todo) CUTSCENE_TABLE_JUMP(CUTSCENE_INTRO_PEACH, TableCutsceneIntroPeach) CUTSCENE_TABLE_JUMP(CUTSCENE_ENTER_BOWSER_ARENA, TableCutsceneEnterBowserPlatform) CUTSCENE_TABLE_JUMP(CUTSCENE_STAR_DANCE_1_1, TableCutsceneStarDance1) CUTSCENE_TABLE_JUMP(CUTSCENE_STAR_DANCE_1_2, TableCutsceneStarDance1) CUTSCENE_TABLE_JUMP(CUTSCENE_STAR_DANCE_2, TableCutsceneStarDance2) CUTSCENE_TABLE_JUMP(CUTSCENE_STAR_DANCE_3, TableCutsceneStarDance3) CUTSCENE_TABLE_JUMP(CUTSCENE_KEY_DANCE, TableCutsceneKeyDance) CUTSCENE_TABLE_JUMP(CUTSCENE_0F_TODO, TableCutscene0FTodo) CUTSCENE_TABLE_JUMP(CUTSCENE_END_WAVING, TableCutsceneEndWaving) CUTSCENE_TABLE_JUMP(CUTSCENE_CREDITS, TableCutsceneCredits) CUTSCENE_TABLE_JUMP(CUTSCENE_CAP_SWITCH_PRESS, TableCutsceneCapSwitchPress) CUTSCENE_TABLE_JUMP(CUTSCENE_SLIDING_DOORS_OPEN, TableCutsceneSlidingDoorsOpen) CUTSCENE_TABLE_JUMP(CUTSCENE_PREPARE_CANNON, TableCutscenePrepareCannon) CUTSCENE_TABLE_JUMP(CUTSCENE_UNLOCK_KEY_DOOR, TableCutsceneUnlockKeyDoor) CUTSCENE_TABLE_JUMP(CUTSCENE_STANDING_DEATH, TableCutsceneStandingDeath) CUTSCENE_TABLE_JUMP(CUTSCENE_ENTER_POOL, TableCutsceneEnterPool) CUTSCENE_TABLE_JUMP(CUTSCENE_DEATH_2, TableCutsceneDeath2) CUTSCENE_TABLE_JUMP(CUTSCENE_DEATH_ON_BACK, TableCutsceneDeathOnBack) CUTSCENE_TABLE_JUMP(CUTSCENE_QUICKSAND_DEATH, TableCutsceneQuicksandDeath) CUTSCENE_TABLE_JUMP(CUTSCENE_SUFFOCATION_DEATH, TableCutsceneSuffocationDeath) CUTSCENE_TABLE_JUMP(CUTSCENE_EXIT_BOWSER_SUCC, TableCutsceneExitBowserSuccess) CUTSCENE_TABLE_JUMP(CUTSCENE_1C_TODO, TableCutscene1CTodo) CUTSCENE_TABLE_JUMP(CUTSCENE_EXIT_BBH_SUCC, TableCutsceneBBHExitSuccess) CUTSCENE_TABLE_JUMP(CUTSCENE_EXIT_WATERFALL, TableCutsceneExitWaterfall) CUTSCENE_TABLE_JUMP(CUTSCENE_EXIT_FALL_WMOTR, TableCutsceneFallToCastleGrounds) CUTSCENE_TABLE_JUMP(CUTSCENE_NONPAINTING_DEATH, TableCutsceneNonPaintingDeath) CUTSCENE_TABLE_JUMP(CUTSCENE_DIALOG_1, TableCutsceneDialog) CUTSCENE_TABLE_JUMP(CUTSCENE_READ_MESSAGE, TableCutsceneReadMessage) CUTSCENE_TABLE_JUMP(CUTSCENE_DIALOG_2, TableCutsceneDialog) CUTSCENE_TABLE_JUMP(CUTSCENE_ENTER_PYRAMID_TOP, TableCutsceneEnterPyramidTop) CUTSCENE_TABLE_JUMP(CUTSCENE_26_TODO, TableCutscene26Todo) } #undef CUTSCENE_TABLE_JUMP if ((sp20 != 0) && ((gCutsceneTimer & 0x8000) == 0)) { if (gCutsceneTimer < 0x3FFF) { gCutsceneTimer += 1; } if (gCutsceneTimer == sp20) { D_8033B6EA += 1; gCutsceneTimer = 0; } } else { sMarioStatusForCamera->unk1C[1] = 0; D_8033B6EA = 0; gCutsceneTimer = 0; } D_8033B3EC = 0; if ((c->cutscene == 0) && (cutscene != 0)) { gCutsceneNumber = cutscene; } } s32 call_cutscene_func_in_time_range(CameraCommandProc func, struct LevelCamera *c, s16 start, s16 end) { if (start <= gCutsceneTimer) { if ((end == -1) || (end >= gCutsceneTimer)) { func(c); } } return 0; } s32 set_cutscene_phase_at_frame(s32 phase, s16 frame) { if (frame == gCutsceneTimer) { sCutscenePhase = phase; } return 0; } void func_80299C98(s16 a, s16 b, s16 c) { if (a > D_8033B230.unk10) { D_8033B230.unk10 = a; D_8033B230.unk18 = b; D_8033B230.unk16 = c; } } void func_80299D00(s16 a, s16 b, s16 c, f32 d, f32 e, f32 f, f32 g) { a = func_80289738(a, d, e, f, g); if (a != 0) { if (a > D_8033B230.unk10) // literally use the function above you silly nintendo, smh { D_8033B230.unk10 = a; D_8033B230.unk18 = b; D_8033B230.unk16 = c; } } } void func_80299DB4(struct GraphNodePerspective *a) { if (D_8033B230.unk10 != 0.f) { D_8033B230.unk8 = coss(D_8033B230.unk14) * D_8033B230.unk10 / 256; D_8033B230.unk14 += D_8033B230.unk16; camera_approach_f32_symmetric_bool(&D_8033B230.unk10, 0.f, D_8033B230.unk18); a->fov += D_8033B230.unk8; } else { D_8033B230.unk14 = 0; } } static void unused_deactivate_sleeping_camera(UNUSED struct MarioState *m) { gCameraFlags2 &= ~CAM_FLAG_2_SLEEPING; } void set_fov_30(UNUSED struct MarioState *m) { D_8033B230.fieldOfView = 30.f; } void approach_fov_20(UNUSED struct MarioState *m) { camera_approach_f32_symmetric_bool(&D_8033B230.fieldOfView, 20.f, 0.3f); } void set_fov_45(UNUSED struct MarioState *m) { D_8033B230.fieldOfView = 45.f; } void set_fov_29(UNUSED struct MarioState *m) { D_8033B230.fieldOfView = 29.f; } void zoom_fov_30(UNUSED struct MarioState *m) { // Pretty sure approach_f32_exponential_bool would do a much nicer job here, but you do you, // Nintendo. camera_approach_f32_symmetric_bool(&D_8033B230.fieldOfView, 30.f, (30.f - D_8033B230.fieldOfView) / 60.f); } void zoom_fov_for_sleep(struct MarioState *m) { gCameraFlags2 &= ~CAM_FLAG_2_SLEEPING; if ((m->action == ACT_SLEEPING) || (m->action == ACT_START_SLEEPING)) { camera_approach_f32_symmetric_bool(&D_8033B230.fieldOfView, 30.f, (30.f - D_8033B230.fieldOfView) / 30.f); gCameraFlags2 |= CAM_FLAG_2_SLEEPING; } else { camera_approach_f32_symmetric_bool(&D_8033B230.fieldOfView, 45.f, (45.f - D_8033B230.fieldOfView) / 30.f); D_8033B230.unkC = 0; } if (m->area->camera->cutscene == CUTSCENE_0F_TODO) { D_8033B230.fieldOfView = 45.f; } } static void unused_8029A100(UNUSED struct MarioState *m) { camera_approach_f32_symmetric_bool(&D_8033B230.fieldOfView, 30.f, 1.f); } void approach_fov_30(UNUSED struct MarioState *m) { camera_approach_f32_symmetric_bool(&D_8033B230.fieldOfView, 30.f, 1.f); } void approach_fov_60(UNUSED struct MarioState *m) { camera_approach_f32_symmetric_bool(&D_8033B230.fieldOfView, 60.f, 1.f); } void approach_fov_45(struct MarioState *m) { f32 targetFoV = D_8033B230.fieldOfView; if ((m->area->camera->currPreset == CAMERA_PRESET_FIXED_REF_POINT) && (m->area->camera->cutscene == 0)) { targetFoV = 45.f; } else { targetFoV = 45.f; } D_8033B230.fieldOfView = approach_f32(D_8033B230.fieldOfView, targetFoV, 2.f, 2.f); } void approach_fov_80(UNUSED struct MarioState *m) { camera_approach_f32_symmetric_bool(&D_8033B230.fieldOfView, 80.f, 3.5f); } void func_8029A288(struct MarioState *m) { f32 targetFoV = D_8033B230.fieldOfView; if ((m->area->camera->currPreset == CAMERA_PRESET_FIXED_REF_POINT) && (m->area->camera->cutscene == 0)) { targetFoV = 60.f; } else { targetFoV = 45.f; } D_8033B230.fieldOfView = approach_f32(D_8033B230.fieldOfView, targetFoV, 2.f, 2.f); } Gfx *geo_camera_fov(s32 a, struct GraphNode *b, UNUSED struct AllocOnlyPool *c) { struct GraphNodePerspective *sp24 = (struct GraphNodePerspective *) b; struct MarioState *marioState = &gMarioStates[0]; u8 sp1F = D_8033B230.unk0; if (a == 1) { switch (sp1F) { case 1: set_fov_45(marioState); break; case 13: set_fov_29(marioState); break; case 12: zoom_fov_30(marioState); break; case 2: zoom_fov_for_sleep(marioState); break; case 7: func_8029A288(marioState); break; case 4: approach_fov_45(marioState); break; case 5: set_fov_30(marioState); break; case 6: approach_fov_20(marioState); break; case 9: approach_fov_80(marioState); break; case 10: approach_fov_30(marioState); break; case 11: approach_fov_60(marioState); break; } } sp24->fov = D_8033B230.fieldOfView; func_80299DB4(sp24); return NULL; } void set_fov_function(u8 a) { D_8033B230.unk0 = a; } void func_8029A494(u8 a) { switch (a) { case 1: func_80299C98(0x100, 0x30, -0x8000); break; case 2: func_80299C98(0x400, 0x20, 0x4000); break; } } void func_8029A514(u8 a, f32 b, f32 c, f32 d) { switch (a) { case 1: func_80299D00(0x100, 0x30, -0x8000, 3000.f, b, c, d); break; case 3: func_80299D00(0x200, 0x30, -0x8000, 4000.f, b, c, d); break; case 4: func_80299D00(0x300, 0x30, -0x8000, 6000.f, b, c, d); break; case 2: func_80299D00(0x800, 0x20, 0x4000, 3000.f, b, c, d); break; } } static void unused_8029A664(struct Object *o, f32 b, f32 c, f32 d) { f32 sp1C = RandomFloat(); o->oPosX += (sp1C * b - b / 2.f); o->oPosY += (sp1C * c - c / 2.f); o->oPosZ += (sp1C * d - d / 2.f); } static void unused_8029A724(struct Object *o, f32 b, f32 c) { f32 sp1C = RandomFloat(); o->oMoveAnglePitch += (s16)(sp1C * b - b / 2.f); o->oMoveAngleYaw += (s16)(sp1C * c - c / 2.f); } void func_8029A7DC(struct Object *o, Vec3f b, s16 c, s16 d, s16 e, s16 f) { f32 sp34; s16 sp32, sp30; Vec3f sp24; object_pos_to_vec3f(sp24, o); vec3f_get_dist_and_angle(sp24, b, &sp34, &sp32, &sp30); o->oMoveAnglePitch = approach_s16_exponential(o->oMoveAnglePitch, c - sp32, e); o->oMoveAngleYaw = approach_s16_exponential(o->oMoveAngleYaw, sp30 + d, f); } #include "behaviors/intro_peach.inc.c" #include "behaviors/intro_lakitu.inc.c" #include "behaviors/end_birds_1.inc.c" #include "behaviors/end_birds_2.inc.c" #include "behaviors/intro_scene.inc.c"