// thwomp.c.inc void ActionGrindelThwomp4(void) { if (o->oTimer == 0) o->oThwompUnkF4 = RandomFloat() * 10.0f + 20.0f; if (o->oTimer > o->oThwompUnkF4) o->oAction = 0; } void ActionGrindelThwomp2(void) { o->oVelY += -4.0f; o->oPosY += o->oVelY; if (o->oPosY < o->oHomeY) { o->oPosY = o->oHomeY; o->oVelY = 0; o->oAction = 3; } } void ActionGrindelThwomp3(void) { if (o->oTimer == 0) if (o->oDistanceToMario < 1500.0f) { ShakeScreen(1); PlaySound2(SOUND_OBJ_THWOMP); } if (o->oTimer > 9) o->oAction = 4; } void ActionGrindelThwomp1(void) { if (o->oTimer == 0) o->oThwompUnkF4 = RandomFloat() * 30.0f + 10.0f; if (o->oTimer > o->oThwompUnkF4) o->oAction = 2; } void ActionGrindelThwomp0(void) { if (o->oBehParams2ndByte + 40 < o->oTimer) { o->oAction = 1; o->oPosY += 5.0f; } else o->oPosY += 10.0f; } void (*sGrindelThwompActions[])(void) = { ActionGrindelThwomp0, ActionGrindelThwomp1, ActionGrindelThwomp2, ActionGrindelThwomp3, ActionGrindelThwomp4 }; void bhv_grindel_thwomp_loop(void) { obj_call_action_function(sGrindelThwompActions); }