// red_coin.c.inc static struct ObjectHitbox sRedCoinHitbox = { /* interactType: */ INTERACT_COIN, /* downOffset: */ 0, /* damageOrCoinValue: */ 2, /* health: */ 0, /* numLootCoins: */ 0, /* radius: */ 100, /* height: */ 64, /* hurtboxRadius: */ 0, /* hurtboxHeight: */ 0, }; void bhv_red_coin_init(void) { struct Surface *sp24; UNUSED f32 sp20 = find_floor(o->oPosX, o->oPosY, o->oPosZ, &sp24); struct Object *sp1C; sp1C = obj_nearest_object_with_behavior(bhvHiddenRedCoinStar); if (sp1C != NULL) o->parentObj = sp1C; else { sp1C = obj_nearest_object_with_behavior(bhvBowserCourseRedCoinStar); if (sp1C != NULL) o->parentObj = sp1C; else o->parentObj = NULL; } set_object_hitbox(o, &sRedCoinHitbox); } void bhv_red_coin_loop(void) { if (o->oInteractStatus & INT_STATUS_INTERACTED) { if (o->parentObj != NULL) { o->parentObj->oHiddenStarTriggerCounter++; #ifdef VERSION_JP create_sound_spawner(SOUND_GENERAL_RED_COIN); #endif if (o->parentObj->oHiddenStarTriggerCounter != 8) { SpawnOrangeNumber(o->parentObj->oHiddenStarTriggerCounter, 0, 0, 0); } #ifndef VERSION_JP play_sound(SOUND_MENU_COLLECT_RED_COIN + (((u8) o->parentObj->oHiddenStarTriggerCounter - 1) << 16), gDefaultSoundArgs); #endif } CoinCollected(); o->oInteractStatus = 0; } }