#include #include "sm64.h" // 0x70800 bytes #if BUGFIXES_CRITICAL u16 gFrameBuffers[3][SCREEN_WIDTH * SCREEN_HEIGHT]; #else u16 gFrameBuffer0[SCREEN_WIDTH * SCREEN_HEIGHT]; u16 gFrameBuffer1[SCREEN_WIDTH * SCREEN_HEIGHT]; u16 gFrameBuffer2[SCREEN_WIDTH * SCREEN_HEIGHT]; #endif