#include #include "sm64.h" #include "behavior_data.h" #include "model_ids.h" #include "seq_ids.h" #include "segment_symbols.h" #include "level_commands.h" #include "game/level_update.h" #include "levels/scripts.h" #include "actors/common1.h" #include "make_const_nonconst.h" #include "levels/wmotr/header.h" static const LevelScript script_func_local_1[] = { OBJECT(/*model*/ MODEL_NONE, /*pos*/ 3996, -2739, 5477, /*angle*/ 0, 0, 0, /*behParam*/ 0x00520000, /*beh*/ bhvPoleGrabbing), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -2911, 3564, -3967, /*angle*/ 0, 0, 0, /*behParam*/ 0x00540000, /*beh*/ bhvPoleGrabbing), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3258, 3359, -3946, /*angle*/ 0, 0, 0, /*behParam*/ 0x00690000, /*beh*/ bhvPoleGrabbing), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -2639, 3154, -4369, /*angle*/ 0, 0, 0, /*behParam*/ 0x007D0000, /*beh*/ bhvPoleGrabbing), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -2980, 4048, -4248, /*angle*/ 0, 0, 0, /*behParam*/ 0x00240000, /*beh*/ bhvPoleGrabbing), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3290, 3636, -4477, /*angle*/ 0, 0, 0, /*behParam*/ 0x004D0000, /*beh*/ bhvPoleGrabbing), RETURN(), }; static const LevelScript script_func_local_2[] = { OBJECT(/*model*/ MODEL_NONE, /*pos*/ -160, 1950, -470, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHiddenRedCoinStar), RETURN(), }; const LevelScript level_wmotr_entry[] = { INIT_LEVEL(), LOAD_MIO0( /*seg*/ 0x07, _wmotr_segment_7SegmentRomStart, _wmotr_segment_7SegmentRomEnd), LOAD_MIO0( /*seg*/ 0x0A, _cloud_floor_skybox_mio0SegmentRomStart, _cloud_floor_skybox_mio0SegmentRomEnd), LOAD_MIO0_TEXTURE(/*seg*/ 0x09, _sky_mio0SegmentRomStart, _sky_mio0SegmentRomEnd), LOAD_MIO0( /*seg*/ 0x05, _group2_mio0SegmentRomStart, _group2_mio0SegmentRomEnd), LOAD_RAW( /*seg*/ 0x0C, _group2_geoSegmentRomStart, _group2_geoSegmentRomEnd), LOAD_MIO0( /*seg*/ 0x06, _group17_mio0SegmentRomStart, _group17_mio0SegmentRomEnd), LOAD_RAW( /*seg*/ 0x0D, _group17_geoSegmentRomStart, _group17_geoSegmentRomEnd), LOAD_MIO0( /*seg*/ 0x08, _common0_mio0SegmentRomStart, _common0_mio0SegmentRomEnd), LOAD_RAW( /*seg*/ 0x0F, _common0_geoSegmentRomStart, _common0_geoSegmentRomEnd), ALLOC_LEVEL_POOL(), MARIO(/*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/ bhvMario), JUMP_LINK(script_func_global_1), JUMP_LINK(script_func_global_3), JUMP_LINK(script_func_global_18), AREA(/*index*/ 1, wmotr_geo_0001F0), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -67, 2669, -16, /*angle*/ 0, 270, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvWarps64), WARP_NODE(/*id*/ 0x0A, /*destLevel*/ 0x1F, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0xF0, /*destLevel*/ 0x06, /*destArea*/ 0x02, /*destNode*/ 0x38, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0xF1, /*destLevel*/ 0x06, /*destArea*/ 0x02, /*destNode*/ 0x6D, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0xF3, /*destLevel*/ 0x10, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), JUMP_LINK(script_func_local_1), JUMP_LINK(script_func_local_2), TERRAIN(/*terrainData*/ wmotr_seg7_collision), MACRO_OBJECTS(/*objList*/ wmotr_seg7_macro_objs), SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0000, /*seq*/ SEQ_LEVEL_SLIDE), TERRAIN_TYPE(/*terrainType*/ TERRAIN_SNOW), END_AREA(), FREE_LEVEL_POOL(), MARIO_POS(/*area*/ 1, /*yaw*/ 270, /*pos*/ -67, 1669, -16), CALL(/*arg*/ 0, /*func*/ lvl_init_or_update), CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update), CLEAR_LEVEL(), SLEEP_BEFORE_EXIT(/*frames*/ 1), EXIT(), };