// 0x0700A910 - 0x0700A918 static const Ambient sl_seg7_light_0700A910 = { {{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0} }; // 0x0700A918 - 0x0700A928 static const Light sl_seg7_light_0700A918 = { {{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0} }; // 0x0700A928 - 0x0700A958 static const Vtx sl_seg7_vertex_0700A928[] = { {{{ -8, 0, 5}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x64}}}, {{{ 9, 0, 5}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x64}}}, {{{ 0, 0, -9}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x64}}}, }; // 0x0700A958 - 0x0700A980 static const Gfx sl_seg7_dl_0700A958[] = { gsSPLight(&sl_seg7_light_0700A918, 1), gsSPLight(&sl_seg7_light_0700A910, 2), gsSPVertex(sl_seg7_vertex_0700A928, 3, 0), gsSP1Triangle( 0, 1, 2, 0x0), gsSPEndDisplayList(), }; // 0x0700A980 - 0x0700A9B0 const Gfx sl_seg7_dl_0700A980[] = { gsDPPipeSync(), gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH), gsSPDisplayList(sl_seg7_dl_0700A958), gsDPPipeSync(), gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH), gsSPEndDisplayList(), };