static const struct Animation anim_43[] = { 1, 189, 0, 0, 0x02, ANIMINDEX_NUMPARTS(anim_43_indices), anim_43_values, anim_43_indices, 0, }; static const u16 anim_43_indices[] = { 0x0001, 0x0000, 0x0001, 0x0001, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0002, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0029, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0028, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0027, 0x0001, 0x0023, 0x0001, 0x0024, 0x0001, 0x0025, 0x0001, 0x0007, 0x0001, 0x0008, 0x0001, 0x0009, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0006, 0x0001, 0x0003, 0x0001, 0x0004, 0x0001, 0x0005, 0x0001, 0x001F, 0x0001, 0x0020, 0x0001, 0x0021, 0x0001, 0x000E, 0x0001, 0x000F, 0x0001, 0x0010, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x000D, 0x0001, 0x000A, 0x0001, 0x000B, 0x0001, 0x000C, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0022, 0x0001, 0x001C, 0x0001, 0x001D, 0x0001, 0x001E, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x001B, 0x0001, 0x0018, 0x0001, 0x0019, 0x0001, 0x001A, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0026, 0x0001, 0x0015, 0x0001, 0x0016, 0x0001, 0x0017, 0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0014, 0x0001, 0x0011, 0x0001, 0x0012, 0x0001, 0x0013, }; static const s16 anim_43_values[] = { 0x0000, 0x00AA, 0x3FFF, 0xE7CE, 0xF984, 0xE96B, 0xF446, 0x12E2, 0xF1E6, 0x8E6F, 0x0ACF, 0x020D, 0xEDD2, 0xE463, 0xF3F3, 0x14EA, 0x9940, 0xFDFF, 0xFF5C, 0xD845, 0x1C6F, 0x1E12, 0x0884, 0xBEE5, 0xFF96, 0x00DB, 0xDDFC, 0x565B, 0xF86A, 0xEB45, 0x8833, 0x8001, 0x8001, 0x4171, 0xBF5F, 0x8001, 0x8001, 0x4171, 0xBF5F, 0x1681, 0x0A74, 0x367D, };