#ifndef _OBJECT_COLLISION_H #define _OBJECT_COLLISION_H #include "types.h" // extern ? debug_print_obj_collision(?); // extern ? detect_object_hitbox_overlap(?); // extern ? detect_object_hurtbox_overlap(?); // extern ? clear_object_collision(?); // extern ? check_collision_in_list(?); // extern ? check_player_object_collision(?); // extern ? check_pushable_object_collision(?); // extern ? check_destructive_object_collision(?); extern void detect_object_collisions(void); #endif /* _OBJECT_COLLISION_H */