#ifndef _MARIO_ACTIONS_CUTSCENE_H #define _MARIO_ACTIONS_CUTSCENE_H #include "types.h" extern void print_displaying_credits_entry(void); extern void bhv_end_peach_loop(void); extern void bhv_end_toad_loop(void); extern s32 geo_switch_peach_eyes(s32 run, struct GraphNode *node, UNUSED s32 a2); extern s32 mario_ready_to_speak(void); extern s32 set_mario_npc_dialog(s32); extern s32 mario_execute_cutscene_action(struct MarioState *); #endif /* _MARIO_ACTIONS_CUTSCENE_H */