// thwomp.c.inc void grindel_thwomp_act_4(void) { if (o->oTimer == 0) o->oThwompUnkF4 = random_float() * 10.0f + 20.0f; if (o->oTimer > o->oThwompUnkF4) o->oAction = 0; } void grindel_thwomp_act_2(void) { o->oVelY += -4.0f; o->oPosY += o->oVelY; if (o->oPosY < o->oHomeY) { o->oPosY = o->oHomeY; o->oVelY = 0; o->oAction = 3; } } void grindel_thwomp_act_3(void) { if (o->oTimer == 0) if (o->oDistanceToMario < 1500.0f) { cur_obj_shake_screen(SHAKE_POS_SMALL); cur_obj_play_sound_2(SOUND_OBJ_THWOMP); } if (o->oTimer > 9) o->oAction = 4; } void grindel_thwomp_act_1(void) { if (o->oTimer == 0) o->oThwompUnkF4 = random_float() * 30.0f + 10.0f; if (o->oTimer > o->oThwompUnkF4) o->oAction = 2; } void grindel_thwomp_act_0(void) { if (o->oBehParams2ndByte + 40 < o->oTimer) { o->oAction = 1; o->oPosY += 5.0f; } else o->oPosY += 10.0f; } void (*sGrindelThwompActions[])(void) = { grindel_thwomp_act_0, grindel_thwomp_act_1, grindel_thwomp_act_2, grindel_thwomp_act_3, grindel_thwomp_act_4 }; void bhv_grindel_thwomp_loop(void) { cur_obj_call_action_function(sGrindelThwompActions); }