// sushi.c.inc void bhv_sushi_shark_collision_loop(void) { } void bhv_sushi_shark_loop(void) { f32 sp1C = find_water_level(o->oPosX, o->oPosZ); o->oPosX = o->oHomeX + sins(o->oSushiSharkUnkF4) * 1700.0f; o->oPosZ = o->oHomeZ + coss(o->oSushiSharkUnkF4) * 1700.0f; o->oPosY = sp1C + o->oHomeY + sins(o->oSushiSharkUnkF4) * 200.0f; o->oMoveAngleYaw = o->oSushiSharkUnkF4 + 0x4000; o->oSushiSharkUnkF4 += 0x80; if (gMarioObject->oPosY - sp1C > -500.0f) if (o->oPosY - sp1C > -200.0f) spawn_object_with_scale(o, MODEL_WAVE_TRAIL, bhvObjectWaveTrail, 4.0f); if ((o->oTimer & 0xF) == 0) cur_obj_play_sound_2(SOUND_OBJ_SUSHI_SHARK_WATER_SOUND); o->oInteractStatus = 0; }