// shock_wave.c.inc f32 D_8032F420[] = { 1.9f, 2.4f, 4.0f, 4.8f }; void bhv_bowser_shock_wave_loop(void) { f32 sp2C, sp28, sp24, sp20; s16 sp1E = 70; o->oBowserShockWaveUnkF4 = o->oTimer * 10; cur_obj_scale(o->oBowserShockWaveUnkF4); if (gGlobalTimer % 3) o->oOpacity -= 1; if (o->oTimer > sp1E) o->oOpacity -= 5; if (o->oOpacity <= 0) obj_mark_for_deletion(o); if (o->oTimer < sp1E && mario_is_in_air_action() == 0) { sp2C = o->oBowserShockWaveUnkF4 * D_8032F420[0]; sp28 = o->oBowserShockWaveUnkF4 * D_8032F420[1]; sp24 = o->oBowserShockWaveUnkF4 * D_8032F420[2]; sp20 = o->oBowserShockWaveUnkF4 * D_8032F420[3]; if ((sp2C < o->oDistanceToMario && o->oDistanceToMario < sp28) || (sp24 < o->oDistanceToMario && o->oDistanceToMario < sp20)) gMarioObject->oInteractStatus |= 0x10; // This is interact_coin, but the name sounds wrong in this behiavor } }