// ground_particles.c.inc void bhv_pound_white_puffs_init(void) { clear_particle_flags(0x8000); spawn_mist_from_global(); } void spawn_mist_from_global(void) { cur_obj_spawn_particles(&D_8032F3CC); } void bhv_ground_sand_init(void) { clear_particle_flags(0x4000); cur_obj_spawn_particles(&D_8032F3E0); } void spawn_smoke_with_velocity(void) { struct Object *smoke = spawn_object_with_scale(o, MODEL_SMOKE, bhvWhitePuffSmoke2, 1.0f); smoke->oForwardVel = D_8032F3F4[0]; smoke->oVelY = D_8032F3F4[1]; smoke->oGravity = D_8032F3F4[2]; obj_translate_xyz_random(smoke, D_8032F3F4[3]); } // TODO Fix name void clear_particle_flags(u32 flags) { o->parentObj->oActiveParticleFlags &= flags ^ -1; // Clear the flags given (could just be ~flags) } void bhv_ground_snow_init(void) { clear_particle_flags(1 << 16); cur_obj_spawn_particles(&D_8032F3FC); }