// collide_particles.c.inc s16 D_8032F2CC[] = { 0xD000, 0, 0x3000, 0, 0xDE67, 0x2199, 0x2199, 0x2199, 0xDE67, 0xDE67, 0x2199, 0xDE67 }; s16 D_8032F2E4[] = { 0xE000, 0, 0, 0, 0x2000, 0, 0xE99A, 0x1666, 0x1666, 0x1666, 0xE99A, 0xE99A, 0x1666, 0xE99A }; void bhv_punch_tiny_triangle_loop(void) { s16 sp1E; if (o->oTimer == 0) { sp1E = o->oMoveAngleYaw; o->oCollisionParticleUnkF4 = 1.28f; cur_obj_set_pos_relative(gMarioObject, 0.0f, 60.0f, 100.0f); o->oMoveAngleYaw = sp1E; } cur_obj_move_using_fvel_and_gravity(); o->oAnimState = 5; cur_obj_scale(o->oCollisionParticleUnkF4); o->oCollisionParticleUnkF4 -= 0.2f; if (gDebugInfo[4][0] + 6 < o->oTimer) obj_mark_for_deletion(o); } void bhv_punch_tiny_triangle_init(void) { s32 i; UNUSED s32 unused; struct Object *triangle; for (i = 0; i < 6; i++) { triangle = spawn_object(o, MODEL_DIRT_ANIMATION, bhvPunchTinyTriangle); triangle->oMoveAngleYaw = gMarioObject->oMoveAngleYaw + D_8032F2CC[2 * i] + 0x8000; triangle->oVelY = sins(D_8032F2CC[2 * i + 1]) * 25.0f; triangle->oForwardVel = coss(D_8032F2CC[2 * i + 1]) * 25.0f; } } void bhv_wall_tiny_star_particle_loop(void) { s16 sp1E; if (o->oTimer == 0) { sp1E = o->oMoveAngleYaw; o->oCollisionParticleUnkF4 = 0.28f; cur_obj_set_pos_relative(gMarioObject, 0.0f, 30.0f, 110.0f); o->oMoveAngleYaw = sp1E; } cur_obj_move_using_fvel_and_gravity(); o->oAnimState = 4; cur_obj_scale(o->oCollisionParticleUnkF4); o->oCollisionParticleUnkF4 -= 0.015f; } void bhv_tiny_star_particles_init(void) { s32 i; UNUSED s32 unused; struct Object *particle; for (i = 0; i < 7; i++) { particle = spawn_object(o, MODEL_CARTOON_STAR, bhvWallTinyStarParticle); particle->oMoveAngleYaw = gMarioObject->oMoveAngleYaw + D_8032F2E4[2 * i] + 0x8000; particle->oVelY = sins(D_8032F2E4[2 * i + 1]) * 25.0f; particle->oForwardVel = coss(D_8032F2E4[2 * i + 1]) * 25.0f; } } void bhv_pound_tiny_star_particle_loop(void) { if (o->oTimer == 0) { o->oCollisionParticleUnkF4 = 0.28f; o->oForwardVel = 25.0f; o->oPosY -= 20.0f; o->oVelY = 14.0f; } cur_obj_move_using_fvel_and_gravity(); o->oAnimState = 4; cur_obj_scale(o->oCollisionParticleUnkF4); o->oCollisionParticleUnkF4 -= 0.015f; } void bhv_pound_tiny_star_particle_init(void) { s32 sp24; s32 sp20 = 8; struct Object *particle; for (sp24 = 0; sp24 < sp20; sp24++) { particle = spawn_object(o, MODEL_CARTOON_STAR, bhvPoundTinyStarParticle); particle->oMoveAngleYaw = (sp24 * 65536) / sp20; } }