#include #include "dynlist_macros.h" #include "dynlists.h" #include "../dynlist_proc.h" // maybe move types into the dynlists.h file? struct DynList dynlist_unused[62] = { StartList(), StartGroup("spotvg"), MakeVertex(0.0, 0.0, 0.0), MakeVertex(1.0, -1.0, 1.0), SetParamF(1, 0.0), MakeVertex(1.0, 1.0, 1.0), SetParamF(1, 0.0), MakeVertex(-1.0, 1.0, 1.0), SetParamF(1, 0.0), MakeVertex(-1.0, -1.0, 1.0), SetParamF(1, 0.0), MakeVertex(0.0, 0.0, 0.0), EndGroup("spotvg"), StartGroup("spotpg"), MakeDynObj(D_FACE, NULL), SetMaterial(NULL, 0), SetParamPtr(PARM_PTR_OBJ_VTX, 2), SetParamPtr(PARM_PTR_OBJ_VTX, 3), SetParamPtr(PARM_PTR_OBJ_VTX, 5), MakeDynObj(D_FACE, NULL), SetMaterial(NULL, 0), SetParamPtr(PARM_PTR_OBJ_VTX, 3), SetParamPtr(PARM_PTR_OBJ_VTX, 4), SetParamPtr(PARM_PTR_OBJ_VTX, 5), MakeDynObj(D_FACE, NULL), SetMaterial(NULL, 0), SetParamPtr(PARM_PTR_OBJ_VTX, 4), SetParamPtr(PARM_PTR_OBJ_VTX, 1), SetParamPtr(PARM_PTR_OBJ_VTX, 5), MakeDynObj(D_FACE, NULL), SetMaterial(NULL, 0), SetParamPtr(PARM_PTR_OBJ_VTX, 1), SetParamPtr(PARM_PTR_OBJ_VTX, 2), SetParamPtr(PARM_PTR_OBJ_VTX, 5), MakeDynObj(D_FACE, NULL), SetMaterial(NULL, 0), SetParamPtr(PARM_PTR_OBJ_VTX, 0), SetParamPtr(PARM_PTR_OBJ_VTX, 3), SetParamPtr(PARM_PTR_OBJ_VTX, 2), MakeDynObj(D_FACE, NULL), SetMaterial(NULL, 0), SetParamPtr(PARM_PTR_OBJ_VTX, 0), SetParamPtr(PARM_PTR_OBJ_VTX, 4), SetParamPtr(PARM_PTR_OBJ_VTX, 3), MakeDynObj(D_FACE, NULL), SetMaterial(NULL, 0), SetParamPtr(PARM_PTR_OBJ_VTX, 0), SetParamPtr(PARM_PTR_OBJ_VTX, 1), SetParamPtr(PARM_PTR_OBJ_VTX, 4), MakeDynObj(D_FACE, NULL), SetMaterial(NULL, 0), SetParamPtr(PARM_PTR_OBJ_VTX, 0), SetParamPtr(PARM_PTR_OBJ_VTX, 2), SetParamPtr(PARM_PTR_OBJ_VTX, 1), EndGroup("spotpg"), UseObj("spotpg"), MapVertices("spotvg"), MakeDynObj(D_SHAPE, "spot_sh"), SetNodeGroup("spotvg"), SetPlaneGroup("spotpg"), SetParamF(1, 0.1), StopList(), };