#ifndef _GD_ANIMATION_DATA_ #define _GD_ANIMATION_DATA_ #include "../gd_types.h" #define END_ANIMDATA_INFO_ARR { -1, GD_ANIM_EMPTY, NULL } extern struct AnimDataInfo anim_mario_mustache_right[3]; extern struct AnimDataInfo anim_mario_mustache_left[3]; extern struct AnimDataInfo anim_mario_lips_1[3]; extern struct AnimDataInfo anim_mario_lips_2[3]; extern struct AnimDataInfo anim_mario_eyebrows_1[3]; extern struct AnimDataInfo anim_mario_eyebrows_equalizer[3]; extern struct AnimDataInfo anim_mario_eyebrows_2[3]; extern struct AnimDataInfo anim_mario_eyebrows_3[3]; extern struct AnimDataInfo anim_mario_eyebrows_4[3]; extern struct AnimDataInfo anim_mario_eyebrows_5[3]; extern struct AnimDataInfo anim_mario_eye_left[3]; extern struct AnimDataInfo anim_mario_eye_right[3]; extern struct AnimDataInfo anim_mario_hat[3]; extern struct AnimDataInfo anim_mario_lips_3[3]; extern struct AnimDataInfo anim_mario_lips_4[3]; extern struct AnimDataInfo anim_mario_ear_left[3]; extern struct AnimDataInfo anim_mario_ear_right[3]; extern struct AnimDataInfo anim_mario_nose[3]; extern struct AnimDataInfo anim_mario_lips_5[3]; extern struct AnimDataInfo anim_mario_lips_6[3]; extern struct AnimDataInfo anim_mario_eyelid_left[3]; extern struct AnimDataInfo anim_mario_eyelid_right[3]; extern struct AnimDataInfo anim_mario_intro[3]; extern struct AnimDataInfo anim_silver_star[3]; extern struct AnimDataInfo anim_red_star[3]; #endif /* _GD_ANIMATION_DATA_ */