// wdw_water_level.c.inc // called when WDW is loaded. void bhv_init_changing_water_level_loop(void) { if (gCurrentObject->oAction == 0) { if (gEnvironmentRegions != NULL) gCurrentObject->oAction++; } else if (gCurrentObject->oTimer < 10) *gEnvironmentLevels = gEnvironmentRegions[6]; else { gEnvironmentRegions[6] = *gEnvironmentLevels + sins(o->oWaterLevelTriggerUnkF4) * 20.0f; gCurrentObject->oWaterLevelTriggerUnkF4 += 0x200; } } void bhv_water_level_diamond_loop(void) { if (gEnvironmentRegions != NULL) { switch (o->oAction) { case WATER_LEVEL_DIAMOND_ACT_INIT: o->oFaceAngleYaw = 0; o->oWaterLevelTriggerTargetWaterLevel = (s32) o->oPosY; if (o->oTimer > 10) o->oAction++; // Sets to WATER_LEVEL_DIAMOND_ACT_IDLE break; case WATER_LEVEL_DIAMOND_ACT_IDLE: if (are_objects_collided(o, gMarioObject)) { if (gWDWWaterLevelChanging == 0) { o->oAction++; // Sets to WATER_LEVEL_DIAMOND_ACT_CHANGE_WATER_LEVEL gWDWWaterLevelChanging = 1; } } break; case WATER_LEVEL_DIAMOND_ACT_CHANGE_WATER_LEVEL: o->oAngleVelYaw = 0; *gEnvironmentLevels = (s32) approach_f32_symmetric( (f32) *gEnvironmentLevels, (f32) o->oWaterLevelTriggerTargetWaterLevel, 10.0f); if (*gEnvironmentLevels == o->oWaterLevelTriggerTargetWaterLevel) { if ((s16) o->oFaceAngleYaw == 0) o->oAction++; // Sets to WATER_LEVEL_DIAMOND_ACT_IDLE_SPINNING else o->oAngleVelYaw = 0x800; } else { if (o->oTimer == 0) PlaySound2(SOUND_GENERAL_WATER_LEVEL_TRIG); else { if (*gEnvironmentLevels > o->oWaterLevelTriggerTargetWaterLevel) PlaySound(SOUND_ENV_WATER_DRAIN); else PlaySound(SOUND_ENV_WATER_DRAIN); // same as above } o->oAngleVelYaw = 0x800; } break; case WATER_LEVEL_DIAMOND_ACT_IDLE_SPINNING: if (!are_objects_collided(o, gMarioObject)) { gWDWWaterLevelChanging = 0; o->oAction = WATER_LEVEL_DIAMOND_ACT_IDLE; o->oAngleVelYaw = 0; } break; } o->oFaceAngleYaw += o->oAngleVelYaw; } }