// rolling_log.c.inc // why are the falling platforms and rolling logs grouped // together? seems strange, but it also cooresponds to the // behavior script grouping if the same file is assumed. // hypothesis is that the object in the middle here used to be // a rolling log of another variation. void bhv_ttm_rolling_log_init(void) { o->oPitouneUnkF8 = 3970.0f; o->oPitouneUnkFC = 3654.0f; o->oPitouneUnkF4 = 271037.0f; o->oMoveAngleYaw = 8810; o->oForwardVel = 0; o->oVelX = 0; o->oVelZ = 0; o->oFaceAnglePitch = 0; o->oAngleVelPitch = 0; } void func_802F238C(void) { f32 sp24; if (gMarioObject->platform == o) { sp24 = (gMarioObject->header.gfx.pos[2] - o->oPosZ) * coss(-1*o->oMoveAngleYaw) - (gMarioObject->header.gfx.pos[0] - o->oPosX) * sins(-1*o->oMoveAngleYaw); if (sp24 > 0) o->oAngleVelPitch += 0x10; else o->oAngleVelPitch -= 0x10; if (o->oAngleVelPitch > 0x200) o->oAngleVelPitch = 0x200; if (o->oAngleVelPitch < -0x200) o->oAngleVelPitch = -0x200; } else { if (is_point_close_to_object(o, o->oHomeX, o->oHomeY, o->oHomeZ, 100)) { if (o->oAngleVelPitch != 0) { if (o->oAngleVelPitch > 0) o->oAngleVelPitch -= 0x10; else o->oAngleVelPitch += 0x10; if (o->oAngleVelPitch < 0x10 && o->oAngleVelPitch > -0x10) o->oAngleVelPitch = 0; } } else { if (o->oAngleVelPitch != 0x100) { if (o->oAngleVelPitch > 0x100) o->oAngleVelPitch -= 0x10; else o->oAngleVelPitch += 0x10; if (o->oAngleVelPitch < 0x110 && o->oAngleVelPitch > 0xF0) o->oAngleVelPitch = 0x100; } } } } void bhv_rolling_log_loop(void) { f32 prevX = o->oPosX; f32 prevZ = o->oPosZ; func_802F238C(); o->oForwardVel = o->oAngleVelPitch / 0x40; o->oVelX = o->oForwardVel * sins(o->oMoveAngleYaw); o->oVelZ = o->oForwardVel * coss(o->oMoveAngleYaw); o->oPosX += o->oVelX; o->oPosZ += o->oVelZ; if (o->oPitouneUnkF4 < sqr(o->oPosX - o->oPitouneUnkF8) + sqr(o->oPosZ - o->oPitouneUnkFC)) { o->oForwardVel = 0; o->oPosX = prevX; o->oPosZ = prevZ; o->oVelX = 0; o->oVelZ = 0; } o->oFaceAnglePitch += o->oAngleVelPitch; if (absf_2(o->oFaceAnglePitch & 0x1FFF) < 528.0f && o->oAngleVelPitch != 0) { PlaySound2(SOUND_GENERAL_UNKNOWN1_2); } } void func_802F2820(void) { o->oRollingLogUnkF4 += 4.0f; o->oAngleVelPitch += o->oRollingLogUnkF4; o->oFaceAnglePitch -= o->oAngleVelPitch; if (o->oFaceAnglePitch < -0x4000) { o->oFaceAnglePitch = -0x4000; o->oAngleVelPitch = 0; o->oRollingLogUnkF4 = 0; o->oAction = 2; PlaySound2(SOUND_GENERAL_BIG_POUND); set_camera_shake_from_point(SHAKE_POS_LARGE, o->oPosX, o->oPosY, o->oPosZ); } } void func_802F2924(void) { o->oAngleVelPitch = 0x90; o->oFaceAnglePitch += o->oAngleVelPitch; if (o->oFaceAnglePitch > 0) o->oFaceAnglePitch = 0; if (o->oTimer == 200) o->oAction = 0; } void bhvLllVolcanoFallingTrap_loop(void) { switch (o->oAction) { case 0: if (is_point_within_radius_of_mario(o->oPosX, o->oPosY, o->oPosZ, 1000)) { o->oAction = 1; PlaySound2(SOUND_GENERAL_QUIET_POUND2); } break; case 1: func_802F2820(); break; case 2: if (o->oTimer < 8) { o->oPosY = o->oHomeY + sins(o->oTimer * 0x1000) * 10.0f; } if (o->oTimer == 50) { PlaySound2(SOUND_GENERAL_UNK45); o->oAction = 3; } break; case 3: func_802F2924(); break; } } void bhv_lll_rolling_log_init(void) { o->oPitouneUnkF8 = 5120.0f; o->oPitouneUnkFC = 6016.0f; o->oPitouneUnkF4 = 1048576.0f; o->oMoveAngleYaw = 0x3FFF; o->oForwardVel = 0; o->oVelX = 0; o->oVelZ = 0; o->oFaceAnglePitch = 0; o->oAngleVelPitch = 0; }