// 0x0701B530 - 0x0701B630 static const Vtx rr_seg7_vertex_0701B530[] = { {{{ 102, 51, -306}, 0, { 224, 1244}, {0x72, 0x5d, 0x29, 0xff}}}, {{{ 51, 0, 307}, 0, { 122, 1192}, {0x72, 0x5d, 0x29, 0xff}}}, {{{ 51, 0, -306}, 0, { 122, 1192}, {0x72, 0x5d, 0x29, 0xff}}}, {{{ 102, 51, 307}, 0, { 224, 1244}, {0x72, 0x5d, 0x29, 0xff}}}, {{{ -50, 0, -306}, 0, { 70, 1040}, {0x72, 0x5d, 0x29, 0xff}}}, {{{ -101, 51, 307}, 0, { 122, 938}, {0x72, 0x5d, 0x29, 0xff}}}, {{{ -101, 51, -306}, 0, { 122, 938}, {0x72, 0x5d, 0x29, 0xff}}}, {{{ -50, 0, 307}, 0, { 70, 1040}, {0x72, 0x5d, 0x29, 0xff}}}, {{{ 51, 0, -306}, 0, { 122, 1192}, {0x66, 0x50, 0x21, 0xff}}}, {{{ -50, 0, 307}, 0, { 70, 1040}, {0x66, 0x50, 0x21, 0xff}}}, {{{ -50, 0, -306}, 0, { 70, 1040}, {0x66, 0x50, 0x21, 0xff}}}, {{{ 51, 0, 307}, 0, { 122, 1192}, {0x66, 0x50, 0x21, 0xff}}}, {{{ 102, 154, -306}, 0, { 376, 1192}, {0x9b, 0x7c, 0x3d, 0xff}}}, {{{ 102, 154, 307}, 0, { 376, 1192}, {0x9b, 0x7c, 0x3d, 0xff}}}, {{{ 102, 51, 307}, 0, { 224, 1244}, {0x9b, 0x7c, 0x3d, 0xff}}}, {{{ 102, 51, -306}, 0, { 224, 1244}, {0x9b, 0x7c, 0x3d, 0xff}}}, }; // 0x0701B630 - 0x0701B710 static const Vtx rr_seg7_vertex_0701B630[] = { {{{ -101, 51, -306}, 0, { 122, 938}, {0x9b, 0x7c, 0x3d, 0xff}}}, {{{ -101, 154, 307}, 0, { 274, 888}, {0x9b, 0x7c, 0x3d, 0xff}}}, {{{ -101, 154, -306}, 0, { 274, 888}, {0x9b, 0x7c, 0x3d, 0xff}}}, {{{ -101, 51, 307}, 0, { 122, 938}, {0x9b, 0x7c, 0x3d, 0xff}}}, {{{ -101, 154, -306}, 0, { 274, 888}, {0xcd, 0xc4, 0x97, 0xff}}}, {{{ -101, 154, 307}, 0, { 274, 888}, {0xcd, 0xc4, 0x97, 0xff}}}, {{{ 102, 154, 307}, 0, { 376, 1192}, {0xcd, 0xc4, 0x97, 0xff}}}, {{{ 102, 154, -306}, 0, { 376, 1192}, {0xcd, 0xc4, 0x97, 0xff}}}, {{{ 102, 154, 307}, 0, { 376, 1192}, {0xac, 0x9d, 0x52, 0xff}}}, {{{ -101, 154, 307}, 0, { 274, 888}, {0xac, 0x9d, 0x52, 0xff}}}, {{{ -101, 51, 307}, 0, { 122, 938}, {0xac, 0x9d, 0x52, 0xff}}}, {{{ 51, 0, 307}, 0, { 122, 1192}, {0xac, 0x9d, 0x52, 0xff}}}, {{{ 102, 51, 307}, 0, { 224, 1244}, {0xac, 0x9d, 0x52, 0xff}}}, {{{ -50, 0, 307}, 0, { 70, 1040}, {0xac, 0x9d, 0x52, 0xff}}}, }; // 0x0701B710 - 0x0701B770 static const Vtx rr_seg7_vertex_0701B710[] = { {{{ -101, 51, -306}, 0, { 122, 938}, {0xac, 0x9d, 0x52, 0xff}}}, {{{ 51, 0, -306}, 0, { 122, 1192}, {0xac, 0x9d, 0x52, 0xff}}}, {{{ -50, 0, -306}, 0, { 70, 1040}, {0xac, 0x9d, 0x52, 0xff}}}, {{{ 102, 154, -306}, 0, { 376, 1192}, {0xac, 0x9d, 0x52, 0xff}}}, {{{ 102, 51, -306}, 0, { 224, 1244}, {0xac, 0x9d, 0x52, 0xff}}}, {{{ -101, 154, -306}, 0, { 274, 888}, {0xac, 0x9d, 0x52, 0xff}}}, }; // 0x0701B770 - 0x0701B848 static const Gfx rr_seg7_dl_0701B770[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09000800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(rr_seg7_vertex_0701B530, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0), gsSPVertex(rr_seg7_vertex_0701B630, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 12, 0x0), gsSP2Triangles( 8, 13, 11, 0x0, 8, 10, 13, 0x0), gsSPVertex(rr_seg7_vertex_0701B710, 6, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0), gsSP2Triangles( 0, 4, 1, 0x0, 0, 5, 3, 0x0), gsSPEndDisplayList(), }; // 0x0701B848 - 0x0701B8B8 const Gfx rr_seg7_dl_0701B848[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(rr_seg7_dl_0701B770), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), };