# Makefile to rebuild SM64 split image ### Default target ### default: all ### Build Options ### # These options can either be changed by modifying the makefile, or # by building with 'make SETTING=value'. 'make clean' may be required. # Version of the game to build VERSION ?= us # Graphics microcode used GRUCODE ?= f3d_old # If COMPARE is 1, check the output sha1sum when building 'all' COMPARE ?= 1 # If NON_MATCHING is 1, define the NON_MATCHING and AVOID_UB macros when building (recommended) NON_MATCHING ?= 0 # Build for the N64 (turn this off for ports) TARGET_N64 ?= 1 # Compiler to use (ido or gcc) COMPILER ?= ido ifeq ($(COMPILER),gcc) NON_MATCHING := 1 endif # Release ifeq ($(VERSION),jp) VERSION_CFLAGS := -DVERSION_JP VERSION_ASFLAGS := --defsym VERSION_JP=1 GRUCODE_CFLAGS := -DF3D_OLD GRUCODE_ASFLAGS := --defsym F3D_OLD=1 TARGET := sm64.jp else ifeq ($(VERSION),us) VERSION_CFLAGS := -DVERSION_US VERSION_ASFLAGS := --defsym VERSION_US=1 GRUCODE_CFLAGS := -DF3D_OLD GRUCODE_ASFLAGS := --defsym F3D_OLD=1 TARGET := sm64.us else ifeq ($(VERSION),eu) VERSION_CFLAGS := -DVERSION_EU VERSION_ASFLAGS := --defsym VERSION_EU=1 GRUCODE_CFLAGS := -DF3D_NEW GRUCODE_ASFLAGS := --defsym F3D_NEW=1 TARGET := sm64.eu else ifeq ($(VERSION),sh) $(warning Building SH is experimental and is prone to breaking. Try at your own risk.) VERSION_CFLAGS := -DVERSION_SH VERSION_ASFLAGS := --defsym VERSION_SH=1 GRUCODE_CFLAGS := -DF3D_NEW GRUCODE_ASFLAGS := --defsym F3D_NEW=1 TARGET := sm64.sh # TODO: GET RID OF THIS!!! We should mandate assets for Shindou like EU but we dont have the addresses extracted yet so we'll just pretend you have everything extracted for now. NOEXTRACT := 1 else $(error unknown version "$(VERSION)") endif endif endif endif # Microcode ifeq ($(GRUCODE),f3dex) # Fast3DEX GRUCODE_CFLAGS := -DF3DEX_GBI GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1 --defsym F3DEX_GBI=1 TARGET := $(TARGET).f3dex COMPARE := 0 else ifeq ($(GRUCODE), f3dex2) # Fast3DEX2 GRUCODE_CFLAGS := -DF3DEX_GBI_2 GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1 --defsym F3DEX_GBI_2=1 TARGET := $(TARGET).f3dex2 COMPARE := 0 else ifeq ($(GRUCODE),f3d_new) # Fast3D 2.0H (Shindou) GRUCODE_CFLAGS := -DF3D_NEW GRUCODE_ASFLAGS := --defsym F3D_NEW=1 TARGET := $(TARGET).f3d_new COMPARE := 0 else ifeq ($(GRUCODE),f3dzex) # Fast3DZEX (2.0J / Animal Forest - Dōbutsu no Mori) $(warning Fast3DZEX is experimental. Try at your own risk.) GRUCODE_CFLAGS := -DF3DEX_GBI_2 GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1 --defsym F3DZEX_GBI=1 TARGET := $(TARGET).f3dzex COMPARE := 0 endif endif endif endif ifeq ($(TARGET_N64),0) NON_MATCHING := 1 endif ifeq ($(NON_MATCHING),1) VERSION_CFLAGS := $(VERSION_CFLAGS) -DNON_MATCHING -DAVOID_UB VERSION_ASFLAGS := --defsym AVOID_UB=1 COMPARE := 0 endif ################### Universal Dependencies ################### # (This is a bit hacky, but a lot of rules implicitly depend # on tools and assets, and we use directory globs further down # in the makefile that we want should cover assets.) ifneq ($(MAKECMDGOALS),clean) ifneq ($(MAKECMDGOALS),distclean) # Make sure assets exist NOEXTRACT ?= 0 ifeq ($(NOEXTRACT),0) DUMMY != ./extract_assets.py $(VERSION) >&2 || echo FAIL ifeq ($(DUMMY),FAIL) $(error Failed to extract assets) endif endif # Make tools if out of date DUMMY != make -s -C tools >&2 || echo FAIL ifeq ($(DUMMY),FAIL) $(error Failed to build tools) endif endif endif ################ Target Executable and Sources ############### # BUILD_DIR is location where all build artifacts are placed BUILD_DIR_BASE := build BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION) LIBULTRA := $(BUILD_DIR)/libultra.a ROM := $(BUILD_DIR)/$(TARGET).z64 ELF := $(BUILD_DIR)/$(TARGET).elf LD_SCRIPT := sm64.ld MIO0_DIR := $(BUILD_DIR)/bin SOUND_BIN_DIR := $(BUILD_DIR)/sound TEXTURE_DIR := textures ACTOR_DIR := actors LEVEL_DIRS := $(patsubst levels/%,%,$(dir $(wildcard levels/*/header.h))) # Directories containing source files SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels bin data assets ASM_DIRS := asm lib BIN_DIRS := bin bin/$(VERSION) ULTRA_SRC_DIRS := lib/src lib/src/math ULTRA_ASM_DIRS := lib/asm lib/data ULTRA_BIN_DIRS := lib/bin GODDARD_SRC_DIRS := src/goddard src/goddard/dynlists MIPSISET := -mips2 MIPSBIT := -32 ifeq ($(COMPILER),gcc) MIPSISET := -mips3 endif ifeq ($(VERSION),eu) OPT_FLAGS := -O2 else ifeq ($(VERSION),sh) OPT_FLAGS := -O2 else OPT_FLAGS := -g endif endif # Use a default opt flag for gcc ifeq ($(COMPILER),gcc) OPT_FLAGS := -O2 endif # File dependencies and variables for specific files include Makefile.split # Source code files LEVEL_C_FILES := $(wildcard levels/*/leveldata.c) $(wildcard levels/*/script.c) $(wildcard levels/*/geo.c) C_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c)) $(LEVEL_C_FILES) S_FILES := $(foreach dir,$(ASM_DIRS),$(wildcard $(dir)/*.s)) ULTRA_C_FILES := $(foreach dir,$(ULTRA_SRC_DIRS),$(wildcard $(dir)/*.c)) GODDARD_C_FILES := $(foreach dir,$(GODDARD_SRC_DIRS),$(wildcard $(dir)/*.c)) ULTRA_S_FILES := $(foreach dir,$(ULTRA_ASM_DIRS),$(wildcard $(dir)/*.s)) GENERATED_C_FILES := $(BUILD_DIR)/assets/mario_anim_data.c $(BUILD_DIR)/assets/demo_data.c ifeq ($(VERSION),sh) SOUND_BANK_FILES := $(wildcard sound/sound_banks/*.json) SOUND_SEQUENCE_FILES := $(wildcard sound/sequences/jp/*.m64) \ $(wildcard sound/sequences/*.m64) \ $(foreach file,$(wildcard sound/sequences/jp/*.s),$(BUILD_DIR)/$(file:.s=.m64)) \ $(foreach file,$(wildcard sound/sequences/*.s),$(BUILD_DIR)/$(file:.s=.m64)) else SOUND_BANK_FILES := $(wildcard sound/sound_banks/*.json) SOUND_SEQUENCE_FILES := $(wildcard sound/sequences/$(VERSION)/*.m64) \ $(wildcard sound/sequences/*.m64) \ $(foreach file,$(wildcard sound/sequences/$(VERSION)/*.s),$(BUILD_DIR)/$(file:.s=.m64)) \ $(foreach file,$(wildcard sound/sequences/*.s),$(BUILD_DIR)/$(file:.s=.m64)) endif SOUND_SAMPLE_DIRS := $(wildcard sound/samples/*) SOUND_SAMPLE_AIFFS := $(foreach dir,$(SOUND_SAMPLE_DIRS),$(wildcard $(dir)/*.aiff)) SOUND_SAMPLE_TABLES := $(foreach file,$(SOUND_SAMPLE_AIFFS),$(BUILD_DIR)/$(file:.aiff=.table)) SOUND_SAMPLE_AIFCS := $(foreach file,$(SOUND_SAMPLE_AIFFS),$(BUILD_DIR)/$(file:.aiff=.aifc)) SOUND_OBJ_FILES := $(SOUND_BIN_DIR)/sound_data.ctl.o \ $(SOUND_BIN_DIR)/sound_data.tbl.o \ $(SOUND_BIN_DIR)/sequences.bin.o \ $(SOUND_BIN_DIR)/bank_sets.o # Object files O_FILES := $(foreach file,$(C_FILES),$(BUILD_DIR)/$(file:.c=.o)) \ $(foreach file,$(S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \ $(foreach file,$(GENERATED_C_FILES),$(file:.c=.o)) ULTRA_O_FILES := $(foreach file,$(ULTRA_S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \ $(foreach file,$(ULTRA_C_FILES),$(BUILD_DIR)/$(file:.c=.o)) GODDARD_O_FILES := $(foreach file,$(GODDARD_C_FILES),$(BUILD_DIR)/$(file:.c=.o)) # Automatic dependency files DEP_FILES := $(O_FILES:.o=.d) $(ULTRA_O_FILES:.o=.d) $(GODDARD_O_FILES:.o=.d) $(BUILD_DIR)/$(LD_SCRIPT).d # Files with GLOBAL_ASM blocks GLOBAL_ASM_C_FILES != grep -rl 'GLOBAL_ASM(' $(wildcard src/**/*.c) GLOBAL_ASM_O_FILES = $(foreach file,$(GLOBAL_ASM_C_FILES),$(BUILD_DIR)/$(file:.c=.o)) GLOBAL_ASM_DEP = $(BUILD_DIR)/src/audio/non_matching_dep # Segment elf files SEG_FILES := $(SEGMENT_ELF_FILES) $(ACTOR_ELF_FILES) $(LEVEL_ELF_FILES) ##################### Compiler Options ####################### IRIX_ROOT := tools/ido5.3_compiler ifeq ($(shell type mips-linux-gnu-ld >/dev/null 2>/dev/null; echo $$?), 0) CROSS := mips-linux-gnu- else ifeq ($(shell type mips64-linux-gnu-ld >/dev/null 2>/dev/null; echo $$?), 0) CROSS := mips64-linux-gnu- else CROSS := mips64-elf- endif # check that either QEMU_IRIX is set or qemu-irix package installed ifndef QEMU_IRIX QEMU_IRIX := $(shell which qemu-irix) ifeq (, $(QEMU_IRIX)) $(error Please install qemu-irix package or set QEMU_IRIX env var to the full qemu-irix binary path) endif endif AS := $(CROSS)as CC := $(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/bin/cc CPP := cpp -P -Wno-trigraphs LD := $(CROSS)ld AR := $(CROSS)ar OBJDUMP := $(CROSS)objdump OBJCOPY := $(CROSS)objcopy PYTHON := python3 # change the compiler to gcc, to use the default, install the gcc-mips-linux-gnu package ifeq ($(COMPILER),gcc) CC := $(CROSS)gcc endif ifeq ($(TARGET_N64),1) TARGET_CFLAGS := -nostdinc -I include/libc -DTARGET_N64 CC_CFLAGS := -fno-builtin endif INCLUDE_CFLAGS := -I include -I $(BUILD_DIR) -I $(BUILD_DIR)/include -I src -I . # Check code syntax with host compiler CC_CHECK := gcc -fsyntax-only -fsigned-char $(CC_CFLAGS) $(TARGET_CFLAGS) $(INCLUDE_CFLAGS) -std=gnu90 -Wall -Wextra -Wno-format-security -Wno-main -DNON_MATCHING -DAVOID_UB $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) COMMON_CFLAGS = $(OPT_FLAGS) $(TARGET_CFLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(MIPSISET) $(GRUCODE_CFLAGS) ASFLAGS := -march=vr4300 -mabi=32 -I include -I $(BUILD_DIR) $(VERSION_ASFLAGS) $(GRUCODE_ASFLAGS) CFLAGS = -Wab,-r4300_mul -non_shared -G 0 -Xcpluscomm -Xfullwarn -signed $(COMMON_CFLAGS) $(MIPSBIT) OBJCOPYFLAGS := --pad-to=0x800000 --gap-fill=0xFF SYMBOL_LINKING_FLAGS := $(addprefix -R ,$(SEG_FILES)) LDFLAGS := -T undefined_syms.txt -T $(BUILD_DIR)/$(LD_SCRIPT) -Map $(BUILD_DIR)/sm64.$(VERSION).map --no-check-sections $(SYMBOL_LINKING_FLAGS) ENDIAN_BITWIDTH := $(BUILD_DIR)/endian-and-bitwidth ifeq ($(COMPILER),gcc) CFLAGS := -march=vr4300 -mfix4300 -mno-shared -G 0 -mhard-float -fno-stack-protector -fno-common -I include -I src/ -I $(BUILD_DIR)/include -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions -ffreestanding -fwrapv -Wall -Wextra $(COMMON_CFLAGS) endif ifeq ($(shell getconf LONG_BIT), 32) # Work around memory allocation bug in QEMU export QEMU_GUEST_BASE := 1 else # Ensure that gcc treats the code as 32-bit CC_CHECK += -m32 endif # Prevent a crash with -sopt export LANG := C ####################### Other Tools ######################### # N64 tools TOOLS_DIR = tools MIO0TOOL = $(TOOLS_DIR)/mio0 N64CKSUM = $(TOOLS_DIR)/n64cksum N64GRAPHICS = $(TOOLS_DIR)/n64graphics N64GRAPHICS_CI = $(TOOLS_DIR)/n64graphics_ci TEXTCONV = $(TOOLS_DIR)/textconv IPLFONTUTIL = $(TOOLS_DIR)/iplfontutil AIFF_EXTRACT_CODEBOOK = $(TOOLS_DIR)/aiff_extract_codebook VADPCM_ENC = $(TOOLS_DIR)/vadpcm_enc EXTRACT_DATA_FOR_MIO = $(TOOLS_DIR)/extract_data_for_mio SKYCONV = $(TOOLS_DIR)/skyconv EMULATOR = mupen64plus EMU_FLAGS = --noosd LOADER = loader64 LOADER_FLAGS = -vwf SHA1SUM = sha1sum # Use Objcopy instead of extract_data_for_mio ifeq ($(COMPILER),gcc) EXTRACT_DATA_FOR_MIO := $(OBJCOPY) -O binary --only-section=.data endif ###################### Dependency Check ##################### BINUTILS_VER_MAJOR := $(shell $(LD) --version | grep ^GNU | sed 's/^.* //; s/\..*//g') BINUTILS_VER_MINOR := $(shell $(LD) --version | grep ^GNU | sed 's/^[^.]*\.//; s/\..*//g') BINUTILS_DEPEND := $(shell expr $(BINUTILS_VER_MAJOR) \>= 2 \& $(BINUTILS_VER_MINOR) \>= 27) ifeq ($(BINUTILS_DEPEND),0) $(error binutils version 2.27 required, version $(BINUTILS_VER_MAJOR).$(BINUTILS_VER_MINOR) detected) endif ######################## Targets ############################# all: $(ROM) ifeq ($(COMPARE),1) @$(SHA1SUM) -c $(TARGET).sha1 || (echo 'The build succeeded, but did not match the official ROM. This is expected if you are making changes to the game.\nTo silence this message, use "make COMPARE=0"'. && false) endif clean: $(RM) -r $(BUILD_DIR_BASE) distclean: $(RM) -r $(BUILD_DIR_BASE) ./extract_assets.py --clean test: $(ROM) $(EMULATOR) $(EMU_FLAGS) $< load: $(ROM) $(LOADER) $(LOADER_FLAGS) $< libultra: $(BUILD_DIR)/libultra.a asm/boot.s: $(BUILD_DIR)/lib/bin/ipl3_font.bin $(BUILD_DIR)/lib/bin/ipl3_font.bin: lib/ipl3_font.png $(IPLFONTUTIL) e $< $@ $(BUILD_DIR)/include/text_strings.h: include/text_strings.h.in $(TEXTCONV) charmap.txt $< $@ $(BUILD_DIR)/include/text_menu_strings.h: include/text_menu_strings.h.in $(TEXTCONV) charmap_menu.txt $< $@ ifeq ($(COMPILER),gcc) $(BUILD_DIR)/lib/src/math/%.o: CFLAGS += -fno-builtin endif ifeq ($(VERSION),eu) TEXT_DIRS := text/de text/us text/fr # EU encoded text inserted into individual segment 0x19 files, # and course data also duplicated in leveldata.c $(BUILD_DIR)/bin/eu/translation_en.o: $(BUILD_DIR)/text/us/define_text.inc.c $(BUILD_DIR)/bin/eu/translation_de.o: $(BUILD_DIR)/text/de/define_text.inc.c $(BUILD_DIR)/bin/eu/translation_fr.o: $(BUILD_DIR)/text/fr/define_text.inc.c $(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/us/define_courses.inc.c $(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/de/define_courses.inc.c $(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/fr/define_courses.inc.c else ifeq ($(VERSION),sh) TEXT_DIRS := text/jp $(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/jp/define_text.inc.c else TEXT_DIRS := text/$(VERSION) # non-EU encoded text inserted into segment 0x02 $(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/$(VERSION)/define_text.inc.c endif endif $(BUILD_DIR)/text/%/define_courses.inc.c: text/define_courses.inc.c text/%/courses.h $(CPP) $(VERSION_CFLAGS) $< -o $@ -I text/$*/ $(TEXTCONV) charmap.txt $@ $@ $(BUILD_DIR)/text/%/define_text.inc.c: text/define_text.inc.c text/%/courses.h text/%/dialogs.h $(CPP) $(VERSION_CFLAGS) $< -o $@ -I text/$*/ $(TEXTCONV) charmap.txt $@ $@ ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(ASM_DIRS) $(GODDARD_SRC_DIRS) $(ULTRA_SRC_DIRS) $(ULTRA_ASM_DIRS) $(ULTRA_BIN_DIRS) $(BIN_DIRS) $(TEXTURE_DIRS) $(TEXT_DIRS) $(SOUND_SAMPLE_DIRS) $(addprefix levels/,$(LEVEL_DIRS)) include) $(MIO0_DIR) $(addprefix $(MIO0_DIR)/,$(VERSION)) $(SOUND_BIN_DIR) $(SOUND_BIN_DIR)/sequences/$(VERSION) # Make sure build directory exists before compiling anything DUMMY != mkdir -p $(ALL_DIRS) $(BUILD_DIR)/include/text_strings.h: $(BUILD_DIR)/include/text_menu_strings.h $(BUILD_DIR)/src/menu/file_select.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/src/menu/star_select.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/src/game/ingame_menu.o: $(BUILD_DIR)/include/text_strings.h ################################################################ # TEXTURE GENERATION # ################################################################ # RGBA32, RGBA16, IA16, IA8, IA4, IA1, I8, I4 $(BUILD_DIR)/%: %.png $(N64GRAPHICS) -i $@ -g $< -f $(lastword $(subst ., ,$@)) $(BUILD_DIR)/%.inc.c: $(BUILD_DIR)/% %.png hexdump -v -e '1/1 "0x%X,"' $< > $@ echo >> $@ # Color Index CI8 $(BUILD_DIR)/%.ci8: %.ci8.png $(N64GRAPHICS_CI) -i $@ -g $< -f ci8 # Color Index CI4 $(BUILD_DIR)/%.ci4: %.ci4.png $(N64GRAPHICS_CI) -i $@ -g $< -f ci4 ################################################################ # compressed segment generation # TODO: ideally this would be `-Trodata-segment=0x07000000` but that doesn't set the address $(BUILD_DIR)/bin/%.elf: $(BUILD_DIR)/bin/%.o $(LD) -e 0 -Ttext=$(SEGMENT_ADDRESS) -Map $@.map -o $@ $< $(BUILD_DIR)/actors/%.elf: $(BUILD_DIR)/actors/%.o $(LD) -e 0 -Ttext=$(SEGMENT_ADDRESS) -Map $@.map -o $@ $< # Override for level.elf, which otherwise matches the above pattern .SECONDEXPANSION: $(BUILD_DIR)/levels/%/leveldata.elf: $(BUILD_DIR)/levels/%/leveldata.o $(BUILD_DIR)/bin/$$(TEXTURE_BIN).elf $(LD) -e 0 -Ttext=$(SEGMENT_ADDRESS) -Map $@.map --just-symbols=$(BUILD_DIR)/bin/$(TEXTURE_BIN).elf -o $@ $< $(BUILD_DIR)/bin/%.bin: $(BUILD_DIR)/bin/%.elf $(EXTRACT_DATA_FOR_MIO) $< $@ $(BUILD_DIR)/actors/%.bin: $(BUILD_DIR)/actors/%.elf $(EXTRACT_DATA_FOR_MIO) $< $@ $(BUILD_DIR)/levels/%/leveldata.bin: $(BUILD_DIR)/levels/%/leveldata.elf $(EXTRACT_DATA_FOR_MIO) $< $@ $(BUILD_DIR)/%.mio0: $(BUILD_DIR)/%.bin $(MIO0TOOL) $< $@ $(BUILD_DIR)/%.mio0.o: $(BUILD_DIR)/%.mio0.s $(AS) $(ASFLAGS) -o $@ $< $(BUILD_DIR)/%.mio0.s: $(BUILD_DIR)/%.mio0 printf ".section .data\n\n.incbin \"$<\"\n" > $@ $(BUILD_DIR)/%.table: %.aiff $(AIFF_EXTRACT_CODEBOOK) $< >$@ $(BUILD_DIR)/%.aifc: $(BUILD_DIR)/%.table %.aiff $(VADPCM_ENC) -c $^ $@ $(ENDIAN_BITWIDTH): tools/determine-endian-bitwidth.c $(CC) -c $(CFLAGS) -o $@.dummy2 $< 2>$@.dummy1; true grep -o 'msgbegin --endian .* --bitwidth .* msgend' $@.dummy1 > $@.dummy2 head -n1 <$@.dummy2 | cut -d' ' -f2-5 > $@ @rm $@.dummy1 @rm $@.dummy2 $(SOUND_BIN_DIR)/sound_data.ctl: sound/sound_banks/ $(SOUND_BANK_FILES) $(SOUND_SAMPLE_AIFCS) $(ENDIAN_BITWIDTH) $(PYTHON) tools/assemble_sound.py $(BUILD_DIR)/sound/samples/ sound/sound_banks/ $(SOUND_BIN_DIR)/sound_data.ctl $(SOUND_BIN_DIR)/sound_data.tbl $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH)) $(SOUND_BIN_DIR)/sound_data.tbl: $(SOUND_BIN_DIR)/sound_data.ctl @true ifeq ($(VERSION),sh) $(SOUND_BIN_DIR)/sequences.bin: $(SOUND_BANK_FILES) sound/sequences.json sound/sequences/ sound/sequences/jp/ $(SOUND_SEQUENCE_FILES) $(ENDIAN_BITWIDTH) $(PYTHON) tools/assemble_sound.py --sequences $@ $(SOUND_BIN_DIR)/bank_sets sound/sound_banks/ sound/sequences.json $(SOUND_SEQUENCE_FILES) $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH)) else $(SOUND_BIN_DIR)/sequences.bin: $(SOUND_BANK_FILES) sound/sequences.json sound/sequences/ sound/sequences/$(VERSION)/ $(SOUND_SEQUENCE_FILES) $(ENDIAN_BITWIDTH) $(PYTHON) tools/assemble_sound.py --sequences $@ $(SOUND_BIN_DIR)/bank_sets sound/sound_banks/ sound/sequences.json $(SOUND_SEQUENCE_FILES) $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH)) endif $(SOUND_BIN_DIR)/bank_sets: $(SOUND_BIN_DIR)/sequences.bin @true $(SOUND_BIN_DIR)/%.m64: $(SOUND_BIN_DIR)/%.o $(OBJCOPY) -j .rodata $< -O binary $@ $(SOUND_BIN_DIR)/%.o: $(SOUND_BIN_DIR)/%.s $(AS) $(ASFLAGS) -o $@ $< $(SOUND_BIN_DIR)/%.s: $(SOUND_BIN_DIR)/% printf ".section .data\n\n.incbin \"$<\"\n" > $@ $(BUILD_DIR)/levels/scripts.o: $(BUILD_DIR)/include/level_headers.h $(BUILD_DIR)/include/level_headers.h: levels/level_headers.h.in $(CPP) -I . levels/level_headers.h.in | $(PYTHON) tools/output_level_headers.py > $(BUILD_DIR)/include/level_headers.h $(BUILD_DIR)/assets/mario_anim_data.c: $(wildcard assets/anims/*.inc.c) $(PYTHON) tools/mario_anims_converter.py > $@ $(BUILD_DIR)/assets/demo_data.c: assets/demo_data.json $(wildcard assets/demos/*.bin) $(PYTHON) tools/demo_data_converter.py assets/demo_data.json $(VERSION_CFLAGS) > $@ ifeq ($(COMPILER),ido) # Source code $(BUILD_DIR)/levels/%/leveldata.o: OPT_FLAGS := -g $(BUILD_DIR)/actors/%.o: OPT_FLAGS := -g $(BUILD_DIR)/bin/%.o: OPT_FLAGS := -g $(BUILD_DIR)/src/goddard/%.o: OPT_FLAGS := -g $(BUILD_DIR)/src/goddard/%.o: MIPSISET := -mips1 $(BUILD_DIR)/src/audio/%.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0 $(BUILD_DIR)/src/audio/load.o: OPT_FLAGS := -O2 -framepointer -Wo,-loopunroll,0 $(BUILD_DIR)/lib/src/%.o: OPT_FLAGS := $(BUILD_DIR)/lib/src/math/ll%.o: MIPSISET := -mips3 -32 $(BUILD_DIR)/lib/src/math/%.o: OPT_FLAGS := -O2 $(BUILD_DIR)/lib/src/math/ll%.o: OPT_FLAGS := $(BUILD_DIR)/lib/src/ldiv.o: OPT_FLAGS := -O2 $(BUILD_DIR)/lib/src/string.o: OPT_FLAGS := -O2 $(BUILD_DIR)/lib/src/gu%.o: OPT_FLAGS := -O3 $(BUILD_DIR)/lib/src/al%.o: OPT_FLAGS := -O3 ifeq ($(VERSION),eu) $(BUILD_DIR)/lib/src/_Litob.o: OPT_FLAGS := -O3 $(BUILD_DIR)/lib/src/_Ldtob.o: OPT_FLAGS := -O3 $(BUILD_DIR)/lib/src/_Printf.o: OPT_FLAGS := -O3 $(BUILD_DIR)/lib/src/sprintf.o: OPT_FLAGS := -O3 # enable loop unrolling except for external.c (external.c might also have used # unrolling, but it makes one loop harder to match) $(BUILD_DIR)/src/audio/%.o: OPT_FLAGS := -O2 $(BUILD_DIR)/src/audio/load.o: OPT_FLAGS := -O2 $(BUILD_DIR)/src/audio/external.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0 else # The source-to-source optimizer copt is enabled for audio. This makes it use # acpp, which needs -Wp,-+ to handle C++-style comments. $(BUILD_DIR)/src/audio/effects.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0 -sopt,-inline=sequence_channel_process_sound,-scalaroptimize=1 -Wp,-+ $(BUILD_DIR)/src/audio/synthesis.o: OPT_FLAGS := -O2 -sopt,-scalaroptimize=1 -Wp,-+ # Add a target for build/eu/src/audio/*.copt to make it easier to see debug $(BUILD_DIR)/src/audio/%.acpp: src/audio/%.c $(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/lib/acpp $(TARGET_CFLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -D__sgi -+ $< > $@ $(BUILD_DIR)/src/audio/%.copt: $(BUILD_DIR)/src/audio/%.acpp $(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/lib/copt -signed -I=$< -CMP=$@ -cp=i -scalaroptimize=1 endif endif ifeq ($(NON_MATCHING),0) $(GLOBAL_ASM_O_FILES): CC := $(PYTHON) tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) -- endif # Rebuild files with 'GLOBAL_ASM' if the NON_MATCHING flag changes. $(GLOBAL_ASM_O_FILES): $(GLOBAL_ASM_DEP).$(NON_MATCHING) $(GLOBAL_ASM_DEP).$(NON_MATCHING): @rm -f $(GLOBAL_ASM_DEP).* touch $@ $(BUILD_DIR)/%.o: %.c @$(CC_CHECK) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $< $(CC) -c $(CFLAGS) -o $@ $< $(BUILD_DIR)/%.o: $(BUILD_DIR)/%.c @$(CC_CHECK) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $< $(CC) -c $(CFLAGS) -o $@ $< $(BUILD_DIR)/%.o: %.s $(AS) $(ASFLAGS) -MD $(BUILD_DIR)/$*.d -o $@ $< $(BUILD_DIR)/$(LD_SCRIPT): $(LD_SCRIPT) $(CPP) $(VERSION_CFLAGS) -MMD -MP -MT $@ -MF $@.d -I include/ -I . -DBUILD_DIR=$(BUILD_DIR) -o $@ $< $(BUILD_DIR)/libultra.a: $(ULTRA_O_FILES) $(AR) rcs -o $@ $(ULTRA_O_FILES) tools/patch_libultra_math $@ $(BUILD_DIR)/libgoddard.a: $(GODDARD_O_FILES) $(AR) rcs -o $@ $(GODDARD_O_FILES) $(ELF): $(O_FILES) $(MIO0_OBJ_FILES) $(SOUND_OBJ_FILES) $(SEG_FILES) $(BUILD_DIR)/$(LD_SCRIPT) undefined_syms.txt $(BUILD_DIR)/libultra.a $(BUILD_DIR)/libgoddard.a $(LD) -L $(BUILD_DIR) $(LDFLAGS) -o $@ $(O_FILES)$(LIBS) -lultra -lgoddard $(ROM): $(ELF) $(OBJCOPY) $(OBJCOPYFLAGS) $< $(@:.z64=.bin) -O binary $(N64CKSUM) $(@:.z64=.bin) $@ $(BUILD_DIR)/$(TARGET).objdump: $(ELF) $(OBJDUMP) -D $< > $@ .PHONY: all clean distclean default diff test load libultra .PRECIOUS: $(BUILD_DIR)/bin/%.elf $(SOUND_BIN_DIR)/%.ctl $(SOUND_BIN_DIR)/%.tbl $(SOUND_SAMPLE_TABLES) $(SOUND_BIN_DIR)/%.s $(BUILD_DIR)/% .DELETE_ON_ERROR: # Remove built-in rules, to improve performance MAKEFLAGS += --no-builtin-rules -include $(DEP_FILES) print-% : ; $(info $* is a $(flavor $*) variable set to [$($*)]) @true