#include #include "sm64.h" #define INCLUDED_FROM_MEMORY_C #include "decompress.h" #include "game.h" #include "main.h" #include "segments.h" #include "memory.h" extern u8 _engineSegmentRomStart[]; extern u8 _engineSegmentRomEnd[]; extern u8 gDecompressionHeap[]; // round up to the next multiple #define ALIGN4(val) (((val) + 0x3) & ~0x3) #define ALIGN8(val) (((val) + 0x7) & ~0x7) #define ALIGN16(val) (((val) + 0xF) & ~0xF) struct MainPoolState { u32 freeSpace; struct MainPoolBlock *listHeadL; struct MainPoolBlock *listHeadR; void *prev; }; struct MainPoolBlock { struct MainPoolBlock *prev; struct MainPoolBlock *next; }; struct MemoryPool { u32 totalSpace; struct MemoryBlock *firstBlock; struct MemoryBlock *freeList; }; struct MemoryBlock { struct MemoryBlock *next; u32 size; }; static uintptr_t sSegmentTable[32]; static u32 sPoolFreeSpace; static u8 *sPoolStart; static u8 *sPoolEnd; static struct MainPoolBlock *sPoolListHeadL; static struct MainPoolBlock *sPoolListHeadR; /** * Memory pool for small graphical effects that aren't connected to Objects. * Used for colored text, paintings, and environmental snow and bubbles. */ struct MemoryPool *gEffectsMemoryPool; static struct MainPoolState *gMainPoolState = NULL; uintptr_t set_segment_base_addr(s32 segment, void *addr) { sSegmentTable[segment] = (uintptr_t) addr & 0x1FFFFFFF; return sSegmentTable[segment]; } void *get_segment_base_addr(s32 segment) { return (void *) (sSegmentTable[segment] | 0x80000000); } void *segmented_to_virtual(const void *addr) { size_t segment = (uintptr_t) addr >> 24; size_t offset = (uintptr_t) addr & 0x00FFFFFF; return (void *) ((sSegmentTable[segment] + offset) | 0x80000000); } void *virtual_to_segmented(u32 segment, const void *addr) { size_t offset = ((uintptr_t) addr & 0x1FFFFFFF) - sSegmentTable[segment]; return (void *) ((segment << 24) + offset); } void move_segment_table_to_dmem(void) { s32 i; for (i = 0; i < 16; i++) gMoveWd(gDisplayListHead++, 6, i * 4, sSegmentTable[i]); } /** * Initialize the main memory pool. This pool is conceptually a pair of stacks * that grow inward from the left and right. It therefore only supports * freeing the object that was most recently allocated from a side. */ void main_pool_init(void *start, void *end) { sPoolStart = (u8 *) ALIGN16((uintptr_t) start) + 16; sPoolEnd = (u8 *) ALIGN16((uintptr_t) end - 15) - 16; sPoolFreeSpace = sPoolEnd - sPoolStart; sPoolListHeadL = (struct MainPoolBlock *) (sPoolStart - 16); sPoolListHeadR = (struct MainPoolBlock *) sPoolEnd; sPoolListHeadL->prev = NULL; sPoolListHeadL->next = NULL; sPoolListHeadR->prev = NULL; sPoolListHeadR->next = NULL; } /** * Allocate a block of memory from the pool of given size, and from the * specified side of the pool (MEMORY_POOL_LEFT or MEMORY_POOL_RIGHT). * If there is not enough space, return NULL. */ void *main_pool_alloc(u32 size, u32 side) { struct MainPoolBlock *newListHead; void *addr = NULL; size = ALIGN16(size) + 16; if (size != 0 && sPoolFreeSpace >= size) { sPoolFreeSpace -= size; if (side == MEMORY_POOL_LEFT) { newListHead = (struct MainPoolBlock *) ((u8 *) sPoolListHeadL + size); sPoolListHeadL->next = newListHead; newListHead->prev = sPoolListHeadL; newListHead->next = NULL; addr = (u8 *) sPoolListHeadL + 16; sPoolListHeadL = newListHead; } else { newListHead = (struct MainPoolBlock *) ((u8 *) sPoolListHeadR - size); sPoolListHeadR->prev = newListHead; newListHead->next = sPoolListHeadR; newListHead->prev = NULL; sPoolListHeadR = newListHead; addr = (u8 *) sPoolListHeadR + 16; } } return addr; } /** * Free a block of memory that was allocated from the pool. The block must be * the most recently allocated block from its end of the pool. * Return the amount of free space left in the pool. */ u32 main_pool_free(void *addr) { struct MainPoolBlock *block = (struct MainPoolBlock *) ((u8 *) addr - 16); struct MainPoolBlock *oldListHead = (struct MainPoolBlock *) ((u8 *) addr - 16); if (oldListHead < sPoolListHeadL) { while (oldListHead->next != NULL) { oldListHead = oldListHead->next; } sPoolListHeadL = block; sPoolListHeadL->next = NULL; sPoolFreeSpace += (u8 *) oldListHead - (u8 *) sPoolListHeadL; } else { while (oldListHead->prev != NULL) { oldListHead = oldListHead->prev; } sPoolListHeadR = block->next; sPoolListHeadR->prev = NULL; sPoolFreeSpace += (u8 *) sPoolListHeadR - (u8 *) oldListHead; } return sPoolFreeSpace; } /** * Resize a block of memory that was allocated from the left side of the pool. * If the block is increasing in size, it must be the most recently allocated * block from the left side. * The block does not move. */ void *main_pool_realloc(void *addr, u32 size) { void *newAddr = NULL; struct MainPoolBlock *block = (struct MainPoolBlock *) ((u8 *) addr - 16); if (block->next == sPoolListHeadL) { main_pool_free(addr); newAddr = main_pool_alloc(size, MEMORY_POOL_LEFT); } return newAddr; } /** * Return the size of the largest block that can currently be allocated from the * pool. */ u32 main_pool_available(void) { return sPoolFreeSpace - 16; } /** * Push pool state, to be restored later. Return the amount of free space left * in the pool. */ u32 main_pool_push_state(void) { void *prevState = gMainPoolState; u32 freeSpace = sPoolFreeSpace; struct MainPoolBlock *lhead = sPoolListHeadL; struct MainPoolBlock *rhead = sPoolListHeadR; gMainPoolState = main_pool_alloc(sizeof(*gMainPoolState), MEMORY_POOL_LEFT); gMainPoolState->freeSpace = freeSpace; gMainPoolState->listHeadL = lhead; gMainPoolState->listHeadR = rhead; gMainPoolState->prev = prevState; return sPoolFreeSpace; } /** * Restore pool state from a previous call to main_pool_push_state. Return the * amount of free space left in the pool. */ u32 main_pool_pop_state(void) { sPoolFreeSpace = gMainPoolState->freeSpace; sPoolListHeadL = gMainPoolState->listHeadL; sPoolListHeadR = gMainPoolState->listHeadR; gMainPoolState = gMainPoolState->prev; return sPoolFreeSpace; } /** * Perform a DMA read from ROM. The transfer is split into 4KB blocks, and this * function blocks until completion. */ static void dma_read(u8 *dest, u8 *srcStart, u8 *srcEnd) { u32 size = ALIGN16(srcEnd - srcStart); osInvalDCache(dest, size); while (size != 0) { u32 copySize = (size >= 0x1000) ? 0x1000 : size; osPiStartDma(&gDmaIoMesg, OS_MESG_PRI_NORMAL, OS_READ, (uintptr_t) srcStart, dest, copySize, &gDmaMesgQueue); osRecvMesg(&gDmaMesgQueue, &D_80339BEC, OS_MESG_BLOCK); dest += copySize; srcStart += copySize; size -= copySize; } } /** * Perform a DMA read from ROM, allocating space in the memory pool to write to. * Return the destination address. */ static void *dynamic_dma_read(u8 *srcStart, u8 *srcEnd, u32 side) { void *dest; u32 size = ALIGN16(srcEnd - srcStart); dest = main_pool_alloc(size, side); if (dest != NULL) { dma_read(dest, srcStart, srcEnd); } return dest; } /** * Load data from ROM into a newly allocated block, and set the segment base * address to this block. */ void *load_segment(s32 segment, u8 *srcStart, u8 *srcEnd, u32 side) { void *addr = dynamic_dma_read(srcStart, srcEnd, side); if (addr != NULL) { set_segment_base_addr(segment, addr); } return addr; } /* * Allocate a block of memory starting at destAddr and ending at the righthand * end of the memory pool. Then copy srcStart through srcEnd from ROM to this * block. * If this block is not large enough to hold the ROM data, or that portion * of the pool is already allocated, return NULL. */ void *load_to_fixed_pool_addr(u8 *destAddr, u8 *srcStart, u8 *srcEnd) { void *dest = NULL; u32 srcSize = ALIGN16(srcEnd - srcStart); u32 destSize = ALIGN16((u8 *) sPoolListHeadR - destAddr); if (srcSize <= destSize) { dest = main_pool_alloc(destSize, MEMORY_POOL_RIGHT); if (dest != NULL) { bzero(dest, destSize); osWritebackDCacheAll(); dma_read(dest, srcStart, srcEnd); osInvalICache(dest, destSize); osInvalDCache(dest, destSize); } } else { } return dest; } /** * Decompress the block of ROM data from srcStart to srcEnd and return a * pointer to an allocated buffer holding the decompressed data. Set the * base address of segment to this address. */ void *load_segment_decompress(s32 segment, u8 *srcStart, u8 *srcEnd) { void *dest = NULL; u32 compSize = ALIGN16(srcEnd - srcStart); u8 *compressed = main_pool_alloc(compSize, MEMORY_POOL_RIGHT); // Decompressed size from mio0 header u32 *size = (u32 *) (compressed + 4); if (compressed != NULL) { dma_read(compressed, srcStart, srcEnd); dest = main_pool_alloc(*size, MEMORY_POOL_LEFT); if (dest != NULL) { decompress(compressed, dest); set_segment_base_addr(segment, dest); main_pool_free(compressed); } else { } } else { } return dest; } void *func_80278304(u32 segment, u8 *srcStart, u8 *srcEnd) { UNUSED void *dest = NULL; u32 compSize = ALIGN16(srcEnd - srcStart); u8 *compressed = main_pool_alloc(compSize, MEMORY_POOL_RIGHT); UNUSED u32 *pUncSize = (u32 *) (compressed + 4); if (compressed != NULL) { dma_read(compressed, srcStart, srcEnd); decompress(compressed, gDecompressionHeap); set_segment_base_addr(segment, gDecompressionHeap); main_pool_free(compressed); } else { } return gDecompressionHeap; } void load_engine_code_segment(void) { void *startAddr = (void *) SEG_ENGINE; u32 totalSize = SEG_FRAMEBUFFERS - SEG_ENGINE; UNUSED u32 alignedSize = ALIGN16(_engineSegmentRomEnd - _engineSegmentRomStart); bzero(startAddr, totalSize); osWritebackDCacheAll(); dma_read(startAddr, _engineSegmentRomStart, _engineSegmentRomEnd); osInvalICache(startAddr, totalSize); osInvalDCache(startAddr, totalSize); } /** * Allocate an allocation-only pool from the main pool. This pool doesn't * support freeing allocated memory. * Return NULL if there is not enough space in the main pool. */ struct AllocOnlyPool *alloc_only_pool_init(u32 size, u32 side) { void *addr; struct AllocOnlyPool *subPool = NULL; size = ALIGN4(size); addr = main_pool_alloc(size + sizeof(struct AllocOnlyPool), side); if (addr != NULL) { subPool = (struct AllocOnlyPool *) addr; subPool->totalSpace = size; subPool->usedSpace = 0; subPool->startPtr = (u8 *) addr + sizeof(struct AllocOnlyPool); subPool->freePtr = (u8 *) addr + sizeof(struct AllocOnlyPool); } return subPool; } /** * Allocate from an allocation-only pool. * Return NULL if there is not enough space. */ void *alloc_only_pool_alloc(struct AllocOnlyPool *pool, s32 size) { void *addr = NULL; size = ALIGN4(size); if (size > 0 && pool->usedSpace + size <= pool->totalSpace) { addr = pool->freePtr; pool->freePtr += size; pool->usedSpace += size; } return addr; } /** * Resize an allocation-only pool. * If the pool is increasing in size, the pool must be the last thing allocated * from the left end of the main pool. * The pool does not move. */ struct AllocOnlyPool *alloc_only_pool_resize(struct AllocOnlyPool *pool, u32 size) { struct AllocOnlyPool *newPool; size = ALIGN4(size); newPool = main_pool_realloc(pool, size + sizeof(struct AllocOnlyPool)); if (newPool != NULL) { pool->totalSpace = size; } return newPool; } /** * Allocate a memory pool from the main pool. This pool supports arbitrary * order for allocation/freeing. * Return NULL if there is not enough space in the main pool. */ struct MemoryPool *mem_pool_init(u32 size, u32 side) { void *addr; struct MemoryBlock *block; struct MemoryPool *pool = NULL; size = ALIGN4(size); addr = main_pool_alloc(size + ALIGN16(sizeof(struct MemoryPool)), side); if (addr != NULL) { pool = (struct MemoryPool *) addr; pool->totalSpace = size; pool->firstBlock = (struct MemoryBlock *) ((u8 *) addr + ALIGN16(sizeof(struct MemoryPool))); pool->freeList = (struct MemoryBlock *) ((u8 *) addr + ALIGN16(sizeof(struct MemoryPool))); block = pool->firstBlock; block->next = NULL; block->size = pool->totalSpace; } return pool; } /** * Allocate from a memory pool. Return NULL if there is not enough space. */ void *mem_pool_alloc(struct MemoryPool *pool, u32 size) { struct MemoryBlock *freeBlock = (struct MemoryBlock *) &pool->freeList; void *addr = NULL; size = ALIGN4(size) + sizeof(struct MemoryBlock); while (freeBlock->next != NULL) { if (freeBlock->next->size >= size) { addr = (u8 *) freeBlock->next + sizeof(struct MemoryBlock); if (freeBlock->next->size - size <= sizeof(struct MemoryBlock)) { freeBlock->next = freeBlock->next->next; } else { struct MemoryBlock *newBlock = (struct MemoryBlock *) ((u8 *) freeBlock->next + size); newBlock->size = freeBlock->next->size - size; newBlock->next = freeBlock->next->next; freeBlock->next->size = size; freeBlock->next = newBlock; } break; } freeBlock = freeBlock->next; } return addr; } /** * Free a block that was allocated using mem_pool_alloc. */ void mem_pool_free(struct MemoryPool *pool, void *addr) { struct MemoryBlock *block = (struct MemoryBlock *) ((u8 *) addr - sizeof(struct MemoryBlock)); struct MemoryBlock *freeList = pool->freeList; if (pool->freeList == NULL) { pool->freeList = block; block->next = NULL; } else { if (block < pool->freeList) { if ((u8 *) pool->freeList == (u8 *) block + block->size) { block->size += freeList->size; block->next = freeList->next; pool->freeList = block; } else { block->next = pool->freeList; pool->freeList = block; } } else { while (freeList->next != NULL) { if (freeList < block && block < freeList->next) { break; } freeList = freeList->next; } if ((u8 *) freeList + freeList->size == (u8 *) block) { freeList->size += block->size; block = freeList; } else { block->next = freeList->next; freeList->next = block; } if (block->next != NULL && (u8 *) block->next == (u8 *) block + block->size) { block->size = block->size + block->next->size; block->next = block->next->next; } } } } void *alloc_display_list(u32 size) { void *ptr = NULL; size = ALIGN8(size); if (gGfxPoolEnd - size >= (u8 *) gDisplayListHead) { gGfxPoolEnd -= size; ptr = gGfxPoolEnd; } else { } return ptr; } static struct MarioAnimDmaRelatedThing *func_802789F0(u8 *srcAddr) { struct MarioAnimDmaRelatedThing *sp1C = dynamic_dma_read(srcAddr, srcAddr + sizeof(u32), MEMORY_POOL_LEFT); u32 size = sizeof(u32) + (sizeof(u8 *) - sizeof(u32)) + sizeof(u8 *) + sp1C->count * sizeof(struct OffsetSizePair); main_pool_free(sp1C); sp1C = dynamic_dma_read(srcAddr, srcAddr + size, MEMORY_POOL_LEFT); sp1C->srcAddr = srcAddr; return sp1C; } void func_80278A78(struct MarioAnimation *a, void *b, struct Animation *target) { if (b != NULL) { a->animDmaTable = func_802789F0(b); } a->currentAnimAddr = NULL; a->targetAnim = target; } s32 func_80278AD4(struct MarioAnimation *a, u32 index) { s32 ret = FALSE; struct MarioAnimDmaRelatedThing *sp20 = a->animDmaTable; u8 *addr; u32 size; if (index < sp20->count) { addr = sp20->srcAddr + sp20->anim[index].offset; size = sp20->anim[index].size; if (a->currentAnimAddr != addr) { dma_read((u8 *) a->targetAnim, addr, addr + size); a->currentAnimAddr = addr; ret = TRUE; } } return ret; }