// lll_sinking_rock_block.c.inc void bhv_lll_sinking_rock_block_loop(void) { func_802BB680(&o->oSinkWhenSteppedOnUnk104, &o->oSinkWhenSteppedOnUnk108, 124, -110); o->oGraphYOffset = 0.0f; o->oPosY = o->oHomeY + o->oSinkWhenSteppedOnUnk108; }