#ifndef AUDIO_SYNTHESIS_H #define AUDIO_SYNTHESIS_H #include "internal.h" #define DEFAULT_LEN_1CH 0x140 #define DEFAULT_LEN_2CH 0x280 #define MAX_UPDATES_PER_FRAME 4 struct ReverbRingBufferItem { s16 numSamplesAfterDownsampling; s16 chunkLen; // never read s16 *toDownsampleLeft; s16 *toDownsampleRight; // data pointed to by left and right are adjacent in memory s32 startPos; // start pos in ring buffer s16 lengths[2]; // first length in ring buffer (max until end) and second length in ring buffer (from pos 0) }; // size = 0x14 struct SynthesisReverb { u8 resampleFlags; u8 useReverb; u8 framesLeftToIgnore; u8 curFrame; u16 reverbGain; u16 resampleRate; s32 nextRingBufferPos; s32 unkC; // never read s32 bufSizePerChannel; struct { s16 *left; s16 *right; } ringBuffer; s16 *resampleStateLeft; s16 *resampleStateRight; s16 *unk24; // never read s16 *unk28; // never read struct ReverbRingBufferItem items[2][MAX_UPDATES_PER_FRAME]; }; // 0xCC <= size <= 0x100 extern struct SynthesisReverb gSynthesisReverb; u64 *synthesis_execute(u64 *cmdBuf, s32 *writtenCmds, u16 *aiBuf, s32 bufLen); void note_init_volume(struct Note *note); void note_set_vel_pan_reverb(struct Note *note, f32 velocity, f32 pan, u8 reverb); void note_set_frequency(struct Note *note, f32 frequency); void note_enable(struct Note *note); void note_disable(struct Note *note); #endif /* AUDIO_SYNTHESIS_H */