#include #include #include "memory.h" #include "data.h" #include "load.h" #include "synthesis.h" #include "seqplayer.h" #include "effects.h" #define ALIGN16(val) (((val) + 0xF) & ~0xF) struct PoolSplit { u32 wantSeq; u32 wantBank; u32 wantUnused; u32 wantCustom; }; // size = 0x10 struct PoolSplit2 { u32 wantPersistent; u32 wantTemporary; }; // size = 0x8 s16 gVolume; s8 gReverbDownsampleRate; u8 sReverbDownsampleRateLog; // never read struct SoundAllocPool gAudioSessionPool; struct SoundAllocPool gAudioInitPool; struct SoundAllocPool gNotesAndBuffersPool; u8 sAudioMemoryPad[0x20]; // probably two unused pools struct SoundAllocPool gSeqAndBankPool; struct SoundAllocPool gPersistentCommonPool; struct SoundAllocPool gTemporaryCommonPool; struct SoundMultiPool gSeqLoadedPool; struct SoundMultiPool gBankLoadedPool; struct SoundMultiPool gUnusedLoadedPool; struct PoolSplit sSessionPoolSplit; struct PoolSplit2 sSeqAndBankPoolSplit; struct PoolSplit sPersistentCommonPoolSplit; struct PoolSplit sTemporaryCommonPoolSplit; u8 gBankLoadStatus[0x40]; u8 gSeqLoadStatus[0x100]; u8 gAudioUnusedBuffer[0x1000]; extern s32 gMaxAudioCmds; void reset_bank_and_seq_load_status(void) { s32 i; for (i = 0; i < 64; i++) { gBankLoadStatus[i] = SOUND_LOAD_STATUS_NOT_LOADED; } for (i = 0; i < 256; i++) { gSeqLoadStatus[i] = SOUND_LOAD_STATUS_NOT_LOADED; } } void discard_bank(s32 bankId) { s32 i; for (i = 0; i < gMaxSimultaneousNotes; i++) { struct Note *note = &gNotes[i]; if (note->bankId == bankId) { if (note->priority >= NOTE_PRIORITY_MIN) { note->parentLayer->enabled = FALSE; note->parentLayer->finished = TRUE; } note_disable(note); audio_list_remove(¬e->listItem); audio_list_push_back(&gNoteFreeLists.disabled, ¬e->listItem); } } } void discard_sequence(s32 seqId) { s32 i; for (i = 0; i < SEQUENCE_PLAYERS; i++) { if (gSequencePlayers[i].enabled && gSequencePlayers[i].seqId == seqId) { sequence_player_disable(gSequencePlayers + i); } } } void *soundAlloc(struct SoundAllocPool *pool, u32 size) { s32 last; s32 i; u8 *start; if ((pool->cur + ALIGN16(size) <= pool->size + pool->start)) { start = pool->cur; pool->cur += ALIGN16(size); last = pool->cur - start - 1; for (i = 0; i <= last; i++) { start[i] = 0; } } else { return NULL; } return start; } void sound_alloc_pool_init(struct SoundAllocPool *pool, void *memAddr, u32 size) { pool->cur = pool->start = (u8 *) ALIGN16((uintptr_t) memAddr); pool->size = size; pool->unused = 0; } void persistent_pool_clear(struct PersistentPool *persistent) { persistent->pool.unused = 0; persistent->pool.cur = persistent->pool.start; persistent->numEntries = 0; } void temporary_pool_clear(struct TemporaryPool *temporary) { temporary->pool.unused = 0; temporary->pool.cur = temporary->pool.start; temporary->nextSide = 0; temporary->entries[0].ptr = temporary->pool.start; temporary->entries[1].ptr = temporary->pool.size + temporary->pool.start; temporary->entries[0].id = -1; temporary->entries[1].id = -1; } void unused_803160F8(struct SoundAllocPool *pool) { pool->unused = 0; pool->cur = pool->start; } void sound_init_main_pools(s32 sizeForAudioInitPool) { sound_alloc_pool_init(&gAudioInitPool, gAudioHeap, sizeForAudioInitPool); sound_alloc_pool_init(&gAudioSessionPool, gAudioHeap + sizeForAudioInitPool, gAudioHeapSize - sizeForAudioInitPool); } void session_pools_init(struct PoolSplit *a) { gAudioSessionPool.cur = gAudioSessionPool.start; sound_alloc_pool_init(&gNotesAndBuffersPool, soundAlloc(&gAudioSessionPool, a->wantSeq), a->wantSeq); sound_alloc_pool_init(&gSeqAndBankPool, soundAlloc(&gAudioSessionPool, a->wantCustom), a->wantCustom); } void seq_and_bank_pool_init(struct PoolSplit2 *a) { gSeqAndBankPool.cur = gSeqAndBankPool.start; sound_alloc_pool_init(&gPersistentCommonPool, soundAlloc(&gSeqAndBankPool, a->wantPersistent), a->wantPersistent); sound_alloc_pool_init(&gTemporaryCommonPool, soundAlloc(&gSeqAndBankPool, a->wantTemporary), a->wantTemporary); } void persistent_pools_init(struct PoolSplit *a) { gPersistentCommonPool.cur = gPersistentCommonPool.start; sound_alloc_pool_init(&gSeqLoadedPool.persistent.pool, soundAlloc(&gPersistentCommonPool, a->wantSeq), a->wantSeq); sound_alloc_pool_init(&gBankLoadedPool.persistent.pool, soundAlloc(&gPersistentCommonPool, a->wantBank), a->wantBank); sound_alloc_pool_init(&gUnusedLoadedPool.persistent.pool, soundAlloc(&gPersistentCommonPool, a->wantUnused), a->wantUnused); persistent_pool_clear(&gSeqLoadedPool.persistent); persistent_pool_clear(&gBankLoadedPool.persistent); persistent_pool_clear(&gUnusedLoadedPool.persistent); } void temporary_pools_init(struct PoolSplit *a) { gTemporaryCommonPool.cur = gTemporaryCommonPool.start; sound_alloc_pool_init(&gSeqLoadedPool.temporary.pool, soundAlloc(&gTemporaryCommonPool, a->wantSeq), a->wantSeq); sound_alloc_pool_init(&gBankLoadedPool.temporary.pool, soundAlloc(&gTemporaryCommonPool, a->wantBank), a->wantBank); sound_alloc_pool_init(&gUnusedLoadedPool.temporary.pool, soundAlloc(&gTemporaryCommonPool, a->wantUnused), a->wantUnused); temporary_pool_clear(&gSeqLoadedPool.temporary); temporary_pool_clear(&gBankLoadedPool.temporary); temporary_pool_clear(&gUnusedLoadedPool.temporary); } static void unused_803163D4() { } #ifdef NON_MATCHING void *alloc_bank_or_seq(struct SoundMultiPool *arg0, s32 arg1, s32 size, s32 arg3, s32 id) { // arg3 = 0, 1 or 2? u8 *table; // sp5C u8 isSound; // sp5B struct SoundAllocPool *pool; void *ret; u32 firstVal; u32 secondVal; u32 bothDiscardable; u32 leftDiscardable, rightDiscardable; u32 leftNotLoaded, rightNotLoaded; u32 leftAvail, rightAvail; UNUSED s32 temp; struct TemporaryPool *v1; // sp30 struct PersistentPool *persistent = &arg0->persistent; if (arg3 == 0) { v1 = &arg0->temporary; if (arg0 == &gSeqLoadedPool) { table = gSeqLoadStatus; isSound = FALSE; } else if (arg0 == &gBankLoadedPool) { table = gBankLoadStatus; isSound = TRUE; } firstVal = (v1->entries[0].id == -1 ? SOUND_LOAD_STATUS_NOT_LOADED : table[v1->entries[0].id]); // a3, a2 secondVal = (v1->entries[1].id == -1 ? SOUND_LOAD_STATUS_NOT_LOADED : table[v1->entries[1].id]); // a1 leftNotLoaded = (firstVal == SOUND_LOAD_STATUS_NOT_LOADED); leftDiscardable = (firstVal == SOUND_LOAD_STATUS_DISCARDABLE); // t0 leftAvail = (firstVal != SOUND_LOAD_STATUS_IN_PROGRESS); rightNotLoaded = (secondVal == SOUND_LOAD_STATUS_NOT_LOADED); rightDiscardable = (secondVal == SOUND_LOAD_STATUS_DISCARDABLE); rightAvail = (secondVal != SOUND_LOAD_STATUS_IN_PROGRESS); bothDiscardable = (leftDiscardable && rightDiscardable); // a0 if (leftNotLoaded) { v1->nextSide = 0; } else if (rightNotLoaded) { v1->nextSide = 1; } else if (bothDiscardable) { // Use the opposite side from last time. } else if (leftDiscardable) { v1->nextSide = 0; } else if (rightDiscardable) { v1->nextSide = 1; } else if (leftAvail) { v1->nextSide = 0; } else if (rightAvail) { v1->nextSide = 1; } else { // Both left and right sides are being loaded into. return NULL; } if (v1->entries[v1->nextSide].id != -1) { table[v1->entries[v1->nextSide].id] = SOUND_LOAD_STATUS_NOT_LOADED; if (isSound == TRUE) { discard_bank(v1->entries[v1->nextSide].id); } } pool = &arg0->temporary.pool; // a1 switch (v1->nextSide) { case 0: v1->entries[0].ptr = pool->start; v1->entries[0].id = id; v1->entries[0].size = size; pool->cur = pool->start + size; if (v1->entries[1].ptr < pool->cur) { // Throw out the entry on the other side if it doesn't fit. // (possible @bug: what if it's currently being loaded?) table[v1->entries[1].id] = SOUND_LOAD_STATUS_NOT_LOADED; switch (isSound) { case FALSE: discard_sequence(v1->entries[1].id); break; case TRUE: discard_bank(v1->entries[1].id); break; } v1->entries[1].id = -1; v1->entries[1].ptr = pool->size + pool->start; } ret = v1->entries[0].ptr; break; case 1: v1->entries[1].ptr = pool->size + pool->start - size - 0x10; v1->entries[1].id = id; v1->entries[1].size = size; if (v1->entries[1].ptr < pool->cur) { table[v1->entries[0].id] = SOUND_LOAD_STATUS_NOT_LOADED; switch (isSound) { case FALSE: discard_sequence(v1->entries[0].id); break; case TRUE: discard_bank(v1->entries[0].id); break; } v1->entries[0].id = -1; pool->cur = pool->start; } ret = v1->entries[1].ptr; break; default: return NULL; } // Switch sides for next time in case both entries are // SOUND_LOAD_STATUS_DISCARDABLE. v1->nextSide ^= 1; return ret; } persistent->entries[persistent->numEntries].ptr = soundAlloc(&persistent->pool, arg1 * size); if (persistent->entries[persistent->numEntries].ptr == NULL) { switch (arg3) { case 2: // Prevent tail call optimization. ret = alloc_bank_or_seq(arg0, arg1, size, 0, id); return ret; case 1: return NULL; } } // TODO: why is this guaranteed to write <= 32 entries...? // Because the buffer is small enough that more don't fit? persistent->entries[persistent->numEntries].id = id; persistent->entries[persistent->numEntries].size = size; persistent->numEntries++; return persistent->entries[persistent->numEntries - 1].ptr; } #else GLOBAL_ASM("asm/non_matchings/alloc_bank_or_seq.s") #endif void *get_bank_or_seq(struct SoundMultiPool *arg0, s32 arg1, s32 id) { u32 i; void *ret; struct TemporaryPool *temporary = &arg0->temporary; if (arg1 == 0) { // Try not to overwrite sound that we have just accessed, by setting nextSide appropriately. if (temporary->entries[0].id == id) { temporary->nextSide = 1; return temporary->entries[0].ptr; } else if (temporary->entries[1].id == id) { temporary->nextSide = 0; return temporary->entries[1].ptr; } return NULL; } else { struct PersistentPool *persistent = &arg0->persistent; for (i = 0; i < persistent->numEntries; i++) { if (id == persistent->entries[i].id) { return persistent->entries[i].ptr; } } if (arg1 == 2) { // Prevent tail call optimization by using a temporary. // (Did they compile with -Wo,-notail?) ret = get_bank_or_seq(arg0, 0, id); return ret; } return NULL; } } void decrease_reverb_gain(void) { gSynthesisReverb.reverbGain -= gSynthesisReverb.reverbGain / 4; } /** * Waits until a specified number of audio frames have been created */ void wait_for_audio_frames(s32 frames) { gAudioFrameCount = 0; // Sound thread will update gAudioFrameCount while (gAudioFrameCount < frames) { // spin } } void audio_reset_session(struct AudioSessionSettings *preset) { s8 updatesPerFrame; s16 *mem; s32 reverbWindowSize; s32 i; s32 j; s32 k; s32 persistentMem; s32 temporaryMem; s32 totalMem; s32 wantMisc; s32 frames; s32 remainingDmas; if (gAudioLoadLock != AUDIO_LOCK_UNINITIALIZED) { decrease_reverb_gain(); for (i = 0; i < gMaxSimultaneousNotes; i++) { if (gNotes[i].enabled && gNotes[i].adsr.state != ADSR_STATE_DISABLED) { gNotes[i].adsr.fadeOutVel = 0x8000 / gAudioUpdatesPerFrame; gNotes[i].adsr.action |= ADSR_ACTION_RELEASE; } } // Wait for all notes to stop playing frames = 0; for (;;) { wait_for_audio_frames(1); frames++; if (frames > 4 * 60) { // Break after 4 seconds break; } for (i = 0; i < gMaxSimultaneousNotes; i++) { if (gNotes[i].enabled) break; } if (i == gMaxSimultaneousNotes) { // All zero, break early break; } } // Wait for the reverb to finish as well decrease_reverb_gain(); wait_for_audio_frames(3); // The audio interface is double buffered; thus, we have to take the // load lock for 2 frames for the buffers to free up before we can // repurpose memory. Make that 3 frames, just in case. gAudioLoadLock = AUDIO_LOCK_LOADING; wait_for_audio_frames(3); remainingDmas = gCurrAudioFrameDmaCount; while (remainingDmas > 0) { for (i = 0; i < gCurrAudioFrameDmaCount; i++) { if (osRecvMesg(&gCurrAudioFrameDmaQueue, NULL, OS_MESG_NOBLOCK) == 0) remainingDmas--; } } gCurrAudioFrameDmaCount = 0; for (j = 0; j < NUMAIBUFFERS; j++) { for (k = 0; k < 0x500; k++) { gAiBuffers[j][k] = 0; } } } gSampleDmaNumListItems = 0; reverbWindowSize = preset->reverbWindowSize; gAiFrequency = osAiSetFrequency(preset->frequency); gMaxSimultaneousNotes = preset->maxSimultaneousNotes; gSamplesPerFrameTarget = ALIGN16(gAiFrequency / 60); gReverbDownsampleRate = preset->reverbDownsampleRate; switch (gReverbDownsampleRate) { case 1: sReverbDownsampleRateLog = 0; break; case 2: sReverbDownsampleRateLog = 1; break; case 4: sReverbDownsampleRateLog = 2; break; case 8: sReverbDownsampleRateLog = 3; break; case 16: sReverbDownsampleRateLog = 4; break; default: sReverbDownsampleRateLog = 0; } gReverbDownsampleRate = preset->reverbDownsampleRate; gVolume = preset->volume; gMinAiBufferLength = gSamplesPerFrameTarget - 0x10; updatesPerFrame = gSamplesPerFrameTarget / 160 + 1; gAudioUpdatesPerFrame = gSamplesPerFrameTarget / 160 + 1; // Compute conversion ratio from the internal unit tatums/tick to the // external beats/minute (JP) or tatums/minute (US). In practice this is // 300 on JP and 14360 on US. #ifdef VERSION_JP gTempoInternalToExternal = updatesPerFrame * 3600 / gTatumsPerBeat; #else gTempoInternalToExternal = (u32)(updatesPerFrame * 2880000.0f / gTatumsPerBeat / 16.713f); #endif gMaxAudioCmds = gMaxSimultaneousNotes * 20 * updatesPerFrame + 320; persistentMem = DOUBLE_SIZE_ON_64_BIT(preset->persistentBankMem + preset->persistentSeqMem); temporaryMem = DOUBLE_SIZE_ON_64_BIT(preset->temporaryBankMem + preset->temporarySeqMem); totalMem = persistentMem + temporaryMem; wantMisc = gAudioSessionPool.size - totalMem - 0x100; sSessionPoolSplit.wantSeq = wantMisc; sSessionPoolSplit.wantCustom = totalMem; session_pools_init(&sSessionPoolSplit); sSeqAndBankPoolSplit.wantPersistent = persistentMem; sSeqAndBankPoolSplit.wantTemporary = temporaryMem; seq_and_bank_pool_init(&sSeqAndBankPoolSplit); sPersistentCommonPoolSplit.wantSeq = DOUBLE_SIZE_ON_64_BIT(preset->persistentSeqMem); sPersistentCommonPoolSplit.wantBank = DOUBLE_SIZE_ON_64_BIT(preset->persistentBankMem); sPersistentCommonPoolSplit.wantUnused = 0; persistent_pools_init(&sPersistentCommonPoolSplit); sTemporaryCommonPoolSplit.wantSeq = DOUBLE_SIZE_ON_64_BIT(preset->temporarySeqMem); sTemporaryCommonPoolSplit.wantBank = DOUBLE_SIZE_ON_64_BIT(preset->temporaryBankMem); sTemporaryCommonPoolSplit.wantUnused = 0; temporary_pools_init(&sTemporaryCommonPoolSplit); reset_bank_and_seq_load_status(); for (j = 0; j < 2; j++) { gAudioCmdBuffers[j] = soundAlloc(&gNotesAndBuffersPool, gMaxAudioCmds * sizeof(u64)); } gNotes = soundAlloc(&gNotesAndBuffersPool, gMaxSimultaneousNotes * sizeof(struct Note)); note_init_all(); init_note_free_list(); if (reverbWindowSize == 0) { gSynthesisReverb.useReverb = 0; } else { gSynthesisReverb.useReverb = 8; gSynthesisReverb.ringBuffer.left = soundAlloc(&gNotesAndBuffersPool, reverbWindowSize * 2); gSynthesisReverb.ringBuffer.right = soundAlloc(&gNotesAndBuffersPool, reverbWindowSize * 2); gSynthesisReverb.nextRingBufferPos = 0; gSynthesisReverb.unkC = 0; gSynthesisReverb.curFrame = 0; gSynthesisReverb.bufSizePerChannel = reverbWindowSize; gSynthesisReverb.reverbGain = preset->reverbGain; gSynthesisReverb.framesLeftToIgnore = 2; if (gReverbDownsampleRate != 1) { gSynthesisReverb.resampleFlags = A_INIT; gSynthesisReverb.resampleRate = 0x8000 / gReverbDownsampleRate; gSynthesisReverb.resampleStateLeft = soundAlloc(&gNotesAndBuffersPool, 16 * sizeof(s16)); gSynthesisReverb.resampleStateRight = soundAlloc(&gNotesAndBuffersPool, 16 * sizeof(s16)); gSynthesisReverb.unk24 = soundAlloc(&gNotesAndBuffersPool, 16 * sizeof(s16)); gSynthesisReverb.unk28 = soundAlloc(&gNotesAndBuffersPool, 16 * sizeof(s16)); for (i = 0; i < gAudioUpdatesPerFrame; i++) { mem = soundAlloc(&gNotesAndBuffersPool, DEFAULT_LEN_2CH); gSynthesisReverb.items[0][i].toDownsampleLeft = mem; gSynthesisReverb.items[0][i].toDownsampleRight = mem + 0xA0; mem = soundAlloc(&gNotesAndBuffersPool, DEFAULT_LEN_2CH); gSynthesisReverb.items[1][i].toDownsampleLeft = mem; gSynthesisReverb.items[1][i].toDownsampleRight = mem + 0xA0; } } } init_sample_dma_buffers(gMaxSimultaneousNotes); osWritebackDCacheAll(); if (gAudioLoadLock != AUDIO_LOCK_UNINITIALIZED) { gAudioLoadLock = AUDIO_LOCK_NOT_LOADING; } }