#include "sm64.h" #include "make_const_nonconst.h" // 0x09000000 ALIGNED8 const u8 cave_09000000[] = { #include "textures/cave/hmc_textures.00000.rgba16.inc.c" }; // 0x09001000 ALIGNED8 const u8 cave_09001000[] = { #include "textures/cave/hmc_textures.01000.rgba16.inc.c" }; // 0x09001800 ALIGNED8 const u8 cave_09001800[] = { #include "textures/cave/hmc_textures.01800.rgba16.inc.c" }; // 0x09002800 ALIGNED8 const u8 cave_09002800[] = { #include "textures/cave/hmc_textures.02800.rgba16.inc.c" }; // 0x09003000 ALIGNED8 const u8 cave_09003000[] = { #include "textures/cave/hmc_textures.03000.rgba16.inc.c" }; // 0x09003800 ALIGNED8 const u8 cave_09003800[] = { #include "textures/cave/hmc_textures.03800.rgba16.inc.c" }; // 0x09004800 ALIGNED8 const u8 cave_09004800[] = { #include "textures/cave/hmc_textures.04800.rgba16.inc.c" }; // 0x09005800 ALIGNED8 const u8 cave_09005800[] = { #include "textures/cave/hmc_textures.05800.rgba16.inc.c" }; // 0x09006800 ALIGNED8 const u8 cave_09006800[] = { #include "textures/cave/hmc_textures.06800.rgba16.inc.c" }; // 0x09007000 ALIGNED8 const u8 cave_09007000[] = { #include "textures/cave/hmc_textures.07000.rgba16.inc.c" }; // 0x09007800 ALIGNED8 const u8 cave_09007800[] = { #include "textures/cave/hmc_textures.07800.rgba16.inc.c" }; // 0x09008800 ALIGNED8 const u8 cave_09008800[] = { #include "textures/cave/hmc_textures.08800.rgba16.inc.c" }; // 0x09009800 ALIGNED8 const u8 cave_09009800[] = { #include "textures/cave/hmc_textures.09800.rgba16.inc.c" }; // 0x0900A000 ALIGNED8 const u8 cave_0900A000[] = { #include "textures/cave/hmc_textures.0A000.rgba16.inc.c" }; // 0x0900A800 ALIGNED8 const u8 cave_0900A800[] = { #include "textures/cave/hmc_textures.0A800.rgba16.inc.c" }; // 0x0900B800 ALIGNED8 const u8 cave_0900B800[] = { #include "textures/cave/hmc_textures.0B800.ia16.inc.c" }; // 0x0900C000 ALIGNED8 const u8 cave_0900C000[] = { #include "textures/cave/hmc_textures.0C000.ia16.inc.c" };