#ifndef _INTRO_GEO_H #define _INTRO_GEO_H #include "engine/graph_node.h" Gfx *geo_title_screen(s32 a0, struct GraphNode *a1, UNUSED void *context); Gfx *geo_fade_transition(s32 a0, struct GraphNode *a1, UNUSED void *context); Gfx *intro_backdrop_one_image(s32 index, s8 *backdrop_table); Gfx *geo_intro_backdrop(s32 a0, struct GraphNode *a1, UNUSED void *context); Gfx *geo_game_over_tile(s32 a0, struct GraphNode *a1, UNUSED void *context); #endif /* _INTRO_GEO_H */