#include #include "sfx.h" static u32 sSfxToPlay; // @ 801B9B20 static u32 sLastPlayedSfx; // @ 801B9B24 /* orig name: func_801780A0 */ void gd_reset_sfx(void) { sLastPlayedSfx = GD_SFX_NONE; sSfxToPlay = GD_SFX_NONE; } /* orig name: func_801780C0 */ u32 gd_new_sfx_to_play(void) { return ~sLastPlayedSfx & sSfxToPlay; } /* orig name: func_801780EC */ void gd_sfx_played(void) { sLastPlayedSfx = sSfxToPlay; sSfxToPlay = GD_SFX_NONE; } /* orig name: func_80178114 */ /* Add GdSfx to queue to be played. Note that only the SFX * with the lowest value from the enum is played on a given frame **/ void gd_play_sfx(enum GdSfx sfx) { sSfxToPlay |= sfx; }