#ifndef BUFFERS_H #define BUFFERS_H #include "types.h" #include "game/save_file.h" #include "game/game_init.h" extern u8 gDecompressionHeap[]; extern u8 gAudioHeap[]; extern u8 gAudioSPTaskYieldBuffer[]; extern u8 gUnusedThread2Stack[]; extern u8 gIdleThreadStack[]; extern u8 gThread3Stack[]; extern u8 gThread4Stack[]; extern u8 gThread5Stack[]; #ifdef VERSION_SH extern u8 gThread6Stack[]; #endif extern u8 gGfxSPTaskYieldBuffer[]; extern struct SaveBuffer gSaveBuffer; extern u8 gGfxSPTaskStack[]; #ifdef TARGET_N64 #define GFX_NUM_POOLS 2 #else #define GFX_NUM_POOLS 1 #endif extern struct GfxPool gGfxPools[GFX_NUM_POOLS]; #endif