#include #include #include "effects.h" #include "load.h" #include "data.h" #include "seqplayer.h" #ifdef VERSION_JP #define US_FLOAT2(x) x##.0 #else #define US_FLOAT2(x) x #endif #ifdef VERSION_EU static void sequence_channel_process_sound(struct SequenceChannel *seqChannel, s32 recalculateVolume) { f32 channelVolume; s32 i; if (seqChannel->changes.as_bitfields.volume || recalculateVolume) { channelVolume = seqChannel->volume * seqChannel->volumeScale * seqChannel->seqPlayer->appliedFadeVolume; if (seqChannel->seqPlayer->muted && (seqChannel->muteBehavior & MUTE_BEHAVIOR_SOFTEN) != 0) { channelVolume = seqChannel->seqPlayer->muteVolumeScale * channelVolume; } seqChannel->appliedVolume = channelVolume; } if (seqChannel->changes.as_bitfields.pan) { seqChannel->pan = seqChannel->newPan * seqChannel->panChannelWeight; } for (i = 0; i < 4; ++i) { struct SequenceChannelLayer *layer = seqChannel->layers[i]; if (layer != NULL && layer->enabled && layer->note != NULL) { if (layer->notePropertiesNeedInit) { layer->noteFreqScale = layer->freqScale * seqChannel->freqScale; layer->noteVelocity = layer->velocitySquare * seqChannel->appliedVolume; layer->notePan = (seqChannel->pan + layer->pan * (0x80 - seqChannel->panChannelWeight)) >> 7; layer->notePropertiesNeedInit = FALSE; } else { if (seqChannel->changes.as_bitfields.freqScale) { layer->noteFreqScale = layer->freqScale * seqChannel->freqScale; } if (seqChannel->changes.as_bitfields.volume || recalculateVolume) { layer->noteVelocity = layer->velocitySquare * seqChannel->appliedVolume; } if (seqChannel->changes.as_bitfields.pan) { layer->notePan = (seqChannel->pan + layer->pan * (0x80 - seqChannel->panChannelWeight)) >> 7; } } } } seqChannel->changes.as_u8 = 0; } #else static void sequence_channel_process_sound(struct SequenceChannel *seqChannel) { f32 channelVolume; f32 panLayerWeight; f32 panFromChannel; s32 i; channelVolume = seqChannel->volume * seqChannel->volumeScale * seqChannel->seqPlayer->fadeVolume; if (seqChannel->seqPlayer->muted && (seqChannel->muteBehavior & MUTE_BEHAVIOR_SOFTEN) != 0) { channelVolume *= seqChannel->seqPlayer->muteVolumeScale; } panFromChannel = seqChannel->pan * seqChannel->panChannelWeight; panLayerWeight = US_FLOAT(1.0) - seqChannel->panChannelWeight; for (i = 0; i < 4; i++) { struct SequenceChannelLayer *layer = seqChannel->layers[i]; if (layer != NULL && layer->enabled && layer->note != NULL) { layer->noteFreqScale = layer->freqScale * seqChannel->freqScale; layer->noteVelocity = layer->velocitySquare * channelVolume; layer->notePan = (layer->pan * panLayerWeight) + panFromChannel; } } } #endif void sequence_player_process_sound(struct SequencePlayer *seqPlayer) { s32 i; if (seqPlayer->fadeTimer != 0) { seqPlayer->fadeVolume += seqPlayer->fadeVelocity; #ifdef VERSION_EU seqPlayer->recalculateVolume = TRUE; #endif if (seqPlayer->fadeVolume > US_FLOAT2(1)) { seqPlayer->fadeVolume = US_FLOAT2(1); } if (seqPlayer->fadeVolume < 0) { seqPlayer->fadeVolume = 0; } if (--seqPlayer->fadeTimer == 0) { #ifdef VERSION_EU if (seqPlayer->state == 2) { sequence_player_disable(seqPlayer); return; } #else switch (seqPlayer->state) { case SEQUENCE_PLAYER_STATE_FADE_OUT: sequence_player_disable(seqPlayer); return; case SEQUENCE_PLAYER_STATE_2: case SEQUENCE_PLAYER_STATE_3: seqPlayer->state = SEQUENCE_PLAYER_STATE_0; break; case SEQUENCE_PLAYER_STATE_4: break; } #endif } } #ifdef VERSION_EU if (seqPlayer->recalculateVolume) { seqPlayer->appliedFadeVolume = seqPlayer->fadeVolume * seqPlayer->fadeVolumeScale; } #endif // Process channels for (i = 0; i < CHANNELS_MAX; i++) { if (IS_SEQUENCE_CHANNEL_VALID(seqPlayer->channels[i]) == TRUE && seqPlayer->channels[i]->enabled == TRUE) { #ifdef VERSION_EU sequence_channel_process_sound(seqPlayer->channels[i], seqPlayer->recalculateVolume); #else sequence_channel_process_sound(seqPlayer->channels[i]); #endif } } #ifdef VERSION_EU seqPlayer->recalculateVolume = FALSE; #endif } f32 get_portamento_freq_scale(struct Portamento *p) { u32 v0; f32 result; #ifndef VERSION_EU if (p->mode == 0) { return 1.0f; } #endif p->cur += p->speed; v0 = (u32) p->cur; #ifdef VERSION_EU if (v0 > 127) #else if (v0 >= 127) #endif { v0 = 127; } #ifdef VERSION_EU result = US_FLOAT(1.0) + p->extent * (gPitchBendFrequencyScale[v0 + 128] - US_FLOAT(1.0)); #else result = US_FLOAT(1.0) + p->extent * (gPitchBendFrequencyScale[v0 + 127] - US_FLOAT(1.0)); #endif return result; } #ifdef VERSION_EU s16 get_vibrato_pitch_change(struct VibratoState *vib) { s32 index; vib->time += (s32) vib->rate; index = (vib->time >> 10) & 0x3F; return vib->curve[index] >> 8; } #else s8 get_vibrato_pitch_change(struct VibratoState *vib) { s32 index; vib->time += vib->rate; index = (vib->time >> 10) & 0x3F; switch (index & 0x30) { case 0x10: index = 31 - index; case 0x00: return vib->curve[index]; case 0x20: index -= 0x20; break; case 0x30: index = 63 - index; break; } return -vib->curve[index]; } #endif f32 get_vibrato_freq_scale(struct VibratoState *vib) { s32 pitchChange; f32 extent; f32 result; if (vib->delay != 0) { vib->delay--; return 1; } if (vib->extentChangeTimer) { if (vib->extentChangeTimer == 1) { vib->extent = (s32) vib->seqChannel->vibratoExtentTarget; } else { vib->extent += ((s32) vib->seqChannel->vibratoExtentTarget - vib->extent) / (s32) vib->extentChangeTimer; } vib->extentChangeTimer--; } else if (vib->seqChannel->vibratoExtentTarget != (s32) vib->extent) { if ((vib->extentChangeTimer = vib->seqChannel->vibratoExtentChangeDelay) == 0) { vib->extent = (s32) vib->seqChannel->vibratoExtentTarget; } } if (vib->rateChangeTimer) { if (vib->rateChangeTimer == 1) { vib->rate = (s32) vib->seqChannel->vibratoRateTarget; } else { vib->rate += ((s32) vib->seqChannel->vibratoRateTarget - vib->rate) / (s32) vib->rateChangeTimer; } vib->rateChangeTimer--; } else if (vib->seqChannel->vibratoRateTarget != (s32) vib->rate) { if ((vib->rateChangeTimer = vib->seqChannel->vibratoRateChangeDelay) == 0) { vib->rate = (s32) vib->seqChannel->vibratoRateTarget; } } if (vib->extent == 0) { return 1.0f; } pitchChange = get_vibrato_pitch_change(vib); extent = (f32) vib->extent / US_FLOAT(4096.0); #ifdef VERSION_EU result = US_FLOAT(1.0) + extent * (gPitchBendFrequencyScale[pitchChange + 128] - US_FLOAT(1.0)); #else result = US_FLOAT(1.0) + extent * (gPitchBendFrequencyScale[pitchChange + 127] - US_FLOAT(1.0)); #endif return result; } void note_vibrato_update(struct Note *note) { #ifdef VERSION_EU if (note->portamento.mode != 0) { note->portamentoFreqScale = get_portamento_freq_scale(¬e->portamento); } if (note->vibratoState.active && note->parentLayer != NO_LAYER) { note->vibratoFreqScale = get_vibrato_freq_scale(¬e->vibratoState); } #else if (note->vibratoState.active) { note->portamentoFreqScale = get_portamento_freq_scale(¬e->portamento); if (note->parentLayer != NO_LAYER) { note->vibratoFreqScale = get_vibrato_freq_scale(¬e->vibratoState); } } #endif } void note_vibrato_init(struct Note *note) { struct VibratoState *vib; UNUSED struct SequenceChannel *seqChannel; #ifdef VERSION_EU struct NotePlaybackState *seqPlayerState = (struct NotePlaybackState *) ¬e->priority; #endif note->vibratoFreqScale = 1.0f; note->portamentoFreqScale = 1.0f; vib = ¬e->vibratoState; #ifndef VERSION_EU if (note->parentLayer->seqChannel->vibratoExtentStart == 0 && note->parentLayer->seqChannel->vibratoExtentTarget == 0 && note->parentLayer->portamento.mode == 0) { vib->active = FALSE; return; } #endif vib->active = TRUE; vib->time = 0; #ifdef VERSION_EU vib->curve = gWaveSamples[2]; vib->seqChannel = note->parentLayer->seqChannel; if ((vib->extentChangeTimer = vib->seqChannel->vibratoExtentChangeDelay) == 0) { vib->extent = FLOAT_CAST(vib->seqChannel->vibratoExtentTarget); } else { vib->extent = FLOAT_CAST(vib->seqChannel->vibratoExtentStart); } if ((vib->rateChangeTimer = vib->seqChannel->vibratoRateChangeDelay) == 0) { vib->rate = FLOAT_CAST(vib->seqChannel->vibratoRateTarget); } else { vib->rate = FLOAT_CAST(vib->seqChannel->vibratoRateStart); } vib->delay = vib->seqChannel->vibratoDelay; seqPlayerState->portamento = seqPlayerState->parentLayer->portamento; #else vib->curve = gVibratoCurve; vib->seqChannel = note->parentLayer->seqChannel; seqChannel = vib->seqChannel; if ((vib->extentChangeTimer = seqChannel->vibratoExtentChangeDelay) == 0) { vib->extent = seqChannel->vibratoExtentTarget; } else { vib->extent = seqChannel->vibratoExtentStart; } if ((vib->rateChangeTimer = seqChannel->vibratoRateChangeDelay) == 0) { vib->rate = seqChannel->vibratoRateTarget; } else { vib->rate = seqChannel->vibratoRateStart; } vib->delay = seqChannel->vibratoDelay; note->portamento = note->parentLayer->portamento; #endif } void adsr_init(struct AdsrState *adsr, struct AdsrEnvelope *envelope, UNUSED s16 *volOut) { adsr->action = 0; adsr->state = ADSR_STATE_DISABLED; #ifdef VERSION_EU adsr->delay = 0; adsr->envelope = envelope; adsr->current = 0.0f; #else adsr->initial = 0; adsr->delay = 0; adsr->velocity = 0; adsr->envelope = envelope; adsr->volOut = volOut; #endif } #ifdef VERSION_EU f32 adsr_update(struct AdsrState *adsr) { #else s32 adsr_update(struct AdsrState *adsr) { #endif u8 action = adsr->action; #ifdef VERSION_EU u8 state = adsr->state; switch (state) { #else switch (adsr->state) { #endif case ADSR_STATE_DISABLED: return 0; case ADSR_STATE_INITIAL: { #ifndef VERSION_EU adsr->current = adsr->initial; adsr->target = adsr->initial; #endif if (action & ADSR_ACTION_HANG) { adsr->state = ADSR_STATE_HANG; break; } // fallthrough } case ADSR_STATE_START_LOOP: adsr->envIndex = 0; #ifndef VERSION_EU adsr->currentHiRes = adsr->current << 0x10; #endif adsr->state = ADSR_STATE_LOOP; // fallthrough case ADSR_STATE_LOOP: adsr->delay = BSWAP16(adsr->envelope[adsr->envIndex].delay); switch (adsr->delay) { case ADSR_DISABLE: adsr->state = ADSR_STATE_DISABLED; break; case ADSR_HANG: adsr->state = ADSR_STATE_HANG; break; case ADSR_GOTO: adsr->envIndex = BSWAP16(adsr->envelope[adsr->envIndex].arg); break; case ADSR_RESTART: adsr->state = ADSR_STATE_INITIAL; break; default: #ifdef VERSION_EU if (adsr->delay >= 4) { adsr->delay = adsr->delay * gAudioBufferParameters.updatesPerFrame / 4; } adsr->target = (f32) BSWAP16(adsr->envelope[adsr->envIndex].arg) / 32767.0; adsr->target = adsr->target * adsr->target; adsr->velocity = (adsr->target - adsr->current) / adsr->delay; #else adsr->target = BSWAP16(adsr->envelope[adsr->envIndex].arg); adsr->velocity = ((adsr->target - adsr->current) << 0x10) / adsr->delay; #endif adsr->state = ADSR_STATE_FADE; adsr->envIndex++; break; } if (adsr->state != ADSR_STATE_FADE) { break; } // fallthrough case ADSR_STATE_FADE: #ifdef VERSION_EU adsr->current += adsr->velocity; #else adsr->currentHiRes += adsr->velocity; adsr->current = adsr->currentHiRes >> 0x10; #endif if (--adsr->delay <= 0) { adsr->state = ADSR_STATE_LOOP; } // fallthrough case ADSR_STATE_HANG: break; case ADSR_STATE_DECAY: case ADSR_STATE_RELEASE: { adsr->current -= adsr->fadeOutVel; #ifdef VERSION_EU if (adsr->sustain != 0.0f && state == ADSR_STATE_DECAY) { #else if (adsr->sustain != 0 && adsr->state == ADSR_STATE_DECAY) { #endif if (adsr->current < adsr->sustain) { adsr->current = adsr->sustain; #ifdef VERSION_EU adsr->delay = 128; #else adsr->delay = adsr->sustain / 16; #endif adsr->state = ADSR_STATE_SUSTAIN; } break; } #ifdef VERSION_EU if (adsr->current < 0) { adsr->current = 0.0f; adsr->state = ADSR_STATE_DISABLED; } #else if (adsr->current < 100) { adsr->current = 0; adsr->state = ADSR_STATE_DISABLED; } #endif break; } case ADSR_STATE_SUSTAIN: adsr->delay -= 1; if (adsr->delay == 0) { adsr->state = ADSR_STATE_RELEASE; } break; } if ((action & ADSR_ACTION_DECAY)) { adsr->state = ADSR_STATE_DECAY; adsr->action = action & ~ADSR_ACTION_DECAY; } if ((action & ADSR_ACTION_RELEASE)) { adsr->state = ADSR_STATE_RELEASE; #ifdef VERSION_EU adsr->action = action & ~ADSR_ACTION_RELEASE; #else adsr->action = action & ~(ADSR_ACTION_RELEASE | ADSR_ACTION_DECAY); #endif } #ifdef VERSION_EU if (adsr->current < 0.0f) { return 0.0f; } if (adsr->current > 1.0f) { return 1.0f; } return adsr->current; #else *adsr->volOut = adsr->current; return 0; #endif }