#include #include "sm64.h" #include "behavior_data.h" #include "model_ids.h" #include "seq_ids.h" #include "segment_symbols.h" #include "level_commands.h" #include "game/level_update.h" #include "levels/scripts.h" #include "actors/common1.h" #include "make_const_nonconst.h" #include "levels/wdw/header.h" static const LevelScript script_func_local_1[] = { OBJECT(/*model*/ MODEL_WDW_SQUARE_FLOATING_PLATFORM, /*pos*/ 3390, 0, 384, /*angle*/ 0, 180, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWdwSquareFloatingPlatform), OBJECT(/*model*/ MODEL_WDW_SQUARE_FLOATING_PLATFORM, /*pos*/ -767, 384, 3584, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWdwSquareFloatingPlatform), OBJECT(/*model*/ MODEL_WDW_SQUARE_FLOATING_PLATFORM, /*pos*/ -767, 384, 1536, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWdwSquareFloatingPlatform), OBJECT(/*model*/ MODEL_WDW_SQUARE_FLOATING_PLATFORM, /*pos*/ -767, 2304, -1279, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWdwSquareFloatingPlatform), OBJECT(/*model*/ MODEL_WDW_ARROW_LIFT, /*pos*/ -578, 2177, 3009, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvArrowLift), OBJECT(/*model*/ MODEL_WDW_ARROW_LIFT, /*pos*/ -1474, 2177, 3393, /*angle*/ 0, 270, 0, /*behParam*/ 0x00000000, /*beh*/ bhvArrowLift), OBJECT(/*model*/ MODEL_WDW_ARROW_LIFT, /*pos*/ -1602, 2177, 3009, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvArrowLift), OBJECT(/*model*/ MODEL_WDW_ARROW_LIFT, /*pos*/ -1090, 2177, 3521, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvArrowLift), OBJECT(/*model*/ MODEL_WDW_ARROW_LIFT, /*pos*/ -962, 2177, 3137, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvArrowLift), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvInitializeChangingWaterLevel), OBJECT(/*model*/ MODEL_WDW_WATER_LEVEL_DIAMOND, /*pos*/ 1920, 2560, -3583, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWaterLevelDiamond), OBJECT(/*model*/ MODEL_WDW_WATER_LEVEL_DIAMOND, /*pos*/ 3328, 256, 2918, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWaterLevelDiamond), OBJECT(/*model*/ MODEL_WDW_WATER_LEVEL_DIAMOND, /*pos*/ 2048, 1792, 2176, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWaterLevelDiamond), OBJECT(/*model*/ MODEL_WDW_WATER_LEVEL_DIAMOND, /*pos*/ 640, 1024, 3712, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWaterLevelDiamond), OBJECT(/*model*/ MODEL_WDW_WATER_LEVEL_DIAMOND, /*pos*/ 1810, 40, -3118, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWaterLevelDiamond), OBJECT(/*model*/ MODEL_PURPLE_SWITCH, /*pos*/ 3360, 1280, 3420, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFloorSwitchHiddenObjects), OBJECT(/*model*/ MODEL_WDW_HIDDEN_PLATFORM, /*pos*/ 2239, 1126, 3391, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvHiddenObject), OBJECT(/*model*/ MODEL_WDW_HIDDEN_PLATFORM, /*pos*/ 1215, 1357, 2751, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvHiddenObject), OBJECT(/*model*/ MODEL_WDW_HIDDEN_PLATFORM, /*pos*/ 1215, 1229, 3391, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvHiddenObject), OBJECT(/*model*/ MODEL_WDW_HIDDEN_PLATFORM, /*pos*/ 1599, 1101, 3391, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvHiddenObject), OBJECT(/*model*/ MODEL_WDW_HIDDEN_PLATFORM, /*pos*/ 2879, 1152, 3391, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvHiddenObject), OBJECT(/*model*/ MODEL_WDW_EXPRESS_ELEVATOR, /*pos*/ 1024, 3277, -2112, /*angle*/ 0, 0, 0, /*behParam*/ 0x00320000, /*beh*/ bhvWdwExpressElevatorPlatform), OBJECT(/*model*/ MODEL_WDW_EXPRESS_ELEVATOR, /*pos*/ 1024, 3277, -1663, /*angle*/ 0, 0, 0, /*behParam*/ 0x00320000, /*beh*/ bhvWdwExpressElevator), OBJECT(/*model*/ MODEL_WDW_RECTANGULAR_FLOATING_PLATFORM, /*pos*/ -767, 1152, 128, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWdwRectangularFloatingPlatform), OBJECT(/*model*/ MODEL_WDW_RECTANGULAR_FLOATING_PLATFORM, /*pos*/ -767, 2304, -2687, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWdwRectangularFloatingPlatform), OBJECT(/*model*/ MODEL_WDW_ROTATING_PLATFORM, /*pos*/ 734, 3840, 84, /*angle*/ 0, 0, 0, /*behParam*/ 0x46010000, /*beh*/ bhvRotatingPlatform), OBJECT(/*model*/ MODEL_SKEETER, /*pos*/ 2956, 288, -468, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSkeeter), OBJECT(/*model*/ MODEL_SKEETER, /*pos*/ 184, 384, 621, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSkeeter), RETURN(), }; static const LevelScript script_func_local_2[] = { OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvInitializeChangingWaterLevel), OBJECT(/*model*/ MODEL_WDW_WATER_LEVEL_DIAMOND, /*pos*/ -3583, -2508, -2047, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWaterLevelDiamond), OBJECT(/*model*/ MODEL_WDW_WATER_LEVEL_DIAMOND, /*pos*/ -767, -127, 1792, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWaterLevelDiamond), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -768, -665, 3584, /*angle*/ 0, 0, 0, /*behParam*/ 0x005C0000, /*beh*/ bhvPoleGrabbing), RETURN(), }; static const LevelScript script_func_local_3[] = { OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ 3360, 1580, 2660, /*angle*/ 0, 0, 0, /*behParam*/ 0x02000000, /*beh*/ bhvHiddenStar, /*acts*/ ALL_ACTS), OBJECT_WITH_ACTS(/*model*/ MODEL_STAR, /*pos*/ 890, 3400, -2040, /*angle*/ 0, 0, 0, /*behParam*/ 0x03000000, /*beh*/ bhvStar, /*acts*/ ALL_ACTS), RETURN(), }; static const LevelScript script_func_local_4[] = { OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ -770, -1600, 3600, /*angle*/ 0, 0, 0, /*behParam*/ 0x04000000, /*beh*/ bhvHiddenRedCoinStar, /*acts*/ ALL_ACTS), OBJECT_WITH_ACTS(/*model*/ MODEL_STAR, /*pos*/ 2180, -840, 3720, /*angle*/ 0, 0, 0, /*behParam*/ 0x05000000, /*beh*/ bhvStar, /*acts*/ ALL_ACTS), RETURN(), }; const LevelScript level_wdw_entry[] = { INIT_LEVEL(), LOAD_MIO0( /*seg*/ 0x07, _wdw_segment_7SegmentRomStart, _wdw_segment_7SegmentRomEnd), LOAD_MIO0_TEXTURE(/*seg*/ 0x09, _grass_mio0SegmentRomStart, _grass_mio0SegmentRomEnd), LOAD_MIO0( /*seg*/ 0x0A, _wdw_skybox_mio0SegmentRomStart, _wdw_skybox_mio0SegmentRomEnd), LOAD_MIO0( /*seg*/ 0x05, _group1_mio0SegmentRomStart, _group1_mio0SegmentRomEnd), LOAD_RAW( /*seg*/ 0x0C, _group1_geoSegmentRomStart, _group1_geoSegmentRomEnd), LOAD_MIO0( /*seg*/ 0x06, _group13_mio0SegmentRomStart, _group13_mio0SegmentRomEnd), LOAD_RAW( /*seg*/ 0x0D, _group13_geoSegmentRomStart, _group13_geoSegmentRomEnd), LOAD_MIO0( /*seg*/ 0x08, _common0_mio0SegmentRomStart, _common0_mio0SegmentRomEnd), LOAD_RAW( /*seg*/ 0x0F, _common0_geoSegmentRomStart, _common0_geoSegmentRomEnd), ALLOC_LEVEL_POOL(), MARIO(/*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/ bhvMario), JUMP_LINK(script_func_global_1), JUMP_LINK(script_func_global_2), JUMP_LINK(script_func_global_14), LOAD_MODEL_FROM_GEO(MODEL_WDW_BUBBLY_TREE, bubbly_tree_geo), LOAD_MODEL_FROM_GEO(MODEL_WDW_SQUARE_FLOATING_PLATFORM, wdw_geo_000580), LOAD_MODEL_FROM_GEO(MODEL_WDW_ARROW_LIFT, wdw_geo_000598), LOAD_MODEL_FROM_GEO(MODEL_WDW_WATER_LEVEL_DIAMOND, wdw_geo_0005C0), LOAD_MODEL_FROM_GEO(MODEL_WDW_HIDDEN_PLATFORM, wdw_geo_0005E8), LOAD_MODEL_FROM_GEO(MODEL_WDW_EXPRESS_ELEVATOR, wdw_geo_000610), LOAD_MODEL_FROM_GEO(MODEL_WDW_RECTANGULAR_FLOATING_PLATFORM, wdw_geo_000628), LOAD_MODEL_FROM_GEO(MODEL_WDW_ROTATING_PLATFORM, wdw_geo_000640), AREA(/*index*/ 1, wdw_geo_000658), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 3395, 3580, 384, /*angle*/ 0, 180, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvWarps74), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 818, 0, 3634, /*angle*/ 0, 45, 0, /*behParam*/ 0x000B0000, /*beh*/ bhvFadingWarp), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -2865, 3328, 3065, /*angle*/ 0, 0, 0, /*behParam*/ 0x000C0000, /*beh*/ bhvFadingWarp), WARP_NODE(/*id*/ 0x0A, /*destLevel*/ LEVEL_WDW, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x0B, /*destLevel*/ LEVEL_WDW, /*destArea*/ 0x01, /*destNode*/ 0x0C, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x0C, /*destLevel*/ LEVEL_WDW, /*destArea*/ 0x01, /*destNode*/ 0x0B, /*flags*/ WARP_NO_CHECKPOINT), JUMP_LINK(script_func_local_3), JUMP_LINK(script_func_local_1), WARP_NODE(/*id*/ 0xF0, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x02, /*destNode*/ 0x32, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0xF1, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x02, /*destNode*/ 0x64, /*flags*/ WARP_NO_CHECKPOINT), INSTANT_WARP(/*index*/ 1, /*destArea*/ 2, /*displace*/ 0, 0, 0), TERRAIN(/*terrainData*/ wdw_seg7_area_1_collision), MACRO_OBJECTS(/*objList*/ wdw_seg7_area_1_macro_objs), SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0003, /*seq*/ SEQ_LEVEL_UNDERGROUND), TERRAIN_TYPE(/*terrainType*/ TERRAIN_STONE), END_AREA(), AREA(/*index*/ 2, wdw_geo_000724), JUMP_LINK(script_func_local_4), JUMP_LINK(script_func_local_2), WARP_NODE(/*id*/ 0xF0, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x02, /*destNode*/ 0x32, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0xF1, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x02, /*destNode*/ 0x64, /*flags*/ WARP_NO_CHECKPOINT), INSTANT_WARP(/*index*/ 0, /*destArea*/ 1, /*displace*/ 0, 0, 0), TERRAIN(/*terrainData*/ wdw_seg7_area_2_collision), MACRO_OBJECTS(/*objList*/ wdw_seg7_area_2_macro_objs), SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0003, /*seq*/ SEQ_LEVEL_UNDERGROUND), TERRAIN_TYPE(/*terrainType*/ TERRAIN_WATER), END_AREA(), FREE_LEVEL_POOL(), MARIO_POS(/*area*/ 1, /*yaw*/ 180, /*pos*/ 3395, 2580, 384), CALL(/*arg*/ 0, /*func*/ lvl_init_or_update), CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update), CLEAR_LEVEL(), SLEEP_BEFORE_EXIT(/*frames*/ 1), EXIT(), };