#ifndef SL_HEADER_H #define SL_HEADER_H #include "types.h" #include "game/moving_texture.h" // geo extern const GeoLayout sl_geo_000360[]; extern const GeoLayout sl_geo_000378[]; extern const GeoLayout sl_geo_000390[]; extern const GeoLayout sl_geo_0003A8[]; extern const GeoLayout sl_geo_000484[]; // leveldata extern const Gfx sl_seg7_dl_07005478[]; extern const Gfx sl_seg7_dl_070056B0[]; extern const Gfx sl_seg7_dl_070073D0[]; extern const Gfx sl_seg7_dl_07007880[]; extern const Gfx sl_seg7_dl_070088B0[]; extern const Gfx sl_seg7_dl_07008D58[]; extern const Gfx sl_seg7_dl_0700A5A0[]; extern const Gfx sl_seg7_dl_0700A780[]; extern const Gfx sl_seg7_dl_0700A890[]; extern const Gfx sl_seg7_dl_0700A980[]; extern const Gfx sl_seg7_dl_0700BAE8[]; extern const Gfx sl_seg7_dl_0700BCF8[]; extern const Gfx sl_seg7_dl_0700C9E8[]; extern const Gfx sl_seg7_dl_0700CB58[]; extern const Collision sl_seg7_area_1_collision[]; extern const MacroObject sl_seg7_area_1_macro_objs[]; extern const Collision sl_seg7_collision_sliding_snow_mound[]; extern const Collision sl_seg7_collision_pound_explodes[]; extern const Collision sl_seg7_area_2_collision[]; extern const MacroObject sl_seg7_area_2_macro_objs[]; extern const struct MovtexQuadCollection sl_movtex_water[]; // script extern const LevelScript level_sl_entry[]; #endif