// 0x0700CA68 - 0x0700CA80 static const Lights1 sl_seg7_lights_0700CA68 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0700CA80 - 0x0700CB00 static const Vtx sl_seg7_vertex_0700CA80[] = { {{{ 410, 0, 1126}, 0, { 786, 990}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ 2048, 614, 1126}, 0, { 2420, -236}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ 410, 614, 1126}, 0, { 786, -236}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ 2048, 0, 1126}, 0, { 2420, 990}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ -2047, 614, 1126}, 0, { -1666, -236}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ -409, 0, 1126}, 0, { 0, 990}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ -409, 614, 1126}, 0, { 0, -236}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ -2047, 0, 1126}, 0, { -1666, 990}, {0x00, 0x00, 0x7f, 0xff}}}, }; // 0x0700CB00 - 0x0700CB58 static const Gfx sl_seg7_dl_0700CB00[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09000800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&sl_seg7_lights_0700CA68.l, 1), gsSPLight(&sl_seg7_lights_0700CA68.a, 2), gsSPVertex(sl_seg7_vertex_0700CA80, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSPEndDisplayList(), }; // 0x0700CB58 - 0x0700CBD8 const Gfx sl_seg7_dl_0700CB58[] = { gsDPPipeSync(), gsDPSetEnvColor(255, 255, 255, 100), gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE), gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(sl_seg7_dl_0700CB00), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH), gsDPSetEnvColor(255, 255, 255, 255), gsSPEndDisplayList(), };