// Not a traditional model file. The vertexes are generated in src/geo_misc.c. // 0x07019230 - 0x07019248 static const Lights1 rr_seg7_lights_07019230 = gdSPDefLights1( 0x5f, 0x5f, 0x5f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x07019248 - 0x070192F0 const s16 flying_carpet_static_vertex_data[] = { // x z tx ty -306, 205, 0, 0, -306, 0, 992, 0, -306, -204, 0, 0, -204, 205, 0, 308, -204, 0, 992, 308, -204, -204, 0, 308, -102, 205, 0, 650, -102, 0, 992, 650, -102, -204, 0, 650, 0, 205, 0, 992, 0, 0, 992, 992, 0, -204, 0, 992, 102, 205, 0, 650, 102, 0, 992, 650, 102, -204, 0, 650, 205, 205, 0, 308, 205, 0, 992, 308, 205, -204, 0, 308, 307, 205, 0, 0, 307, 0, 990, 0, 307, -204, 0, 0, }; // 0x070192F0 - 0x07019360 const Gfx dl_flying_carpet_begin[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_CULL_BACK), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, texture_quarter_flying_carpet), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&rr_seg7_lights_07019230.l, 1), gsSPLight(&rr_seg7_lights_07019230.a, 2), gsSPEndDisplayList(), }; // 0x07019360 - 0x070193C8 const Gfx dl_flying_carpet_model_half[] = { gsSP2Triangles( 0, 1, 3, 0x0, 3, 1, 4, 0x0), gsSP2Triangles( 1, 2, 4, 0x0, 4, 2, 5, 0x0), gsSP2Triangles( 3, 4, 6, 0x0, 6, 4, 7, 0x0), gsSP2Triangles( 4, 5, 7, 0x0, 7, 5, 8, 0x0), gsSP2Triangles( 6, 7, 9, 0x0, 9, 7, 10, 0x0), gsSP2Triangles( 7, 8, 10, 0x0, 10, 8, 11, 0x0), gsSPEndDisplayList(), }; // 0x070193C8 - 0x070193F0 const Gfx dl_flying_carpet_end[] = { gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_CULL_BACK), gsSPEndDisplayList(), };