// 0x070284DC - 0x0702856C const Collision lll_seg7_collision_falling_wall[] = { COL_INIT(), COL_VERTEX_INIT(0xA), COL_VERTEX(307, -101, 105), COL_VERTEX(307, 614, 105), COL_VERTEX(307, -101, 703), COL_VERTEX(-306, 614, 105), COL_VERTEX(-306, -101, 703), COL_VERTEX(-306, -101, 105), COL_VERTEX(-306, -101, 3), COL_VERTEX(-306, 614, 3), COL_VERTEX(307, 614, 3), COL_VERTEX(307, -101, 3), COL_TRI_INIT(SURFACE_DEFAULT, 12), COL_TRI(0, 1, 2), COL_TRI(2, 1, 3), COL_TRI(2, 3, 4), COL_TRI(3, 5, 4), COL_TRI(6, 7, 8), COL_TRI(6, 8, 9), COL_TRI(7, 1, 8), COL_TRI(7, 3, 1), COL_TRI(7, 6, 5), COL_TRI(7, 5, 3), COL_TRI(9, 8, 1), COL_TRI(9, 1, 0), COL_TRI_STOP(), COL_END(), };