// 0x0701D608 - 0x0701D71C const Collision lll_seg7_collision_pitoune[] = { COL_INIT(), COL_VERTEX_INIT(0x10), COL_VERTEX(1024, 106, 256), COL_VERTEX(1024, 256, -105), COL_VERTEX(1024, 256, 106), COL_VERTEX(1024, 106, -255), COL_VERTEX(1024, -105, -255), COL_VERTEX(1024, -255, -105), COL_VERTEX(1024, -255, 106), COL_VERTEX(1024, -105, 256), COL_VERTEX(-1023, 256, 106), COL_VERTEX(-1023, 106, 256), COL_VERTEX(-1023, -255, 106), COL_VERTEX(-1023, 256, -105), COL_VERTEX(-1023, -105, 256), COL_VERTEX(-1023, 106, -255), COL_VERTEX(-1023, -105, -255), COL_VERTEX(-1023, -255, -105), COL_TRI_INIT(SURFACE_NOT_SLIPPERY, 28), COL_TRI(2, 9, 0), COL_TRI(0, 1, 2), COL_TRI(0, 3, 1), COL_TRI(0, 4, 3), COL_TRI(0, 5, 4), COL_TRI(0, 6, 5), COL_TRI(0, 7, 6), COL_TRI(2, 8, 9), COL_TRI(1, 8, 2), COL_TRI(10, 8, 11), COL_TRI(10, 9, 8), COL_TRI(1, 11, 8), COL_TRI(0, 9, 12), COL_TRI(10, 12, 9), COL_TRI(0, 12, 7), COL_TRI(3, 11, 1), COL_TRI(10, 11, 13), COL_TRI(3, 13, 11), COL_TRI(4, 13, 3), COL_TRI(10, 13, 14), COL_TRI(4, 14, 13), COL_TRI(5, 14, 4), COL_TRI(7, 12, 10), COL_TRI(7, 10, 6), COL_TRI(10, 14, 15), COL_TRI(5, 15, 14), COL_TRI(6, 15, 5), COL_TRI(6, 10, 15), COL_TRI_STOP(), COL_END(), };