#include #include "sm64.h" #include "geo_commands.h" #include "game/level_geo.h" #include "game/geo_misc.h" #include "game/camera.h" #include "game/moving_texture.h" #include "game/screen_transition.h" #include "game/paintings.h" #include "menu/debug_level_select.h" #include "menu/intro_geo.h" #include "make_const_nonconst.h" #include "levels/intro/header.h" // 0x0E0002D0 const GeoLayout intro_geo_0002D0[] = { GEO_NODE_SCREEN_AREA(0, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2), GEO_OPEN_NODE(), GEO_ZBUFFER(0), GEO_OPEN_NODE(), GEO_NODE_ORTHO(100), GEO_OPEN_NODE(), GEO_BACKGROUND_COLOR(0x0001), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ZBUFFER(1), GEO_OPEN_NODE(), GEO_CAMERA_FRUSTUM(45, 128, 16384), GEO_OPEN_NODE(), GEO_CAMERA(0, 0, 0, 3200, 0, 0, 0, 0x00000000), GEO_OPEN_NODE(), GEO_ASM(0, geo_title_screen), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ZBUFFER(0), GEO_OPEN_NODE(), GEO_ASM(0, geo_fade_transition), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_END(), }; // 0x0E00035C const GeoLayout intro_geo_00035C[] = { GEO_NODE_SCREEN_AREA(0, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2), GEO_OPEN_NODE(), GEO_ZBUFFER(0), GEO_OPEN_NODE(), GEO_NODE_ORTHO(100), GEO_OPEN_NODE(), GEO_ASM(0, geo_intro_backdrop), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ZBUFFER(1), GEO_OPEN_NODE(), GEO_CAMERA_FRUSTUM(45, 128, 16384), GEO_OPEN_NODE(), GEO_ASM(2, geo_draw_mario_head_goddard), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_END(), }; // 0x0E0003B8 const GeoLayout intro_geo_0003B8[] = { GEO_NODE_SCREEN_AREA(0, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2), GEO_OPEN_NODE(), GEO_ZBUFFER(0), GEO_OPEN_NODE(), GEO_NODE_ORTHO(100), GEO_OPEN_NODE(), GEO_ASM(0, geo_game_over_tile), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ZBUFFER(1), GEO_OPEN_NODE(), GEO_CAMERA_FRUSTUM(45, 128, 16384), GEO_OPEN_NODE(), GEO_ASM(3, geo_draw_mario_head_goddard), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_END(), }; // 0x0E000414 const GeoLayout intro_geo_000414[] = { GEO_NODE_SCREEN_AREA(0, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2), GEO_OPEN_NODE(), GEO_ZBUFFER(0), GEO_OPEN_NODE(), GEO_NODE_ORTHO(100), GEO_OPEN_NODE(), GEO_ASM(0, geo_intro_backdrop), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ZBUFFER(1), GEO_OPEN_NODE(), GEO_CAMERA_FRUSTUM(45, 128, 16384), GEO_OPEN_NODE(), GEO_CAMERA(0, 0, 0, 1200, 0, 0, 0, 0x00000000), GEO_OPEN_NODE(), GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, -230, 300, 0, debug_level_select_dl_07000858), GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, -120, 300, 0, debug_level_select_dl_07001100), GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, -20, 300, 0, debug_level_select_dl_07001BA0), GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, 100, 300, 0, debug_level_select_dl_070025F0), GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, 250, 300, 0, debug_level_select_dl_07003258), GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, -310, 100, 0, debug_level_select_dl_07003DB8), GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, -90, 100, 0, debug_level_select_dl_070048C8), GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, 60, 100, 0, debug_level_select_dl_07005558), GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, 180, 100, 0, debug_level_select_dl_070059F8), GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, 300, 100, 0, debug_level_select_dl_070063B0), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_END(), };