// 0x07022B48 - 0x07022B60 static const Lights1 hmc_seg7_lights_07022B48 = gdSPDefLights1( 0x79, 0x79, 0x79, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x07022B60 - 0x07022C60 static const Vtx hmc_seg7_vertex_07022B60[] = { {{{ 307, 51, 307}, 0, { 3004, -12}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ -306, 0, 307}, 0, { -2, 990}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ 307, 0, 307}, 0, { 3004, 990}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ -306, 51, 307}, 0, { -2, -12}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ -306, 0, -306}, 0, { -2, 990}, {0x00, 0x00, 0x81, 0xff}}}, {{{ 307, 51, -306}, 0, { 3004, -12}, {0x00, 0x00, 0x81, 0xff}}}, {{{ 307, 0, -306}, 0, { 3004, 990}, {0x00, 0x00, 0x81, 0xff}}}, {{{ -306, 51, -306}, 0, { -2, -12}, {0x00, 0x00, 0x81, 0xff}}}, {{{ 307, 0, -306}, 0, { 3004, 990}, {0x7f, 0x00, 0x00, 0xff}}}, {{{ 307, 51, -306}, 0, { 3004, -12}, {0x7f, 0x00, 0x00, 0xff}}}, {{{ 307, 51, 307}, 0, { -2, -12}, {0x7f, 0x00, 0x00, 0xff}}}, {{{ 307, 0, 307}, 0, { -2, 990}, {0x7f, 0x00, 0x00, 0xff}}}, {{{ -306, 0, 307}, 0, { -2, 990}, {0x81, 0x00, 0x00, 0xff}}}, {{{ -306, 51, 307}, 0, { -2, -12}, {0x81, 0x00, 0x00, 0xff}}}, {{{ -306, 51, -306}, 0, { 3004, -12}, {0x81, 0x00, 0x00, 0xff}}}, {{{ -306, 0, -306}, 0, { 3004, 990}, {0x81, 0x00, 0x00, 0xff}}}, }; // 0x07022C60 - 0x07022CE0 static const Vtx hmc_seg7_vertex_07022C60[] = { {{{ 307, 0, 307}, 0, { 3004, -2046}, {0x00, 0x81, 0x00, 0xff}}}, {{{ -306, 0, -306}, 0, { -2, 960}, {0x00, 0x81, 0x00, 0xff}}}, {{{ 307, 0, -306}, 0, { 3004, 960}, {0x00, 0x81, 0x00, 0xff}}}, {{{ -306, 0, 307}, 0, { -2, -2046}, {0x00, 0x81, 0x00, 0xff}}}, {{{ 307, 51, -306}, 0, { 1982, -1024}, {0x00, 0x7f, 0x00, 0xff}}}, {{{ -306, 51, -306}, 0, { -1022, -1024}, {0x00, 0x7f, 0x00, 0xff}}}, {{{ -306, 51, 307}, 0, { -1022, 1980}, {0x00, 0x7f, 0x00, 0xff}}}, {{{ 307, 51, 307}, 0, { 1982, 1980}, {0x00, 0x7f, 0x00, 0xff}}}, }; // 0x07022CE0 - 0x07022D58 static const Gfx hmc_seg7_dl_07022CE0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, hmc_seg7_texture_07004000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&hmc_seg7_lights_07022B48.l, 1), gsSPLight(&hmc_seg7_lights_07022B48.a, 2), gsSPVertex(hmc_seg7_vertex_07022B60, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0), gsSPEndDisplayList(), }; // 0x07022D58 - 0x07022DA0 static const Gfx hmc_seg7_dl_07022D58[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, hmc_seg7_texture_07003000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(hmc_seg7_vertex_07022C60, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSPEndDisplayList(), }; // 0x07022DA0 - 0x07022E78 const Gfx hmc_seg7_dl_07022DA0[] = { gsDPPipeSync(), gsDPSetCycleType(G_CYC_2CYCLE), gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2), gsDPSetDepthSource(G_ZS_PIXEL), gsDPSetFogColor(0, 0, 0, 255), gsSPFogPosition(960, 1000), gsSPSetGeometryMode(G_FOG), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(hmc_seg7_dl_07022CE0), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(hmc_seg7_dl_07022D58), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCycleType(G_CYC_1CYCLE), gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2), gsSPClearGeometryMode(G_FOG), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };