#ifndef DDD_HEADER_H #define DDD_HEADER_H #include "types.h" #include "game/moving_texture.h" // geo extern const GeoLayout ddd_geo_000450[]; extern const GeoLayout ddd_geo_000478[]; extern const GeoLayout ddd_geo_0004A0[]; extern const GeoLayout ddd_geo_0004C0[]; extern const GeoLayout ddd_geo_000570[]; // leveldata extern const Gfx ddd_seg7_dl_07004D48[]; extern const Gfx ddd_seg7_dl_070057E8[]; extern const Gfx ddd_seg7_dl_07005C40[]; extern const Gfx ddd_seg7_dl_07005F78[]; extern const Gfx ddd_seg7_dl_07007408[]; extern const Gfx ddd_seg7_dl_07007CB8[]; extern const Gfx ddd_seg7_dl_07008C48[]; extern const Gfx ddd_seg7_dl_07008F80[]; extern const Gfx ddd_seg7_dl_07009030[]; extern const Gfx ddd_seg7_dl_07009120[]; extern const Gfx ddd_seg7_dl_07009208[]; extern const Gfx ddd_seg7_dl_0700AF10[]; extern const Gfx ddd_seg7_dl_0700B068[]; extern const Gfx ddd_seg7_dl_0700BAE0[]; extern const Gfx ddd_seg7_dl_0700CE48[]; extern const Gfx ddd_seg7_dl_0700D2A0[]; extern const Collision ddd_seg7_area_1_collision[]; extern const Collision ddd_seg7_area_2_collision[]; extern const MacroObject ddd_seg7_area_1_macro_objs[]; extern const MacroObject ddd_seg7_area_2_macro_objs[]; extern const Collision ddd_seg7_collision_submarine[]; extern const Collision ddd_seg7_collision_bowser_sub_door[]; extern const struct MovtexQuadCollection ddd_movtex_area1_water[]; extern const struct MovtexQuadCollection ddd_movtex_area2_water[]; // script extern const LevelScript level_ddd_entry[]; #endif