#include #include "sm64.h" #include "behavior_data.h" #include "model_ids.h" #include "seq_ids.h" #include "dialog_ids.h" #include "segment_symbols.h" #include "level_commands.h" #include "game/level_update.h" #include "levels/scripts.h" #include "actors/common1.h" #include "make_const_nonconst.h" #include "levels/castle_inside/header.h" static const LevelScript script_func_local_1[] = { WARP_NODE(/*id*/ 0x00, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x00, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x01, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x01, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x02, /*destLevel*/ LEVEL_CASTLE_COURTYARD, /*destArea*/ 0x01, /*destNode*/ 0x01, /*flags*/ WARP_NO_CHECKPOINT), OBJECT(/*model*/ MODEL_CASTLE_STAR_DOOR_8_STARS, /*pos*/ -2706, 512, -1409, /*angle*/ 0, 45, 0, /*behParam*/ 0x08000000, /*beh*/ bhvStarDoor), OBJECT(/*model*/ MODEL_CASTLE_STAR_DOOR_8_STARS, /*pos*/ -2598, 512, -1517, /*angle*/ 0, 225, 0, /*behParam*/ 0x08000000, /*beh*/ bhvStarDoor), OBJECT(/*model*/ MODEL_CASTLE_KEY_DOOR, /*pos*/ -1100, 512, -1074, /*angle*/ 0, 0, 0, /*behParam*/ 0x01030000, /*beh*/ bhvDoorWarp), OBJECT(/*model*/ MODEL_CASTLE_KEY_DOOR, /*pos*/ -946, 512, -1074, /*angle*/ 0, 180, 0, /*behParam*/ 0x01040000, /*beh*/ bhvDoorWarp), OBJECT(/*model*/ MODEL_CASTLE_KEY_DOOR, /*pos*/ -1100, -1074, 922, /*angle*/ 0, 0, 0, /*behParam*/ 0x02050000, /*beh*/ bhvDoorWarp), OBJECT(/*model*/ MODEL_CASTLE_KEY_DOOR, /*pos*/ -946, -1074, 922, /*angle*/ 0, 180, 0, /*behParam*/ 0x02060000, /*beh*/ bhvDoorWarp), WARP_NODE(/*id*/ 0x03, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x02, /*destNode*/ 0x00, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x04, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x02, /*destNode*/ 0x01, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x05, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x03, /*destNode*/ 0x00, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x06, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x03, /*destNode*/ 0x01, /*flags*/ WARP_NO_CHECKPOINT), PAINTING_WARP_NODE(/*id*/ 0x00, /*destLevel*/ LEVEL_BOB, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), PAINTING_WARP_NODE(/*id*/ 0x01, /*destLevel*/ LEVEL_BOB, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), PAINTING_WARP_NODE(/*id*/ 0x02, /*destLevel*/ LEVEL_BOB, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), PAINTING_WARP_NODE(/*id*/ 0x03, /*destLevel*/ LEVEL_CCM, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), PAINTING_WARP_NODE(/*id*/ 0x04, /*destLevel*/ LEVEL_CCM, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), PAINTING_WARP_NODE(/*id*/ 0x05, /*destLevel*/ LEVEL_CCM, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), PAINTING_WARP_NODE(/*id*/ 0x06, /*destLevel*/ LEVEL_WF, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), PAINTING_WARP_NODE(/*id*/ 0x07, /*destLevel*/ LEVEL_WF, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), PAINTING_WARP_NODE(/*id*/ 0x08, /*destLevel*/ LEVEL_WF, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), PAINTING_WARP_NODE(/*id*/ 0x09, /*destLevel*/ LEVEL_JRB, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), PAINTING_WARP_NODE(/*id*/ 0x0A, /*destLevel*/ LEVEL_JRB, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), PAINTING_WARP_NODE(/*id*/ 0x0B, /*destLevel*/ LEVEL_JRB, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 2013, 768, -2014, /*angle*/ 0, 0, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvWarp), WARP_NODE(/*id*/ 0x0A, /*destLevel*/ LEVEL_PSS, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -5513, 512, -4324, /*angle*/ 0, 0, 0, /*behParam*/ 0x300B0000, /*beh*/ bhvWarp), WARP_NODE(/*id*/ 0x0B, /*destLevel*/ LEVEL_BITDW, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 1963, 819, 1280, /*angle*/ 0, 0, 0, /*behParam*/ 0x050C0000, /*beh*/ bhvWarp), WARP_NODE(/*id*/ 0x0C, /*destLevel*/ LEVEL_SA, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0xF2, /*destLevel*/ LEVEL_TOTWC, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -1024, 512, -650, /*angle*/ 0, 0, 0, /*behParam*/ 0x001E0000, /*beh*/ bhvWarps60), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -1024, -50, 717, /*angle*/ 0, 180, 0, /*behParam*/ 0x001F0000, /*beh*/ bhvWarps60), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -1024, 900, 717, /*angle*/ 0, 180, 0, /*behParam*/ 0x00200000, /*beh*/ bhvWarps64), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -1024, 900, 717, /*angle*/ 0, 180, 0, /*behParam*/ 0x00210000, /*beh*/ bhvWarps84), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -1024, 900, 717, /*angle*/ 0, 180, 0, /*behParam*/ 0x00220000, /*beh*/ bhvWarps68), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -1024, 900, 717, /*angle*/ 0, 180, 0, /*behParam*/ 0x00230000, /*beh*/ bhvDeathWarp), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -5513, 512, -4324, /*angle*/ 0, -135, 0, /*behParam*/ 0x00240000, /*beh*/ bhvWarps8C), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -5513, 512, -4324, /*angle*/ 0, -135, 0, /*behParam*/ 0x00250000, /*beh*/ bhvWarps90), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -1024, 900, 717, /*angle*/ 0, 0, 0, /*behParam*/ 0x00260000, /*beh*/ bhvWarps88), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 2816, 1200, -256, /*angle*/ 0, 90, 0, /*behParam*/ 0x00270000, /*beh*/ bhvWarps88), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 2816, 1200, -256, /*angle*/ 0, 270, 0, /*behParam*/ 0x00280000, /*beh*/ bhvDeathWarp), WARP_NODE(/*id*/ 0x1E, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x1E, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x1F, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x1F, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x20, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x20, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x21, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x21, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x22, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x22, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x23, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x23, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x24, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x24, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x25, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x25, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x26, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x26, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x27, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x27, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x28, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x28, /*flags*/ WARP_NO_CHECKPOINT), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -5422, 717, -461, /*angle*/ 0, 270, 0, /*behParam*/ 0x00320000, /*beh*/ bhvWarps7C), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -2304, 0, -4552, /*angle*/ 0, 180, 0, /*behParam*/ 0x00330000, /*beh*/ bhvWarps7C), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 256, 102, -4706, /*angle*/ 0, 180, 0, /*behParam*/ 0x00340000, /*beh*/ bhvWarps7C), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 4501, 717, -230, /*angle*/ 0, 90, 0, /*behParam*/ 0x00350000, /*beh*/ bhvWarps7C), WARP_NODE(/*id*/ 0x32, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x32, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x33, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x33, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x34, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x34, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x35, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x35, /*flags*/ WARP_NO_CHECKPOINT), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -5422, 717, -461, /*angle*/ 0, 270, 0, /*behParam*/ 0x00640000, /*beh*/ bhvPaintingDeathWarp), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -2304, 0, -4552, /*angle*/ 0, 180, 0, /*behParam*/ 0x00650000, /*beh*/ bhvPaintingDeathWarp), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 256, 102, -4706, /*angle*/ 0, 180, 0, /*behParam*/ 0x00660000, /*beh*/ bhvPaintingDeathWarp), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 4501, 717, -230, /*angle*/ 0, 90, 0, /*behParam*/ 0x00670000, /*beh*/ bhvPaintingDeathWarp), WARP_NODE(/*id*/ 0x64, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x64, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x65, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x65, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x66, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x66, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x67, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x67, /*flags*/ WARP_NO_CHECKPOINT), RETURN(), }; static const LevelScript script_func_local_2[] = { OBJECT(/*model*/ MODEL_CASTLE_KEY_DOOR, /*pos*/ -1100, 512, 3021, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvDoorWarp), OBJECT(/*model*/ MODEL_CASTLE_KEY_DOOR, /*pos*/ -946, 512, 3021, /*angle*/ 0, 180, 0, /*behParam*/ 0x00010000, /*beh*/ bhvDoorWarp), WARP_NODE(/*id*/ 0x00, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x03, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x01, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x04, /*flags*/ WARP_NO_CHECKPOINT), OBJECT(/*model*/ MODEL_CASTLE_STAR_DOOR_50_STARS, /*pos*/ -281, 2253, 4762, /*angle*/ 0, 0, 0, /*behParam*/ 0x32000000, /*beh*/ bhvStarDoor), OBJECT(/*model*/ MODEL_CASTLE_STAR_DOOR_50_STARS, /*pos*/ -127, 2253, 4762, /*angle*/ 0, 180, 0, /*behParam*/ 0x32000000, /*beh*/ bhvStarDoor), OBJECT(/*model*/ MODEL_CASTLE_STAR_DOOR_70_STARS, /*pos*/ -281, 3174, 3772, /*angle*/ 0, 0, 0, /*behParam*/ 0x46000000, /*beh*/ bhvStarDoor), OBJECT(/*model*/ MODEL_CASTLE_STAR_DOOR_70_STARS, /*pos*/ -127, 3174, 3772, /*angle*/ 0, 180, 0, /*behParam*/ 0x46000000, /*beh*/ bhvStarDoor), PAINTING_WARP_NODE(/*id*/ 0x18, /*destLevel*/ LEVEL_WDW, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), PAINTING_WARP_NODE(/*id*/ 0x19, /*destLevel*/ LEVEL_WDW, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), PAINTING_WARP_NODE(/*id*/ 0x1A, /*destLevel*/ LEVEL_WDW, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), PAINTING_WARP_NODE(/*id*/ 0x1B, /*destLevel*/ LEVEL_THI, /*destArea*/ 0x02, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), PAINTING_WARP_NODE(/*id*/ 0x1C, /*destLevel*/ LEVEL_THI, /*destArea*/ 0x02, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), PAINTING_WARP_NODE(/*id*/ 0x1D, /*destLevel*/ LEVEL_THI, /*destArea*/ 0x02, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), PAINTING_WARP_NODE(/*id*/ 0x1E, /*destLevel*/ LEVEL_TTM, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), PAINTING_WARP_NODE(/*id*/ 0x1F, /*destLevel*/ LEVEL_TTM, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), PAINTING_WARP_NODE(/*id*/ 0x20, /*destLevel*/ LEVEL_TTM, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), PAINTING_WARP_NODE(/*id*/ 0x21, /*destLevel*/ LEVEL_TTC, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), PAINTING_WARP_NODE(/*id*/ 0x22, /*destLevel*/ LEVEL_TTC, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), PAINTING_WARP_NODE(/*id*/ 0x23, /*destLevel*/ LEVEL_TTC, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), PAINTING_WARP_NODE(/*id*/ 0x24, /*destLevel*/ LEVEL_SL, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), PAINTING_WARP_NODE(/*id*/ 0x25, /*destLevel*/ LEVEL_SL, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), PAINTING_WARP_NODE(/*id*/ 0x26, /*destLevel*/ LEVEL_SL, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), PAINTING_WARP_NODE(/*id*/ 0x27, /*destLevel*/ LEVEL_THI, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), PAINTING_WARP_NODE(/*id*/ 0x28, /*destLevel*/ LEVEL_THI, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), PAINTING_WARP_NODE(/*id*/ 0x29, /*destLevel*/ LEVEL_THI, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), PAINTING_WARP_NODE(/*id*/ 0x2A, /*destLevel*/ LEVEL_RR, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 3002, 2816, 5886, /*angle*/ 0, 0, 0, /*behParam*/ 0x0F0A0000, /*beh*/ bhvWarp), WARP_NODE(/*id*/ 0x0A, /*destLevel*/ LEVEL_WMOTR, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -230, 4813, -3352, /*angle*/ 0, 0, 0, /*behParam*/ 0x0F0B0000, /*beh*/ bhvWarp), WARP_NODE(/*id*/ 0x0B, /*destLevel*/ LEVEL_BITS, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -659, 1613, -350, /*angle*/ 0, 180, 0, /*behParam*/ 0x00320000, /*beh*/ bhvWarps7C), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -4693, 2157, 1828, /*angle*/ 0, 270, 0, /*behParam*/ 0x00330000, /*beh*/ bhvWarps88), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -675, 1400, 3870, /*angle*/ 0, 0, 0, /*behParam*/ 0x00340000, /*beh*/ bhvWarps7C), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -205, 2918, 7300, /*angle*/ 0, 0, 0, /*behParam*/ 0x00350000, /*beh*/ bhvWarps7C), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 3538, 1766, -400, /*angle*/ 0, 180, 0, /*behParam*/ 0x00360000, /*beh*/ bhvWarps7C), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -4693, 2157, 1828, /*angle*/ 0, 270, 0, /*behParam*/ 0x00370000, /*beh*/ bhvWarps88), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 3002, 2816, 5886, /*angle*/ 0, 90, 0, /*behParam*/ 0x00380000, /*beh*/ bhvWarps8C), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3412, 2816, 5886, /*angle*/ 0, 270, 0, /*behParam*/ 0x003A0000, /*beh*/ bhvWarps8C), WARP_NODE(/*id*/ 0x32, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x02, /*destNode*/ 0x32, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x33, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x02, /*destNode*/ 0x33, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x34, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x02, /*destNode*/ 0x34, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x35, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x02, /*destNode*/ 0x35, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x36, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x02, /*destNode*/ 0x36, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x37, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x02, /*destNode*/ 0x37, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x38, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x02, /*destNode*/ 0x38, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x3A, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x02, /*destNode*/ 0x3A, /*flags*/ WARP_NO_CHECKPOINT), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -659, 1613, -350, /*angle*/ 0, 180, 0, /*behParam*/ 0x00640000, /*beh*/ bhvPaintingDeathWarp), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -4693, 2157, 1828, /*angle*/ 0, 270, 0, /*behParam*/ 0x00650000, /*beh*/ bhvDeathWarp), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -675, 1400, 3870, /*angle*/ 0, 0, 0, /*behParam*/ 0x00660000, /*beh*/ bhvPaintingDeathWarp), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -205, 2918, 7300, /*angle*/ 0, 0, 0, /*behParam*/ 0x00670000, /*beh*/ bhvPaintingDeathWarp), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 3538, 1766, -400, /*angle*/ 0, 180, 0, /*behParam*/ 0x00680000, /*beh*/ bhvPaintingDeathWarp), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -4693, 2157, 1828, /*angle*/ 0, 270, 0, /*behParam*/ 0x00690000, /*beh*/ bhvDeathWarp), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -230, 4813, -3352, /*angle*/ 0, 180, 0, /*behParam*/ 0x006B0000, /*beh*/ bhvWarps90), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3412, 2816, 5886, /*angle*/ 0, 270, 0, /*behParam*/ 0x006C0000, /*beh*/ bhvWarps90), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 3002, 2816, 5886, /*angle*/ 0, 90, 0, /*behParam*/ 0x006D0000, /*beh*/ bhvWarps90), WARP_NODE(/*id*/ 0x64, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x02, /*destNode*/ 0x64, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x65, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x02, /*destNode*/ 0x65, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x66, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x02, /*destNode*/ 0x66, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x67, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x02, /*destNode*/ 0x67, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x68, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x02, /*destNode*/ 0x68, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x69, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x02, /*destNode*/ 0x69, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x6B, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x02, /*destNode*/ 0x6B, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x6C, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x02, /*destNode*/ 0x6C, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x6D, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x02, /*destNode*/ 0x6D, /*flags*/ WARP_NO_CHECKPOINT), RETURN(), }; static const LevelScript script_func_local_3[] = { OBJECT(/*model*/ MODEL_CASTLE_KEY_DOOR, /*pos*/ -1100, -1074, 922, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvDoorWarp), OBJECT(/*model*/ MODEL_CASTLE_KEY_DOOR, /*pos*/ -946, -1074, 922, /*angle*/ 0, 180, 0, /*behParam*/ 0x00010000, /*beh*/ bhvDoorWarp), WARP_NODE(/*id*/ 0x00, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x05, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x01, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x06, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x02, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x02, /*flags*/ WARP_NO_CHECKPOINT), OBJECT(/*model*/ MODEL_CASTLE_STAR_DOOR_30_STARS, /*pos*/ 307, -1074, 2074, /*angle*/ 0, 90, 0, /*behParam*/ 0x1E000000, /*beh*/ bhvStarDoor), OBJECT(/*model*/ MODEL_CASTLE_STAR_DOOR_30_STARS, /*pos*/ 307, -1074, 1920, /*angle*/ 0, 270, 0, /*behParam*/ 0x1E000000, /*beh*/ bhvStarDoor), PAINTING_WARP_NODE(/*id*/ 0x0C, /*destLevel*/ LEVEL_LLL, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), PAINTING_WARP_NODE(/*id*/ 0x0D, /*destLevel*/ LEVEL_LLL, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), PAINTING_WARP_NODE(/*id*/ 0x0E, /*destLevel*/ LEVEL_LLL, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), PAINTING_WARP_NODE(/*id*/ 0x0F, /*destLevel*/ LEVEL_SSL, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), PAINTING_WARP_NODE(/*id*/ 0x10, /*destLevel*/ LEVEL_SSL, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), PAINTING_WARP_NODE(/*id*/ 0x11, /*destLevel*/ LEVEL_SSL, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), PAINTING_WARP_NODE(/*id*/ 0x2A, /*destLevel*/ LEVEL_HMC, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), PAINTING_WARP_NODE(/*id*/ 0x15, /*destLevel*/ LEVEL_DDD, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), PAINTING_WARP_NODE(/*id*/ 0x16, /*destLevel*/ LEVEL_DDD, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), PAINTING_WARP_NODE(/*id*/ 0x17, /*destLevel*/ LEVEL_DDD, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 4147, -1280, 1997, /*angle*/ 0, 0, 0, /*behParam*/ 0x0F180000, /*beh*/ bhvWarp), WARP_NODE(/*id*/ 0x18, /*destLevel*/ LEVEL_BITFS, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -1382, -819, -4150, /*angle*/ 0, 180, 0, /*behParam*/ 0x00320000, /*beh*/ bhvWarps7C), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -2918, -870, -875, /*angle*/ 0, 0, 0, /*behParam*/ 0x00330000, /*beh*/ bhvWarps7C), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 2483, -1688, -2662, /*angle*/ 0, 270, 0, /*behParam*/ 0x00340000, /*beh*/ bhvWarps8C), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 2381, -500, 2011, /*angle*/ 0, 90, 0, /*behParam*/ 0x00350000, /*beh*/ bhvWarps88), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 4147, -1100, 1997, /*angle*/ 0, 90, 0, /*behParam*/ 0x00360000, /*beh*/ bhvWarps8C), WARP_NODE(/*id*/ 0x32, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x03, /*destNode*/ 0x32, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x33, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x03, /*destNode*/ 0x33, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x34, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x03, /*destNode*/ 0x34, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x35, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x03, /*destNode*/ 0x35, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x36, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x03, /*destNode*/ 0x36, /*flags*/ WARP_NO_CHECKPOINT), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -1382, -819, -4150, /*angle*/ 0, 180, 0, /*behParam*/ 0x00640000, /*beh*/ bhvPaintingDeathWarp), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -2918, -870, -875, /*angle*/ 0, 0, 0, /*behParam*/ 0x00650000, /*beh*/ bhvPaintingDeathWarp), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 2483, -1688, -2662, /*angle*/ 0, 270, 0, /*behParam*/ 0x00660000, /*beh*/ bhvWarps90), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 2381, -500, 2011, /*angle*/ 0, 90, 0, /*behParam*/ 0x00670000, /*beh*/ bhvDeathWarp), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 4147, -1100, 1997, /*angle*/ 0, 90, 0, /*behParam*/ 0x00680000, /*beh*/ bhvWarps90), WARP_NODE(/*id*/ 0x64, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x03, /*destNode*/ 0x64, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x65, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x03, /*destNode*/ 0x65, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x66, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x03, /*destNode*/ 0x66, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x67, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x03, /*destNode*/ 0x67, /*flags*/ WARP_NO_CHECKPOINT), WARP_NODE(/*id*/ 0x68, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x03, /*destNode*/ 0x68, /*flags*/ WARP_NO_CHECKPOINT), RETURN(), }; static const LevelScript script_func_local_4[] = { OBJECT(/*model*/ MODEL_RED_FLAME, /*pos*/ -2037, -818, -716, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlame), OBJECT(/*model*/ MODEL_RED_FLAME, /*pos*/ -1648, -818, -716, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlame), OBJECT(/*model*/ MODEL_RED_FLAME, /*pos*/ -1648, -818, -101, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlame), OBJECT(/*model*/ MODEL_RED_FLAME, /*pos*/ -1648, -818, 512, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlame), OBJECT(/*model*/ MODEL_RED_FLAME, /*pos*/ -2037, -818, -101, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlame), OBJECT(/*model*/ MODEL_RED_FLAME, /*pos*/ -2969, -921, 420, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlame), OBJECT(/*model*/ MODEL_RED_FLAME, /*pos*/ -2037, -818, -1330, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlame), OBJECT(/*model*/ MODEL_RED_FLAME, /*pos*/ -3839, -1023, -1422, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlame), OBJECT(/*model*/ MODEL_RED_FLAME, /*pos*/ -1929, -818, -3615, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlame), OBJECT(/*model*/ MODEL_RED_FLAME, /*pos*/ -834, -818, -3615, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlame), OBJECT(/*model*/ MODEL_BLUE_FLAME, /*pos*/ -3317, -921, 1229, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlame), OBJECT(/*model*/ MODEL_BLUE_FLAME, /*pos*/ -204, -921, -624, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlame), OBJECT(/*model*/ MODEL_BLUE_FLAME, /*pos*/ -2876, -921, 1229, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlame), RETURN(), }; const LevelScript level_castle_inside_entry[] = { INIT_LEVEL(), LOAD_MIO0( /*seg*/ 0x07, _castle_inside_segment_7SegmentRomStart, _castle_inside_segment_7SegmentRomEnd), LOAD_MIO0_TEXTURE(/*seg*/ 0x09, _inside_mio0SegmentRomStart, _inside_mio0SegmentRomEnd), LOAD_MIO0( /*seg*/ 0x06, _group15_mio0SegmentRomStart, _group15_mio0SegmentRomEnd), LOAD_RAW( /*seg*/ 0x0D, _group15_geoSegmentRomStart, _group15_geoSegmentRomEnd), ALLOC_LEVEL_POOL(), MARIO(/*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/ bhvMario), JUMP_LINK(script_func_global_16), LOAD_MODEL_FROM_GEO(MODEL_CASTLE_BOWSER_TRAP, castle_geo_000F18), LOAD_MODEL_FROM_GEO(MODEL_CASTLE_WATER_LEVEL_PILLAR, castle_geo_001940), LOAD_MODEL_FROM_GEO(MODEL_CASTLE_CLOCK_MINUTE_HAND, castle_geo_001530), LOAD_MODEL_FROM_GEO(MODEL_CASTLE_CLOCK_HOUR_HAND, castle_geo_001548), LOAD_MODEL_FROM_GEO(MODEL_CASTLE_CLOCK_PENDULUM, castle_geo_001518), LOAD_MODEL_FROM_GEO(MODEL_CASTLE_CASTLE_DOOR, castle_door_geo), LOAD_MODEL_FROM_GEO(MODEL_CASTLE_WOODEN_DOOR, wooden_door_geo), LOAD_MODEL_FROM_GEO(MODEL_CASTLE_METAL_DOOR, metal_door_geo), LOAD_MODEL_FROM_GEO(MODEL_CASTLE_CASTLE_DOOR_UNUSED, castle_door_geo), LOAD_MODEL_FROM_GEO(MODEL_CASTLE_WOODEN_DOOR_UNUSED, wooden_door_geo), LOAD_MODEL_FROM_GEO(MODEL_CASTLE_DOOR_0_STARS, castle_door_0_star_geo), LOAD_MODEL_FROM_GEO(MODEL_CASTLE_DOOR_1_STAR, castle_door_1_star_geo), LOAD_MODEL_FROM_GEO(MODEL_CASTLE_DOOR_3_STARS, castle_door_3_stars_geo), LOAD_MODEL_FROM_GEO(MODEL_CASTLE_KEY_DOOR, key_door_geo), // The different sets of star doors all use different model IDs, despite them all loading the same geo layout. // It is possible that star doors were originally going to have numbers on them, similar to the other locked doors. LOAD_MODEL_FROM_GEO(MODEL_CASTLE_STAR_DOOR_30_STARS, castle_geo_000F00), LOAD_MODEL_FROM_GEO(MODEL_CASTLE_STAR_DOOR_8_STARS, castle_geo_000F00), LOAD_MODEL_FROM_GEO(MODEL_CASTLE_STAR_DOOR_50_STARS, castle_geo_000F00), LOAD_MODEL_FROM_GEO(MODEL_CASTLE_STAR_DOOR_70_STARS, castle_geo_000F00), AREA(/*index*/ 1, castle_geo_001400), OBJECT(/*model*/ MODEL_NONE, /*pos*/ -5513, 717, -4324, /*angle*/ 0, 45, 0, /*behParam*/ 0x00140000, /*beh*/ bhvCastleFloorTrap), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 2477, 307, -2000, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFishGroup), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 2774, 507, -1716, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvTankFishGroup), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 3672, 507, -1307, /*angle*/ 0, 45, 0, /*behParam*/ 0x00000000, /*beh*/ bhvTankFishGroup), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 3748, 507, 773, /*angle*/ 0, -45, 0, /*behParam*/ 0x00000000, /*beh*/ bhvTankFishGroup), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 2778, 507, 1255, /*angle*/ 0, -90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvTankFishGroup), OBJECT(/*model*/ MODEL_BOO_CASTLE, /*pos*/ -1000, 50, -3500, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBooInCastle), OBJECT(/*model*/ MODEL_TOAD, /*pos*/ -1671, 0, 1313, /*angle*/ 0, 83, 0, /*behParam*/ DIALOG_133 << 24, /*beh*/ bhvToadMessage), OBJECT(/*model*/ MODEL_TOAD, /*pos*/ 1524, 307, 458, /*angle*/ 0, 110, 0, /*behParam*/ DIALOG_134 << 24, /*beh*/ bhvToadMessage), OBJECT(/*model*/ MODEL_TOAD, /*pos*/ 596, -306, -2637, /*angle*/ 0, 152, 0, /*behParam*/ DIALOG_135 << 24, /*beh*/ bhvToadMessage), JUMP_LINK(script_func_local_1), WARP_NODE(/*id*/ 0xF1, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x03, /*flags*/ WARP_NO_CHECKPOINT), TERRAIN(/*terrainData*/ inside_castle_seg7_area_1_collision), ROOMS(/*surfaceRooms*/ inside_castle_seg7_area_1_rooms), MACRO_OBJECTS(/*objList*/ inside_castle_seg7_area_1_macro_objs), SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0001, /*seq*/ SEQ_LEVEL_INSIDE_CASTLE), TERRAIN_TYPE(/*terrainType*/ TERRAIN_STONE), END_AREA(), AREA(/*index*/ 2, castle_geo_001858), OBJECT(/*model*/ MODEL_CASTLE_CLOCK_MINUTE_HAND, /*pos*/ -205, 2918, 7222, /*angle*/ 0, 180, 0, /*behParam*/ 0x00000000, /*beh*/ bhvClockMinuteHand), OBJECT(/*model*/ MODEL_CASTLE_CLOCK_HOUR_HAND, /*pos*/ -205, 2918, 7222, /*angle*/ 0, 180, 0, /*behParam*/ 0x00000000, /*beh*/ bhvClockHourHand), OBJECT(/*model*/ MODEL_CASTLE_CLOCK_PENDULUM, /*pos*/ -205, 2611, 7140, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvDecorativePendulum), OBJECT(/*model*/ MODEL_LAKITU, /*pos*/ 4231, 1408, 1601, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvCameraLakitu), OBJECT(/*model*/ MODEL_TOAD, /*pos*/ -977, 1203, 2569, /*angle*/ 0, 0, 0, /*behParam*/ DIALOG_076 << 24, /*beh*/ bhvToadMessage), OBJECT(/*model*/ MODEL_TOAD, /*pos*/ -1584, 2253, 7157, /*angle*/ 0, 136, 0, /*behParam*/ DIALOG_083 << 24, /*beh*/ bhvToadMessage), OBJECT(/*model*/ MODEL_TOAD, /*pos*/ 837, 1203, 3020, /*angle*/ 0, 180, 0, /*behParam*/ DIALOG_137 << 24, /*beh*/ bhvToadMessage), JUMP_LINK(script_func_local_2), WARP_NODE(/*id*/ 0xF1, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x03, /*flags*/ WARP_NO_CHECKPOINT), TERRAIN(/*terrainData*/ inside_castle_seg7_area_2_collision), ROOMS(/*surfaceRooms*/ inside_castle_seg7_area_2_rooms), MACRO_OBJECTS(/*objList*/ inside_castle_seg7_area_2_macro_objs), INSTANT_WARP(/*index*/ 0, /*destArea*/ 2, /*displace*/ 0, -205, 410), SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0001, /*seq*/ SEQ_LEVEL_INSIDE_CASTLE), TERRAIN_TYPE(/*terrainType*/ TERRAIN_STONE), END_AREA(), AREA(/*index*/ 3, castle_geo_001C10), OBJECT(/*model*/ MODEL_CASTLE_WATER_LEVEL_PILLAR, /*pos*/ 7066, -1178, -819, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWaterLevelPillar), OBJECT(/*model*/ MODEL_CASTLE_WATER_LEVEL_PILLAR, /*pos*/ 7066, -1178, -205, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWaterLevelPillar), OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvDddWarp), OBJECT(/*model*/ MODEL_MIPS, /*pos*/ -1509, -1177, -1564, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvMips), OBJECT(/*model*/ MODEL_TOAD, /*pos*/ 1787, -1381, -1957, /*angle*/ 0, 126, 0, /*behParam*/ DIALOG_082 << 24, /*beh*/ bhvToadMessage), OBJECT(/*model*/ MODEL_TOAD, /*pos*/ -4048, -1381, -1334, /*angle*/ 0, 30, 0, /*behParam*/ DIALOG_136 << 24, /*beh*/ bhvToadMessage), JUMP_LINK(script_func_local_3), JUMP_LINK(script_func_local_4), WARP_NODE(/*id*/ 0xF1, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x03, /*flags*/ WARP_NO_CHECKPOINT), TERRAIN(/*terrainData*/ inside_castle_seg7_area_3_collision), ROOMS(/*surfaceRooms*/ inside_castle_seg7_area_3_rooms), MACRO_OBJECTS(/*objList*/ inside_castle_seg7_area_3_macro_objs), SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0001, /*seq*/ SEQ_LEVEL_INSIDE_CASTLE), TERRAIN_TYPE(/*terrainType*/ TERRAIN_STONE), END_AREA(), FREE_LEVEL_POOL(), MARIO_POS(/*area*/ 1, /*yaw*/ 180, /*pos*/ -1023, 0, 1152), CALL(/*arg*/ 0, /*func*/ lvl_init_or_update), CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update), CLEAR_LEVEL(), SLEEP_BEFORE_EXIT(/*frames*/ 1), EXIT(), };