#include "game/paintings.h" // 0x07021800 - 0x07021818 static const Lights1 inside_castle_seg7_lights_07021800 = gdSPDefLights1( 0x50, 0x50, 0x50, 0xff, 0xff, 0xff, 0x32, 0x32, 0x32 ); // 0x07021818 - 0x07021898 static const Vtx inside_castle_seg7_vertex_07021818[] = { {{{ 0, 0, 0}, 0, { -32, 992}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ 614, 0, 0}, 0, { 2012, 992}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ 614, 307, 0}, 0, { 2012, 0}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ 0, 307, 0}, 0, { -32, 0}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ 0, 307, 0}, 0, { -32, 992}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ 614, 307, 0}, 0, { 2012, 992}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ 614, 614, 0}, 0, { 2012, -28}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ 0, 614, 0}, 0, { -32, -28}, {0x00, 0x00, 0x7f, 0xff}}}, }; // 0x07021898 - 0x07021918 static const Vtx inside_castle_seg7_vertex_07021898[] = { {{{ 0, 0, 0}, 0, { -32, 992}, {0xdd, 0xdd, 0xdd, 0xff}}}, {{{ 614, 0, 0}, 0, { 2012, 992}, {0xdd, 0xdd, 0xdd, 0xff}}}, {{{ 614, 307, 0}, 0, { 2012, 0}, {0xdd, 0xdd, 0xdd, 0xff}}}, {{{ 0, 307, 0}, 0, { -32, 0}, {0xdd, 0xdd, 0xdd, 0xff}}}, {{{ 0, 307, 0}, 0, { -32, 992}, {0xdd, 0xdd, 0xdd, 0xff}}}, {{{ 614, 307, 0}, 0, { 2012, 992}, {0xdd, 0xdd, 0xdd, 0xff}}}, {{{ 614, 614, 0}, 0, { 2012, -28}, {0xdd, 0xdd, 0xdd, 0xff}}}, {{{ 0, 614, 0}, 0, { -32, -28}, {0xdd, 0xdd, 0xdd, 0xff}}}, }; // 0x07021918 - 0x07021998 static const Vtx inside_castle_seg7_vertex_07021918[] = { {{{ -3046, -307, -3724}, 0, { -32, 992}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ -2742, -307, -4258}, 0, { 2012, 992}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ -2742, 0, -4258}, 0, { 2012, 0}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ -3046, 0, -3724}, 0, { -32, 0}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ -3046, 0, -3724}, 0, { -32, 992}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ -2742, 0, -4258}, 0, { 2012, 992}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ -2742, 307, -4258}, 0, { 2012, 0}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ -3046, 307, -3724}, 0, { -32, 0}, {0x00, 0x00, 0x7f, 0xff}}}, }; // 0x07021998 - 0x07021A18 static const Vtx inside_castle_seg7_vertex_07021998[] = { {{{ -1866, -307, -4258}, 0, { -32, 992}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ -1562, -307, -3724}, 0, { 2012, 992}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ -1562, 0, -3724}, 0, { 2012, 0}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ -1866, 0, -4258}, 0, { -32, 0}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ -1866, 0, -4258}, 0, { -32, 992}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ -1562, 0, -3724}, 0, { 2012, 992}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ -1562, 307, -3724}, 0, { 2012, 0}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ -1866, 307, -4258}, 0, { -32, 0}, {0x00, 0x00, 0x7f, 0xff}}}, }; // 0x07021A18 - 0x07021A30 static const Gfx inside_castle_seg7_dl_07021A18[] = { gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x07021A30 - 0x07021A48 static const Gfx inside_castle_seg7_dl_07021A30[] = { gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSPEndDisplayList(), }; // 0x07021A48 - 0x07021AA0 static const Gfx inside_castle_seg7_dl_07021A48[] = { gsDPPipeSync(), gsSPSetGeometryMode(G_LIGHTING | G_SHADING_SMOOTH), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPLight(&inside_castle_seg7_lights_07021800.l, 1), gsSPLight(&inside_castle_seg7_lights_07021800.a, 2), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 6, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsSPEndDisplayList(), }; // 0x07021AA0 - 0x07021AC0 static const Gfx inside_castle_seg7_dl_07021AA0[] = { gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), }; // 0x07021AC0 - 0x07021AE0 static const Gfx inside_castle_seg7_painting_dl_07021AC0[] = { gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 6, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPEndDisplayList(), }; // 0x07021AE0 - 0x07021FFA static const PaintingData inside_castle_seg7_painting_texture_map_bottom_07021AE0[] = { 85, // num mappings // Format: // mesh vtx ID, texture X, texture Y 49, 2016, 889, 53, 2016, 685, 55, 1843, 787, 50, 2016, 992, 51, 1843, 992, 52, 1843, 583, 75, 2016, 513, 54, 1671, 889, 59, 1671, 685, 62, 1502, 787, 56, 1502, 992, 57, 1671, 992, 58, 1502, 583, 60, 1671, 513, 61, 1330, 889, 65, 1330, 685, 63, 1162, 992, 64, 1330, 992, 66, 1162, 583, 67, 1330, 513, 69, 1162, 787, 68, 989, 889, 70, 821, 992, 71, 989, 992, 73, 989, 685, 72, 821, 583, 74, 989, 513, 77, 2016, 308, 78, 1843, 410, 76, 1843, 204, 81, 1502, 410, 80, 1671, 308, 47, 1671, 102, 79, 1502, 204, 46, 1330, 102, 82, 1162, 204, 83, 1330, 308, 84, 1162, 410, 86, 989, 308, 85, 821, 204, 48, 989, 102, 25, 1502, 0, 31, 1162, 0, 19, 1843, 0, 37, 821, 0, 120, 821, 787, 119, 649, 889, 122, 481, 992, 121, 649, 992, 124, 649, 685, 125, 481, 583, 123, 649, 513, 127, 481, 787, 126, 308, 889, 129, 140, 992, 128, 308, 992, 132, 308, 513, 131, 308, 685, 130, 140, 583, 134, 140, 787, 133, -32, 889, 135, -32, 513, 136, 821, 410, 116, 649, 102, 137, 649, 308, 114, 481, 204, 138, 481, 410, 139, 308, 308, 118, 140, 204, 115, 308, 102, 140, 140, 410, 117, -32, 102, 99, 481, 0, 105, 140, 0, 143, 2016, 102, 145, 1330, 0, 144, 1671, 0, 142, 2016, 0, 146, 989, 0, 155, -32, 685, 156, -32, 992, 154, -32, 308, 151, 308, 0, 150, 649, 0, 153, -32, 0, 132, // num groups // Grouped by 5 + one remainder group, // = 15 vertices per group + a few extra triangles 13, 8, 5, 0, 1, 2, 3, 0, 4, 4, 0, 2, 5, 2, 1, 1, 6, 5, 7, 2, 8, 5, 8, 2, 2, 7, 4, 7, 8, 9, 10, 7, 9, 11, 7, 10, 7, 11, 4, 12, 9, 8, 8, 13, 12, 21, 24, 45, 14, 9, 15, 12, 15, 9, 9, 14, 10, 16, 14, 20, 17, 14, 16, 14, 15, 20, 14, 17, 10, 15, 19, 18, 18, 20, 15, 19, 15, 12, 20, 21, 16, 18, 24, 20, 21, 20, 24, 22, 21, 45, 23, 21, 22, 21, 23, 16, 24, 26, 25, 25, 45, 24, 26, 24, 18, 6, 27, 28, 5, 6, 28, 29, 28, 27, 27, 74, 29, 29, 31, 28, 13, 28, 31, 28, 13, 5, 36, 34, 35, 12, 13, 30, 13, 31, 30, 31, 32, 33, 32, 31, 29, 33, 30, 31, 33, 36, 30, 30, 19, 12, 19, 30, 36, 18, 19, 37, 19, 36, 37, 34, 36, 33, 35, 37, 36, 37, 26, 18, 35, 38, 37, 26, 37, 38, 25, 26, 62, 26, 38, 62, 38, 40, 39, 39, 62, 38, 40, 38, 35, 41, 34, 33, 33, 32, 41, 42, 34, 75, 34, 41, 75, 35, 34, 42, 32, 43, 76, 41, 32, 76, 43, 32, 29, 29, 74, 43, 43, 74, 77, 46, 49, 52, 42, 40, 35, 39, 40, 44, 40, 42, 78, 44, 40, 78, 25, 49, 45, 45, 46, 22, 46, 45, 49, 47, 46, 52, 48, 46, 47, 46, 48, 22, 58, 59, 57, 49, 51, 50, 50, 52, 49, 51, 49, 25, 50, 57, 52, 52, 53, 47, 53, 52, 57, 53, 55, 47, 54, 53, 59, 55, 53, 54, 53, 57, 59, 56, 57, 50, 57, 56, 58, 58, 79, 59, 59, 60, 54, 60, 59, 79, 60, 80, 54, 61, 79, 58, 62, 51, 25, 39, 64, 62, 51, 62, 64, 50, 51, 66, 51, 64, 66, 63, 64, 39, 64, 63, 65, 65, 66, 64, 66, 56, 50, 56, 66, 67, 65, 67, 66, 58, 56, 70, 56, 67, 70, 67, 69, 68, 68, 70, 67, 69, 67, 65, 70, 61, 58, 68, 81, 70, 61, 70, 81, 71, 73, 84, 71, 81, 68, 72, 69, 65, 65, 63, 72, 68, 69, 73, 69, 72, 82, 73, 69, 82, 44, 63, 39, 63, 44, 83, 72, 63, 83, 73, 71, 68, }; // 0x07021FFC - 0x07022516 static const PaintingData inside_castle_seg7_painting_texture_map_top_07021FFC[] = { 85, // num mappings // Format: // mesh vtx ID, texture X, texture Y 0, 2016, 72, 1, 2016, 0, 2, 1843, 0, 3, 1843, 174, 4, 2016, 276, 5, 1671, 72, 6, 1671, 0, 8, 989, 72, 7, 989, 0, 10, 821, 0, 9, 1162, 0, 11, 821, 174, 12, 989, 276, 13, 1162, 174, 14, 1330, 72, 15, 1502, 0, 16, 1671, 276, 17, 1502, 174, 18, 1330, 276, 19, 1843, 992, 20, 2016, 889, 22, 2016, 685, 21, 1843, 583, 23, 1843, 787, 24, 1671, 889, 25, 1502, 992, 26, 1502, 583, 27, 1671, 685, 28, 1671, 481, 30, 1502, 787, 29, 1330, 889, 31, 1162, 992, 32, 1330, 481, 33, 1162, 583, 34, 1330, 685, 35, 1162, 787, 36, 989, 889, 37, 821, 992, 39, 821, 583, 38, 989, 685, 40, 989, 481, 41, 2016, 481, 42, 1843, 378, 43, 1502, 378, 44, 1162, 378, 45, 821, 378, 87, 649, 72, 88, -32, 0, 90, 140, 0, 89, -32, 72, 92, 308, 72, 91, 140, 174, 94, 481, 174, 93, 649, 276, 95, 481, 0, 96, 308, 276, 97, 821, 787, 98, 649, 889, 99, 481, 992, 102, 649, 481, 101, 649, 685, 100, 481, 583, 103, 481, 787, 104, 308, 889, 105, 140, 992, 108, 308, 481, 107, 308, 685, 106, 140, 583, 110, -32, 889, 109, 140, 787, 111, -32, 481, 112, 481, 378, 113, 140, 378, 141, 1330, 0, 142, 2016, 992, 144, 1671, 992, 145, 1330, 992, 146, 989, 992, 147, 649, 0, 148, -32, 276, 149, 308, 0, 150, 649, 992, 151, 308, 992, 152, -32, 685, 153, -32, 992, 132, // num groups // Grouped by 5 + one remainder group, // = 15 vertices per group + a few extra triangles 10, 7, 13, 0, 1, 2, 3, 0, 2, 4, 0, 3, 5, 2, 6, 2, 5, 3, 7, 8, 9, 8, 7, 10, 11, 7, 9, 12, 7, 11, 7, 12, 13, 13, 14, 10, 14, 73, 10, 5, 6, 15, 5, 16, 3, 16, 5, 17, 17, 5, 15, 14, 15, 73, 15, 14, 17, 18, 14, 13, 14, 18, 17, 19, 74, 20, 19, 20, 23, 28, 27, 22, 21, 41, 22, 22, 23, 21, 20, 21, 23, 23, 24, 19, 22, 27, 23, 24, 23, 27, 19, 24, 75, 25, 75, 24, 25, 24, 29, 24, 27, 29, 26, 29, 27, 27, 28, 26, 31, 36, 77, 26, 34, 29, 29, 30, 25, 30, 29, 34, 25, 30, 76, 31, 76, 30, 31, 30, 35, 30, 34, 35, 32, 34, 26, 33, 35, 34, 34, 32, 33, 35, 36, 31, 33, 39, 35, 36, 35, 39, 37, 36, 56, 36, 39, 56, 37, 77, 36, 28, 16, 43, 38, 56, 39, 39, 40, 38, 40, 39, 33, 22, 41, 42, 41, 4, 42, 3, 42, 4, 42, 28, 22, 28, 42, 16, 3, 16, 42, 26, 28, 43, 17, 43, 16, 43, 32, 26, 32, 43, 18, 17, 18, 43, 33, 32, 44, 32, 18, 44, 13, 44, 18, 13, 12, 44, 44, 40, 33, 40, 44, 12, 38, 40, 45, 40, 12, 45, 11, 45, 12, 9, 46, 11, 46, 9, 78, 47, 49, 48, 48, 49, 51, 49, 79, 51, 50, 80, 48, 51, 50, 48, 57, 56, 60, 46, 53, 11, 52, 46, 54, 53, 46, 52, 46, 78, 54, 54, 50, 52, 50, 54, 80, 50, 55, 52, 55, 50, 51, 38, 60, 56, 56, 57, 37, 58, 57, 62, 57, 60, 62, 58, 81, 57, 37, 57, 81, 59, 60, 38, 60, 59, 61, 61, 62, 60, 62, 63, 58, 63, 62, 66, 61, 66, 62, 63, 66, 69, 58, 63, 82, 64, 82, 63, 64, 63, 69, 45, 59, 38, 65, 66, 61, 66, 65, 67, 67, 69, 66, 68, 69, 83, 69, 68, 64, 67, 83, 69, 64, 68, 84, 70, 83, 67, 11, 53, 45, 59, 45, 53, 59, 53, 71, 61, 59, 71, 52, 71, 53, 52, 55, 71, 65, 71, 55, 71, 65, 61, 65, 55, 72, 67, 65, 72, 51, 72, 55, 70, 72, 79, 51, 79, 72, 72, 70, 67, }; // 0x07022518 static const PaintingData *const inside_castle_seg7_painting_texture_maps_07022518[] = { inside_castle_seg7_painting_texture_map_bottom_07021AE0, inside_castle_seg7_painting_texture_map_top_07021FFC, }; UNUSED static const u64 castle_inside_unused_0 = 0x0; // 0x07022528 - 0x07022540 static const Lights1 inside_castle_seg7_lights_07022528 = gdSPDefLights1( 0x50, 0x50, 0x50, 0xff, 0xff, 0xff, 0x32, 0x32, 0x32 ); // 0x07022540 - 0x07022558 // No gdSPDefLights1 macro defined because of odd different light value (0xff and 0xfa) static const Lights1 inside_castle_seg7_lights_07022540 = { {{ {0x40, 0x40, 0x80}, 0, {0x40, 0x40, 0x80}, 0} }, {{{ {0x64, 0x64, 0xff}, 0, {0x64, 0x64, 0xfa}, 0, {0x28, 0x28, 0x28},0} }} }; // 0x07022558 - 0x07022598 static const Vtx inside_castle_seg7_vertex_07022558[] = { {{{ 0, 0, 0}, 0, { -32, 990}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ 614, 0, 0}, 0, { 6100, 990}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ 614, 614, 0}, 0, { 6100, -5142}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ 0, 614, 0}, 0, { -32, -5142}, {0x00, 0x00, 0x7f, 0xff}}}, }; // 0x07022598 - 0x070225D8 static const Vtx inside_castle_seg7_vertex_07022598[] = { {{{ 0, 0, 0}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ 614, 0, 0}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ 614, 614, 0}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ 0, 614, 0}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0xff}}}, }; // TODO: this is unused // 0x070225D8 - 0x07022610 const Gfx inside_castle_seg7_dl_070225D8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPLight(&inside_castle_seg7_lights_07022528.l, 1), gsSPLight(&inside_castle_seg7_lights_07022528.a, 2), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsSPVertex(inside_castle_seg7_vertex_07022558, 4, 0), gsSPEndDisplayList(), }; // TODO: this is unused // 0x07022610 - 0x07022640 const Gfx inside_castle_seg7_dl_07022610[] = { gsSP1Triangle( 0, 1, 2, 0x0), gsSP1Triangle( 0, 2, 3, 0x0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), }; // 0x07022640 - 0x07022660 static const Gfx inside_castle_seg7_painting_dl_07022640[] = { gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPEndDisplayList(), }; // 0x07022660 - 0x07023042 static const PaintingData inside_castle_seg7_painting_env_map_texture_map_07022660[] = { 157, // num mappings // Format: // mesh vtx ID, texture X, texture Y 0, 6100, -4832, 1, 6100, -5142, 2, 5582, -5142, 3, 5582, -4526, 4, 6100, -4218, 5, 5070, -4832, 6, 5070, -5142, 7, 3030, -5142, 8, 3030, -4832, 9, 3540, -5142, 10, 2520, -5142, 11, 2520, -4526, 12, 3030, -4218, 13, 3540, -4526, 14, 4050, -4832, 15, 4560, -5142, 16, 5070, -4218, 17, 4560, -4526, 18, 4050, -4218, 19, 5582, -2074, 20, 6100, -2380, 21, 5582, -3300, 22, 6100, -2994, 23, 5582, -2686, 24, 5070, -2380, 25, 4560, -2074, 26, 4560, -3300, 27, 5070, -2994, 28, 5070, -3606, 29, 4050, -2380, 30, 4560, -2686, 31, 3540, -2074, 32, 4050, -3606, 33, 3540, -3300, 34, 4050, -2994, 35, 3540, -2686, 36, 3030, -2380, 37, 2520, -2074, 38, 3030, -2994, 39, 2520, -3300, 40, 3030, -3606, 41, 6100, -3606, 42, 5582, -3912, 43, 4560, -3912, 44, 3540, -3912, 45, 2520, -3912, 46, 4050, -1768, 47, 5070, -1768, 48, 3030, -1768, 49, 6100, 684, 50, 6100, 990, 51, 5582, 990, 52, 5582, -236, 53, 6100, 70, 54, 5070, 684, 55, 5582, 378, 56, 4560, 990, 57, 5070, 990, 58, 4560, -236, 59, 5070, 70, 60, 5070, -542, 61, 4050, 684, 62, 4560, 378, 63, 3540, 990, 64, 4050, 990, 65, 4050, 70, 66, 3540, -236, 67, 4050, -542, 68, 3030, 684, 69, 3540, 378, 70, 2520, 990, 71, 3030, 990, 72, 2520, -236, 73, 3030, 70, 74, 3030, -542, 75, 6100, -542, 76, 5582, -1462, 77, 6100, -1154, 78, 5582, -848, 79, 4560, -1462, 80, 5070, -1154, 81, 4560, -848, 82, 3540, -1462, 83, 4050, -1154, 84, 3540, -848, 85, 2520, -1462, 86, 3030, -1154, 87, 2010, -4832, 88, 0, -5142, 89, 0, -4832, 90, 478, -5142, 91, 478, -4526, 92, 988, -4832, 93, 2010, -4218, 94, 1498, -4526, 95, 1498, -5142, 96, 988, -4218, 97, 2520, -2686, 98, 2010, -2380, 99, 1498, -2074, 100, 1498, -3300, 101, 2010, -2994, 102, 2010, -3606, 103, 1498, -2686, 104, 988, -2380, 105, 478, -2074, 106, 478, -3300, 107, 988, -2994, 108, 988, -3606, 109, 478, -2686, 110, 0, -2380, 111, 0, -3606, 112, 1498, -3912, 113, 478, -3912, 114, 1498, -1462, 115, 988, -1768, 116, 2010, -1768, 117, 0, -1768, 118, 478, -1462, 119, 2010, 684, 120, 2520, 378, 121, 2010, 990, 122, 1498, 990, 123, 2010, -542, 124, 2010, 70, 125, 1498, -236, 126, 988, 684, 127, 1498, 378, 128, 988, 990, 129, 478, 990, 130, 478, -236, 131, 988, 70, 132, 988, -542, 133, 0, 684, 134, 478, 378, 135, 0, -542, 136, 2520, -848, 137, 2010, -1154, 138, 1498, -848, 139, 988, -1154, 140, 478, -848, 141, 4050, -5142, 142, 6100, -2074, 143, 6100, -1768, 144, 5070, -2074, 145, 4050, -2074, 146, 3030, -2074, 147, 2010, -5142, 148, 0, -4218, 149, 988, -5142, 150, 2010, -2074, 151, 988, -2074, 152, 0, -2994, 153, 0, -2074, 154, 0, -1154, 155, 0, 70, 156, 0, 990, // inside_castle_seg7_painting_triangles_07022A10: 264, // num groups // Grouped by 5 + one remainder group, // = 15 vertices per group + a few extra triangles 8, 12, 13, 0, 1, 2, 3, 0, 2, 4, 0, 3, 5, 2, 6, 2, 5, 3, 7, 8, 9, 8, 7, 10, 11, 8, 10, 12, 8, 11, 9, 8, 13, 13, 14, 9, 14, 141, 9, 5, 6, 15, 5, 16, 3, 16, 5, 17, 17, 5, 15, 14, 15, 141, 15, 14, 17, 18, 14, 13, 14, 18, 17, 19, 142, 20, 19, 20, 23, 28, 27, 21, 21, 23, 22, 22, 41, 21, 20, 22, 23, 23, 24, 19, 21, 27, 23, 24, 23, 27, 25, 144, 24, 19, 24, 144, 24, 27, 30, 25, 24, 30, 26, 30, 27, 27, 28, 26, 36, 38, 97, 26, 34, 30, 29, 30, 34, 30, 29, 25, 25, 29, 145, 31, 145, 29, 31, 29, 35, 29, 34, 35, 32, 34, 26, 33, 35, 34, 34, 32, 33, 33, 38, 35, 35, 36, 31, 36, 35, 38, 37, 36, 97, 37, 146, 36, 31, 36, 146, 28, 16, 43, 38, 40, 39, 39, 97, 38, 40, 38, 33, 21, 41, 42, 41, 4, 42, 3, 42, 4, 42, 28, 21, 28, 42, 16, 3, 16, 42, 26, 28, 43, 17, 43, 16, 43, 32, 26, 32, 43, 18, 17, 18, 43, 33, 32, 44, 32, 18, 44, 13, 44, 18, 44, 40, 33, 13, 12, 44, 40, 44, 12, 39, 40, 45, 40, 12, 45, 48, 31, 146, 11, 45, 12, 25, 47, 144, 46, 25, 145, 47, 19, 144, 19, 143, 142, 31, 46, 145, 60, 59, 52, 49, 53, 55, 50, 49, 51, 51, 49, 55, 52, 55, 53, 53, 75, 52, 54, 55, 59, 52, 59, 55, 55, 54, 51, 54, 59, 62, 56, 54, 62, 57, 54, 56, 54, 57, 51, 58, 62, 59, 59, 60, 58, 68, 71, 63, 61, 62, 65, 58, 65, 62, 62, 61, 56, 61, 65, 69, 63, 61, 69, 64, 61, 63, 61, 64, 56, 65, 67, 66, 66, 69, 65, 67, 65, 58, 68, 69, 73, 69, 68, 63, 66, 73, 69, 68, 73, 120, 70, 68, 120, 71, 68, 70, 72, 120, 73, 73, 74, 72, 74, 73, 66, 75, 77, 78, 52, 75, 78, 76, 78, 77, 77, 143, 76, 76, 80, 78, 60, 78, 80, 78, 60, 52, 46, 83, 79, 58, 60, 81, 60, 80, 81, 79, 81, 80, 80, 47, 79, 47, 80, 76, 81, 67, 58, 67, 81, 83, 79, 83, 81, 66, 67, 84, 67, 83, 84, 82, 84, 83, 83, 46, 82, 84, 74, 66, 82, 86, 84, 74, 84, 86, 74, 86, 136, 72, 74, 136, 85, 136, 86, 86, 48, 85, 48, 86, 82, 25, 46, 79, 79, 47, 25, 82, 46, 31, 19, 47, 76, 76, 143, 19, 31, 48, 82, 37, 48, 146, 85, 48, 37, 10, 87, 11, 87, 10, 147, 92, 95, 149, 88, 89, 90, 89, 148, 91, 90, 89, 91, 91, 92, 90, 92, 149, 90, 93, 87, 94, 87, 93, 11, 94, 87, 95, 87, 147, 95, 95, 92, 94, 96, 92, 91, 92, 96, 94, 39, 101, 97, 97, 98, 37, 98, 97, 101, 99, 98, 103, 99, 150, 98, 37, 98, 150, 98, 101, 103, 100, 103, 101, 101, 102, 100, 102, 101, 39, 100, 107, 103, 103, 104, 99, 104, 103, 107, 105, 104, 109, 105, 151, 104, 99, 104, 151, 104, 107, 109, 106, 109, 107, 107, 108, 106, 108, 107, 100, 109, 110, 105, 106, 152, 109, 110, 109, 152, 105, 110, 153, 111, 152, 106, 11, 93, 45, 102, 45, 93, 45, 102, 39, 102, 93, 112, 100, 102, 112, 94, 112, 93, 112, 108, 100, 108, 112, 96, 94, 96, 112, 106, 108, 113, 108, 96, 113, 91, 113, 96, 91, 148, 113, 113, 111, 106, 111, 113, 148, 114, 116, 99, 99, 115, 114, 115, 99, 151, 99, 116, 150, 72, 124, 120, 116, 37, 150, 37, 116, 85, 117, 105, 153, 105, 115, 151, 105, 117, 118, 118, 115, 105, 119, 120, 124, 120, 119, 70, 119, 124, 127, 119, 121, 70, 121, 119, 122, 122, 119, 127, 123, 124, 72, 124, 123, 125, 125, 127, 124, 126, 127, 131, 127, 126, 122, 125, 131, 127, 126, 131, 134, 128, 126, 129, 129, 126, 134, 126, 128, 122, 136, 123, 72, 130, 134, 131, 131, 132, 130, 132, 131, 125, 133, 134, 155, 134, 133, 129, 130, 155, 134, 133, 156, 129, 135, 155, 130, 123, 136, 137, 85, 137, 136, 139, 115, 118, 123, 137, 138, 125, 123, 138, 114, 138, 137, 137, 116, 114, 116, 137, 85, 114, 139, 138, 132, 138, 139, 138, 132, 125, 132, 139, 140, 130, 132, 140, 115, 139, 114, 118, 140, 139, 135, 140, 154, 118, 154, 140, 140, 135, 130, 117, 154, 118, }; // 0x07023044 - 0x07023048 static const PaintingData *const inside_castle_seg7_painting_env_map_texture_maps_07023044[] = { inside_castle_seg7_painting_env_map_texture_map_07022660, }; UNUSED static const u64 castle_inside_unused_1 = 0x0; // 0x07023050 - 0x070230B0 static const Gfx inside_castle_seg7_painting_dl_07023050[] = { gsSPDisplayList(inside_castle_seg7_dl_07021A48), gsSPVertex(inside_castle_seg7_vertex_07021818, 8, 0), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0700B800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(inside_castle_seg7_dl_07021A18), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0700A800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(inside_castle_seg7_dl_07021A30), gsSPDisplayList(inside_castle_seg7_dl_07021AA0), gsSPEndDisplayList(), }; // 0x070230B0 - 0x07023110 static const Gfx inside_castle_seg7_painting_dl_070230B0[] = { gsSPDisplayList(inside_castle_seg7_dl_07021A48), gsSPVertex(inside_castle_seg7_vertex_07021818, 8, 0), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0700D800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(inside_castle_seg7_dl_07021A18), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0700C800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(inside_castle_seg7_dl_07021A30), gsSPDisplayList(inside_castle_seg7_dl_07021AA0), gsSPEndDisplayList(), }; // 0x07023110 - 0x07023170 static const Gfx inside_castle_seg7_painting_dl_07023110[] = { gsSPDisplayList(inside_castle_seg7_dl_07021A48), gsSPVertex(inside_castle_seg7_vertex_07021818, 8, 0), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0700F800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(inside_castle_seg7_dl_07021A18), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0700E800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(inside_castle_seg7_dl_07021A30), gsSPDisplayList(inside_castle_seg7_dl_07021AA0), gsSPEndDisplayList(), }; // 0x07023170 - 0x070231D0 static const Gfx inside_castle_seg7_painting_dl_07023170[] = { gsSPDisplayList(inside_castle_seg7_dl_07021A48), gsSPVertex(inside_castle_seg7_vertex_07021818, 8, 0), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07011800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(inside_castle_seg7_dl_07021A18), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07010800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(inside_castle_seg7_dl_07021A30), gsSPDisplayList(inside_castle_seg7_dl_07021AA0), gsSPEndDisplayList(), }; // 0x070231D0 - 0x07023230 static const Gfx inside_castle_seg7_painting_dl_070231D0[] = { gsSPDisplayList(inside_castle_seg7_dl_07021A48), gsSPVertex(inside_castle_seg7_vertex_07021818, 8, 0), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07012800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(inside_castle_seg7_dl_07021A18), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07013800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(inside_castle_seg7_dl_07021A30), gsSPDisplayList(inside_castle_seg7_dl_07021AA0), gsSPEndDisplayList(), }; // 0x07023230 - 0x07023290 static const Gfx inside_castle_seg7_painting_dl_07023230[] = { gsSPDisplayList(inside_castle_seg7_dl_07021A48), gsSPVertex(inside_castle_seg7_vertex_07021818, 8, 0), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07015800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(inside_castle_seg7_dl_07021A18), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07014800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(inside_castle_seg7_dl_07021A30), gsSPDisplayList(inside_castle_seg7_dl_07021AA0), gsSPEndDisplayList(), }; // 0x07023290 - 0x070232F0 static const Gfx inside_castle_seg7_painting_dl_07023290[] = { gsSPDisplayList(inside_castle_seg7_dl_07021A48), gsSPVertex(inside_castle_seg7_vertex_07021818, 8, 0), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07018800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(inside_castle_seg7_dl_07021A18), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07017800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(inside_castle_seg7_dl_07021A30), gsSPDisplayList(inside_castle_seg7_dl_07021AA0), gsSPEndDisplayList(), }; // 0x070232F0 - 0x07023350 static const Gfx inside_castle_seg7_painting_dl_070232F0[] = { gsSPDisplayList(inside_castle_seg7_dl_07021A48), gsSPVertex(inside_castle_seg7_vertex_07021818, 8, 0), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0701A800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(inside_castle_seg7_dl_07021A18), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07019800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(inside_castle_seg7_dl_07021A30), gsSPDisplayList(inside_castle_seg7_dl_07021AA0), gsSPEndDisplayList(), }; // 0x07023350 - 0x070233B0 static const Gfx inside_castle_seg7_painting_dl_07023350[] = { gsSPDisplayList(inside_castle_seg7_dl_07021A48), gsSPVertex(inside_castle_seg7_vertex_07021818, 8, 0), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0701C800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(inside_castle_seg7_dl_07021A18), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0701B800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(inside_castle_seg7_dl_07021A30), gsSPDisplayList(inside_castle_seg7_dl_07021AA0), gsSPEndDisplayList(), }; // 0x070233B0 - 0x07023410 static const Gfx inside_castle_seg7_painting_dl_070233B0[] = { gsSPDisplayList(inside_castle_seg7_dl_07021A48), gsSPVertex(inside_castle_seg7_vertex_07021818, 8, 0), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0701E800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(inside_castle_seg7_dl_07021A18), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0701D800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(inside_castle_seg7_dl_07021A30), gsSPDisplayList(inside_castle_seg7_dl_07021AA0), gsSPEndDisplayList(), }; // 0x07023410 - 0x070234C0 static const Gfx inside_castle_seg7_painting_dl_07023410[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 6, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsSPVertex(inside_castle_seg7_vertex_07021898, 8, 0), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07020800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(inside_castle_seg7_dl_07021A18), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0701F800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(inside_castle_seg7_dl_07021A30), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), }; // 0x070234C0 - 0x07023520 const Gfx inside_castle_seg7_dl_070234C0[] = { gsSPDisplayList(inside_castle_seg7_dl_07021A48), gsSPVertex(inside_castle_seg7_vertex_07021918, 8, 0), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0700D800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(inside_castle_seg7_dl_07021A18), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0700C800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(inside_castle_seg7_dl_07021A30), gsSPDisplayList(inside_castle_seg7_dl_07021AA0), gsSPEndDisplayList(), }; // 0x07023520 - 0x07023580 const Gfx inside_castle_seg7_dl_07023520[] = { gsSPDisplayList(inside_castle_seg7_dl_07021A48), gsSPVertex(inside_castle_seg7_vertex_07021998, 8, 0), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0700D800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(inside_castle_seg7_dl_07021A18), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_0700C800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(inside_castle_seg7_dl_07021A30), gsSPDisplayList(inside_castle_seg7_dl_07021AA0), gsSPEndDisplayList(), }; // 0x07023580 - 0x070235B8 static const Gfx inside_castle_seg7_painting_dl_07023580[] = { gsDPPipeSync(), gsSPLight(&inside_castle_seg7_lights_07022540.l, 1), gsSPLight(&inside_castle_seg7_lights_07022540.a, 2), gsSPVertex(inside_castle_seg7_vertex_07022598, 4, 0), gsSP1Triangle( 0, 1, 2, 0x0), gsSP1Triangle( 0, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x070235B8 - 0x070235C0 static const Gfx inside_castle_seg7_painting_dl_070235B8[] = { gsSPBranchList(inside_castle_seg7_painting_dl_07023580), }; static const u8 *const inside_castle_seg7_painting_textures_070235C0[] = { inside_castle_seg7_texture_0700B800, inside_castle_seg7_texture_0700A800, }; static const u8 *const inside_castle_seg7_painting_textures_070235C8[] = { inside_castle_seg7_texture_0700D800, inside_castle_seg7_texture_0700C800, }; static const u8 *const inside_castle_seg7_painting_textures_070235D0[] = { inside_castle_seg7_texture_0700F800, inside_castle_seg7_texture_0700E800, }; static const u8 *const inside_castle_seg7_painting_textures_070235D8[] = { inside_castle_seg7_texture_07011800, inside_castle_seg7_texture_07010800, }; static const u8 *const inside_castle_seg7_painting_textures_070235E0[] = { inside_castle_seg7_texture_07012800, inside_castle_seg7_texture_07013800, }; static const u8 *const inside_castle_seg7_painting_textures_070235E8[] = { inside_castle_seg7_texture_07015800, inside_castle_seg7_texture_07014800, }; static const u8 *const inside_castle_seg7_painting_textures_070235F0[] = { inside_castle_seg7_texture_07016800, }; static const u8 *const inside_castle_seg7_painting_textures_070235F4[] = { inside_castle_seg7_texture_07017000, }; static const u8 *const inside_castle_seg7_painting_textures_070235F8[] = { inside_castle_seg7_texture_07018800, inside_castle_seg7_texture_07017800, }; static const u8 *const inside_castle_seg7_painting_textures_07023600[] = { inside_castle_seg7_texture_0701A800, inside_castle_seg7_texture_07019800, }; static const u8 *const inside_castle_seg7_painting_textures_07023608[] = { inside_castle_seg7_texture_0701C800, inside_castle_seg7_texture_0701B800, }; static const u8 *const inside_castle_seg7_painting_textures_07023610[] = { inside_castle_seg7_texture_0701E800, inside_castle_seg7_texture_0701D800, }; static const u8 *const inside_castle_seg7_painting_textures_07023618[] = { inside_castle_seg7_texture_07020800, inside_castle_seg7_texture_0701F800, }; // 0x07023620 - 0x07023698 struct Painting bob_painting = { /* id */ 0x0000, /* Image Count */ 0x02, /* Texture Type */ PAINTING_IMAGE, /* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */, /* Ripple Status */ 0x00, /* Rotation */ 0.0f, 90.0f, /* Position */ -5222.4f, 409.6f, -153.6f, /* curr passive entry */ /* Ripple Magnitude */ 0.0f, 20.0f, 80.0f, /* Ripple Decay */ 1.0f, 0.9608f, 0.9524f, /* Ripple Rate */ 0.0f, 0.24f, 0.14f, /* Ripple Dispersion */ 0.0f, 40.0f, 30.0f, /* Curr Ripple Timer */ 0.0f, /* Curr Ripple x, y */ 0.0f, 0.0f, /* Normal DList */ inside_castle_seg7_painting_dl_07023050, /* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518, /* Textures */ inside_castle_seg7_painting_textures_070235C0, /* Texture w, h */ 64, 32, /* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0, /* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY, /* Alpha */ 0xFF, /* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */ /* Size */ 614.0f, }; // 0x07023698 - 0x07023710 struct Painting ccm_painting = { /* id */ 0x0001, /* Image Count */ 0x02, /* Texture Type */ PAINTING_IMAGE, /* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */, /* Ripple Status */ 0x00, /* Rotation */ 0.0f, 0.0f, /* Position */ -2611.2f, -307.2f, -4352.0f, /* curr passive entry */ /* Ripple Magnitude */ 0.0f, 20.0f, 80.0f, /* Ripple Decay */ 1.0f, 0.9608f, 0.9524f, /* Ripple Rate */ 0.0f, 0.24f, 0.14f, /* Ripple Dispersion */ 0.0f, 40.0f, 30.0f, /* Curr Ripple Timer */ 0.0f, /* Curr Ripple x, y */ 0.0f, 0.0f, /* Normal DList */ inside_castle_seg7_painting_dl_070230B0, /* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518, /* Textures */ inside_castle_seg7_painting_textures_070235C8, /* Texture w, h */ 64, 32, /* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0, /* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY, /* Alpha */ 0xFF, /* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */ /* Size */ 614.0f, }; // 0x07023710 - 0x07023788 struct Painting wf_painting = { /* id */ 0x0002, /* Image Count */ 0x02, /* Texture Type */ PAINTING_IMAGE, /* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */, /* Ripple Status */ 0x00, /* Rotation */ 0.0f, 0.0f, /* Position */ -51.2f, -204.8f, -4505.6f, /* curr passive entry */ /* Ripple Magnitude */ 0.0f, 20.0f, 80.0f, /* Ripple Decay */ 1.0f, 0.9608f, 0.9524f, /* Ripple Rate */ 0.0f, 0.24f, 0.14f, /* Ripple Dispersion */ 0.0f, 40.0f, 30.0f, /* Curr Ripple Timer */ 0.0f, /* Curr Ripple x, y */ 0.0f, 0.0f, /* Normal DList */ inside_castle_seg7_painting_dl_07023110, /* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518, /* Textures */ inside_castle_seg7_painting_textures_070235D0, /* Texture w, h */ 64, 32, /* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0, /* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY, /* Alpha */ 0xFF, /* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */ /* Size */ 614.0f, }; // 0x07023788 - 0x07023800 struct Painting jrb_painting = { /* id */ 0x0003, /* Image Count */ 0x02, /* Texture Type */ PAINTING_IMAGE, /* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */, /* Ripple Status */ 0x00, /* Rotation */ 0.0f, 270.0f, /* Position */ 4300.8f, 409.6f, -537.6f, /* curr passive entry */ /* Ripple Magnitude */ 0.0f, 20.0f, 80.0f, /* Ripple Decay */ 1.0f, 0.9608f, 0.9524f, /* Ripple Rate */ 0.0f, 0.24f, 0.14f, /* Ripple Dispersion */ 0.0f, 40.0f, 30.0f, /* Curr Ripple Timer */ 0.0f, /* Curr Ripple x, y */ 0.0f, 0.0f, /* Normal DList */ inside_castle_seg7_painting_dl_07023170, /* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518, /* Textures */ inside_castle_seg7_painting_textures_070235D8, /* Texture w, h */ 64, 32, /* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0, /* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY, /* Alpha */ 0xFF, /* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */ /* Size */ 614.0f, }; // 0x07023800 - 0x07023878 struct Painting lll_painting = { /* id */ 0x0004, /* Image Count */ 0x02, /* Texture Type */ PAINTING_IMAGE, /* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */, /* Ripple Status */ 0x00, /* Rotation */ 0.0f, 0.0f, /* Position */ -1689.6f, -1126.4f, -3942.4f, /* curr passive entry */ /* Ripple Magnitude */ 0.0f, 20.0f, 80.0f, /* Ripple Decay */ 1.0f, 0.9608f, 0.9524f, /* Ripple Rate */ 0.0f, 0.24f, 0.14f, /* Ripple Dispersion */ 0.0f, 40.0f, 30.0f, /* Curr Ripple Timer */ 0.0f, /* Curr Ripple x, y */ 0.0f, 0.0f, /* Normal DList */ inside_castle_seg7_painting_dl_070231D0, /* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518, /* Textures */ inside_castle_seg7_painting_textures_070235E0, /* Texture w, h */ 64, 32, /* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0, /* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY, /* Alpha */ 0xFF, /* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */ /* Size */ 614.0f, }; // 0x07023878 - 0x070238F0 struct Painting ssl_painting = { /* id */ 0x0005, /* Image Count */ 0x02, /* Texture Type */ PAINTING_IMAGE, /* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */, /* Ripple Status */ 0x00, /* Rotation */ 0.0f, 180.0f, /* Position */ -2611.2f, -1177.6f, -1075.2f, /* curr passive entry */ /* Ripple Magnitude */ 0.0f, 20.0f, 80.0f, /* Ripple Decay */ 1.0f, 0.9608f, 0.9524f, /* Ripple Rate */ 0.0f, 0.24f, 0.14f, /* Ripple Dispersion */ 0.0f, 40.0f, 30.0f, /* Curr Ripple Timer */ 0.0f, /* Curr Ripple x, y */ 0.0f, 0.0f, /* Normal DList */ inside_castle_seg7_painting_dl_07023230, /* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518, /* Textures */ inside_castle_seg7_painting_textures_070235E8, /* Texture w, h */ 64, 32, /* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0, /* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY, /* Alpha */ 0xFF, /* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */ /* Size */ 614.0f, }; // 0x070238F0 - 0x07023968 struct Painting hmc_painting = { /* id */ 0x000E, /* Image Count */ 0x01, /* Texture Type */ PAINTING_ENV_MAP, /* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */, /* Ripple Status */ 0x00, /* Rotation */ 270.0f, 0.0f, /* Position */ 2099.2f, -1484.8f, -2278.4f, /* curr passive entry */ /* Ripple Magnitude */ 0.0f, 10.0f, 30.0f, /* Ripple Decay */ 1.0f, 1.0f, 0.98f, /* Ripple Rate */ 0.0f, 0.05f, 0.05f, /* Ripple Dispersion */ 0.0f, 15.0f, 15.0f, /* Curr Ripple Timer */ 0.0f, /* Curr Ripple x, y */ 0.0f, 0.0f, /* Normal DList */ inside_castle_seg7_painting_dl_07023580, /* Texture Maps */ inside_castle_seg7_painting_env_map_texture_maps_07023044, /* Textures */ inside_castle_seg7_painting_textures_070235F0, /* Texture w, h */ 32, 32, /* Ripple DList */ inside_castle_seg7_painting_dl_07022640, /* Ripple Trigger */ RIPPLE_TRIGGER_CONTINUOUS, /* Alpha */ 0xFF, /* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */ /* Size */ 768.0f, }; // 0x07023968 - 0x070239E0 struct Painting ddd_painting = { /* id */ 0x0007, /* Image Count */ 0x01, /* Texture Type */ PAINTING_ENV_MAP, /* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */, /* Ripple Status */ 0x00, /* Rotation */ 0.0f, 270.0f, /* Position */ 3456.0f, -1075.2f, 1587.2f, /* curr passive entry */ /* Ripple Magnitude */ 0.0f, 10.0f, 30.0f, /* Ripple Decay */ 1.0f, 1.0f, 0.98f, /* Ripple Rate */ 0.0f, 0.05f, 0.05f, /* Ripple Dispersion */ 0.0f, 15.0f, 15.0f, /* Curr Ripple Timer */ 0.0f, /* Curr Ripple x, y */ 0.0f, 0.0f, /* Normal DList */ inside_castle_seg7_painting_dl_070235B8, /* Texture Maps */ inside_castle_seg7_painting_env_map_texture_maps_07023044, /* Textures */ inside_castle_seg7_painting_textures_070235F4, /* Texture w, h */ 32, 32, /* Ripple DList */ inside_castle_seg7_painting_dl_07022640, /* Ripple Trigger */ RIPPLE_TRIGGER_CONTINUOUS, /* Alpha */ 0xB4, /* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */ /* Size */ 819.2f, }; // 0x070239E0 - 0x07023A58 struct Painting wdw_painting = { /* id */ 0x0008, /* Image Count */ 0x02, /* Texture Type */ PAINTING_IMAGE, /* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */, /* Ripple Status */ 0x00, /* Rotation */ 0.0f, 0.0f, /* Position */ -966.656f, 1305.6f, -143.36f, /* curr passive entry */ /* Ripple Magnitude */ 0.0f, 20.0f, 80.0f, /* Ripple Decay */ 1.0f, 0.9608f, 0.9524f, /* Ripple Rate */ 0.0f, 0.24f, 0.14f, /* Ripple Dispersion */ 0.0f, 40.0f, 30.0f, /* Curr Ripple Timer */ 0.0f, /* Curr Ripple x, y */ 0.0f, 0.0f, /* Normal DList */ inside_castle_seg7_painting_dl_07023290, /* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518, /* Textures */ inside_castle_seg7_painting_textures_070235F8, /* Texture w, h */ 64, 32, /* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0, /* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY, /* Alpha */ 0xFF, /* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */ /* Size */ 614.0f, }; // 0x07023A58 - 0x07023AD0 struct Painting thi_tiny_painting = { /* id */ 0x0009, /* Image Count */ 0x02, /* Texture Type */ PAINTING_IMAGE, /* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */, /* Ripple Status */ 0x00, /* Rotation */ 0.0f, 180.0f, /* Position */ -4598.7842f, 1354.752f, 3005.44f, /* curr passive entry */ /* Ripple Magnitude */ 0.0f, 20.0f, 80.0f, /* Ripple Decay */ 1.0f, 0.9608f, 0.9524f, /* Ripple Rate */ 0.0f, 0.24f, 0.14f, /* Ripple Dispersion */ 0.0f, 40.0f, 30.0f, /* Curr Ripple Timer */ 0.0f, /* Curr Ripple x, y */ 0.0f, 0.0f, /* Normal DList */ inside_castle_seg7_painting_dl_070232F0, /* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518, /* Textures */ inside_castle_seg7_painting_textures_07023600, /* Texture w, h */ 64, 32, /* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0, /* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY, /* Alpha */ 0xFF, /* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */ /* Size */ 393.216f, }; // 0x07023AD0 - 0x07023B48 struct Painting ttm_painting = { /* id */ 0x000A, /* Image Count */ 0x02, /* Texture Type */ PAINTING_IMAGE, /* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */, /* Ripple Status */ 0x00, /* Rotation */ 0.0f, 180.0f, /* Position */ -546.816f, 1356.8f, 3813.376f, /* curr passive entry */ /* Ripple Magnitude */ 0.0f, 20.0f, 80.0f, /* Ripple Decay */ 1.0f, 0.9608f, 0.9524f, /* Ripple Rate */ 0.0f, 0.24f, 0.14f, /* Ripple Dispersion */ 0.0f, 40.0f, 30.0f, /* Curr Ripple Timer */ 0.0f, /* Curr Ripple x, y */ 0.0f, 0.0f, /* Normal DList */ inside_castle_seg7_painting_dl_07023350, /* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518, /* Textures */ inside_castle_seg7_painting_textures_07023608, /* Texture w, h */ 64, 32, /* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0, /* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY, /* Alpha */ 0xFF, /* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */ /* Size */ 256.0f, }; // 0x07023B48 - 0x07023BC0 struct Painting ttc_painting = { /* id */ 0x000B, /* Image Count */ 0x02, /* Texture Type */ PAINTING_IMAGE, /* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */, /* Ripple Status */ 0x00, /* Rotation */ 0.0f, 180.0f, /* Position */ 0.0f, 2713.6f, 7232.5122f, /* curr passive entry */ /* Ripple Magnitude */ 0.0f, 20.0f, 80.0f, /* Ripple Decay */ 1.0f, 0.9608f, 0.9524f, /* Ripple Rate */ 0.0f, 0.24f, 0.14f, /* Ripple Dispersion */ 0.0f, 40.0f, 30.0f, /* Curr Ripple Timer */ 0.0f, /* Curr Ripple x, y */ 0.0f, 0.0f, /* Normal DList */ inside_castle_seg7_painting_dl_070233B0, /* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518, /* Textures */ inside_castle_seg7_painting_textures_07023610, /* Texture w, h */ 64, 32, /* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0, /* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY, /* Alpha */ 0xFF, /* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */ /* Size */ 409.6f, }; // 0x07023BC0 - 0x07023C38 struct Painting sl_painting = { /* id */ 0x000C, /* Image Count */ 0x02, /* Texture Type */ PAINTING_IMAGE, /* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */, /* Ripple Status */ 0x00, /* Rotation */ 0.0f, 0.0f, /* Position */ 3179.52f, 1408.0f, -271.36f, /* curr passive entry */ /* Ripple Magnitude */ 0.0f, 20.0f, 80.0f, /* Ripple Decay */ 1.0f, 0.9608f, 0.9524f, /* Ripple Rate */ 0.0f, 0.24f, 0.14f, /* Ripple Dispersion */ 0.0f, 40.0f, 30.0f, /* Curr Ripple Timer */ 0.0f, /* Curr Ripple x, y */ 0.0f, 0.0f, /* Normal DList */ inside_castle_seg7_painting_dl_07023410, /* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518, /* Textures */ inside_castle_seg7_painting_textures_07023618, /* Texture w, h */ 64, 32, /* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0, /* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY, /* Alpha */ 0xFF, /* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */ /* Size */ 716.8f, }; // 0x07023C38 - 0x07023CB0 struct Painting thi_huge_painting = { /* id */ 0x000D, /* Image Count */ 0x02, /* Texture Type */ PAINTING_IMAGE, /* Floor Status */ 0x00, 0x00, 0x00 /* which of the painting's nearby special floors Mario's on */, /* Ripple Status */ 0x00, /* Rotation */ 0.0f, 0.0f, /* Position */ -5614.5918f, 1510.4f, -3292.16f, /* curr passive entry */ /* Ripple Magnitude */ 0.0f, 40.0f, 160.0f, /* Ripple Decay */ 1.0f, 0.9608f, 0.9524f, /* Ripple Rate */ 0.0f, 0.12f, 0.07f, /* Ripple Dispersion */ 0.0f, 80.0f, 60.0f, /* Curr Ripple Timer */ 0.0f, /* Curr Ripple x, y */ 0.0f, 0.0f, /* Normal DList */ inside_castle_seg7_painting_dl_070232F0, /* Texture Maps */ inside_castle_seg7_painting_texture_maps_07022518, /* Textures */ inside_castle_seg7_painting_textures_07023600, /* Texture w, h */ 64, 32, /* Ripple DList */ inside_castle_seg7_painting_dl_07021AC0, /* Ripple Trigger */ RIPPLE_TRIGGER_PROXIMITY, /* Alpha */ 0xFF, /* Mario Below */ 0x00, 0x00, 0x00, /* Whether or not Mario is below the painting */ /* Size */ 1638.4f, };