#include #include "sm64.h" #include "geo_commands.h" #include "game/level_geo.h" #include "game/geo_misc.h" #include "game/camera.h" #include "game/moving_texture.h" #include "game/screen_transition.h" #include "game/paintings.h" #include "make_const_nonconst.h" #include "levels/castle_inside/header.h" #include "levels/castle_inside/star_door/geo.inc.c" #include "levels/castle_inside/trap_door/geo.inc.c" #include "levels/castle_inside/areas/1/geo.inc.c" #include "levels/castle_inside/areas/2/pendulum/geo.inc.c" // Another weird case #include "levels/castle_inside/clock_minute_hand/geo.inc.c" #include "levels/castle_inside/clock_hour_hand/geo.inc.c" #include "levels/castle_inside/areas/2/geo.inc.c" #include "levels/castle_inside/water_level_pillar/geo.inc.c" #include "levels/castle_inside/areas/3/geo.inc.c"