// 0x07064C40 - 0x07064D00 static const Vtx inside_castle_seg7_vertex_07064C40[] = { {{{ 1669, -972, -1847}, 0, { -7184, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 1669, -1074, -3475}, 0, { 8654, 990}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 1669, -972, -3475}, 0, { 8654, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 1669, -1074, -1847}, 0, { -7184, 990}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 1669, -972, -1847}, 0, { 8144, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 3277, -1074, -1847}, 0, { -7694, 990}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 1669, -1074, -1847}, 0, { 8144, 990}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 3277, -972, -1847}, 0, { -7694, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 3277, -972, -3475}, 0, { 8654, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 1669, -1074, -3475}, 0, { -7184, 990}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 3277, -1074, -3475}, 0, { 8654, 990}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 1669, -972, -3475}, 0, { -7184, 0}, {0xff, 0xff, 0xff, 0xff}}}, }; // 0x07064D00 - 0x07064D58 static const Gfx inside_castle_seg7_dl_07064D00[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09008800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(inside_castle_seg7_vertex_07064C40, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0), gsSPEndDisplayList(), }; // 0x07064D58 - 0x07064DC8 const Gfx inside_castle_seg7_dl_07064D58[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(inside_castle_seg7_dl_07064D00), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), gsSPEndDisplayList(), };