// 0x07033068 - 0x07033080 static const Lights1 inside_castle_seg7_lights_07033068 = gdSPDefLights1( 0x5f, 0x5f, 0x5f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x07033080 - 0x07033100 static const Vtx inside_castle_seg7_vertex_07033080[] = { {{{ -3184, 410, -127}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0xff}}}, {{{ -3184, 256, -127}, 0, { 0, 990}, {0x81, 0x00, 0x00, 0xff}}}, {{{ -3184, 256, 26}, 0, { 990, 990}, {0x81, 0x00, 0x00, 0xff}}}, {{{ -3184, 410, 26}, 0, { 990, 0}, {0x81, 0x00, 0x00, 0xff}}}, {{{ -3184, 410, -485}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0xff}}}, {{{ -3184, 256, -332}, 0, { 990, 990}, {0x81, 0x00, 0x00, 0xff}}}, {{{ -3184, 410, -332}, 0, { 990, 0}, {0x81, 0x00, 0x00, 0xff}}}, {{{ -3184, 256, -485}, 0, { 0, 990}, {0x81, 0x00, 0x00, 0xff}}}, }; // 0x07033100 - 0x07033158 static const Gfx inside_castle_seg7_dl_07033100[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07003000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&inside_castle_seg7_lights_07033068.l, 1), gsSPLight(&inside_castle_seg7_lights_07033068.a, 2), gsSPVertex(inside_castle_seg7_vertex_07033080, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSPEndDisplayList(), }; // 0x07033158 - 0x070331C8 const Gfx inside_castle_seg7_dl_07033158[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(inside_castle_seg7_dl_07033100), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };